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Creating
Truly Innovative
Experiences
Adam Kruszynski / www.adamoutsidethebox.com
Director of Digital @ Revolve
HPX Digital 2013 @ Atlantica Hotel in Halifax
Tan Le @ Ted.com
EPOC Headset

Where is this all going? thoughts
Translates

into computer input

The Road Ahead
???

The Big
7 ½ Steps
to Create
Truly Innovative
Experiences
1. Know What You Want

2. Choreograph User Journey
3. Storyboard Each Experience
4. Build a Functional Prototype
5. Build the Experience
6. Test with Real Users

7. Execute & Measure

½ Expect it to change, often in ways
you could not even imagine…
Released in 2001
8MB Internal RAM

Step 1: Know What You Want
Step 2: Choreograph User Journey
Step 3: Storyboard Each Experience

TIMBER MART SharpShooter Game
Contest for Junior Hockey Associations
Facebook, iOS, & Android
Step 4: Build a Functional Prototype
Step 5: Build the Experience
Step 6: Test With Real Users
Step 7: Execute and Measure
Step 7.5: Expect it to change
in ways you could not imagine
Ideation
is not a step,
it’s a constant
Typical Brainstorms
Idea A

Idea B

Idea C

Idea D

Idea E

Idea F

Problem 1













Problem 2













Problem 3













Problem 4













Problem 5













Problem 6













Problem 7













No Real Winners!
Ideation
Typical Brainstorms
Idea Execution Idea E
Idea A
Idea B
Idea C
Idea D

Idea F

Problem 1













Problem 2













Problem 3













Problem 4













Problem 5













Problem 6













Problem 7













No Real Winners!
True Ideation Process
1. Simplify
Requirements

3. Compare
Not Eliminate




2. Ideate Together

4. Amplify Your
Best Ideas

5. Pilot & User
Test Your Ideas







3 Laws of
Innovation with
New Technology
Law #1: Choose Simple & Powerful
Law #2: Use Natural Behaviour
Law #3: Rely on Native Integration
Thank You + Surprise + Questions
Adam Kruszynski
Director of Digital @ Revolve
Co-Chair @ AIM Conference
LinkedIn: ca.linkedin.com/in/kruszynskiadam/
Twitter: @adamoutsidedbox
Website: www.adamoutsidethebox.com
(also has copy of this deck)

Surprise: You are welcome to download
my digital book for FREE (iTunes / PDF)

www.adamoutsidethebox.com/writing/

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Creating Truly Innovative Experiences / HPX Digital

  • 1. Creating Truly Innovative Experiences Adam Kruszynski / www.adamoutsidethebox.com Director of Digital @ Revolve HPX Digital 2013 @ Atlantica Hotel in Halifax
  • 2. Tan Le @ Ted.com EPOC Headset Where is this all going? thoughts Translates into computer input The Road Ahead
  • 4. 7 ½ Steps to Create Truly Innovative Experiences
  • 5. 1. Know What You Want 2. Choreograph User Journey 3. Storyboard Each Experience 4. Build a Functional Prototype 5. Build the Experience 6. Test with Real Users 7. Execute & Measure ½ Expect it to change, often in ways you could not even imagine…
  • 6. Released in 2001 8MB Internal RAM Step 1: Know What You Want
  • 7. Step 2: Choreograph User Journey
  • 8. Step 3: Storyboard Each Experience TIMBER MART SharpShooter Game Contest for Junior Hockey Associations Facebook, iOS, & Android
  • 9. Step 4: Build a Functional Prototype
  • 10. Step 5: Build the Experience
  • 11. Step 6: Test With Real Users
  • 12. Step 7: Execute and Measure
  • 13. Step 7.5: Expect it to change in ways you could not imagine
  • 14. Ideation is not a step, it’s a constant
  • 15. Typical Brainstorms Idea A Idea B Idea C Idea D Idea E Idea F Problem 1       Problem 2       Problem 3       Problem 4       Problem 5       Problem 6       Problem 7       No Real Winners!
  • 16. Ideation Typical Brainstorms Idea Execution Idea E Idea A Idea B Idea C Idea D Idea F Problem 1       Problem 2       Problem 3       Problem 4       Problem 5       Problem 6       Problem 7       No Real Winners!
  • 17. True Ideation Process 1. Simplify Requirements 3. Compare Not Eliminate    2. Ideate Together 4. Amplify Your Best Ideas 5. Pilot & User Test Your Ideas      
  • 18. 3 Laws of Innovation with New Technology
  • 19. Law #1: Choose Simple & Powerful
  • 20. Law #2: Use Natural Behaviour
  • 21. Law #3: Rely on Native Integration
  • 22. Thank You + Surprise + Questions Adam Kruszynski Director of Digital @ Revolve Co-Chair @ AIM Conference LinkedIn: ca.linkedin.com/in/kruszynskiadam/ Twitter: @adamoutsidedbox Website: www.adamoutsidethebox.com (also has copy of this deck) Surprise: You are welcome to download my digital book for FREE (iTunes / PDF) www.adamoutsidethebox.com/writing/

Editor's Notes

  1. The problem: How can we keep up and create innovative experiences with digital industry and tech changing so quickly.Question: Who knows this device? Brain Wave Readying Headset @ Tan Le (not bald man hair stimulator) The solution / topic: A single tech-agnostic framework for just that… creating innovative experiences.
  2. Examples I’ll use to demonstrate points are from my work experienceBut real credit is due to those who really created themAnd the clients who had the courage to take the leap of faith
  3. Let’s start with a single frameworkNo matter what technology now or in futureInnovating / doing pioneering work is very challenging
  4. Quick overviewSession is doneLet’s deep dive
  5. Question: What year was this device released in North America and how much internal memory did it have?Know what you want / establish insight driven success goalsExample: Autoshow Mobile CRM for Nissan… First year we created a digital version of a paper process but made no impact on salesShout out: Too many people to mentionCrazy client: Nissan
  6. Map out / draw the user journey... start to end… think about this as a movie scriptUnderstand the context, the motivation, and the role for the specific experience you are creatingExample: AL Dome / Making people understand and care about where Lottery money goesShout out: Kelly Devoe for illustrations, Ad Dispatch and Alexi Prizeau for digital experiencesCrazy client: Atlantic Lottery… have you done anything like this before? You really want all stations to be digital?
  7. Next step: Storyboard each experience… think of this as a specific movie scene storyboardResist the urge to jump into technology decisionsQuestion / Example: Do you recognize this project / TIMBER MART SharpShooterShout out to: Jason Munger (illustrations) and HPX’s own Kris McCann for (game build)Crazy client: Timbermart… you wanna do what? We sell lumber and hardware?
  8. Next build a functional prototype to identify and overcome unknowns / riskSimplify the experience to core components / Develop working conceptExample: Nissan GTR Autoshow 7+1 using Switch WallShout out: Alexi Parizeau and KPGCrazy client: Nissan…
  9. Build in pieces so you can better track progress and overages (iterative process)The overall user journey is what matters / back to success goals... Don’t over focus on just this experienceExample: Pepsi Cheer @ Toronto HHOF… videos, game experiences, kiosks, how to find your name, signage, context of HHOFKnowing what you want… Not about telling Canadians what their hockey cheer should be?... it was about keeping market share when Coke owned Vancouver Olympics.Shout out: Rachel Ma & Jovan Alleyne from TorontoCrazy client: Pepsi
  10. Next test against goals (not just functionality) with real usersObserve true experiences... success you wanted?Example: AL Corp Rep / testing AskAway.caShout Out: I did the user testing… but it should have been Mike Downs, great usability guyCrazy Client: AL… we want to build a website where the public can ask you anything they want… and you answer honestly and transparently… by staff responsible… actually they already wanted to be transparent we just showed them how
  11. Execute and measure… they go together… so much to learn from innovative product launchesExample / Question: Guesswhich of the Dove Man Care products was most popular?Getting pass default stats (e.g. visits) to understand success / back to Know what you wantShout out: Too many to mentionCrazy client: Dove
  12. Expect to change… dealing with people and people are unpredictableExample: coming to Halifax to grow Digital practice @ RevolveIt’s not about reaching a compromise about my vision and someone else’s… it’s about finding a new vision greater than both combinedCrazy client: Phil / Nelson / Matt, partners at Revolve
  13. Did I miss a step of brainstorming / ideation?Absolutely
  14. 3 laws to help you direct innovation, not limit itTo overcome risks without compromising the innovative experienceSometimes laws are meant to be broken
  15. Choose Simple & Powerful vs Cool but ComplexRisk: The message gets lost in complexity and user frustrationFocus on the core of the experience and amplify it into something greatExample: Nissan Autoshow GTR 7 + 1 Experience original vs final vision
  16. Example: Scene card kiosk / mobile registration at Cineplex cinemasNatural intuitive behaviours over learned behaviours... easier to achieve by userIt doesn’t matter if you think it’s natural… do user testing on prototype to find out
  17. Native, not custom methods of integrating... Instead of forcing / hacking your way through… Use methods the tech provider / manufacturer intended, will expand, and will continue supportingExample: Nissan Cube Launch via hypercube / social media integration
  18. Thank youGet copy of this deck on my website & LinkedInSurprise free book… no I’m not selling it / just sharing it / totally freeQuestions?