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Rational Unified Process

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Rational Unified Process

  1. 1. Object Oriented Design and Analysis Rational Unified Process
  2. 2. Object Oriented Design and Analysis Software Development Process An approach to building, deployment, and maintaining software.
  3. 3. Object Oriented Design and Analysis Unified Process • A iterative and incremental software development process framework for building object-oriented systems. • Emerged as a popular software development process
  4. 4. Object Oriented Design and Analysis Iterative and evolutionary development • An iterative and evolutionary approach allows start of development with incomplete, imperfect knowledge • Iterative and evolutionary have the following advantages: – Logical progress toward a robust architecture – Effective management of changing requirements – Continuous integration – Early understanding of the system – Ongoing risk assessment
  5. 5. Object Oriented Design and Analysis Contd.. Requirements Design Implementation & Test & Integration & More Design Final Integration & System Test Requirements Design 3 weeks (for example) The system grows incrementally. Feedback from iteration N leads to refinement and adaptation of the requirements and design in iteration N+1. Iterations are fixed in length, or timeboxed. Time Implementation & Test & Integration & More Design Final Integration & System Test
  6. 6. Object Oriented Design and Analysis Contd.. Early iterations are farther from the "true path" of the system. Via feedback and adaptation, the system converges towards the most appropriate requirements and design. In late iterations, a significant change in requirements is rare, but can occur. Such late changes may give an organization a competitive business advantage. one iteration of design, implement, integrate, and test
  7. 7. Object Oriented Design and Analysis Rational Unified Process • A refinement of the unified process i.e. iterative software development process. • provides a disciplined approach to assigning tasks and responsibilities within a development organization • Goal - to ensure the production of high-quality software that meets the needs of its end-users, within a predictable schedule and budget
  8. 8. Object Oriented Design and Analysis RUP • Process – Enhance team productivity –Configurable • no single process is suitable for all software development • adapts to small & large development teams –Documentation • Model based artifacts • UML
  9. 9. Object Oriented Design and Analysis RUP • Building blocks – Roles (who) • responsibilities – Tasks (how) • Unit of work • Result oriented – should be useful – Work products (what) • Resultant product
  10. 10. Object Oriented Design and Analysis RUP Best Practices how to effectively deploy commercially proven approaches to software development for software development teams •Develop software iteratively – not possible to – define the problem upfront – design the entire solution – each iteration ends with a release •Manage requirements – use case to capture functional requirements – should be traceable
  11. 11. Object Oriented Design and Analysis Contd.. • Use component-based architectures • Visually model software – different models to communicate • different aspects with different stakeholders • UML
  12. 12. Object Oriented Design and Analysis Contd.. • Verify software quality – review • functional requirements • non-functional requirements – should be part of the process • Control changes to software – continuous integration
  13. 13. Object Oriented Design and Analysis RUP Process • Two dimensions. –Horizontal axis represents time and shows the dynamic aspect of the process as it is enacted, and it is expressed in terms of cycles, phases, iterations, and milestones. –Vertical axis represents the static aspect of the process: how it is described in terms of activities, artifacts, workers and workflows.
  14. 14. Object Oriented Design and Analysis RUP - Two Dimensions
  15. 15. Object Oriented Design and Analysis Phases and Iterations - The Time Dimension • dynamic organization of the process along time • the software lifecycle is broken into cycles, each cycle working on a new generation of the product – Inception phase – Elaboration phase – Construction phase – Transition phase
  16. 16. Object Oriented Design and Analysis RUP - Lifecycle Phases
  17. 17. Object Oriented Design and Analysis RUP- Core Workflows
  18. 18. Object Oriented Design and Analysis Inception objectives • Establish software scope and boundary conditions. – operational concept. – acceptance criteria. – descriptions of what is and what is not included. • Discriminate critical Use Cases of the system. – primary scenarios of behaviour. • Exhibit at least one candidate architecture. • Estimate overall cost. • Estimate risks.
  19. 19. Object Oriented Design and Analysis Inception activities • Formulate scope of project • Plan and prepare a business case and evaluate alternatives for risk management, staffing, project plan • Synthesise a candidate architecture.
  20. 20. Object Oriented Design and Analysis Outcome of inception • A ‘vision’ document, i.e., a general vision of the core projects requirements, key features and main constraints. • A Use-Case model survey – all Use Cases and Actors that can be identified so far. • An initial project glossary. • An initial business case including business context, success criteria and financial forecast. • Initial risk assessment. • Project plan, with phases and iterations.
  21. 21. Object Oriented Design and Analysis Other artifacts produced • Initial Use Case model (10%-20% complete) • A domain model static picture of scope. • A business model (if necessary)workflow. • A preliminary development case description to specify the process used. • One or several prototypes. – Behavioral, Structural, Exploratory or Evolutionary.
  22. 22. Object Oriented Design and Analysis Evaluation criteria at end • Agreement on scope definition and cost and schedule estimates • Requirements understanding as shown by the correctness of the primary Use Cases. • Credibility of the cost and schedule estimates, priorities, risks and development process. • Depth and breadth of any architectural prototype that was developed. • Actual expenditure v planned expenditure.
  23. 23. Object Oriented Design and Analysis Elaboration objectives • To analyse the problem domain. • Establish a sound architectural foundation. • Develop the project plan. • Eliminate high-risk elements.
  24. 24. Object Oriented Design and Analysis Elaboration objectives • Define, validate and agree the architecture as quickly as possible. • Agree the vision that came from the inception phase. • Agree a plan for the construction phase. • Demonstrate that the architecture will support this vision for a reasonable cost in a reasonable time.
  25. 25. Object Oriented Design and Analysis Elaboration activities • The vision is elaborated and a solid understanding is established of the most critical Use Cases that drive the architectural and planning decisions. • The Process, the infrastructure and the development environment are elaborated, and the process, tools and automation support are put into place.
  26. 26. Object Oriented Design and Analysis Elaboration activities • The architecture is elaborated and components are selected. – Potential components are evaluated. – make / buy / reuse decisions determine the construction phase cost and schedule. – Architectural components integrated and assessed against primary scenarios. – This is done iteratively.
  27. 27. Object Oriented Design and Analysis Outcome of elaboration • Use Case model (at least 80% complete). – All Use Cases identified. – All Actors identified. – Most Use-Case descriptions developed. • Supplementary requirements. – (non-functional or not associated with a Use Case) • Software architecture description.
  28. 28. Object Oriented Design and Analysis Outcome of elaboration • Executable architectural prototype. • Revised risk list and revised business case. • Development plan for overall project. – coarse grained project plan, with iterations and evaluation criteria for each iteration. • Updated development case that specifies process to be used. • Preliminary user manual (optional).
  29. 29. Object Oriented Design and Analysis Evaluation criteria at end • Is the vision of the product stable? • Is the architecture stable? • Does the executable demonstration show that major risk elements are addressed? • Is construction phase sufficiently planned? • Do all stakeholders agree that current vision is achievable, using current plan with current architecture? • Is the cost acceptable?
  30. 30. Object Oriented Design and Analysis Construction • All remaining components and application features are developed and integrated into the product. • All features are tested thoroughly. • Emphasis is placed on managing resources and controlling operations to optimise cost, schedules and quality. • Parallel construction can accelerate the availability of deployable releases.
  31. 31. Object Oriented Design and Analysis Construction objectives • Minimise development costs by optimising resources and avoiding unnecessary scrap and rework. • Achieve adequate quality as rapidly as possible. • Achieve useful versions (alpha, beta or other test releases) as rapidly as practical.
  32. 32. Object Oriented Design and Analysis Construction activities • Resource management, resource control, process optimisation. • Complete component development and testing against the defined evaluation criteria. • Assessment of product releases against acceptance criteria for the vision.
  33. 33. Object Oriented Design and Analysis Outcome of construction • A product ready to put into the hands of end users. • The software product integrated on the adequate platforms. • The user manuals. • A description of the current release.
  34. 34. Object Oriented Design and Analysis Evaluation criteria at end • Often called the beta release, is it ready? – Is the product release stable and mature enough to be deployed in the user community? – Are all stakeholders ready for the transition into the use community? – Are the actual resource expenditures v planned expenditures still acceptable? • Transition may have to be postponed by one release if the project fails to reach this milestone.
  35. 35. Object Oriented Design and Analysis Transition • This moves the software project to the user community. • After release, issues usually arise that require new releases, either to correct problems or finish features that were postponed. • This phase is entered when a baseline is mature enough to be deployed in the end-user domain. • This means that some usable subset of the system has beem completed to an acceptable level of quality and that user documentation is available.
  36. 36. Object Oriented Design and Analysis Transition phase includes • Beta testing to validate the new system against use expectations. • Parallel operation with the legacy system that the project is replacing • Conversion of operational databases. • Training of users and maintainers. • Rollout of the product to the marketing, distribution and sales teams. • It concludes when the deployment baseline has achieved the completed vision.
  37. 37. Object Oriented Design and Analysis Transition objectives • Achieve user self-supportability. • Achieve stakeholder concurrence that deployment baselines are complete and consistent with the evaluation criteria of the vision. • Achieve final product baseline as rapidly and cost-effectively as practical.
  38. 38. Object Oriented Design and Analysis Transition activities • Deployment-specific engineering, i.e. cutover, commercial packaging and production, sales rollout, and field personnel training. • Tuning activities, including bug fixing and enhancement for performance and usability. • Assessing the deployment baselines against the vision and the acceptance criteria for the product. • The activities depend on the goal – For fixing bugs, implementation and testing are usually enough. – For new features, iteration is similar to construction phase.
  39. 39. Object Oriented Design and Analysis Evaluation criteria at end • Is user satisfied? • Are the actual resources expenditures v planned expenditures still acceptable?
  40. 40. Object Oriented Design and Analysis Thank you

Notes de l'éditeur

  • Vision is the mission statement of the project
  • An executable architecture is a partial implementation of the system, built to demonstrate selected system functions and properties, in particular those satisfying non-functional requirements. It is built during the elaboration phase to mitigate risks related to performance, throughput, capacity, reliability and other 'ilities', so that the complete functional capability of the system may be added in the construction phase on a solid foundation, without fear of breakage. It is the intention of the RUP that the executable architecture be built as an evolutionary prototype, with the intention of retaining what is found to work (and satisfies requirements), and making it part of the deliverable system.

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