1. <Insert Picture Here,
See slide 38>
Learning 2.0:Passing the test of life in the 21st century
Kevin Walsh, CTO Oracle Asia R&D
3 April 2009 Teach Less, Learn More Conference
4. These are my
co-workers
Beijing
Seoul
Shanghai
Gurgaon
Shenzhen
Singapore
Perth
5. Future Oracle CTO, 1970
“Yes, that really is me.”
Hometown: New Orleans, Louisiana
School: St. Andrew the Apostle Primary
Homeroom Teacher : Mrs. Roach
Grades : Average Student (mostly)
Hobby : Taking stuff apart, sometimes
putting it back together (if necessary)
Career objective:
1) Astronaut
2) Jet Fighter Pilot (if required for 1)
Work Experience:
Lawn Mower (part time)
7. Social Media
3 TV
Channels
(3 hours/day)
5 LP Records
(forbidden to
touch)
8. My ‘Network’
There was no iCQ, Just CQ
Not source code, but Morse Code
Not Broadband, but Single Sideband
Less power than a light bulb
carried words around the globe.
It was
simple and
unreliable...
14. The 21st Century
Information & Communications
Technology Grows Exponentially
15. 21st Century Exponential Change
DRIVER: Hyperbolic-
Intelligence (Negentropy) Appearing
Exponential Growth: Phase
ENGINE:
(Not to
MEST Compression
Scale)
Infotech (computing and DYNAMIC:
Evolutionary Development
comm. technology) CONSTRAINT:
Nanotech (micro and
Some aspects of post-emergent HP
and post-limit systems can’t be
understood or guided by pre-
nanoscale technology) singularity systems
Biotech (biotechnology,
= Emergence Singularities
EP = Exponential Point
health care) (Knee)
HP = Hyperbolic Point (Wall)
Cognotech (brain Exponential-Appearing
Phase
sciences, human factors)
Sociotech (remaining
technology applications) EP
Linear-Appearing Phase
Source : Ray Kurzweil, The Singularity is Near 15
20. 21st
Century
Media
“The interactive nature of digital
media will transform not just the
way we teach, but more significantly,
how students will learn - they will
not just be passive recipients, but
more fully participate in their own
learning.”
Ms. Ho Peng
Ministry of Education
21. Remix Culture
Consumer = Creator
User = Producer
Era of the
“Prosumer”
music, media, even
software
22. Generation Web
• Some 93% of teens use the internet, and more of them than ever are
treating it as a venue for social interaction – a place where they can share
creations, tell stories, and interact with others.
• 39% of online teens share their own artistic creations online, such as
artwork, photos, stories, or videos, up from 33% in 2004.
• 33% create or work on webpages or blogs for others, including those for
groups they belong to, friends, or school assignments, basically
unchanged from 2004 (32%).
• 28% have created their own or blog, up from 19% in 2004.
• 27% maintain their own personal webpage, up from 22% in 2004.
• 26% remix content they find online into their own creations, up from 19%
in 2004.
Source : Pew Internet and American Life Project, 2007
26. Where is the web going?
Your students already know...
27. Tim Berners-Lee
“The Web isn’t about what you
can do with computers. It’s
people and, yes, they are
connected by computers. But
computer science, as the study of
what happens in a computer,
doesn’t tell you about what
happens on the Web.”
NY Times, Nov 2, 2006
28. The Web, Reborn
• New Ways of using the
web
• Long Tail
• Richer Interactive Experience
• Not just a channel, but a
platform
• participative
• re-mixable
29.
30. The DNA of new Web
• Findability and the Long Tail
• Rich Web Applications
• Social Software
• Peer Production
• Collective Intelligence
34. Social Networking Impacts Around the World
• >85% of the students currently enrolled in U.S. colleges and
universities have profile pages on Facebook
• Active accounts on Social Networks
– 300 million on QQ (China)
– >60 million on Orkut (Big in Brazil and India)
– 60 million on Facebook (US)
– 20 million on Cyworld (Korea)
– 19 million on Friends Reunited (UK)
– 14 million on Mixi (Japan)
Source: HBS Social Media Report March 2008, Plus Eight Star Ltd, Google, Friends Reunited
42. Communities
“Technology enables many new
types of communities as well as
new ways to collaborate; which in
turn has created new sources of
information and styles of
creation.”
Source: Gartner Group
46. Today’s Students = Tomorrow’s Workers
“From social networking software to
agent-based contracting, the tools of the
enterprise will create a world in which ad
hoc relationships—and new cooperative
strategies—drive business growth and
global trade.”
Source: Institute for the Future
47. The Future of Work
Historical Contextual
Information Knowledge
Processing Data Synthesis
Structured Tasks Emergent Activities
Transition
Individual Ubiquitous
Computing Computing
Real World Augmented Reality
Interactions
61. The Engelbart Effect - Adding Organizational IQ
Knowledge Sharing
More than 600
Engineers in
Singapore, Korea,
Japan, Australia, India,
USA and China are
augmenting each other
through blogs
62. Workplace Tools in Evolution
Engager Traditional Internet Web 2.0
Visibility All Hands Meetings Interactive blogs
Replayable Webcasts
Development Classroom training eLearning Informal learning,
tagging
Community Team building offsites D-lists, webinars Social networking,
workspaces
Recognition Plaques Email Recommendations, kudos,
announcements ratings
Empowerment Employee surveys Online surveys Wikis, chats, forums
Attraction Job Fairs, word of Online advertising, Blogging, RSS,
mouth Email referrals Social networking
64. Education in Transition
• Continued shift in enterprise work practices = Work 2.0
• Balancing traditional exercises with experiential learning
• Community demand for engagement and participation -
collaboration, understanding the relationships and
leveraging the interactions are key
• Rapid shift from traditional to new media as underpinning
mechanisms to support the educational process
• Harnessing the power of web 2.0 resources and integrate
them into the learning process
• Measuring and guiding progress constantly, rather than at
the examination only
• Legal framework reform to support emergent pressures on
IP, use and re-use, access and identity (the rip, mix and
66. MOE’s Masterplan 3 for ICT in Education
Source MOE’s website at http://www.moe.gov.sg/media/press/2008/08/moe-launches-thirdmasterplan.php
67. Learning 2.0 New Tools
“In the future, there is every reason to believe that we will have
learning tools that will allow us to diagnose each individual student
in ways that will permit us to treat each student, individually, every
hour of every day, with just those educational tools and lesson
plans best suited to his or her needs and aptitudes.”
Jay Ogilvie OECD 2006
OECD International Research 2006
Think - Re-Think Education
68. Oracle Student Learning
Enabling the
Effective
Schools
Agenda
Collaborative Accountability
intervention
Understanding
Standards
the individual
&
Child
Effectiveness
supporting life long learning
Connectedness
69. Oracle Student Learning
OSL is a societal class driven information system that informs the process of teaching
and learning. It comprises of 3 core components:
Learning Tool, used by teachers, students and parents to navigate the K12 learning
experience to foster a personalised learning experience for students
Student Warehouse for reporting/diagnostics providing real-time business intelligence
and analytics about learning
Student HUB for maintaining a consistent and high quality student master data and a
single point of truth across applications in the School enterprise.
Oracle Student Learning (OSL) is now being developed by the Oracle Asia R&D
Center based in Singapore.
Oracle’s Enterprise platform forms the basis of OSL:
Learning Tool – Fusion Middleware, Enterprise Content Management, Oracle Business
Intelligence Enterprise Edition, Oracle Internet Directory
Student Warehouse –Oracle BI suite, Oracle Data Integration Suite
Student HUB – Master Data Management (Siebel UCM), Application Integration
Architecture, Identity Management
70. Our Solution Philosophy – Single Point of
Truth
Relationships
• Student Centric, Data Driven
Assessments Observations
• Empowers Teacher as Leader
• Uniquely Harnesses power of
Social Networking Tools and
Web 2.0
Attendance
Work
• Real-time intelligence and
Practices
analytics about learning
outcomes
Content
Usage
71. Learning 2.0 : Educational “Mashup”
Pluggable
Components Social
+
For
ums Networking
Out
com
Pluggable Components OSL –THE SINGLE POINT OF TRUTH
es
•Oracle’s L360 Teaching and Learning Tool Enables a live, real time, true source of
•3rd Party Student Information Systems information related to the individual learner.
•Open Source Applications Ch
at
•Yahoo T&
•Google L
..et
•Any web service To
..et c…
ol
c…
73. New Methods = 21st Century Skills
Source : http://www.21stcenturyskills.org
74. Oracle Education Foundation
• Independent charitable organization funded by Oracle
• Dedicated to helping K-12 students develop 21st
Century skills
• Provides ThinkQuest as a free service to primary and
secondary schools
– 405,000 students/teachers in 60 countries
– Partners with 80+ non-profit or government organizations
77. Think Together
Think.com is now part of ThinkQuest.
• Protected, online learning platform
• Enables teachers to integrate learning projects into curriculum
and students to develop 21st century skills
• Includes:
– Project environment
– Competition space
– ThinkQuest Library
– Professional development
78. Base Content Slide
Learning Projects
Integrate learning projects into your classroom curriculum.
Choose a topic, assign students, invite teachers, and
collaborate with members around the world.
79. Pages
Projects come to life when students create pages with text,
pictures, multimedia, votes, brainstorms, debates, and
messages.
80. Base Content Slide
Library
This award-winning resource contains 7,000+ projects and
offers students the opportunity to have their work published
and seen by millions.
82. ThinkQuest Professional Development
• Getting Started with Projects
– Instructor-led seminar for new users
• Getting Started with the Competition
– Self-paced tutorial that shows participants how to succeed
• Project Learning Institute
– Blended training format for teachers on how to integrate
technology and project learning into classroom curriculum
83. Competition
A space for students to participate in technology contests. All
eligible entries are published in the ThinkQuest Library.
84. ThinkQuest Competition
• Website Competition (now open)
– Students build educational websites on topics of their choice
• Narrative Competition (now open)
– Students publish their ideas on issues of global importance
• Application Competition (coming 2009)
– Students develop an online service to address a community
need
85. Program Example
Website Competition: “Touching Hearts with Melodies”
• Team of Singapore & US students
– Cross country and continent collaboration
– Team’s Community service project
– Conducted music keyboard lessons for children in
Canossaville Children's Home, for an Easter performance.
– Aim to help the under-privileged children to build up their self-
confidence.
• Results
– 1st Place, 13 and under category
86. Program Example
Website Competition: “Forests: Our life-line, the deforestation dilemma”
• Team of students in Singapore
– Different Singapore schools’ collaboration – Anglo-Chinese
School (Independent), Hwa Chong Institution and NUS High
School
– Research on forests and cause and effect of deforestation,
and the solutions to this dilemma.
– Hope to raise global awareness regarding the issues facing
deforestation
• Results
– 2nd Place, 15 and under category
87.
88.
89. Program Example
Galvin Sng: From Student Winner to ThinkQuest Coach
• 1997, “Mathematics with Alice” Semi Finalist
• 1998, “Volcanoes online” Interdisciplinary 1st Place,
collaborated with overseas students
• 1999, “ES2000 – Endangered Species of the Next
Millennium”, Social Sciences Platinum Award
• 2000, “Sighting the First Sense - Seeing is Believing”,
Best of Contest, Sports and Health Platinum Award
• Coach of winning teams in 2007, 2008
• From a self-professed shy student to a mature coach
90. “It amazes me to know that
educators today are still
using the ThinkQuest entries
I created in the late 1990’s.
The resources I produced
are still relevant today and
being used to benefit
students and teachers
around the world.”
Gavin Sng
Student, The Chinese High School
(1995-1998)
Student, Hwa Chong Junior College
(1999-2000)
91. Reflections and next steps:
1. Take steps forward, even if they seem like small ones.
You will go far.
2. Think about technology as the enabler of 21st century skills.
Technology is the means, not the end.
3. Explore new ways to learn from the experience of others and share what you know.
You will get back more than you give.
92. “A nation’s wealth in the 21st Century will depend on the
capacity of its people to learn. Their imagination, their
ability to seek out new technologies and ideas, and to
apply them in everything they do will be the key source of
economic growth. Their collective capacity to learn will
determine the well-being of a nation. The task of
education must therefore be to provide the young with
the core knowledge and skills, and the habits of learning,
that enable them to learn continuously throughout their
lives.
...We must ensure that our young can think for
themselves, so that the next generation can find their
own solutions to whatever new problems they may face.
We have to equip them for a future that we cannot really
predict.”
Extracted from speech by
Mr. Goh Chok Tong
Prime Minister (1990-2004)
at the 7th International Conference on Thinking
93. “The Future is here -
it’s just not evenly distributed..”
William Gibson