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Learning 2.0:Passing the test of life in the 21st century

Kevin Walsh, CTO Oracle Asia R&D
3 April 2009 Teach Less, Learn More Conference
This is my office
...And so is this.
These are my
      co-workers

                      Beijing
                                Seoul


                        Shanghai
Gurgaon


                 Shenzhen




          Singapore




                      Perth
Future Oracle CTO, 1970
                      “Yes, that really is me.”
                  Hometown: New Orleans, Louisiana

                  School: St. Andrew the Apostle Primary

                  Homeroom Teacher : Mrs. Roach

                  Grades : Average Student (mostly)

                  Hobby : Taking stuff apart, sometimes
                  putting it back together (if necessary)

                  Career objective:
                    1) Astronaut
                    2) Jet Fighter Pilot (if required for 1)

                  Work Experience:
                   Lawn Mower (part time)
My Heroes
Social Media



               3 TV
               Channels
               (3 hours/day)

               5 LP Records
               (forbidden to
               touch)
My ‘Network’

There was no iCQ, Just CQ
Not source code, but Morse Code
Not Broadband, but Single Sideband
Less power than a light bulb
carried words around the globe.



                                     It was
                                     simple and
                                     unreliable...
...But it carried me far
Computers: Not exactly ‘personal’yet
My USD $100 “Laptop” (ca. 1972)




                              11
“Real Computers”




                   12
Predictions are tough

Dream Machine             Clean Machine
The 21st Century




 Information & Communications
Technology Grows Exponentially
21st Century Exponential Change
                                     DRIVER:                           Hyperbolic-
                                     Intelligence (Negentropy)          Appearing
   Exponential Growth:                                                      Phase
                                     ENGINE:
                                                                           (Not to
                                     MEST Compression
                                                                            Scale)
Infotech (computing and             DYNAMIC:
                                     Evolutionary Development
comm. technology)                    CONSTRAINT:
Nanotech (micro and
                                     Some aspects of post-emergent             HP
                                     and post-limit systems can’t be
                                     understood or guided by pre-
nanoscale technology)                singularity systems


Biotech (biotechnology,
                                        = Emergence Singularities
                                     EP = Exponential Point

health care)                         (Knee)
                                     HP = Hyperbolic Point (Wall)
Cognotech (brain                                    Exponential-Appearing
                                                                    Phase
sciences, human factors)
Sociotech (remaining
technology applications)                                               EP

                                    Linear-Appearing Phase




 Source : Ray Kurzweil, The Singularity is Near                                15
21st
Century
Kids
21st
Century
 Hero
Channels:
  ∞
Attention Shift




Hours per week spent on consuming media
21st
        Century
        Media
“The interactive nature of digital
media will transform not just the
way we teach, but more significantly,
how students will learn - they will
not just be passive recipients, but
more fully participate in their own
learning.”
Ms. Ho Peng
Ministry of Education
Remix Culture
       Consumer = Creator
       User = Producer
       Era of the
       “Prosumer”
       music, media, even
       software
Generation Web
•     Some 93% of teens use the internet, and more of them than ever are
      treating it as a venue for social interaction – a place where they can share
      creations, tell stories, and interact with others.
•     39% of online teens share their own artistic creations online, such as
      artwork, photos, stories, or videos, up from 33% in 2004.
•     33% create or work on webpages or blogs for others, including those for
      groups they belong to, friends, or school assignments, basically
      unchanged from 2004 (32%).
•     28% have created their own or blog, up from 19% in 2004.
•     27% maintain their own personal webpage, up from 22% in 2004.
•      26% remix content they find online into their own creations, up from 19%
      in 2004.



    Source : Pew Internet and American Life Project, 2007
What’s Coming
The Web, version 1.0




http://info.cern.ch
Where is the web going?
Your students already know...
Tim Berners-Lee


          “The Web isn’t about what you
          can do with computers. It’s
          people and, yes, they are
          connected by computers. But
          computer science, as the study of
          what happens in a computer,
          doesn’t tell you about what
          happens on the Web.”

                                   NY Times, Nov 2, 2006
The Web, Reborn

• New Ways of using the
  web
   • Long Tail
   • Richer Interactive Experience
   • Not just a channel, but a
     platform
   • participative
   • re-mixable
The DNA of new Web
•   Findability and the Long Tail
•   Rich Web Applications
•   Social Software
•   Peer Production
•   Collective Intelligence
Architecture of Participation
Technology Adoption

Web 1.0         Web 2.0
Conversations Are Taking Place




                …All Over the Web
Social Networking Impacts Around the World

• >85% of the students currently enrolled in U.S. colleges and
  universities have profile pages on Facebook

•    Active accounts on Social Networks
      – 300 million on QQ (China)
      – >60 million on Orkut (Big in Brazil and India)
      – 60 million on Facebook (US)
      – 20 million on Cyworld (Korea)
      – 19 million on Friends Reunited (UK)
      – 14 million on Mixi (Japan)




    Source: HBS Social Media Report March 2008, Plus Eight Star Ltd, Google, Friends Reunited
My Facebook “Friends”
My Linkedin Network
Child’s
Play
2,533 Views
“Boring”
Communities


“Technology enables many new
types of communities as well as
new ways to collaborate; which in
turn has created new sources of
information and styles of
creation.”

           Source: Gartner Group
Peer
Production
Wikis:
           Community
           Publishing

‘Physical’ Size of English Wikipedia
[ca. Aug 2007]
                                       7 Meters
1,250
Volumes




                                                  3 Meters
21st
Century:
   The
Attention
Economy?
Today’s Students = Tomorrow’s Workers



“From social networking software to
agent-based contracting, the tools of the
enterprise will create a world in which ad
hoc relationships—and new cooperative
strategies—drive business growth and
global trade.”


              Source: Institute for the Future
The Future of Work

Historical                      Contextual
Information                     Knowledge

Processing Data                 Synthesis
Structured Tasks                Emergent Activities
                   Transition

Individual                      Ubiquitous
Computing                       Computing

Real World                      Augmented Reality
Interactions
Work 1.0
The basic
approach
The
problem
Old School
New Thinking
Work
2.0
       The New
       way of
       working
How most people view Open Source
How the open source really
community works
New Tools
Clay Shirkey



“Tools don’t get
socially
interesting until
they get
technically
boring.”
Doug Engelbart, 1968




quot;The grand challenge is to
boost the collective IQ of
organizations and of
society. quot;
Engelbart’s Dream: Augmentation
The Engelbart Effect - Adding Organizational IQ



                                  Knowledge Sharing

                                 More than 600
                                 Engineers in
                                 Singapore, Korea,
                                 Japan, Australia, India,
                                 USA and China are
                                 augmenting each other
                                 through blogs
Workplace Tools in Evolution
Engager       Traditional              Internet              Web 2.0
Visibility    All Hands Meetings                             Interactive blogs
                                       Replayable Webcasts


Development   Classroom training       eLearning             Informal learning,
                                                             tagging

Community     Team building offsites   D-lists, webinars     Social networking,
                                                             workspaces

Recognition   Plaques                  Email                 Recommendations, kudos,
                                       announcements         ratings

Empowerment   Employee surveys         Online surveys        Wikis, chats, forums



Attraction    Job Fairs, word of       Online advertising,   Blogging, RSS,
              mouth                    Email referrals       Social networking
Learning 2.0?
Education in Transition
• Continued shift in enterprise work practices = Work 2.0
• Balancing traditional exercises with experiential learning
• Community demand for engagement and participation -
  collaboration, understanding the relationships and
  leveraging the interactions are key
• Rapid shift from traditional to new media as underpinning
  mechanisms to support the educational process
• Harnessing the power of web 2.0 resources and integrate
  them into the learning process
• Measuring and guiding progress constantly, rather than at
  the examination only
• Legal framework reform to support emergent pressures on
  IP, use and re-use, access and identity (the rip, mix and
What is needed ?



 New Tools

 New Methods
MOE’s Masterplan 3 for ICT in Education




  Source MOE’s website at http://www.moe.gov.sg/media/press/2008/08/moe-launches-thirdmasterplan.php
Learning 2.0 New Tools

 “In the future, there is every reason to believe that we will have
 learning tools that will allow us to diagnose each individual student
 in ways that will permit us to treat each student, individually, every
 hour of every day, with just those educational tools and lesson
 plans best suited to his or her needs and aptitudes.”

 Jay Ogilvie OECD 2006




                  OECD International Research 2006
                    Think - Re-Think Education
Oracle Student Learning

                  Enabling the
                   Effective
                    Schools
                    Agenda



Collaborative                    Accountability
intervention




Understanding
                                  Standards
the individual
                                       &
     Child
                                 Effectiveness



                                          supporting life long learning
                 Connectedness
Oracle Student Learning
OSL is a societal class driven information system that informs the process of teaching
and learning. It comprises of 3 core components:

      Learning Tool, used by teachers, students and parents to navigate the K12 learning
     experience to foster a personalised learning experience for students
      Student Warehouse for reporting/diagnostics providing real-time business intelligence
     and analytics about learning
      Student HUB for maintaining a consistent and high quality student master data and a
     single point of truth across applications in the School enterprise.

Oracle Student Learning (OSL) is now being developed by the Oracle Asia R&D
Center based in Singapore.

Oracle’s Enterprise platform forms the basis of OSL:

      Learning Tool – Fusion Middleware, Enterprise Content Management, Oracle Business
     Intelligence Enterprise Edition, Oracle Internet Directory
      Student Warehouse –Oracle BI suite, Oracle Data Integration Suite
      Student HUB – Master Data Management (Siebel UCM), Application Integration
     Architecture, Identity Management
Our Solution Philosophy – Single Point of
                               Truth

              Relationships



                                             • Student Centric, Data Driven
Assessments                   Observations
                                             • Empowers Teacher as Leader
                                             • Uniquely Harnesses power of
                                              Social Networking Tools and
                                              Web 2.0
Attendance
                                  Work
                                             • Real-time intelligence and
                                Practices

                                              analytics about learning
                                              outcomes
                Content
                Usage
Learning 2.0 : Educational “Mashup”
Pluggable
Components                             Social



                                         +
                                 For
                                 ums Networking




               Out
               com
Pluggable   Components                              OSL –THE SINGLE POINT OF TRUTH
                es

 •Oracle’s L360 Teaching and Learning Tool          Enables a live, real time, true source of
 •3rd Party Student Information Systems             information related to the individual learner.
 •Open Source Applications                              Ch
                                                        at
 •Yahoo                   T&
 •Google                   L
                                             ..et
 •Any web service          To
                                    ..et     c…
                           ol
                                  c…
Learning 2.0: Connected in Context
New Methods = 21st Century Skills




             Source : http://www.21stcenturyskills.org
Oracle Education Foundation

• Independent charitable organization funded by Oracle

• Dedicated to helping K-12 students develop 21st
 Century skills
• Provides ThinkQuest as a free service to primary and
 secondary schools
  – 405,000 students/teachers in 60 countries
  – Partners with 80+ non-profit or government organizations
21st Century Skills
New Method : Project learning
Think Together
  Think.com is now part of ThinkQuest.




• Protected, online learning platform
• Enables teachers to integrate learning projects into curriculum
 and students to develop 21st century skills
• Includes:
  – Project environment
  – Competition space
  – ThinkQuest Library
  – Professional development
Base Content Slide




                                              Learning Projects
     Integrate learning projects into your classroom curriculum.
          Choose a topic, assign students, invite teachers, and
                    collaborate with members around the world.
Pages
Projects come to life when students create pages with text,
     pictures, multimedia, votes, brainstorms, debates, and
                                                 messages.
Base Content Slide




                                                       Library
   This award-winning resource contains 7,000+ projects and
  offers students the opportunity to have their work published
                                         and seen by millions.
Professional Development
A comprehensive training offering for educators to support 21st
                          Century Learning in the classroom.
ThinkQuest Professional Development
• Getting Started with Projects

  – Instructor-led seminar for new users

• Getting Started with the Competition

  – Self-paced tutorial that shows participants how to succeed

• Project Learning Institute

  – Blended training format for teachers on how to integrate
    technology and project learning into classroom curriculum
Competition
A space for students to participate in technology contests. All
     eligible entries are published in the ThinkQuest Library.
ThinkQuest Competition


• Website Competition (now open)

  – Students build educational websites on topics of their choice

• Narrative Competition (now open)

  – Students publish their ideas on issues of global importance

• Application Competition (coming 2009)

  – Students develop an online service to address a community
    need
Program Example
Website Competition: “Touching Hearts with Melodies”

• Team of Singapore & US students

   – Cross country and continent collaboration
   – Team’s Community service project
   – Conducted music keyboard lessons for children in
     Canossaville Children's Home, for an Easter performance.
   – Aim to help the under-privileged children to build up their self-
     confidence.

• Results

   – 1st Place, 13 and under category
Program Example
  Website Competition: “Forests: Our life-line, the deforestation dilemma”

• Team of students in Singapore

  – Different Singapore schools’ collaboration – Anglo-Chinese
    School (Independent), Hwa Chong Institution and NUS High
    School
  – Research on forests and cause and effect of deforestation,
    and the solutions to this dilemma.
  – Hope to raise global awareness regarding the issues facing
    deforestation

• Results

  – 2nd Place, 15 and under category
Program Example
  Galvin Sng: From Student Winner to ThinkQuest Coach

• 1997, “Mathematics with Alice” Semi Finalist

• 1998, “Volcanoes online” Interdisciplinary 1st Place,
 collaborated with overseas students
• 1999, “ES2000 – Endangered Species of the Next
 Millennium”, Social Sciences Platinum Award
• 2000, “Sighting the First Sense - Seeing is Believing”,
 Best of Contest, Sports and Health Platinum Award
• Coach of winning teams in 2007, 2008

• From a self-professed shy student to a mature coach
“It amazes me to know that
educators today are still
using the ThinkQuest entries
I created in the late 1990’s.
The resources I produced
are still relevant today and
being used to benefit
students and teachers
around the world.”

Gavin Sng
Student, The Chinese High School
(1995-1998)
Student, Hwa Chong Junior College
(1999-2000)
Reflections and next steps:
                            1. Take steps forward, even if they seem like small ones.
                                                                You will go far.
                      2. Think about technology as the enabler of 21st century skills.
                             Technology is the means, not the end.
3. Explore new ways to learn from the experience of others and share what you know.
                               You will get back more than you give.
“A nation’s wealth in the 21st Century will depend on the
capacity of its people to learn. Their imagination, their
ability to seek out new technologies and ideas, and to
apply them in everything they do will be the key source of
economic growth. Their collective capacity to learn will
determine the well-being of a nation. The task of
education must therefore be to provide the young with
the core knowledge and skills, and the habits of learning,
that enable them to learn continuously throughout their
lives.


...We must ensure that our young can think for
themselves, so that the next generation can find their
own solutions to whatever new problems they may face.
We have to equip them for a future that we cannot really
predict.”
                                                       Extracted from speech by
                                                            Mr. Goh Chok Tong
                                                      Prime Minister (1990-2004)
                                  at the 7th International Conference on Thinking
“The Future is here -
it’s just not evenly distributed..”
          William Gibson
Thank You



kevin.walsh@oracle.com
My Blog : http://qubitbucket.typepad.com

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Teach Less Learn More

  • 1. <Insert Picture Here, See slide 38> Learning 2.0:Passing the test of life in the 21st century Kevin Walsh, CTO Oracle Asia R&D 3 April 2009 Teach Less, Learn More Conference
  • 2. This is my office
  • 3. ...And so is this.
  • 4. These are my co-workers Beijing Seoul Shanghai Gurgaon Shenzhen Singapore Perth
  • 5. Future Oracle CTO, 1970 “Yes, that really is me.” Hometown: New Orleans, Louisiana School: St. Andrew the Apostle Primary Homeroom Teacher : Mrs. Roach Grades : Average Student (mostly) Hobby : Taking stuff apart, sometimes putting it back together (if necessary) Career objective: 1) Astronaut 2) Jet Fighter Pilot (if required for 1) Work Experience: Lawn Mower (part time)
  • 7. Social Media 3 TV Channels (3 hours/day) 5 LP Records (forbidden to touch)
  • 8. My ‘Network’ There was no iCQ, Just CQ Not source code, but Morse Code Not Broadband, but Single Sideband Less power than a light bulb carried words around the globe. It was simple and unreliable...
  • 10. Computers: Not exactly ‘personal’yet
  • 11. My USD $100 “Laptop” (ca. 1972) 11
  • 13. Predictions are tough Dream Machine Clean Machine
  • 14. The 21st Century Information & Communications Technology Grows Exponentially
  • 15. 21st Century Exponential Change DRIVER: Hyperbolic- Intelligence (Negentropy) Appearing Exponential Growth: Phase ENGINE: (Not to MEST Compression Scale) Infotech (computing and DYNAMIC: Evolutionary Development comm. technology) CONSTRAINT: Nanotech (micro and Some aspects of post-emergent HP and post-limit systems can’t be understood or guided by pre- nanoscale technology) singularity systems Biotech (biotechnology, = Emergence Singularities EP = Exponential Point health care) (Knee) HP = Hyperbolic Point (Wall) Cognotech (brain Exponential-Appearing Phase sciences, human factors) Sociotech (remaining technology applications) EP Linear-Appearing Phase Source : Ray Kurzweil, The Singularity is Near 15
  • 19. Attention Shift Hours per week spent on consuming media
  • 20. 21st Century Media “The interactive nature of digital media will transform not just the way we teach, but more significantly, how students will learn - they will not just be passive recipients, but more fully participate in their own learning.” Ms. Ho Peng Ministry of Education
  • 21. Remix Culture Consumer = Creator User = Producer Era of the “Prosumer” music, media, even software
  • 22. Generation Web • Some 93% of teens use the internet, and more of them than ever are treating it as a venue for social interaction – a place where they can share creations, tell stories, and interact with others. • 39% of online teens share their own artistic creations online, such as artwork, photos, stories, or videos, up from 33% in 2004. • 33% create or work on webpages or blogs for others, including those for groups they belong to, friends, or school assignments, basically unchanged from 2004 (32%). • 28% have created their own or blog, up from 19% in 2004. • 27% maintain their own personal webpage, up from 22% in 2004. • 26% remix content they find online into their own creations, up from 19% in 2004. Source : Pew Internet and American Life Project, 2007
  • 23.
  • 25. The Web, version 1.0 http://info.cern.ch
  • 26. Where is the web going? Your students already know...
  • 27. Tim Berners-Lee “The Web isn’t about what you can do with computers. It’s people and, yes, they are connected by computers. But computer science, as the study of what happens in a computer, doesn’t tell you about what happens on the Web.” NY Times, Nov 2, 2006
  • 28. The Web, Reborn • New Ways of using the web • Long Tail • Richer Interactive Experience • Not just a channel, but a platform • participative • re-mixable
  • 29.
  • 30. The DNA of new Web • Findability and the Long Tail • Rich Web Applications • Social Software • Peer Production • Collective Intelligence
  • 33. Conversations Are Taking Place …All Over the Web
  • 34. Social Networking Impacts Around the World • >85% of the students currently enrolled in U.S. colleges and universities have profile pages on Facebook • Active accounts on Social Networks – 300 million on QQ (China) – >60 million on Orkut (Big in Brazil and India) – 60 million on Facebook (US) – 20 million on Cyworld (Korea) – 19 million on Friends Reunited (UK) – 14 million on Mixi (Japan) Source: HBS Social Media Report March 2008, Plus Eight Star Ltd, Google, Friends Reunited
  • 38.
  • 39.
  • 40.
  • 42. Communities “Technology enables many new types of communities as well as new ways to collaborate; which in turn has created new sources of information and styles of creation.” Source: Gartner Group
  • 44. Wikis: Community Publishing ‘Physical’ Size of English Wikipedia [ca. Aug 2007] 7 Meters 1,250 Volumes 3 Meters
  • 45. 21st Century: The Attention Economy?
  • 46. Today’s Students = Tomorrow’s Workers “From social networking software to agent-based contracting, the tools of the enterprise will create a world in which ad hoc relationships—and new cooperative strategies—drive business growth and global trade.” Source: Institute for the Future
  • 47. The Future of Work Historical Contextual Information Knowledge Processing Data Synthesis Structured Tasks Emergent Activities Transition Individual Ubiquitous Computing Computing Real World Augmented Reality Interactions
  • 53. Work 2.0 The New way of working
  • 54. How most people view Open Source
  • 55. How the open source really community works
  • 57.
  • 58. Clay Shirkey “Tools don’t get socially interesting until they get technically boring.”
  • 59. Doug Engelbart, 1968 quot;The grand challenge is to boost the collective IQ of organizations and of society. quot;
  • 61. The Engelbart Effect - Adding Organizational IQ Knowledge Sharing More than 600 Engineers in Singapore, Korea, Japan, Australia, India, USA and China are augmenting each other through blogs
  • 62. Workplace Tools in Evolution Engager Traditional Internet Web 2.0 Visibility All Hands Meetings Interactive blogs Replayable Webcasts Development Classroom training eLearning Informal learning, tagging Community Team building offsites D-lists, webinars Social networking, workspaces Recognition Plaques Email Recommendations, kudos, announcements ratings Empowerment Employee surveys Online surveys Wikis, chats, forums Attraction Job Fairs, word of Online advertising, Blogging, RSS, mouth Email referrals Social networking
  • 64. Education in Transition • Continued shift in enterprise work practices = Work 2.0 • Balancing traditional exercises with experiential learning • Community demand for engagement and participation - collaboration, understanding the relationships and leveraging the interactions are key • Rapid shift from traditional to new media as underpinning mechanisms to support the educational process • Harnessing the power of web 2.0 resources and integrate them into the learning process • Measuring and guiding progress constantly, rather than at the examination only • Legal framework reform to support emergent pressures on IP, use and re-use, access and identity (the rip, mix and
  • 65. What is needed ? New Tools New Methods
  • 66. MOE’s Masterplan 3 for ICT in Education Source MOE’s website at http://www.moe.gov.sg/media/press/2008/08/moe-launches-thirdmasterplan.php
  • 67. Learning 2.0 New Tools “In the future, there is every reason to believe that we will have learning tools that will allow us to diagnose each individual student in ways that will permit us to treat each student, individually, every hour of every day, with just those educational tools and lesson plans best suited to his or her needs and aptitudes.” Jay Ogilvie OECD 2006 OECD International Research 2006 Think - Re-Think Education
  • 68. Oracle Student Learning Enabling the Effective Schools Agenda Collaborative Accountability intervention Understanding Standards the individual & Child Effectiveness supporting life long learning Connectedness
  • 69. Oracle Student Learning OSL is a societal class driven information system that informs the process of teaching and learning. It comprises of 3 core components:  Learning Tool, used by teachers, students and parents to navigate the K12 learning experience to foster a personalised learning experience for students  Student Warehouse for reporting/diagnostics providing real-time business intelligence and analytics about learning  Student HUB for maintaining a consistent and high quality student master data and a single point of truth across applications in the School enterprise. Oracle Student Learning (OSL) is now being developed by the Oracle Asia R&D Center based in Singapore. Oracle’s Enterprise platform forms the basis of OSL:  Learning Tool – Fusion Middleware, Enterprise Content Management, Oracle Business Intelligence Enterprise Edition, Oracle Internet Directory  Student Warehouse –Oracle BI suite, Oracle Data Integration Suite  Student HUB – Master Data Management (Siebel UCM), Application Integration Architecture, Identity Management
  • 70. Our Solution Philosophy – Single Point of Truth Relationships • Student Centric, Data Driven Assessments Observations • Empowers Teacher as Leader • Uniquely Harnesses power of Social Networking Tools and Web 2.0 Attendance Work • Real-time intelligence and Practices analytics about learning outcomes Content Usage
  • 71. Learning 2.0 : Educational “Mashup” Pluggable Components Social + For ums Networking Out com Pluggable Components OSL –THE SINGLE POINT OF TRUTH es •Oracle’s L360 Teaching and Learning Tool Enables a live, real time, true source of •3rd Party Student Information Systems information related to the individual learner. •Open Source Applications Ch at •Yahoo T& •Google L ..et •Any web service To ..et c… ol c…
  • 73. New Methods = 21st Century Skills Source : http://www.21stcenturyskills.org
  • 74. Oracle Education Foundation • Independent charitable organization funded by Oracle • Dedicated to helping K-12 students develop 21st Century skills • Provides ThinkQuest as a free service to primary and secondary schools – 405,000 students/teachers in 60 countries – Partners with 80+ non-profit or government organizations
  • 76. New Method : Project learning
  • 77. Think Together Think.com is now part of ThinkQuest. • Protected, online learning platform • Enables teachers to integrate learning projects into curriculum and students to develop 21st century skills • Includes: – Project environment – Competition space – ThinkQuest Library – Professional development
  • 78. Base Content Slide Learning Projects Integrate learning projects into your classroom curriculum. Choose a topic, assign students, invite teachers, and collaborate with members around the world.
  • 79. Pages Projects come to life when students create pages with text, pictures, multimedia, votes, brainstorms, debates, and messages.
  • 80. Base Content Slide Library This award-winning resource contains 7,000+ projects and offers students the opportunity to have their work published and seen by millions.
  • 81. Professional Development A comprehensive training offering for educators to support 21st Century Learning in the classroom.
  • 82. ThinkQuest Professional Development • Getting Started with Projects – Instructor-led seminar for new users • Getting Started with the Competition – Self-paced tutorial that shows participants how to succeed • Project Learning Institute – Blended training format for teachers on how to integrate technology and project learning into classroom curriculum
  • 83. Competition A space for students to participate in technology contests. All eligible entries are published in the ThinkQuest Library.
  • 84. ThinkQuest Competition • Website Competition (now open) – Students build educational websites on topics of their choice • Narrative Competition (now open) – Students publish their ideas on issues of global importance • Application Competition (coming 2009) – Students develop an online service to address a community need
  • 85. Program Example Website Competition: “Touching Hearts with Melodies” • Team of Singapore & US students – Cross country and continent collaboration – Team’s Community service project – Conducted music keyboard lessons for children in Canossaville Children's Home, for an Easter performance. – Aim to help the under-privileged children to build up their self- confidence. • Results – 1st Place, 13 and under category
  • 86. Program Example Website Competition: “Forests: Our life-line, the deforestation dilemma” • Team of students in Singapore – Different Singapore schools’ collaboration – Anglo-Chinese School (Independent), Hwa Chong Institution and NUS High School – Research on forests and cause and effect of deforestation, and the solutions to this dilemma. – Hope to raise global awareness regarding the issues facing deforestation • Results – 2nd Place, 15 and under category
  • 87.
  • 88.
  • 89. Program Example Galvin Sng: From Student Winner to ThinkQuest Coach • 1997, “Mathematics with Alice” Semi Finalist • 1998, “Volcanoes online” Interdisciplinary 1st Place, collaborated with overseas students • 1999, “ES2000 – Endangered Species of the Next Millennium”, Social Sciences Platinum Award • 2000, “Sighting the First Sense - Seeing is Believing”, Best of Contest, Sports and Health Platinum Award • Coach of winning teams in 2007, 2008 • From a self-professed shy student to a mature coach
  • 90. “It amazes me to know that educators today are still using the ThinkQuest entries I created in the late 1990’s. The resources I produced are still relevant today and being used to benefit students and teachers around the world.” Gavin Sng Student, The Chinese High School (1995-1998) Student, Hwa Chong Junior College (1999-2000)
  • 91. Reflections and next steps: 1. Take steps forward, even if they seem like small ones. You will go far. 2. Think about technology as the enabler of 21st century skills. Technology is the means, not the end. 3. Explore new ways to learn from the experience of others and share what you know. You will get back more than you give.
  • 92. “A nation’s wealth in the 21st Century will depend on the capacity of its people to learn. Their imagination, their ability to seek out new technologies and ideas, and to apply them in everything they do will be the key source of economic growth. Their collective capacity to learn will determine the well-being of a nation. The task of education must therefore be to provide the young with the core knowledge and skills, and the habits of learning, that enable them to learn continuously throughout their lives. ...We must ensure that our young can think for themselves, so that the next generation can find their own solutions to whatever new problems they may face. We have to equip them for a future that we cannot really predict.” Extracted from speech by Mr. Goh Chok Tong Prime Minister (1990-2004) at the 7th International Conference on Thinking
  • 93. “The Future is here - it’s just not evenly distributed..” William Gibson
  • 94. Thank You kevin.walsh@oracle.com My Blog : http://qubitbucket.typepad.com