SlideShare a Scribd company logo
1 of 37
Download to read offline
Direct (e) Mail
Frederik Gossele
Marketing & Communication Specialist at Securex

              My favourite song: Diana Krall
How a Business Game can boost
your awareness and brand image ?

 25/10/2012
Securex en Europe



• 1.600 employés/spécialistes en Belgique, France
  et au Luxembourg
• 28 points de contact clients dont
 • 25 en Belgique
 • 2 en France
 • 1 au Luxembourg
• Nos clients
 • Plus de 150.000 particuliers et entreprises
 • Plus de 110.000 indépendants
 • Plus de 6.500 courtiers, comptables et experts-
   comptables
Securex Mailings and campaigns
Source: Elias Veris
Everybody plays
                  Source: Elias Veris
Average age: 34

           26% over 50


Women: 40%

  46% of gamers play
  with other gamers in
         person
                 Source: theesa.com
Gamificati
                                   on




The process of using game thinking
  and game mechanics to solve
    problems and engage users
Objectives

     • Boost our awareness

     • Innovative image

     • 500 players

     • Explain what Human Resources
     really means

     • Involve our customers and interact
12   with them
Multiple long- and short-term aims

       Reward every effort

    Rapid & frequent feedback

     A tiny bit of uncertainty
                                 Source: Elias Veris
14
HR Business Game 1.0




15
Taking a closer look @the game




16
Taking a closer look @the game




17
Taking a closer look @the game




18
19
Purpose of the game
•During 3 weeks, gather all people interested in HR
 in an online game
•Making it a contest between 5 different categories
•Confront them with real situations in a virtual
 company
•Let them discuss the answers in the forum
•Connect them through
 social media
20
HR Business Game 1.0
• The game started on 8th of November until 29th November
• Every working day
• 3 -4 challenges
• Each problem/question is visualised by a graphic
• With multiple choice answers
• Great and quick response!
• Points could also be delayed, this means a
 decision you make today can produce a result in 1
 year or during several months
• Discussion forum to discuss about the questions and answers
• A prize per category
21
Points and a leaderboard
Business game on Facebook for fans




23
24




     FACEBO
         OK
Closing the game

• The game stopped on the 29th November at midnight.
• We invited all players to our closing event in Securex Brussels
  (8th of December).
• We announced the winners of the different categories on the
  event and handed them over the prize. 5 categories = 5 prizes




25
Closing event




26
Players
500

450

400

350

300

250                                                                     Start
200

150
                                                                        End
100

 50

 0

        Large          HR         Non HR        Students   Securex
      companies   Professionals Professionals


27
Average points TOP 5
                        55000    60000     65000   70000   75000


     Large Companies

     HR Professionals

Non-HR Professionals

            Students

             Securex

28
IT has decided that Facebook will be prohibited for all personnel. What’s your opinion?
1. You think it’s a wise decision. Use Facebook at home!!
2. You think it is a bad decision. Facebook must be OPEN
3. You don't care, you yourself are using a Smartphone anyway.
4. Counter-proposal : Facebook is 'open' from 12-13 hours.
  29
You have your final candidate. You begin calling a few references and search
on the Internet. You discover your top candidate:
1. was accused but not convicted of murder.
2. was kicked out of school for cheating.
3. Only got jobs because of his family.
4. Has been seen partying often on his Facebook page.
  30
The question is: Do you hire him?
Great games provoke cheating




               hmmm…
                           Source: Elias Veris
Didn’t you ever try to beat the system?




                                  Source: Elias Veris
Why is the HR Business Game a real success story ?
• A new, alternative, non existing way to promote HR activities, stimulate open discussion about HR topics
  and of course, have some challenge
• More than 75% of the players went until the end of the game
• We created a real addiction to the game
• Interesting discussions in the forum with the players
• Employer Branding towards (HR) professionals, students and young graduates
• Created contacts and reasons to contact for our Sales Dpt. Within the categories “HR Departments of
  Large Companies” and “HR Professionals”
• Press Coverage
• Top of mind during more than 3 weeks
• We learned a lot about the perception of the players
• Real involvement of the players
• Satisfaction rate above 95%
• Second place “Pioneer in HR Communication Award”
Impact on Awareness




34
TRENDS
     2 februari
          2012




35
HR Business Game 2.0




36
frederik.gossele@securex.be   0494/39.44.14
 37

More Related Content

Similar to Directemail securex howabusinessgamecanboost_frederik_g

Presentatie 8 december HRBG
Presentatie 8 december HRBGPresentatie 8 december HRBG
Presentatie 8 december HRBGPiet Rosseel
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignDudi Peles
 
How a humble board game can unlock creativity in your ideation sessions- Aime...
How a humble board game can unlock creativity in your ideation sessions- Aime...How a humble board game can unlock creativity in your ideation sessions- Aime...
How a humble board game can unlock creativity in your ideation sessions- Aime...Aimee Reeves
 
Working in the Games Industry
Working in the Games IndustryWorking in the Games Industry
Working in the Games IndustryKieranNee2
 
NETFLIX: Cultura de Responsabilidad y Libertad
NETFLIX: Cultura de Responsabilidad y LibertadNETFLIX: Cultura de Responsabilidad y Libertad
NETFLIX: Cultura de Responsabilidad y LibertadBrenda Treviño
 
Reed Hastings, CEO Netflix Culture
 Reed Hastings, CEO Netflix Culture Reed Hastings, CEO Netflix Culture
Reed Hastings, CEO Netflix CultureAytaç Korkusuz
 
Security social selling e book2
Security social selling e book2Security social selling e book2
Security social selling e book2NeuronLeaders
 
HDI Capital Area Meeting Slides October 2015
HDI Capital Area Meeting Slides October 2015HDI Capital Area Meeting Slides October 2015
HDI Capital Area Meeting Slides October 2015hdicapitalarea
 
How we use tablets to get children (socially) active
How we use tablets to get children (socially) activeHow we use tablets to get children (socially) active
How we use tablets to get children (socially) activeGames for Health Europe
 
Manifesto Netflix: o documento que pode mudar o formato das empresas
Manifesto Netflix: o documento que pode mudar o formato das empresasManifesto Netflix: o documento que pode mudar o formato das empresas
Manifesto Netflix: o documento que pode mudar o formato das empresasFAIR PLAY AD / @VeronicaRRSouza
 
The Netflix Culture document. A template for Culture in your company.
The Netflix Culture document. A template for Culture in your company.The Netflix Culture document. A template for Culture in your company.
The Netflix Culture document. A template for Culture in your company.Brent Spilkin
 
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales Success
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales SuccessThe #1 Reason Why Sales Coaching is Critical to your 2022 Sales Success
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales SuccessAggregage
 

Similar to Directemail securex howabusinessgamecanboost_frederik_g (20)

Presentatie 8 december HRBG
Presentatie 8 december HRBGPresentatie 8 december HRBG
Presentatie 8 december HRBG
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful Design
 
How a humble board game can unlock creativity in your ideation sessions- Aime...
How a humble board game can unlock creativity in your ideation sessions- Aime...How a humble board game can unlock creativity in your ideation sessions- Aime...
How a humble board game can unlock creativity in your ideation sessions- Aime...
 
Working in the Games Industry
Working in the Games IndustryWorking in the Games Industry
Working in the Games Industry
 
NETFLIX: Cultura de Responsabilidad y Libertad
NETFLIX: Cultura de Responsabilidad y LibertadNETFLIX: Cultura de Responsabilidad y Libertad
NETFLIX: Cultura de Responsabilidad y Libertad
 
Reed Hastings, CEO Netflix Culture
 Reed Hastings, CEO Netflix Culture Reed Hastings, CEO Netflix Culture
Reed Hastings, CEO Netflix Culture
 
Culture
CultureCulture
Culture
 
Culture deck
Culture deckCulture deck
Culture deck
 
Security social selling e book2
Security social selling e book2Security social selling e book2
Security social selling e book2
 
Game Learning Webinar by Greenbooks & Gamelearn
Game Learning Webinar by Greenbooks & GamelearnGame Learning Webinar by Greenbooks & Gamelearn
Game Learning Webinar by Greenbooks & Gamelearn
 
HDI Capital Area Meeting Slides October 2015
HDI Capital Area Meeting Slides October 2015HDI Capital Area Meeting Slides October 2015
HDI Capital Area Meeting Slides October 2015
 
HR Trends
HR TrendsHR Trends
HR Trends
 
How we use tablets to get children (socially) active
How we use tablets to get children (socially) activeHow we use tablets to get children (socially) active
How we use tablets to get children (socially) active
 
Culture9 info
Culture9 infoCulture9 info
Culture9 info
 
Manifesto Netflix: o documento que pode mudar o formato das empresas
Manifesto Netflix: o documento que pode mudar o formato das empresasManifesto Netflix: o documento que pode mudar o formato das empresas
Manifesto Netflix: o documento que pode mudar o formato das empresas
 
The Netflix Culture
The Netflix CultureThe Netflix Culture
The Netflix Culture
 
The Netflix Culture document. A template for Culture in your company.
The Netflix Culture document. A template for Culture in your company.The Netflix Culture document. A template for Culture in your company.
The Netflix Culture document. A template for Culture in your company.
 
Reboot Camp Session 5: Interview Successfully
Reboot Camp Session 5: Interview SuccessfullyReboot Camp Session 5: Interview Successfully
Reboot Camp Session 5: Interview Successfully
 
Career July 2016
Career July 2016Career July 2016
Career July 2016
 
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales Success
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales SuccessThe #1 Reason Why Sales Coaching is Critical to your 2022 Sales Success
The #1 Reason Why Sales Coaching is Critical to your 2022 Sales Success
 

More from bdma Belgian Direct Marketing Association (7)

Opening keynote gianni cooreman
Opening keynote gianni cooremanOpening keynote gianni cooreman
Opening keynote gianni cooreman
 
Socmob mobilevik frank_bekkers
Socmob mobilevik frank_bekkersSocmob mobilevik frank_bekkers
Socmob mobilevik frank_bekkers
 
Customerintel direct social communication analyticsinfundraising_ludo_l_geertv
Customerintel direct social communication analyticsinfundraising_ludo_l_geertvCustomerintel direct social communication analyticsinfundraising_ludo_l_geertv
Customerintel direct social communication analyticsinfundraising_ludo_l_geertv
 
Customerintel aveve sharingpassionandknowledge_christel_b
Customerintel aveve sharingpassionandknowledge_christel_bCustomerintel aveve sharingpassionandknowledge_christel_b
Customerintel aveve sharingpassionandknowledge_christel_b
 
Directemail wwf dataminingvsdatameaning_serge_s
Directemail wwf dataminingvsdatameaning_serge_sDirectemail wwf dataminingvsdatameaning_serge_s
Directemail wwf dataminingvsdatameaning_serge_s
 
Directemail securex howabusinessgamecanboost_frederik_g
Directemail securex howabusinessgamecanboost_frederik_gDirectemail securex howabusinessgamecanboost_frederik_g
Directemail securex howabusinessgamecanboost_frederik_g
 
dcongress_2510_Custo_koen denolf_contentmarketing_2012
dcongress_2510_Custo_koen denolf_contentmarketing_2012dcongress_2510_Custo_koen denolf_contentmarketing_2012
dcongress_2510_Custo_koen denolf_contentmarketing_2012
 

Directemail securex howabusinessgamecanboost_frederik_g

  • 2. Frederik Gossele Marketing & Communication Specialist at Securex My favourite song: Diana Krall
  • 3. How a Business Game can boost your awareness and brand image ? 25/10/2012
  • 4. Securex en Europe • 1.600 employés/spécialistes en Belgique, France et au Luxembourg • 28 points de contact clients dont • 25 en Belgique • 2 en France • 1 au Luxembourg • Nos clients • Plus de 150.000 particuliers et entreprises • Plus de 110.000 indépendants • Plus de 6.500 courtiers, comptables et experts- comptables
  • 5.
  • 6.
  • 9. Everybody plays Source: Elias Veris
  • 10. Average age: 34 26% over 50 Women: 40% 46% of gamers play with other gamers in person Source: theesa.com
  • 11. Gamificati on The process of using game thinking and game mechanics to solve problems and engage users
  • 12. Objectives • Boost our awareness • Innovative image • 500 players • Explain what Human Resources really means • Involve our customers and interact 12 with them
  • 13. Multiple long- and short-term aims Reward every effort Rapid & frequent feedback A tiny bit of uncertainty Source: Elias Veris
  • 14. 14
  • 16. Taking a closer look @the game 16
  • 17. Taking a closer look @the game 17
  • 18. Taking a closer look @the game 18
  • 19. 19
  • 20. Purpose of the game •During 3 weeks, gather all people interested in HR in an online game •Making it a contest between 5 different categories •Confront them with real situations in a virtual company •Let them discuss the answers in the forum •Connect them through social media 20
  • 21. HR Business Game 1.0 • The game started on 8th of November until 29th November • Every working day • 3 -4 challenges • Each problem/question is visualised by a graphic • With multiple choice answers • Great and quick response! • Points could also be delayed, this means a decision you make today can produce a result in 1 year or during several months • Discussion forum to discuss about the questions and answers • A prize per category 21
  • 22. Points and a leaderboard
  • 23. Business game on Facebook for fans 23
  • 24. 24 FACEBO OK
  • 25. Closing the game • The game stopped on the 29th November at midnight. • We invited all players to our closing event in Securex Brussels (8th of December). • We announced the winners of the different categories on the event and handed them over the prize. 5 categories = 5 prizes 25
  • 27. Players 500 450 400 350 300 250 Start 200 150 End 100 50 0 Large HR Non HR Students Securex companies Professionals Professionals 27
  • 28. Average points TOP 5 55000 60000 65000 70000 75000 Large Companies HR Professionals Non-HR Professionals Students Securex 28
  • 29. IT has decided that Facebook will be prohibited for all personnel. What’s your opinion? 1. You think it’s a wise decision. Use Facebook at home!! 2. You think it is a bad decision. Facebook must be OPEN 3. You don't care, you yourself are using a Smartphone anyway. 4. Counter-proposal : Facebook is 'open' from 12-13 hours. 29
  • 30. You have your final candidate. You begin calling a few references and search on the Internet. You discover your top candidate: 1. was accused but not convicted of murder. 2. was kicked out of school for cheating. 3. Only got jobs because of his family. 4. Has been seen partying often on his Facebook page. 30 The question is: Do you hire him?
  • 31. Great games provoke cheating hmmm… Source: Elias Veris
  • 32. Didn’t you ever try to beat the system? Source: Elias Veris
  • 33. Why is the HR Business Game a real success story ? • A new, alternative, non existing way to promote HR activities, stimulate open discussion about HR topics and of course, have some challenge • More than 75% of the players went until the end of the game • We created a real addiction to the game • Interesting discussions in the forum with the players • Employer Branding towards (HR) professionals, students and young graduates • Created contacts and reasons to contact for our Sales Dpt. Within the categories “HR Departments of Large Companies” and “HR Professionals” • Press Coverage • Top of mind during more than 3 weeks • We learned a lot about the perception of the players • Real involvement of the players • Satisfaction rate above 95% • Second place “Pioneer in HR Communication Award”
  • 35. TRENDS 2 februari 2012 35
  • 37. frederik.gossele@securex.be 0494/39.44.14 37