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Embodiment in Character-Based
Videogames
Petri Lankoski
petri.lankoski@sh.se
www.iki.fi/petri.lankoski/
Rubber Hand Illusion
Embodiment
Study 1 & 2: Scale Development, EFA & CFA
FACTOR 1
• I perceived the game
controller as a part of
my body
• I perceived th...
Study 3: Learning & Embodiment
Study 4: Presence, Embodiment & Camera
Study 4: Presence, Embodiment & Camera
● An instrument for measuring embodiment in videogames.
● Evidence that embodiment (as measured by the instrument)
increas...
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Game experience 18-lankoski-slideshare-ver

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Sliders from my Academic Mindtrek '16 presentation. The paper https://petrilankoski.wordpress.com/2016/10/17/embodiment-in-character-based-video-games/ (authoritative version: dx.doi.org/10.1145/2994310.2994320)

Publié dans : Sciences
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Game experience 18-lankoski-slideshare-ver

  1. 1. Embodiment in Character-Based Videogames Petri Lankoski petri.lankoski@sh.se www.iki.fi/petri.lankoski/
  2. 2. Rubber Hand Illusion
  3. 3. Embodiment
  4. 4. Study 1 & 2: Scale Development, EFA & CFA FACTOR 1 • I perceived the game controller as a part of my body • I perceived the game controller as an extension of my body • I perceived the game controller as a substitute of my body • It seemed like the game controller had disappeared FACTOR 2 • It seemed like I was in the location where my character was • I perceived the character I control as an extension of my body • It seemed like the character I controlled was I • I perceived the character I controlled as a part of my body
  5. 5. Study 3: Learning & Embodiment
  6. 6. Study 4: Presence, Embodiment & Camera
  7. 7. Study 4: Presence, Embodiment & Camera
  8. 8. ● An instrument for measuring embodiment in videogames. ● Evidence that embodiment (as measured by the instrument) increase as players become more skilled. ● Evidence that the embodiment and presence (as measured using by PENS) are connected ● A movable 1st person camera and 3rdperson camera provides higher degree of embodiment than a static 3rd person camera. Main Contributions

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