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Game ReK
An ancient Khmer game from hundreds years ago
Department
Computer Science
Promotion 15th
INSTITUTE OF TECHNOLOGY OF CAMBODIA
DEPARTMENT OF COMPUTER SCIENCE
Our members
1. Mr. LAY Leangsros
2. Mr. NHEP Samedi
3. ...
Outline
 Structure
 Processing
 Algorithm
1
Specification
Structure
2
Specification
Rek
Time
Load &
Save
Help
Sound &
Guideline
Rule
Many
Frames &
boards
3
Menu
Load
Save
Continue
Home
Play
Options
Help
About Us
Exit
Loading
Playing
Back
Mini-menu
OK
Cancel
Default
Previous Hom...
Menu Page
 Processing
7
Main page
8
Main page
8
Playing board
 Processing
9
Playing
Frame Baord
Player 2
Player 1
10
Playing
!=30 =30
Count down Count up
11
Playing
!=30
Time
Up
Player 1 winIf payer 1> player 2
12
Playing
!=30
Time
Up
Player 1 winIf payer 2> player 1
12
Playing
!=30
Time
Up
Game
Draw
payer 1 = player 2
12
Playing
13
Playing
14
Playing
Time
Up
Skip
15
Playing
16
Playing (Mini-Menu)
17
Options
 Processing
18
Options(Setting Tab)
19
Options(Color Tab)
20
Options(Color Tab-Example)
21
Options(Rule Tab)
22
Options(Rule Tab)
23
Options(Rule Tab)
24
Algorithm
 Algorithm
28
Algorithm
29
0 1 2 3 4 5 6 7
1
2
3
4
5
6
7
Coordinate
80
80
30
30
30
Algorithm (Surrounding)
1
Algorithm (Surrounding)
31
Algorithm (Surrounding)
31
Algorithm (Surrounding)
32
Algorithm (Surrounding)
32
+More Information
See us on blog http://rekgame.blogspot.com
36
Thank youAsk us
Ask us
Ask us
Game rek
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Game rek

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Rek is a ancient game of Cambodia played on an 8x8 board.
It is a popular game especially among children.
Although its actual origins appear to be unknown.

This is our first project that provided by our lecture to ensure our abilities, capacities, and background of knowledge. This task is require to work in group in order to share knowledge.

Publié dans : Technologie
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Game rek

  1. 1. Game ReK An ancient Khmer game from hundreds years ago Department Computer Science Promotion 15th
  2. 2. INSTITUTE OF TECHNOLOGY OF CAMBODIA DEPARTMENT OF COMPUTER SCIENCE Our members 1. Mr. LAY Leangsros 2. Mr. NHEP Samedi 3. Mr. PHAL Sereyboth 4. Mr. PHA Phalkunearith Professor Mr. VALY Dona
  3. 3. Outline  Structure  Processing  Algorithm 1
  4. 4. Specification Structure 2
  5. 5. Specification Rek Time Load & Save Help Sound & Guideline Rule Many Frames & boards 3
  6. 6. Menu Load Save Continue Home Play Options Help About Us Exit Loading Playing Back Mini-menu OK Cancel Default Previous Home NextEsc key Close 1 win 2 win Draw Replay Menu Frame Settings tab Color tab Rule tab Game cycle 4
  7. 7. Menu Page  Processing 7
  8. 8. Main page 8
  9. 9. Main page 8
  10. 10. Playing board  Processing 9
  11. 11. Playing Frame Baord Player 2 Player 1 10
  12. 12. Playing !=30 =30 Count down Count up 11
  13. 13. Playing !=30 Time Up Player 1 winIf payer 1> player 2 12
  14. 14. Playing !=30 Time Up Player 1 winIf payer 2> player 1 12
  15. 15. Playing !=30 Time Up Game Draw payer 1 = player 2 12
  16. 16. Playing 13
  17. 17. Playing 14
  18. 18. Playing Time Up Skip 15
  19. 19. Playing 16
  20. 20. Playing (Mini-Menu) 17
  21. 21. Options  Processing 18
  22. 22. Options(Setting Tab) 19
  23. 23. Options(Color Tab) 20
  24. 24. Options(Color Tab-Example) 21
  25. 25. Options(Rule Tab) 22
  26. 26. Options(Rule Tab) 23
  27. 27. Options(Rule Tab) 24
  28. 28. Algorithm  Algorithm 28
  29. 29. Algorithm 29
  30. 30. 0 1 2 3 4 5 6 7 1 2 3 4 5 6 7 Coordinate 80 80 30 30 30
  31. 31. Algorithm (Surrounding) 1
  32. 32. Algorithm (Surrounding) 31
  33. 33. Algorithm (Surrounding) 31
  34. 34. Algorithm (Surrounding) 32
  35. 35. Algorithm (Surrounding) 32
  36. 36. +More Information See us on blog http://rekgame.blogspot.com 36
  37. 37. Thank youAsk us Ask us Ask us

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