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Summary book 'Convivial toolbox'

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Publié le

Generative Design by Liz Sanders and Pieter Jan Stappers

Publié dans : Formation

Summary book 'Convivial toolbox'

  1. 1. CONVIVIAL TOOLBOX Generative Research for the Front End of Desig Sanders, L., Stappers, P. (2013)
  2. 2. Creativity Level Motivated by Purpose Example Doing Productivity Getting something done Organizing herbs and spices Adapting Appropriation Making things my own/better Embellishing a ready made meal Making Asserting my ability or skill Make with my own hands Cooking a recipe Creating Curiosity Express my ability Dreaming up a new dish
  3. 3. The Creative Process Preparation •  Collecting background information Incubation •  Reflection and processing Intimation •  Feeling of finding a solution Illumination •  The moment of clarity Verification •  The idea is verified consciously and applied
  5. 5. Levels of Knowledge Explicit Observable Tacit Latent Surface Deep Sensitizing
  6. 6. Say, Do and Make Tools Explicit Observable Tacit Latent Surface Deep Say Think Do Use Know Feel Dream Interviews Observations Generative Design What People: Methods Knowledge
  7. 7. The Path of Expression 1 2 3 4 Future Past
  8. 8. Sensitizing
  9. 9. Sensitizing EXAMPLES •  Workbooks between 6-12 pages •  Small booklets •  Single sheet of paper •  A deck of cards with instructions •  Boxes with components and instructions for use •  Mobile phone with occasional sms •  A sequence of e-mails with small assignments •  Cameras with instructions for use
  10. 10. Toolkits •  Is it for stimulating expression of memories and feelings? •  Is it a means for the participants to enhance their understanding of an experience, a product or an environment that they are familiar with? •  Is it for facilitating the expression of dreams and aspirations for experience? •  Is it primarily for the research team to gain empathy with the participants? •  Depending on the stage: exploratory or not the toolkit will have to allow focus
  11. 11. Toolkit
  12. 12. Trigger Sets •  Varied in content •  Varied in abstraction •  Varied in levels of ambiguity and openness •  Varied in aesthetics •  Varied in form
  13. 13. Trigger Sets
  14. 14. Focus Scope Focus 1 2 3 4 Path of Expression 1 2 3 4 Sensitizing Session
  15. 15. Sampling Opportunistic samplingRepresentative samplingPurposive sampling
  16. 16. Facilitating
  17. 17. Analysis What people User centered design Generative design Say Transcripts Questionnaire data Interview notes Transcripts Questionnaire data Interview notes Do Photos Videotapes Observation notes Photos Videotapes Observation notes Make Image collages Cognitive maps 3-D models Workbook data Transcripts of stories Annotated photographs from participants Observations of people’s behavior during workshops
  18. 18. Hints •  Analysis on the wall let’s the team participate in finding the patterns •  Collective creativity is best in face-to-face formats, but may change in future as online tools proliferate and advance •  Consider light and dark scenario’s when exploring the implications of introducing a new technology in the workplace •  Under promise and over deliver to maintain positive client relationships •  Use generative tools to facilitate creative collaboration in your meetings with the client, too