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by		Leandro	Agrò
1
Più	avanzata	è	la	tecnologia	e	più	
rilevanti	sono	i	fattori	umani
cancel
3
Ciao	:	)
©	DESIGN	GROUP	ITALIA
4
Agenda
0.	Introduzione
1.	OK-Cancel:	Perché questo titolo
2.	Essere B2B	non	è garanzia di	lunga vita	e	prosperità
3.	Cos’è la	User	Experience	(UX)
4.	Cos’è la	Trasformazione Digitale
5.	Cos’è il Design	Thinking
6.	Design	People +	Conclusioni
©	DESIGN	GROUP	ITALIA
5
Introduzione
Dichiarazione dei bias
0
©	DESIGN	GROUP	ITALIA
WHO	I	AM
dorico …	barocco
WHO	I	AM
0/18
#Activision	|	#C64	|	#Norman	|	#Apple
©	DESIGN	GROUP	ITALIA 8
WHO	I	AM
TOK.tv
SRLABS
JOINPAD
Milano/BayArea
18-now
©	DESIGN	GROUP	ITALIA
UX
Internet	of	Things
IxD
Virtual	Assistants
Eye-Tracking
Usability
Mobile	&	Wearable AR/VR
Natural	/	Emotional	UI
‘97
‘00
‘08
‘06
‘04
©	DESIGN	GROUP	ITALIA
UX
Internet	of	Things
IxD
Virtual	Assistants
Eye-Tracking
Usability
Mobile	&	Wearable AR/VR
Natural	/	Emotional	UI
‘97
‘00
‘08
‘06
‘04
“Design	isn't	just	about	shapes	or	
pixels	anymore.	Design	is	the	
process	that	shapes	product	
behaviors,	communities,	
companies	and	-in	the	end-
builds	new	worlds.”
©	DESIGN	GROUP	ITALIA 11
http://designgroupitalia.com/
/ A diverse, eclectic, multicultural group of 65 people from 18 countries
/ 85% of DGI’s revenue is from abroad, especially USA.
(40% East Coast, 10% Silicon Valley)
©	DESIGN	GROUP	ITALIA
12
OK-Cancel: Perché questo titolo?
Design,	Interfacce e	User	Experience	come	moltiplicatore di valore
nel software	per	il business
1
13
OK-Cancel: Perché questo titolo?
14
OK-Cancel: Perché questo titolo?
15
OK-Cancel: Perché questo titolo?
16
OK-Cancel: Perché questo titolo?
17
OK-Cancel: Perché questo titolo?
18
OK-Cancel: Perché questo titolo?
19
Ogni	click	fatto	su	da	una	persona	un	
vostro	software,	parla	di	voi.
Dietro	ogni	interattore,	ogni	funzione,	ogni	processo,	ci	sono	
delle	storie,	un	prodotto /	servizio	con	un	preciso	
posizionamento di	mercato,	degli	obiettivi ed	una	politica,	
nonché	una	identità	di	brand.
20
Ogni	click	fatto	su	da	una	persona	un	
vostro	software,	parla	di	voi.
“Pop-up,	form,	prompt,	messaggi	di	errore,	sono	il	punto	di	
contatto	più	“intimo”	tra	sistema	ed	utente.	
Si	tratta	di	un	incontro	ravvicinato	decisivo	dove	–spesso-
qualcosa	che	poteva	andar	male	sta	già	andando	male”.	
“I	nostri	sono	sistemi	complessi.	Qui	non	facciamo	giocattoli”
Chernobyl
https://petapixel.com/2018/01/30/visited-chernobyl-exclusion-zone-infrared-camera/
23
Human	Factors	Causes	of	the	Chernobyl	Accident
http://ieeexplore.ieee.org/document/27561/
https://pdfs.semanticscholar.org/7a3b/eb12b320ee8ad2d4c640bea87da292282aa0.pdf
http://www.who.int/ionizing_radiation/chernobyl/UN%20Report%20Strategy%20for%20Recovery%20Jan%202002.pdf
https://www.oecd-nea.org/brief/brief-02.html
scientific literature and concludes that medical records
between 1986, the year of the Chernobyl disaster, and
2004 reflect 985,000 premature deaths as a result of the
radioactivity released.
24
Human	Factors	Causes	of	the	Chernobyl	Accident
http://ieeexplore.ieee.org/document/27561/
https://pdfs.semanticscholar.org/7a3b/eb12b320ee8ad2d4c640bea87da292282aa0.pdf
http://www.who.int/ionizing_radiation/chernobyl/UN%20Report%20Strategy%20for%20Recovery%20Jan%202002.pdf
https://www.oecd-nea.org/brief/brief-02.html
scientific literature and concludes that medical records
between 1986, the year of the Chernobyl disaster, and
2004 reflect 985,000 premature deaths as a result of the
radioactivity released.
Homer è l’icona POP che è stata abbiamo
usato per esorcizzare la paura del nuclerare
25
Missili,	allarmi ed altri errori umani
https://www.fastcodesign.com/90157153/don-norman-what-went-wrong-in-hawaii-human-error-nope-bad-
design?mkt_tok=eyJpIjoiWmpBM09HTmxNVFV5TW1ZeSIsInQiOiIwVzNrZG90clZ4ZjExVmZEZ1R1NEpaOGlcLzh6XC8zd1MxVkI0bmlRWTFtTUoxa3lMNXZMa0FyYWltWnlVZ1RRV
mE5TUVoQVNoak94cDQ3T3h4dCtLQ1dzeXg3RTVwaFUyQ2FteWtLMzY5dlp1S3dpcEZNQ29qamdDaUpWcG5saXFJIn0%3D
26
Kodak	R.I.P.:	Facciamo prodotti per	i
professionisti della fotografia!
Kodak	is	best	known	for	photographic	film	products.	During	most	of	the	20th	century	Kodak	held	a	dominant	position	in	photographic	film,	and	in	1976,	had	an	89%	
market	share of	photographic	film	sales	in	the	United	States.	
Kodak	began	to	struggle	financially	in	the	late	1990s	as	a	result	of	the	decline	in	sales	of	photographic	film	and	its	slowness	in	transitioning	to	digital	photography,	
despite	having	invented	the	core	technology	used	in	current	digital	cameras.
INSTAGRAM
27
Le	aspettative	sono	influenzate	dalle	
tecnologie	consumer
Le	persone	che	adoperano	i	vostri	
servizi	si	aspettano	che	siano	semplici	
da	usare	come	Pinterest,	garantiscano	
la	continuità	cross-device	come	
Facebook,	scalino	come	Uber,	
intrattengano	come	Netflix,	siano	belli	
AirBnb,	affidabili	come	Amazon.
28
Feature	vs	Obiettivi
Siamo	spesso	utenti	casuali	di	software	e	sistemi	business
29
Feature	vs	Obiettivi
Siamo	spesso	utenti	casuali	di	software	e	sistemi	business
©	DESIGN	GROUP	ITALIA
30
OK-Cancel: Essere B2B	non	è garanzia di	
lunga vita	e	prosperità
2
©	DESIGN	GROUP	ITALIA
2007
©	DESIGN	GROUP	ITALIA
©	DESIGN	GROUP	ITALIA
According to ComScore, the number of mobile users
surpassed desktop users in 2014. Gartner’s prediction
narrates that over 268 billion mobile downloads will
generate an income of $77 billion in 2017.
According	to	statistics,	the	usage	of	mobile	apps	has	been	on	the	rise	
and2017	will	continue	to	see	an	increase	in	the	development	of	mobile	
apps	in	the	global	market.	Some	of	the	trends	to	watch	out	for	in	2017	are	
the	VR	and	AR,	the	dominance	of	the	IoT,	a	more	satisfying	user	experience,	
enhanced	security	and	privacy	of	mobile	apps,	enhancement	of	LBS,	and	
chatbots.	These	application	trends	will	see	mobile	apps	continue	to	
generate	a	lot	of	revenue	and	profits	all	over	the	world.
Read	more	at	https://www.business2community.com/mobile-apps/2017-
mobile-app-market-statistics-trends-analysis-01750346
Microsoft	+	Nokia	sarebbe	dovuto	
essere	un	perfetto	B2B	tool.	
Un	mix	consumerizzato in	superficie	,	
che	univa	la	capacità	telefonica	di	Nokia	
con	il	sistema	operativo	più	forte	nel	
business.
Purtroppo	la	consumerizzazione	fù solo	
cosmetica,	gli	sviluppatori	non	
credettero	nella	piattaforma	e	le	App	
stentarono	a	prosperare.	
Il	gigante delle Telco	insieme al	gigante del	software
Di	cosa è quel telecomando?
La	morte di	Blackberry,	vista	dai bambini
“Ho	il telefono per	tua figlia”
La	morte di	Blackberry,	vista	dai bambini
La	morte di	Blackberry,	vista	dai bambini
©	DESIGN	GROUP	ITALIA
46
3
OK-Cancel: Cos’è la	User	Experience
47
Tutti	e	soli	i	vostri	clienti	sono	persone.
Ritrovarsi	>		Riconoscere	>	Prevedere	>	Usare		>	Eventualmente	correggere
Imparare	>	Ricordare	>	Usare	senza	fare	errori
Il	soggetto	non	è	il	codice,	non	è	la	feature,	non	è	la	piattaforma	di	sviluppo.	Il	centro	è	l’utente.
Se	non	volete	considerare	la	sua	centralità	per	il	fine	della	creazione	di	un	mondo	migliore	(o	quanto	
meno,	meno	frustrante),	allora	mettetela	così:	progettate	per	coloro	che	possiedono	un	portafoglio.
Se	volete	il	loro	denaro,	dategli	qualcosa	da	amare	o	fornitegli	dei	superpoteri	istantanei.
Interfacce
Contenuti
Servizio	/	Processi
Personas
Obiettivi
Brand
Over	75%	of	consumers	said	they	were	likely	to	continue	spending	
money	as	a	result	of	an	exceptional	customer	experience,	
while	82%	would	stop	spending	money with	a	company	as	a	result	
of	a	bad	customer	experience.
MAR	23,	2017
Over	75%	of	consumers	said	they	were	likely	to	continue	spending	
money	as	a	result	of	an	exceptional	customer	experience,	
while	82%	would	stop	spending	money with	a	company	as	a	result	
of	a	bad	customer	experience.
MAR	23,	2017
The	return	of	investment	in	UX	design	is	$100	dollars	for	every	$1	invested.
• Harvard	Business	Review found	that	satisfied	customers	are	
much	more	likely	to	recommend a	product	to	their	friends	via	
word	of	mouth.	
• In	fact,	23%	of	customers	who	had	a	positive	experience	told	
10	or	more	people	about	it.
DD	Month	YYYY Company	/	Brand	/	Project 54
JULY–AUGUST	2016	ISSUE
• Research	by	Forrester	Research revealed	that	“implementing	a	
focus	on	customers’	experience	increases	their	willingness	to	
pay	by	14.4	%,	reduces	their	reluctance	to	switch	brands	by	
15.8	%,	and	boosts	their	likelihood	to	recommend	your	
product	by	16.6	%.
DD	Month	YYYY Company	/	Brand	/	Project 55
The	Business	Case	Report	In	The	CX	Transformation	Playbook
June	19,	2017
• Over	1	trillion	USD	is	spent	on	IT	projects	annually,	but	15%	of	those	
projects	will	be	pulled	before	completion.	
• (according	to	IEEE’s Why	Software	Fails)
IEEE	identifies	12	main	causes	of	software	project	failure:	25%	of	those	
are	related	to	UX	mismanagement.
56
Research	Paper,	2015
50%	of	programmers	time	is	spent	doing	rework,	as	a	consequence	of	
developing	the	wrong	feature	or	services	based	on	wrong	information
©	DESIGN	GROUP	ITALIA
57
4
OK-Cancel: Cos’è la	Digital	Transformation
Il	successo	deriva	dal	mettere	le	persone	al	centro
58
59
Piattaforme	o	abitudini	digitali	emergenti?
©	DESIGN	GROUP	ITALIA
10	anni,	sono l’età dell’iPhone
©	DESIGN	GROUP	ITALIA
Le	tecnologie	consumer hanno	generato	una	serie	di	
cambiamenti	di	abitudini	delle	persone.	
La	trasformazione	digitale	è	-in	prima	istanza-
l'adattamento	delle	aziende alle	nuove	abitudini	delle	persone
Definizione	di	trasformazione	digitale
©	DESIGN	GROUP	ITALIA
Business	Software:	Progettiamo tools	che
rendono potenti i nostri clienti
Le tecnologie influenzano noi umani, soprattutto attraverso gli oggetti cognitivi. In altre parole, le tecnologie
contribuiscono a dare forma a noi umani attraverso i device connessi che usiamo ogni giorno.
©	DESIGN	GROUP	ITALIA
«Technology	created the	Age	of	the	
Customer”. »	
More and more, exceptional customer experience is
a key differentiator in digital business, and the
process of digital transformation should be guided
by a customer-centric digital strategy.
FORRESTER
©	DESIGN	GROUP	ITALIA
«The essence of digital transformation
comes down to people and how their
digital behaviors differ from that of the
traditional customers before them.»
FORBES
©	DESIGN	GROUP	ITALIA
«People, not technology, are the most
important piece in the digital
transformation puzzle.»
CAP	GEMINI
©	DESIGN	GROUP	ITALIA
Direzione del	processo di	innovazione
CREAZIONE	DI	VALORE
RIDUZIONE	DEI	COSTI
SERVICE
COMPANY
DELIVERY
PLATFORM
COMPANY
CUSTOMER
©	DESIGN	GROUP	ITALIA
Il	Design	è	lo	strumento	che	usiamo	per	
progettare	i	nostri	oggetti,	le	nostre	
tecnologie,	il	nostro	mondo	e	
-in	ultima	istanza- noi	stessi
©	DESIGN	GROUP	ITALIA
«Più	avanzata	è	la	tecnologia	e	più	
rilevanti	sono	i	fattori	umani»
«La	Trasformazione	Digitale	è	tutta	
centrata	sulle	persone»
©	DESIGN	GROUP	ITALIA
69
5
OK-Cancel: Cos’è il DesignThinking
…e	perché	soldi	e	business	amano	il	design
The	times	they	
are	a	changin’
Bob	Dylan
Ask Google Images: “Design”
Ask Google Images: “Italian Design”
Ask Google: “Design Thinking”
©	DESIGN	GROUP	ITALIA
74
Design	è una esplorazione
©	DESIGN	GROUP	ITALIA
75
Piena di	umanità e	bellezza
©	DESIGN	GROUP	ITALIA
Il	Design	è (anche)	un	processo
76
Design & Consulenza
devoured	Doblin,	2nd	
Road,	Ubermind,	Flow	Interactive,	Aqua	
Media,	Banyan	Branch
Wipro	Digital	bought	DesignIt
bought	Fjord
bought	Lunar
bought	Adaptive	Path
DesignThinking
Workshops
Types
Value	
Creation
Customer	
Experience
©	DESIGN	GROUP	ITALIA
Innovation	&	
prioritization	
THE	OBEJCTIVE
Identify	new	
opportunities	to	
innovate	or	ideate	
a	new	service.
THE	OBEJCTIVE
Map	the	customer	
experience	of	an	
existing	service	
to	improve	it.	
THE	OBEJCTIVE
Define	the	value	
proposition	of	an	
existing	ecosystem	
or	a	new	one.
Workshop	#	
Value	Creation
Value	
Creation
DATA	JOURNEY
This	exercise	aimed	to	explore	the	data	types	
generated	and	exchanged	during	the	delivery	
a	service	with	in	the	context.
©	DESIGN	GROUP	ITALIA
DATA	VALUE	PROPOSITION
This	tool	aimed	to	understand	the	value	
and	the	opportunity	of	the	generated	data	
exchanged	in	a	secondary	market	(B2B).	
DATA	VALUE	EXCHANGE
After	the	data	negotiation,	the	data	
exchanged	was	placed	on	the	map	(buy	/	sell	
/	locked).
Workshop	#	
Customer	Experience	
Customer
Experience
STAKEHOLDERS	MAP
A	map	of	the	types	of	customers	who	could	
potentially	influence	the	success	and	the	
adoption	of	the	new	technology.
©	DESIGN	GROUP	ITALIA
PERSONAS	
A	tool	to	understand	who	is	the	target	and	
which	is	its	segmentation:	from	the	analysis	
of	their	needs,	barriers,	desires,	etc..
CUSTOMER	JOURNEY
After	the	data	negotiation,	the	data	
exchanged	was	placed	on	the	map	(buy	/	sell	
/	locked).
Workshop	#
Innovation	Roadmap
Innovation	&	
prioritization
DESIGN	PROCESS
The	process	mapping	is	used	to	break	down	
the	actions	of	a	macro	phase,	highlighting	the	
critical	issues	and		any	highpoints.
©	DESIGN	GROUP	ITALIA
INSIGHT	GENERATION
After	the	process	mapping,	we	created	a	
creative	session	to	define	the	key	
opportunities	to	offer	a	better	experience.
INNOVATION	ROADMAP
At	the	end,	we	evaluated	the	evolution	of	the	
ideas	development,	also	to	to	have	a	common	
view	about	the	vision	for	the	future.
©	DESIGN	GROUP	ITALIA
Il	design	thinking	è uno strumento di	partecipazione
Caso di	Studio
©	DESIGN	GROUP	ITALIA
Customer Centered Design:	Stakeholders	interviews
86
The	design	approach	for	the	Portal	
focuses	on:
• The	“recruitment”	of	the	Stakeholders	
through	the	answers	to	their	
needs/motivations.
• The	collaboration	within	them	and	
with	ABB.
STAKEHOLDERS
User	motivations:	insights
87
FOR	ALL	STAKEHOLDERS
★ Smart	access	
tools	/	product	info	/	knowledge	/	person.
★ Collaboration
★ Collaboration with	other	Stakeholders	
to	be	further	investigated
★ Communication	and	document	
management	environment.*
★ Project	documentation	archive
★ …
★ Communication	and	document	
management	environment.*
★ Self-promotion
★ …
★ Communication	and	document	
management	environment.*
★ Overview	of	all	project	active	on	his	
territory.
★ Simplify	input	to	other	systems	(e.g.	
Salesforce). …
★ …
★ Share	ready	list	of	product	technical	
documentation.
★ ABB	anti-fake control.
★ Self-promotion.	
★ …
★ Access	to	the	ready	list	of	product	technical	
documentation.…
★ ....
★ Maintenance	plan	and	history.
★ Breakdown management	and	history.
★ …
★ Energy	management	tools
★ …
★ Asset	management	(product	registration).
★ Energy	Management
★ Project Documentation	and	History	mgt.
★ …
TECHNICAL	USER PROJECT	TECHNICAL	CONSULTANT	
TECHNICAL	PROMOTER	ABB PANEL	BUILDER
INSTALLER MAINTENANCE
ENERGY	MANAGER PLANT	MANAGER
©	DESIGN	GROUP	ITALIA
Project	Portal	Scope:	Panel	Design,	Building,	and	
Lifecycle Management
PANEL
SPECIFICATIONS	
QUOTATION
BUILDER	SELECTION
PANEL	DESIGN	
BUILDING
LIFE	CYCLE	
MANAGEMENT
Approved	
specifications
Selected	builder
Quotation
Due	date
Commissioned	
panel
SHIPPING	
INSTALLATION
88
Panel	built
MILESTONES
PHASES
q DEFINE	PLANT	CHARACTERISTICS
q CHOOSE	A	CONSULTANT	
q SPECIFICATIONS	CREATION	
q REQUEST	FOR	QUOTATION
q CREATE	PROJECT	+	QUOTATION	
q SELECT	THE	PANEL	BUILDER
TASKS
q FINETUNE	THE	PROJECT	DETAILS
q ORDER	COMPONENTS
q BUILD	THE	PANEL
q PRE-COMMISSIONING	
AND	CERTIFICATION
q CHOOSE	THE	INSTALLER
q SHIP	THE	PANEL
q PANEL	INSTALLATION	
AND	COMMISSIONING
q PREDICTIVE	/	PREVENTIVE	
MAINTENANCE	
AND	TROUBLE	SHOOTING	
q RETROFIT/	UPGRADE
q ENERGY	MANAGEMENT
q SAFETY	MANAGEMENT
3	– 6	Months	 30	years
©	DESIGN	GROUP	ITALIA
Methodology	:	Agile	Process	applied	to	the	Services	
Design
89
Customer	needs	/	insights
(from	interview)
Project	Experience
User	to-dos
User	Motivations
User	Stories
Wireframes	(draft)
ü Focus	on	stakeholder	needs/	motivations
ü Incremental
ü Iterative
ü Use	of	prototype	
ü Empirical	feedback
©	DESIGN	GROUP	ITALIA
User	stories
90
As a	<	role >
I	want <	what?	Goal	>
So	that <	why?	Benefit	>
OPEN	POINTS
To	be	discussed	during	future	
stakeholder	interviews.
FIRST	SOLUTIONS	/	WIDGETS
Possible	widgets	to	insert	in	the	
Project	Portal’s	wireframe.
New	insights	
to	write	the	user	stories
User	stories are	an	agile	technique	to	capture	the	product	functionality	from	an	user perspective.	
The user	story describes	the	type	of user,	what they	want	and	why.	A user	story helps	to	create	a	simplified	description	of	a	requirement.
©	DESIGN	GROUP	ITALIA
From	USER	STORIES		to	
WIREFRAMES
91
Customer	
needs	/	
insights
Project	
Experience
User	to-dos
User	
Motivations
User	Stories
Wireframes	
(draft)
©	DESIGN	GROUP	ITALIA
User	stories	list
92
6 stakeholders
88 stories
39 widgets
14 open	points
©	DESIGN	GROUP	ITALIA
The	methodology	at	work
6	Febuary	2017 93
©	DESIGN	GROUP	ITALIA
Today	status
94
Customers	Insights
Project	Experience
User	To-dos
User	Motivations
User	Stories
Wireframes	(Draft)
*Done	by	the	dgi team,	must	be	shared	
with	ABB	and	the	stakeholders.
Tools	Investigation
First	consolidated	draft*:	
Done
Done First	consolidated	draft*
Done
On-going	3rd iteration	
Shared	with	ABB	and	
deep	dive	on	app	and	E-design
©	DESIGN	GROUP	ITALIA
95
OK-Cancel: Design	People	+	Conclusioni
Abbracciare	la	diversità	è	una	necessità
6
USER-
SHAPE-
CENTRIC
CENTRIC
USER-
FEATURE-
CENTRIC
CENTRIC
Memphis,	1981-87 Macintosh,	1984
USER-
EGO-
CENTRIC
CENTRIC
Signature 2006
Il	design	non	si	occupa	più	solo	delle	forme	o	dei	colori.	
Design	è	il	processo	che	definisce	i	comportamenti degli	oggetti	
e	delle	tecnologie,	organizza	le	relazioni negli	spazi,	fornisce	
identità e	forma,	costruisce	nuovi	mondi.
©	DESIGN	GROUP	ITALIA
Abbracciare la diversità
http://www.designgroupitalia.com/en/people/
©	DESIGN	GROUP	ITALIA 10
1
Un	tool	per	il	business	del	cliente,	le	
vostre	aziende,	voi	stessi…
Cosa	progetterete	oggi?
GRAZIE
by		Leandro	Agrò |	DESIGN	GROUP	ITALIA
Twitter,	Gmail,	etc.	@leeander 102
OK	CANCEL

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