6. our schedule:
8.30am: we start
about collaboration, why it’s good, collaboration basics & brainstorming activity
10am-ish: coffee break. yay!
war stories and examples, consensus activity, Q&A
11.30am: we end
7. introductions
- your name
- what you do
- where you’re from
- three tags
8. me
- leisa reichelt
- freelance user experience consultant
- Australian, living in London
- sleepless, sun, opensource
disambiguity.com
leisa@disambiguity.com
9. and you?
- your name
- what you do
- where you’re from
- three tags
12. Collaboration is a recursive process
where two or more people or
organizations work together toward
an intersection of common goals...by
sharing knowledge, learning and
building consensus (Wikipedia)
13. Collaboration is NOT inviting a bunch
of different people to a meeting at the
beginning of a project
15. why collaborate?
• team building & morale
• communication
• cross disciplinary skills
• cross disciplinary insight
• more heads/eyes/perspectives
• team & stakeholder buy in
• fun!
18. . turn ‘stakeholders’ or a ‘customers’ into a
collaborative partners
. build collaboration into your project
methodology - collaborate regularly with your
project team
. collaborate with your peers (people who do
the same thing as you) invite other expert
perspectives
. consider wildcard collaborators from outside
your field, think tangentally (what other kind
of person might have a useful perspective?
20. when to collaborate?
• at the beginning of a project
• not JUST at the beginning!
• when you’re stuck (trouble shooting/
problem solving) - narrow focus
• when you’re looking for inspiration -
broad focus
• regularly!
21. collaboration tools?
• people (the right ones!)
• sticky notes & marker pens
• whiteboards/flip charts
• fun stuff (stimulus)
• sugar (if it’s the afternoon)
• an objective
• techniques!!
22. first.
lets get this room
collaboration - ready
25. why brainstorm?
• team building & morale
• communication
• cross disciplinary skills
• cross disciplinary insight
• more heads/eyes/perspectives
• team & stakeholder buy in
• fun!
26. making brainstorming work
• the right people
• the right preparation
• ‘the rules’
• the tools
• the environment
28. the (usual) brainstorming rules
• what’s the problem/question
• appoint a facilitator & a scribe
• listen more than you talk
• listen for your own ideas
• add value to others ideas
• suspend judgement
• have fun....
29. one very important
brainstorming rule
NO QUESTIONS.
none. no exceptions.
30. another very important
brainstorming rule
ideas must start with the words:
‘i wish....’ or ‘how to....’
33. sticky note basics
• one idea per sticky note
• a sticky note must be able to ‘stand alone’
• use colours coding and other coding for ‘traceability’
• make sure your sticky notes photograph well by:
• choosing the right marker for your sticky note
• writing in capital letters
35. the brief
your client is a pizza restaurant chain
who wants to develop an iPhone
application that will help either grow
their sales or reduce their costs.
as a team, brainstorm ideas to meet
their brief that you might develop
into a product pitch to them.
(note: any excellent ideas are all
yours to keep, but feel free to give me
5% of profits. That would be nice! )
36. brainstorming rules
• what’s the problem/question
• appoint a facilitator & a scribe
• listen more than you talk
• listen for your own ideas
• add value to others ideas
• suspend judgement
• NO QUESTIONS
• ‘I wish...’ or ‘How to...’
• have fun....
46. the method
1. determine the focus question
2. get ‘opinions’ / ‘ideas’ etc. onto stickies
3. affinity sort into groups
4. name groups
5. vote on group importance
(three votes)
6. rank groups (two by two)
51. the brief
take your ideas from the brainstorm
(for the pizza restaurant). You need to
decide what to pitch to your client.
Affinity sort your ideas to consolidate
into a concept, then vote and rank
using the KJ Method for Consensus to
decide which are the top concepts to
develop.
52. the method
1. determine the focus question
2. get ‘opinions’ / ‘ideas’ etc. onto stickies
3. affinity sort into groups
•
4. name groups
5. vote on group importance
(three votes)
6. rank groups (two by two)