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The Art of Prototy ping

                           Presumptive Design,
                           or Cutting the Looking-Glass Cake
                                                 Leo Frishberg > Tektronix, Inc. > leofrish@acm.org
SPECIAL SECTION




                                      In the generally accepted approach to User                 exposing your assumptions to your
                                      Centered Design (UCD), the designer/inves-                 end users and having them react
                                      tigator researches the needs of the target              • The faster you go, the sooner you
                                      population, analyzes and transforms the                    know—do all of these things quickly
                                      raw data, and then synthesizes a solution                  to learn how wrong you are sooner
                                      ultimately reviewed by users who deter-                 • Iterate, iterate, iterate—do this
                                      mine its fitness. Reducing the “gap”                       process as long as your stamina and
                                      between the analysis and synthesis steps is                budget provide
                                      key to improving the outcome of design                  Each of these principles establishes a
                                      activities [2].                                      frame of mind about the proposed solu-
                                         In Lewis Carroll’s Through the Looking            tions that keeps the designer open to the
                                      Glass Alice faces a puzzling and paradoxical         needs of the user. The process is especially
                                      approach to serving cake [1]. A process I            effective with small cross-functional teams
                                      call Presumptive Design turns the tradition-         facing limited time frames because it elicits
                                      al practice of UCD upside down in a simi-            two responses simultaneously: reaction to
                                      larly paradoxical way. The designer, with            the specific design solution and expression
                                      minimum input about the requirements for             of user requirements.
                                      the project, creates a set of solutions, puts           Rapid prototyping is fundamental to pre-
                                      them in front of the target user, collects           sumptive design as it provides an effective
                                      data about the fitness of the designs, and           means of quickly expressing the design
                                      then performs analysis that feeds into an            team’s assumptions and intentions. Users’
                                      iterative cycle.                                     reaction to artifacts simultaneously uncov-
                                         Presumptive Design is based on five prin-         ers their requirements while exposing the
                                      ciples:                                              team’s biases.
                                         • Design for failure—expect your solu-
                                            tions to always be off-target                  Risks
                                         • Create, discover, analyze—create your              The method is not without risks. Listed
                                            ideas first, let users show you your           below are some of the common risks that,
                                            errors, analyze for the next round             while not unique to presumptive design,
                                         • Make assumptions explicit—embrace               are more likely to occur because of priori-
                                            your human egocentricism by explicitly         tizing synthesis over analysis.



                  : / 18            i n t e r a c t i o n s   /   j a n u a r y   +   f e b r u a r y   2 0 0 6
“You don’t know how to manage
                                  Looking-glass cakes,” the Unicorn
                                  remarked. Hand it round first,
                                         and cut it afterwards.”



   Believing the solution is correct.                   questions that the design-
Accepting a solution because it “feels                  er had not anticipated. Messy prototypes
right,” being blinded by your creation,                 are likely to distract the user from your                    Forum brought a model for
and/or defending the solution to the cus-               objectives; they are equally likely to provide               users to react to.
tomer, sabotages the process. In presump-               opportunities for conversation. Having a                   • Industrial designers (IDs) are more like-
tive design, you always believe you’re                  cross-functional team with experienced                       ly than interaction designers (IxDs)
wrong; remembering this principle reduces               designers and usability professionals is a                   (and non-designers) to engage in pre-
this risk.                                              key component of the presumptive-design                      sumptive-design behaviors. During the
   Focus on the wrong solution. Because                 process.                                                     “analysis” phase, IDs sketched, proto-
this approach is “inductive”—you create an                                                                           typed, and played around, while IxDs
example of an idea—you can’t know from                  Testing the Process                                          made lists, drew charts, categorized,
the outset whether you are on the right                   Twice recently—at the CHI2004|ICSID                        and analyzed.
track. Rapid prototyping generally creates              Forum and SEC05 (see the following article                 • Interaction designers and usability pro-
unattractive artifacts, creating a natural              by Nancy Frishberg)—I had the opportuni-                     fessionals (regardless of years of expe-
feedback loop that helps reduce the team’s              ty to explore whether presumptive design                     rience) prefer to present rough proto-
faith in the design.                                    was idiosyncratic to my practice or one                      types to users rather than allow users
   Lack of solution coverage. Design                    shared among professionals. In the first                     to engage directly with the artifact. At
resources are a precious commodity; using               event, we presumed that the experience                       SEC05, none of the teams provided
them to develop one solution reduces their              level of the participants would lead some                    users with prototypes, opting instead
availability for investigating alternative solu-        teams to use presumptive design; in the                      to present, explain, demo, or defend
tions. Here, too, rapid prototyping quickly             second event, presumptive design was                         their designs.
creates widely variant solutions, improving             explicitly required.                                       • Inexperienced designers, and those
coverage of the “solution space.”                                                                                    from related disciplines, expressed fear
   Loss of User Focus. Users may react to               Lessons Learned                                              about exposing their assumptions so
elements in the solution that were either                 We learned several lessons from these                      directly to users.
unintended or not yet developed. An object              two events:                                                • Participants (at all levels of experience)
implies much more than the minimum                        • Even designers with more than ten                        were able to rapidly create prototypes
inputs used to create it. This risk can only                years’ experience don’t use presump-                     that expressed the key assumptions
be mitigated through experienced facilita-                  tive design approaches. We were sur-                     underlying their designs. All teams
tion, often requiring a multidisciplinary                   prised to see that only one individual                   successfully created prototypes in time
team. Low-resolution prototypes raise user                  from one team at the CHI2004|ICSID                       for their presentations to the group.



                              i n t e r a c t i o n s       /      j a n u a r y   +   f e b r u a r y   2 0 0 6                                            : / 19
The Art of Prototy ping

                    Conclusions                                      that revealed their assumptions, whether or                 Presumptive design is not for the
                      Presumptive design, or serving the cake        not they used the artifacts to elicit user               faint of heart. Putting your assumptions in
                    before you slice it, is a powerful way for       feedback. Teams with less-experienced                    front of users can be a frightening
                    designers to make their assumptions explic-      designers had greater difficulty shifting                prospect. In addition, the presumptive
                    it while providing customers opportunities       from analysis to synthesis, suggesting that              designer must be comfortable synthesizing
                    for rich engagement and feedback. The            design experience is a key component in                  quickly while simultaneously remaining
SPECIAL SECTION




                    approach can accelerate the data-gathering       building artifacts.                                      uninvested in the result.
                    process at the same time it builds multidis-        Facilitating user interaction with                       Presumptive design, by its reliance on
                    ciplinary teams. Some conclusions drawn          junk prototypes is necessary and chal-                   rapid prototyping, is a fast way to find out
                    from the two workshops helped broaden            lenging. Users, especially the active seniors            how wrong you are and what users really
                    my appreciation for the pros and cons of         in our case, are comfortable responding                  want. The process permits multidisciplinary
                    the approach.                                    negatively to proposed solutions. Low-reso-              teams to work quickly and collaboratively. It
                      Users respond more intensely to                lution prototypes challenged teams to elicit             exposes designers’ assumptions for review
                    objects than they do to questions. At            constructive user feedback; real products                by target populations while allowing ana-
                    the CHI2004|ICSID Forum, users demon-            were much easier for users to discuss posi-              lysts opportunities to capture users’ reac-
                    strated the advantages and disadvantages         tively. Teams with experienced usability pro-            tions and implicit requirements.
                    of their own artifacts. At SEC05, users sur-     fessionals skilled in eliciting user feedback
                    prised the teams with their (generally           will be more successful than those without.
                                                                        Prototypes must be designed. With its                 REFERENCES 1. Carroll, Lewis, Through the
                    intensely negative) responses to the proto-
                                                                                                                              Looking-Glass and What Alice Found There, The
                    types.                                           reliance on low-cost materials and rapid                 MacMilllan Company, New York, London, 1899,
                                                                                                                              p152 2. Wood, L. A., User Interface Design, Bridging
                      Building junk prototypes helps illus-          turn-around, presumptive design requires
                                                                                                                              the Gap from User Requirements to Design, CRC
                    trate assumptions quickly. Both groups                                   experienced design-              Press, 1997.

                    created objects                                                          ers. The presumptive                              ABOUT THE AUTHOR             Leo
                                                                                                 designer must care-                           Frishberg is a user experience
                                                                                                 fully consider the                            architect for Tektronix, Inc.’s

                                                                                                 desired attributes of                         Logic Analyzer Advanced
                                                                                                                              Development Group. For over 20 years,
                                                                                                  product, the specif-
                                                                                                                              Frishberg’s professional life has focused on
                                                                                                  ic characteristics of
                                                                                                                              enhancing the user experience with architectural,
                                                                                                   the     p ro t o t y p e   software, hardware, and Web projects. For the
                                                                                                   object, the objec-         past five years, Frishberg has served as both pro-
                                                                                                    tives of the ses-         gram chair and executive director for CHIFOO

                                                                                                    sion, and the             (Computer Human Interaction Forum of Oregon),
                                                                                                                              the Portland-based local chapter of the SIGCHI.
                                                                                                     anticipated
                                                                                                                              Frishberg is a licensed architect, with an M.Arch
                                                                                                     interactions
                                                                                                                              from SCI-ARC and a BA in Environmental
                                                                                                      during         the      Planning from the University of California, Santa
                                                                                                         feedback ses-        Cruz. Nancy Frishberg is his sister.
                                                                                                         sions.




                  : / 20                                           i n t e r a c t i o n s   /      j a n u a r y    +   f e b r u a r y   2 0 0 6

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Presumptive Design: Cutting the Looking Glass Cake

  • 1. The Art of Prototy ping Presumptive Design, or Cutting the Looking-Glass Cake Leo Frishberg > Tektronix, Inc. > leofrish@acm.org SPECIAL SECTION In the generally accepted approach to User exposing your assumptions to your Centered Design (UCD), the designer/inves- end users and having them react tigator researches the needs of the target • The faster you go, the sooner you population, analyzes and transforms the know—do all of these things quickly raw data, and then synthesizes a solution to learn how wrong you are sooner ultimately reviewed by users who deter- • Iterate, iterate, iterate—do this mine its fitness. Reducing the “gap” process as long as your stamina and between the analysis and synthesis steps is budget provide key to improving the outcome of design Each of these principles establishes a activities [2]. frame of mind about the proposed solu- In Lewis Carroll’s Through the Looking tions that keeps the designer open to the Glass Alice faces a puzzling and paradoxical needs of the user. The process is especially approach to serving cake [1]. A process I effective with small cross-functional teams call Presumptive Design turns the tradition- facing limited time frames because it elicits al practice of UCD upside down in a simi- two responses simultaneously: reaction to larly paradoxical way. The designer, with the specific design solution and expression minimum input about the requirements for of user requirements. the project, creates a set of solutions, puts Rapid prototyping is fundamental to pre- them in front of the target user, collects sumptive design as it provides an effective data about the fitness of the designs, and means of quickly expressing the design then performs analysis that feeds into an team’s assumptions and intentions. Users’ iterative cycle. reaction to artifacts simultaneously uncov- Presumptive Design is based on five prin- ers their requirements while exposing the ciples: team’s biases. • Design for failure—expect your solu- tions to always be off-target Risks • Create, discover, analyze—create your The method is not without risks. Listed ideas first, let users show you your below are some of the common risks that, errors, analyze for the next round while not unique to presumptive design, • Make assumptions explicit—embrace are more likely to occur because of priori- your human egocentricism by explicitly tizing synthesis over analysis. : / 18 i n t e r a c t i o n s / j a n u a r y + f e b r u a r y 2 0 0 6
  • 2. “You don’t know how to manage Looking-glass cakes,” the Unicorn remarked. Hand it round first, and cut it afterwards.” Believing the solution is correct. questions that the design- Accepting a solution because it “feels er had not anticipated. Messy prototypes right,” being blinded by your creation, are likely to distract the user from your Forum brought a model for and/or defending the solution to the cus- objectives; they are equally likely to provide users to react to. tomer, sabotages the process. In presump- opportunities for conversation. Having a • Industrial designers (IDs) are more like- tive design, you always believe you’re cross-functional team with experienced ly than interaction designers (IxDs) wrong; remembering this principle reduces designers and usability professionals is a (and non-designers) to engage in pre- this risk. key component of the presumptive-design sumptive-design behaviors. During the Focus on the wrong solution. Because process. “analysis” phase, IDs sketched, proto- this approach is “inductive”—you create an typed, and played around, while IxDs example of an idea—you can’t know from Testing the Process made lists, drew charts, categorized, the outset whether you are on the right Twice recently—at the CHI2004|ICSID and analyzed. track. Rapid prototyping generally creates Forum and SEC05 (see the following article • Interaction designers and usability pro- unattractive artifacts, creating a natural by Nancy Frishberg)—I had the opportuni- fessionals (regardless of years of expe- feedback loop that helps reduce the team’s ty to explore whether presumptive design rience) prefer to present rough proto- faith in the design. was idiosyncratic to my practice or one types to users rather than allow users Lack of solution coverage. Design shared among professionals. In the first to engage directly with the artifact. At resources are a precious commodity; using event, we presumed that the experience SEC05, none of the teams provided them to develop one solution reduces their level of the participants would lead some users with prototypes, opting instead availability for investigating alternative solu- teams to use presumptive design; in the to present, explain, demo, or defend tions. Here, too, rapid prototyping quickly second event, presumptive design was their designs. creates widely variant solutions, improving explicitly required. • Inexperienced designers, and those coverage of the “solution space.” from related disciplines, expressed fear Loss of User Focus. Users may react to Lessons Learned about exposing their assumptions so elements in the solution that were either We learned several lessons from these directly to users. unintended or not yet developed. An object two events: • Participants (at all levels of experience) implies much more than the minimum • Even designers with more than ten were able to rapidly create prototypes inputs used to create it. This risk can only years’ experience don’t use presump- that expressed the key assumptions be mitigated through experienced facilita- tive design approaches. We were sur- underlying their designs. All teams tion, often requiring a multidisciplinary prised to see that only one individual successfully created prototypes in time team. Low-resolution prototypes raise user from one team at the CHI2004|ICSID for their presentations to the group. i n t e r a c t i o n s / j a n u a r y + f e b r u a r y 2 0 0 6 : / 19
  • 3. The Art of Prototy ping Conclusions that revealed their assumptions, whether or Presumptive design is not for the Presumptive design, or serving the cake not they used the artifacts to elicit user faint of heart. Putting your assumptions in before you slice it, is a powerful way for feedback. Teams with less-experienced front of users can be a frightening designers to make their assumptions explic- designers had greater difficulty shifting prospect. In addition, the presumptive it while providing customers opportunities from analysis to synthesis, suggesting that designer must be comfortable synthesizing for rich engagement and feedback. The design experience is a key component in quickly while simultaneously remaining SPECIAL SECTION approach can accelerate the data-gathering building artifacts. uninvested in the result. process at the same time it builds multidis- Facilitating user interaction with Presumptive design, by its reliance on ciplinary teams. Some conclusions drawn junk prototypes is necessary and chal- rapid prototyping, is a fast way to find out from the two workshops helped broaden lenging. Users, especially the active seniors how wrong you are and what users really my appreciation for the pros and cons of in our case, are comfortable responding want. The process permits multidisciplinary the approach. negatively to proposed solutions. Low-reso- teams to work quickly and collaboratively. It Users respond more intensely to lution prototypes challenged teams to elicit exposes designers’ assumptions for review objects than they do to questions. At constructive user feedback; real products by target populations while allowing ana- the CHI2004|ICSID Forum, users demon- were much easier for users to discuss posi- lysts opportunities to capture users’ reac- strated the advantages and disadvantages tively. Teams with experienced usability pro- tions and implicit requirements. of their own artifacts. At SEC05, users sur- fessionals skilled in eliciting user feedback prised the teams with their (generally will be more successful than those without. Prototypes must be designed. With its REFERENCES 1. Carroll, Lewis, Through the intensely negative) responses to the proto- Looking-Glass and What Alice Found There, The types. reliance on low-cost materials and rapid MacMilllan Company, New York, London, 1899, p152 2. Wood, L. A., User Interface Design, Bridging Building junk prototypes helps illus- turn-around, presumptive design requires the Gap from User Requirements to Design, CRC trate assumptions quickly. Both groups experienced design- Press, 1997. created objects ers. The presumptive ABOUT THE AUTHOR Leo designer must care- Frishberg is a user experience fully consider the architect for Tektronix, Inc.’s desired attributes of Logic Analyzer Advanced Development Group. For over 20 years, product, the specif- Frishberg’s professional life has focused on ic characteristics of enhancing the user experience with architectural, the p ro t o t y p e software, hardware, and Web projects. For the object, the objec- past five years, Frishberg has served as both pro- tives of the ses- gram chair and executive director for CHIFOO sion, and the (Computer Human Interaction Forum of Oregon), the Portland-based local chapter of the SIGCHI. anticipated Frishberg is a licensed architect, with an M.Arch interactions from SCI-ARC and a BA in Environmental during the Planning from the University of California, Santa feedback ses- Cruz. Nancy Frishberg is his sister. sions. : / 20 i n t e r a c t i o n s / j a n u a r y + f e b r u a r y 2 0 0 6