2. create:
simplicity
&
elegance
Create
fresh
and
simple
iconography
and
language
to
facilitate
awareness
and
recall
3. Foster
transparency—build
trust
Strategic
approach:
create.
Images
are
more
easily
remembered
than
words
due
to
how
the
brain
catalogs
each.
Simplified
language
engages
all
audiences
with
one
clear
message
without
jargon.
Iconography
func=ons
as
a
visual
shorthand,
facilita=ng
ease-‐of-‐use.
5. integrate:
make
it
memorable
Integrate
new
messaging
across
all
touch
points
in
a
consistent
manner
6. Integrated
messaging
Strategic
approach:
integrate.
Drives
engagement
by
crea=ng
“through
stories”
that
connect
from
one
channel
to
another,
mo=va=ng
audience
to
follow
story
rather
than
view
isolated
message.
U=lizes
a
variety
of
subtle,
overt
and
embedded
features
such
as
QR
Codes
on
print
pieces
to
access
videos,
re-‐enforcing
and
deepening
brand
affinity.
Provides
mul=ple
on-‐
and
off-‐line
channels
to
access
informa=on,
monitor
results
and
provide
feedback.
9. drive:
build
rela@onships
Drive
engagement
with
innova=on
and
interac=vity,
especially
for
employees
and
caregivers
10. Strategic
approach:
drive.
Reflect
company’s
innova=ve
spirit
and
reputa=on
as
a
technology
leader
in
the
ways
that
both
internal
and
external
audiences
engage
with
the
organiza=on.
Ac@ve
Par@cipa@on
Informa=on
is
more
memorable
when
acquired
through
ac=ve
par=cipa=on
rather
than
passive
experience.
Mobile
tools
enable
rela=onship-‐building
on
the
global
and
local
levels,
including
access
to
area
clinics
via
built-‐in
GPS.
14. Strategic
approach:
innova=on
and
interac=vity…
Engage
Employees
with
Gamifica@on
The
UlBmate
Challenge
is
a
post-‐campaign
game
that
reinforces,
recognizes,
and
rewards
staff
for
exemplifying
the
true
meaning
of
the
brand.
Employees
compete
in
individual
and
team
challenges
and
contribute
to
the
game
“community.”
As
a
result,
learning
becomes
‘s=cky’and
more
knowledge
is
retained.
Game
mechanics
provide
employees
with
immediate
feedback,
which
reinforces
right
ac=on
and
increases
behavior
adop=on/adap=on.
§ Over
1/3
of
all
gamers
are
37+
years
old.
§ Women
=
55%
of
online
&
nearly
½
of
all
gamers.
ESA
Essen=al
Facts,
2012
Point
System
Win
Condi=on
Badges
Leader
Board
Social
network
&
Status
Challenge
Rewards