We’re all mobile, all the time:
●Its not a side business, a new business, or something we’d like to start getting into
●We will not be experimenting or building a new team with your project
●We can select the correct methods for your business, your product and your customers
We didn’t just fall off the turnip truck:
●Seven years, and still going
●Over 40 projects
●Operators, manufacturers, associations
●Software, web, widgets
The web was the first step:
●Moving static, physical or in-house data to the internet was a good first step, for everyone
●The next is mobility: everything will be available wherever and whenever the consumer wants it
●Must not just squish to fit the screen – use the unique attributes of the device to your advantage
●Mobilize, don’t just miniaturize
Content is king:
●Without stellar content, and content management systems, the best device and design is of no use
●If users cannot discover, use and understand your content, their first use may be their last
●We have designed several large, regularly-updated content repositories, for music, movies, mobile video and more
●We respect your creative process, and understand workflow and other internal systems
More than just the iPhone:
●Mobile is fragmented into many, many types of devices
●That’s great! There are many types of users, with many different needs
●We know them all, and encourage design that supports all device types
●We are thought leaders in class-based design
Interaction design is the key:
●Interface and interaction design can make or break the hardware; we know how to design within the technology constraints of mobile, portable, glanceable products
●We know radio, power, transport, signaling, messaging, video,
●We are familiar with regulations, security, privacy, networks, chipsets and more
●A beautiful, seamless, immediately-understandable interface is key to achieving an emotional response for your users
Print still has legs:
●Traditional methods of gathering, organizing and consuming media are mature, not old
●Distribution models are changing, but the needs of readers are not that different
●Mobile is a great model for all media; always-on, portable, immediate
●We have helped move traditionally-distributed media to mobile models, and expanded their appeal to users in all new ways; news is still largely untapped
●We also have backgrounds in print design, have worked with or been raised by newspaper people; ink is in our blood
We know your users:
●Mobile heuristics are becoming well understood; we are familiar with all of them
●If we don’t know how your customers might behave, we can find out
●This can be cutting-edge, but the world is already trending towards mobile, digital consumption
●Existing use patterns and user behaviors in other markets can inform your design
We all can learn:
●Learn: attend conferences, host D4M, monitor industry
●Conference speaking http://www.littlespringsdesign.com/blog/blog/2008/08/11/mobile-industry-updates/
●Mobile design books http://www.amazon.com/Designing-Mobile-Experience-Barbara-Ballard/dp/0470033614
●Pattern library http://patterns.littlespringsdesign.com
●Industry-recognized blog http://www.littlespringsdesign.com/posts/
●Write: books, blog
●Curate: conference, wiki
●Speak: D4M, CTIA, SXSW, other conferences