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Environment Construction
NowI have all of mymodelsexportedandable tobe usedtocreate the modularenvironmentthatI
have designedthe modelstobe usedfor.
Firstly,Ineedtoimportthe modelsintoa Unityproject.Doingthisissimple,asall I have to do to
importmy previouslyexportedmodelsisdragthe model(s) ora foldercontainingthose modelsinto
the Unity assetwindow.
As seenhere,ithasmaintainedthe name andcontentsof the folder,thoughthisisactuallyacopyof
the folderandassetsthat can be foundinthe Unityprojectfiles.
The modelsthathave beenexportedcanbe draggedfromthe assetsfolderintothe scene asany
otherUnityasset can.
The modelsare instancedindividually,andcanbe editedbybasicfunctionsin a numberof ways.
There are three particularfunctionsIwill use,the position,the rotation,andthe scale values.
In a previousproject,Ihadusedthe abstractedtoolsinthe scene to editthe valuesof the model
more ‘fluidly’,whichhadthe disadvantageof beingimprecise.Since all mymodelsare modular,and
are designedtofittogetherwithnogaps,Ican use the numericvaluesof position,rotation,and
scale to organise mymodelsmore accurately.
Anotherimportantfeature of UnitythatI will use isthe spotlightobject,whichisalightsource
whichrenderslightinaspecifiedareabasedondistance,angle,andintensityof light.
The fact that I am usingthistype of lightingisimportant,because myenvironmentwillfeatureno
natural lightwhichmakesthe directional lightobject(whichimitatessunlightona large scale) and
the area lightobject(whichimitateslightcomingfromacentral pointasa source) impractical.
To demonstrate the conceptsthatI have shownthisfar,I have createdthissmall set-piece:
Usingalmostentirelythese techniquesonmymodels,Ihave createdthis,whichisalocationinmy
finalisedenvironmentprototype.

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Environment construction

  • 1. Environment Construction NowI have all of mymodelsexportedandable tobe usedtocreate the modularenvironmentthatI have designedthe modelstobe usedfor. Firstly,Ineedtoimportthe modelsintoa Unityproject.Doingthisissimple,asall I have to do to importmy previouslyexportedmodelsisdragthe model(s) ora foldercontainingthose modelsinto the Unity assetwindow.
  • 2. As seenhere,ithasmaintainedthe name andcontentsof the folder,thoughthisisactuallyacopyof the folderandassetsthat can be foundinthe Unityprojectfiles. The modelsthathave beenexportedcanbe draggedfromthe assetsfolderintothe scene asany otherUnityasset can. The modelsare instancedindividually,andcanbe editedbybasicfunctionsin a numberof ways. There are three particularfunctionsIwill use,the position,the rotation,andthe scale values.
  • 3. In a previousproject,Ihadusedthe abstractedtoolsinthe scene to editthe valuesof the model more ‘fluidly’,whichhadthe disadvantageof beingimprecise.Since all mymodelsare modular,and are designedtofittogetherwithnogaps,Ican use the numericvaluesof position,rotation,and scale to organise mymodelsmore accurately. Anotherimportantfeature of UnitythatI will use isthe spotlightobject,whichisalightsource whichrenderslightinaspecifiedareabasedondistance,angle,andintensityof light. The fact that I am usingthistype of lightingisimportant,because myenvironmentwillfeatureno natural lightwhichmakesthe directional lightobject(whichimitatessunlightona large scale) and the area lightobject(whichimitateslightcomingfromacentral pointasa source) impractical. To demonstrate the conceptsthatI have shownthisfar,I have createdthissmall set-piece: