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Exhibitor2011 Session: Social Media and Mobile Event Technology, Tools and Apps Oh My

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Exhibitor2011 Session: Social Media and Mobile Event Technology, Tools and Apps Oh My

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Today, native and 3rd party applications, SMS, geolocation, and social media transform an attendee's smartphone into a platform that breaks past ordinary exhibit space boundaries.

We explore key trends, case studies, and latest tech, tools, and apps.

Checkout our session site for more info and resources:
mobileexhibitor.wordpress.com

Today, native and 3rd party applications, SMS, geolocation, and social media transform an attendee's smartphone into a platform that breaks past ordinary exhibit space boundaries.

We explore key trends, case studies, and latest tech, tools, and apps.

Checkout our session site for more info and resources:
mobileexhibitor.wordpress.com

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Exhibitor2011 Session: Social Media and Mobile Event Technology, Tools and Apps Oh My

  1. 1. M619 Social Media and Mobile Event Technology, Tools, and Apps OH M Y!! Desiree Lehrbaum & Eric Lukazewski March 28, 2011
  2. 2. Mobile is a means to a greater end • Enable greater and broader participation • Foster community • Bridge face to face with digital • Personalize their experiences • Foster sustainable approaches • Package your event experience “to go”
  3. 3. KEYWORD 278457 278458 279113 278459 279007 tweet @poll CODE submit a CODE at http://poll4.com
  4. 4. Trends in Mobile
  5. 5. Morgan Stanley predicts by 2015 mobile web will surpass Internet desktop use
  6. 6. Mobile Phone Adoption • In 2011 more people have mobile phones than have access to running water (4.6 billion) • 1 in 4 US mobile subscribers uses a smartphone* • 1 in 8 mobile adult cell phone users has paid to download an app *ComScore http://bit.ly/ezHGo1 Image by Joost J. Bakker Ijmuiden
  7. 7. Millenials (1982-1995) • 40% of the workforce will be comprised of Gen Y/ Millennials by 2015 • 80% of current Gen Y/Millenials browse news via mobile web • 1 in 5 Millenials have dropped their smartphone in the toilet
  8. 8. The Mobile Executive • 82% of executives use a smartphone and on average carry 3.46 devices • Nearly 2/3 are comfortable making a purchase on their mobile device • 45% believe a smartphone will be their primary device in three years Source: Fobres Insights “The Untethered Executive: Business Information in the age of mobility” October 2010
  9. 9. KEYWORD 151610 151613 151614 151615 tweet @poll CODE submit a CODE at http://poll4.com
  10. 10. Mobile Devices
  11. 11. Smartphone Market Share
  12. 12. What Kind of Smartphone Are you?
  13. 13. Tablets: Not just for Angry Birds • Deloitte forecasts enterprises will purchase more 25% of all tablet devices sold worldwide in 2011 • According to Apple more than 80 percent of the Fortune 100 have already deployed the iPad in the enterprise or are piloting it • 65% of execs agree they’ll be using tablets more frequently than a computer in 3 years*
  14. 14. The Changing Landscape “All cars were trucks because that’s what you needed on the farm. Now trucks are one in 25-30 vehicles sold. PCs are like trucks. They will still be around. This transformation will make some people uneasy” - Steve Jobs, June 2010
  15. 15. Size Matters • Mobility more than just repurposing all your content onto a smaller screen • Have to think about - Context - where and when is user accessing? - Device - Tablet? Smartphone? - Purpose
  16. 16. Mobile Behavior
  17. 17. Why Consumption of Content is Changing • Improved experience on mobile devices - Larger screens - 3G/4G - Unlimited data plans - “There’s an app for that” • Consumers (and attendees) have a wider range of choices
  18. 18. How are Americans Using Mobile Phones? IM 2010 2009 Play music Record video Email Play games Access internet SMS Take pictures 0% 20% 40% 60% 80%
  19. 19. Mobile Video • 200 million YouTube views appear on mobile devices every day • Only 10% of the 229 million subscribers 13 and over watch video on their phones • Almost 50% of the 22 million mobile viewers in Q2-2010 watched a video on YouTube making it the the #1 mobile video
  20. 20. Mobile Video Considerations • On average, mobile users “move on” after about 60 seconds of content • 87% of traffic is generated by 10% of mobile data “power users”
  21. 21. Mobile Payments • Juniper forecasts $22 billion in mobile banking and payments in 2011 • Amazon more than $1 billion in products ordered via mobile device • $2 billion of eBay’s $53 billion in merchandise transactions were from mobile devices
  22. 22. Buying your Latte with your Smartphone • 6800 US stores enable mobile payments from iPhone, iPod touch & Blackberry • 1 in 5 customers uses a Starbucks card to pay • Majority use their SPs while in line • More users carry SP than a wallet or purse
  23. 23. The Growth of Mobile
  24. 24. Developing a Strategy
  25. 25. Forrester POST Methodology • People - Know your Audience • Objectives - Decide on your objective before you decide on a technology • Strategy - Imagine the endpoint to find your beginning • Technology - Utilize the tools that complete your objectives
  26. 26. What Strategy is Important to You? • Enable greater and broader participation • Foster community • Bridge face to face with digital • Personalize their experiences • Foster sustainable approaches • Package your event experience “to go” • What else?
  27. 27. Challenges of Mobile in Events • Environment: Wireless availability, access, and affordability • Perception: Many see mobile as a “nice to have” • Industry: Rapidly changing space
  28. 28. Overcoming Challenges Challenge Solution • Wireless availability & • Create your own wireless reliability environment • Development of mobile sites/ • “DIY” app development & apps is expensive and mobile plug-ins requires deep technical • Understanding platform expertise longevity • Rapidly changing space
  29. 29. KEYWORD 158524 158525 158526 158527 tweet @poll CODE submit a CODE at http://poll4.com
  30. 30. Mobile Technology Considerations Native Apps Mobile Web Custom Development “DIY” Development Approach “DIY” “Off-the-Shelf” Development Piggyback Web Platform Plugins Sponsorships Content Access Downloaded Web Browser (Internet Req) Platforms iPhone, Android, Etc. Web Enabled Devices Costs $250-$50,000 $50-$5,000 Time 1-3 Months Few Hours to Few Days Approval Process Required None Push Notifications Wide Platform Coverage Features/Advantages Geolocation Low Barrier Entry Offline Content Easier Update Management Monetization Ease of Setup & Use SHOT Show EXHIBITOR2011 Examples Boston Conv Center EventCamp National Conf Dreamforce
  31. 31. 10 P’s - Functionality & Features • Presentation • Payments • Presence • Push • Proximity • Performance • Personalization • Panache • Privacy • Permission Source: MeetingTechOnline Buyers Guide to Mobile Apps http://bit.ly/eV3U2m
  32. 32. Other Mobile Opportunities
  33. 33. SMS • With opt-in, content is delivered at your demand • Invites opportunities for engagement and can easily tie in to promotional/sponsorship campaigns • Universal access - SMS features are enabled on most mobile phones
  34. 34. Geolocation • “Gaming” increases engagement and ties exhibit information in to fun activities • Foursquare, Gowalla, Facebook Places - Existing applications that many attendees may be using
  35. 35. The Fun of Geolocation • Reports your location and location of others • “Check-in” to popular locations/businesses • Earn rewards – points, badges, and if you check-in the most can become Mayor and get freebies or discounts
  36. 36. QR Codes • Print based hypertext links • Expedite information exchange (registration, biz card, contact info, etc.) • “Scan and Go” - information can be downloaded and digested without needing to be stationary. Attendees can scan and consume content at their convenience
  37. 37. Digital Collateral • Replaces/reduces amount of trade show literature by giving attendee opportunity to download digital version • Measurable. Distribution can be tracked, down to attendee sharing • Reduces money on printing & shipping and reduces waste • Has SMS feature, for those without
  38. 38. QR Codes
  39. 39. Real World Examples
  40. 40. Adobe MAX Companion • Annual developer conference • 5 days. Over 200 sessions. Over 60 ancillary events. 3 “unconferences”. Unlimited tweet-ups, meetings, and informal gatherings • Needed to communicate it all, allow attendees to interact, stay connected, and drive additional information, all while showcasing Adobe technology?
  41. 41. Aggregate Channels & Immersive Experience • Agenda • Detailed session information • Speaker lists • Your personal MAX schedule • Venue Maps • News and announcements • Integrated twitter feed
  42. 42. Mass Convention Center Authority • Custom developed App by Swiftmobile • Available on iPhone, Android, Blackberry, iPad, mobile web • Venues, transportations, Nearby, Agendas, social media • Free - $10K sliding scale of functionality
  43. 43. Sports South SHOT Show 2011 • Exhibitor provided sales staff with iPads & used an iPhone/iPad app for lead retrieval • Exhibitor developed an iPad app under a developer license (no Apple approval needed), which gave mobility for demos
  44. 44. SHOT Show 2011 • SHOT Show management developed an app for attendees including integrated floorplan with geolocation support, education schedules, personalized agenda & exhibitor suggestions
  45. 45. Swyft Technology Dreamforce 2010 • Exhibitor received 60 check-ins from 40 different users in December 2010 • Tied in check ins with iPad promotional giveaway and mayor t-shirt
  46. 46. Cool Technologies
  47. 47. Square • Accept credit card “swipe” payments from mobile devices • Allows for cash transactions • Set up mobile “storefront”
  48. 48. Meeting Space Calculator • Estimate meeting capacities based on room sizes
  49. 49. iLeads • Capture leads anywhere, any time on the show floor or a party. • Simply enter the unique number printed on each badge - the record is quickly and easily captured.
  50. 50. Pollydaddy • Polls can be created and synced automatically to iOS devices • Offline mode allows for easy mobile polling
  51. 51. FatStax • Store a variety of information with offline access • Sync literature, catalogs, etc. and send to attendees on demand
  52. 52. Jumpscan • Create your personalized QR code with contact info • Link to social profiles and info including Twitter, Facebook and V-Card
  53. 53. Instagram • Users take photos and stylize them to share with others • Creative way to encourage attendees to share photos
  54. 54. Creating your Own QR Codes • Generate QR codes with links to - Phone numbers - SMS Msg - URLs - Google Maps location - PayPal Buy now link - Event - Social Media Link
  55. 55. Wiffiti • Publishes SMS & Twitter messages to a screen • Interactive from mobile devices
  56. 56. Resources MobileExhibitor.wordpress.co m •Slideshare •References •App Recommendations •Videos
  57. 57. Contact Desiree Lehrbaum Eric Lukazewski @lumendesiree @ericlukazewski desiree@lumen-consulting.com eric@echelondesigninc.com www.lumen-consulting.com www.echelondesigninc.com

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