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Proprietary + Confidential
Proprietary + Confidential
2020 overview,
predictions for 2021
Quo vadis
mobile gaming?
Mariusz Gąsiewski
CEE Mobile Gaming Lead, Google
6/2/2021
Proprietary + Confidential
Proprietary + Confidential
Agenda
Opportunities:
genres and
countries
Mobile gaming
in 2020 and
during Covid-19
Opportunities:
monetisation
Business growth in
mobile gaming
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It was good year in gaming:)
Source: AppAnnie 2018-2020
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It was good year in gaming:)
Source: AppAnnie 2018-2020
+13%
+19%
+5%
+21%
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Global Mobile Game Revenues 2018-2020
Source: Newzoo
February 2020 vs November 2020 estimates
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Gaming market in 2020 vs 2023 based on latest data
Source: NewZoo 2020
Gaming in 2020 Gaming in 2023
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Predictions for share of mobile revenue in 2020
Source: NewZoo 2020
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Predictions for share of mobile revenue in 2022
Source: NewZoo 2020
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Share of mobile revenue will increase
in 76 out of 99 countries
Source: NewZoo 2020
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Estimates for growth of mobile gaming
Source: Newzoo, Global Mobile Market Report Update November 2020
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Mobile gaming market (Android)
Source: AppAnnie, Android
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Mobile gaming market (Android)
Source: AppAnnie, Android
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Mobile gaming market (Android)
Source: AppAnnie, Android
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Acceleration of growth in Q4 2020 (downloads)
Source: AppAnnie, Android
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Acceleration of growth in Q4 2020 (revenue)
Source: AppAnnie, Android
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Opportunities in countries
Source: AppAnnie, Android
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Not T1 countries only
Source: AppAnnie, Android
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Where is the growth?
Source: AppAnnie, Android
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Where is the growth?
Source: AppAnnie, Android
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Emerging markets
Source: NewZoo 2019-2020
Population (in mln)
Smartphone
penetration (2019)
Smartphone penetration
(2020)
China 1,434 59% 61%
India 1,366 28% 32%
United States 329 81% 82%
Indonesia 271 53% 58%
Brazil 211 47% 51%
Russia 146 66% 68%
Japan 127 52% 53%
Mexico 128 50% 54%
Germany 84 76% 78%
United Kingdom 68 77% 78%
France 65 76% 77%
Iran 83 54% 59%
Italy 61 74% 75%
Turkey 83 53% 56%
Vietnam 96 43% 49%
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1. Emerging markets. Consider introducing sub-dollar pricing
to reach more price sensitive players
Source: Google Play internal data, http://bit.ly/3aRXHZq
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Indian languages (case studies)
Source: External case studies
25%
Lower cost of user acquisition
Junglee Games
84%
Lower cost of user acquisition
MPL Games
27%
Incremental users
RummyCircle
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Games Mostly Played by young people: India example
Source: Google Play internal data
Player Demographics
Europe & US
Player Demographics
Tier 1 Countries in Asia
Player Demographics
India
27%
31%
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2. Mobile In-App Ad spending in US (in billions)
Source: eMarketer, December 2020
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Mobile In-App Video Ad spending in US (in billions)
Source: eMarketer, December 2020
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3. Looking for additional revenue streams
Source: own estimations based on internal and external data
Board genre example Sniper genre example
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Source: eMarketer, June 2020
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Source: eMarketer, June 2020
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Estimations for smartphones market
Source: Newzoo, Global Mobile Market Report Update November 2020
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Estimated number of games in
Google Play store: 8 152 219
Source: Apptopia, 2021
Estimated number of games in
iOS store: 4 501 961
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1. Mobile gaming revenue is getting more
concentrated in many aspects
Source: AppAnnie 2018-2020
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Many gamers are playing new games downloaded since the
start of Covid-19
Source: Google Play research in cooperation with Savanta, July 2020
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Global retention rates trend by platform
Source: https://www.appsflyer.com/app-retention-benchmarks-2020/
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Negative global app uninstall rate trend
Source: https://www.appsflyer.com/2020-app-uninstall-benchmarks/
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Gaming App Install Ad Spend, 2019-2022 (Billions)
Source: https://www.appsflyer.com/blog/gaming-app-install-ad-spend/
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Share of wallet by OS (Q3 2020, Appsumer report)
Source:Appsumer report
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Summary
Not only Western
countries
Get prepared for it
Mobile is on the rise
Take advantage of
it
Hybrid
monetisation
Understand
opportunities
Growth is the key
Work on scale
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GameCamp webinars: www.gamecamp.io
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gasiewski@google.com

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