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Crazy
Commute
Boyu Li
What is the game about
   A digital Board game
   A racing board game
   A single player or multi player game
   single player - against with AI
   multi player - people play on one device
   future -a online game
   A 2D game
   This board game was created on ludology
    class from last semester
Game View and Control
 It’s
     2D game, camera will follow the
  currently vehicle.
 A click game – touch screen.
 Cursor scrolling the camera and give
  player more view of the game
User Interface
Setup a Game
 Three
      parameters need setup before start
 a game.
    How many players in the game.
    How many laps will race.
    Which vehicle player will choose.
Start a Game
   A game start with the placement of the
    vehicles on the track. They start at start point
    of the track.
   Two ability cards are randomly chosen and
    associated with each vehicle.
   Each player must roll the dice to determine
    who goes first. Highest number goes first.
   Each vehicle will played one by one follow
    the order that determined at the begin.
How to play
   In every turn, player can do following things.
       Use an Ability Card. (optional)
       Abandon an Ability Card. (optional)
       Roll the dice and move forward.
       You can randomly got a ability card when you
        land on ability card square or cross the start
        point.
   The winner is the first vehicle cross the finish
    line at final lap.
Game Element
•   3 different maps – Contain special ability
    cards in each map.
•   4 different type vehicle could choose
    o   each vehicle has unique ability
•   Ability card
    o   A variety of ability cards.
    o   Ability card has different effect on different
        vehicle
    o   Player can use ability card at every round
    o   Ability can use on player vehicle and
        competitor's vehicle
Ability Cards
   Ability Card provides a variety of function to
    help player win the game.
   The function include stop other player, slow
    other player, speed themselves up and etc.
   The usage of ability cards has 4 different types
       Could use on the competitor vehicle
       Could use on the player vehicle
       Could use on both player and competitor
        vehicle
       Could became to a item and leave on the
        particular space on the track
Ability Cards
Maps

 Forcurrent design, there have 3 different
  map could choose: Track, Iceland and
  Volcano.
 Some of map have special ability card
  that only belong to this map.
Maps: Iceland
   Special Ability cards
       Snow - every vehicle move extra two space forward for one
        round.
       Freeze – every vehicle stop for one round.
Maps: Volcanic
   Special Ability cards
       Volcanic eruptions – Rock randomly fall form the
        Volcano, if it hit a vehicle then that vehicle stop for a
        round.
Vehicle
 Vehicle:
         car, tank, bus and bus
 Each vehicle has three attributes:
  1.   Moving Speed – the maximum square
       can move forward at each turn
  2.   Attack Range – the range of ability card
       could use.
  3.   Capacity of Ability Cards – the amount of
       ability card could hold
Vehicle
            Tank
             Spee                     Bus
                                      Spee
              d                         d



                    Attac                    Attac
   Capa                      Capa
                      k                        k
    city                      city
                    Ran…                     Ran…



             Car                     Motobike
                                       Spee
             Spee
                                        d
               d


                                                Attac
                     Attac   Capa
    Capa                                          k
                       k      city
     city                                       Ran…
                     Ran…
Save/Load Game

 Player can save current game.
 Player can load a previously saved game
  and continue play
Why would they keep playing
   After play test on board many times, It is
    balanced between each vehicle.
   Every vehicle has chance to win the
    game, depend on what ability card they
    have and how to use it。
   Even you are the last one on the track, You
    still have chance to win.
   You can't know who will win the game since
    last second.
   If you want to win the game, you must attack
    other player to stop them. The fun of the
    game is fighting between each player.
   It’s different game when every time you
    playing.
Other Game:
A single player game
This game:
Play Together
Everything in the game
Persona



 Li
 25 years old
 Live in Beijing
 1 hour at the subway
Persona



 John
 27  years old
 IT staff
Persona



 Karl
 38 years old
 have 3
  children
Persona



 Tina
 12 years old
 Play on
  parent’s
  tablet
Crazy commute presentation
Crazy commute presentation
Crazy commute presentation
Crazy commute presentation
Crazy commute presentation
Crazy commute presentation
Initial Requirement
   2D display of the game environment
   UI system that will show all information about
    player, opponents and game state.
   Simple menu system
   Sound FX
   Main player control base on the mouse click for
    pc and touch screen on mobile device, system
    use automatic/manual camera.
   Save game state.
   Animation for use different ability card & vehicle
    movement.
   Simple AI system.
   Multiplayer systems that allow multiplayer play
    game on one device.

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Crazy commute presentation

  • 2. What is the game about  A digital Board game  A racing board game  A single player or multi player game  single player - against with AI  multi player - people play on one device  future -a online game  A 2D game  This board game was created on ludology class from last semester
  • 3. Game View and Control  It’s 2D game, camera will follow the currently vehicle.  A click game – touch screen.  Cursor scrolling the camera and give player more view of the game
  • 5. Setup a Game  Three parameters need setup before start a game.  How many players in the game.  How many laps will race.  Which vehicle player will choose.
  • 6. Start a Game  A game start with the placement of the vehicles on the track. They start at start point of the track.  Two ability cards are randomly chosen and associated with each vehicle.  Each player must roll the dice to determine who goes first. Highest number goes first.  Each vehicle will played one by one follow the order that determined at the begin.
  • 7. How to play  In every turn, player can do following things.  Use an Ability Card. (optional)  Abandon an Ability Card. (optional)  Roll the dice and move forward.  You can randomly got a ability card when you land on ability card square or cross the start point.  The winner is the first vehicle cross the finish line at final lap.
  • 8. Game Element • 3 different maps – Contain special ability cards in each map. • 4 different type vehicle could choose o each vehicle has unique ability • Ability card o A variety of ability cards. o Ability card has different effect on different vehicle o Player can use ability card at every round o Ability can use on player vehicle and competitor's vehicle
  • 9. Ability Cards  Ability Card provides a variety of function to help player win the game.  The function include stop other player, slow other player, speed themselves up and etc.  The usage of ability cards has 4 different types  Could use on the competitor vehicle  Could use on the player vehicle  Could use on both player and competitor vehicle  Could became to a item and leave on the particular space on the track
  • 11. Maps  Forcurrent design, there have 3 different map could choose: Track, Iceland and Volcano.  Some of map have special ability card that only belong to this map.
  • 12. Maps: Iceland  Special Ability cards  Snow - every vehicle move extra two space forward for one round.  Freeze – every vehicle stop for one round.
  • 13. Maps: Volcanic  Special Ability cards  Volcanic eruptions – Rock randomly fall form the Volcano, if it hit a vehicle then that vehicle stop for a round.
  • 14. Vehicle  Vehicle: car, tank, bus and bus  Each vehicle has three attributes: 1. Moving Speed – the maximum square can move forward at each turn 2. Attack Range – the range of ability card could use. 3. Capacity of Ability Cards – the amount of ability card could hold
  • 15. Vehicle Tank Spee Bus Spee d d Attac Attac Capa Capa k k city city Ran… Ran… Car Motobike Spee Spee d d Attac Attac Capa Capa k k city city Ran… Ran…
  • 16. Save/Load Game  Player can save current game.  Player can load a previously saved game and continue play
  • 17. Why would they keep playing  After play test on board many times, It is balanced between each vehicle.  Every vehicle has chance to win the game, depend on what ability card they have and how to use it。  Even you are the last one on the track, You still have chance to win.  You can't know who will win the game since last second.  If you want to win the game, you must attack other player to stop them. The fun of the game is fighting between each player.  It’s different game when every time you playing.
  • 18. Other Game: A single player game
  • 21. Persona  Li  25 years old  Live in Beijing  1 hour at the subway
  • 22. Persona  John  27 years old  IT staff
  • 23. Persona  Karl  38 years old  have 3 children
  • 24. Persona  Tina  12 years old  Play on parent’s tablet
  • 31. Initial Requirement  2D display of the game environment  UI system that will show all information about player, opponents and game state.  Simple menu system  Sound FX  Main player control base on the mouse click for pc and touch screen on mobile device, system use automatic/manual camera.  Save game state.  Animation for use different ability card & vehicle movement.  Simple AI system.  Multiplayer systems that allow multiplayer play game on one device.