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VIDEO GAME STACK,[object Object],Channel,[object Object],Cloud,[object Object],App Stores,[object Object],Retailers / E-tailers,[object Object],Console Commerce,[object Object],Communication,[object Object],ISPs,[object Object],Console Networks,[object Object],3G,[object Object],Social Networks,[object Object],Game Content,[object Object],Traditional Developer / Publishers,[object Object],Social Developers,[object Object],Mobile Developers,[object Object],Operating Platform,[object Object],Client OS,[object Object],Browser,[object Object],Social Network,[object Object],Mobile OS,[object Object],Hardware,[object Object],Game Consoles,[object Object],PC,[object Object],Mobile / Tablets,[object Object]
REVENUE SPLITTING,[object Object],REVENUE CAPTURE,[object Object],[object Object]
Console is usually closed and proprietary, dominated by a few players
Big mkt. leaders and small independent developers

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  1. - Is browser necessary?