Influential Women In Tech Talk from Emerging Media Conference #EmMeCon 2013 in Seattle. It explores why women need to be more supportive of one another in tech careers, why girls need role models and mentors, and how men can help.
6. 6
56% of women in technology
companies leave their
organizations at the mid-level
BUT THEY ARE NOT THE ENTIRE
STORY…
- National Center for Women & Information
Technology
7. 7
HERE’S MY STORY
Grew up in the Bronx
Played w/short wave radio kits
Majored in math
Took a data processing course
Learned BASIC on C64
Played w/original Macintosh
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Teen Girls Have Access To Computers
Later Than Teen Boys
Age of first computer use:
Female: 14.5 Male: 12
Age of first computer
possession: Female: 19
Male: 15
- FLOSSPOLS, 2004-2006
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YET, WHILE 60% OF MEN
AT STARTUPS BELIEVE
DIVERSE TEAMS
INNOVATE AND
TROUBLESHOOT MORE
OFTEN, ONLY 41%
SUPPORT HIRING
PRACTICES TO
INCREASE DIVERSITY.
- National Center For Women And
Informational Technology
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DR. CYNTHIA BREAZEAL
Cynthia Breazeal is an Associate Professor of Media Arts and Sciences at the
Massachusetts Institute of Technology where she founded and directs the
Personal Robots Group at the Media Lab. She is a pioneer of social robotics
and Human Robot Interaction. She has authored the book “Designing Sociable
Robots”, has published over 100 peer-reviewed articles in journals and
conferences on the topics of autonomous robotics, artificial intelligence, human
robot interaction, and robot learning.
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JANE McGONIGAL
Jane McGonigal, PhD is a world-renowned designer of alternate reality games
— or, games that are designed to improve real lives and solve real problems.
She is the New York Times bestselling author of Reality Is Broken: Why
Games Make Us Better And How They Can Change The World (Penguin
Press, 2011) — and is the inventor and co-founder of SuperBetter, a game that
has helped more than 120,000 players tackle real-life health challenges such as
depression, anxiety, chronic pain, and traumatic brain injury.
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Jonecia Keels and Jazmine Miller
In 2010, Jonecia Keels and Jazmine Miller won the AT&T Big Mobile on
Campus Challenge for creating a next-generation e-learning mobile application
available on the iOS App Store called HBCU Buddy, that educates users about
historically black colleges and universities. Today, Keels is an iOS software
engineer at Apple and Miller is a computer software professional in Atlanta.