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ISTE VEN Feb 29 2020 by lyr lobo

An ISTE Virtual Environments Network (VEN) presentation by Dr. Cynthia Calongne, aka Lyr Lobo in VirBela on Virtual Dreams, from 7 years of classes held in a virtual world to the theory behind immersive learning. Video links from the student projects included.

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ISTE VEN Feb 29 2020 by lyr lobo

  1. 1. Cynthia Calongne, D.CS Colorado Technical University Andrew Stricker, Ph.D. Air University Virtual Dreams ISTE VEN in VirBela, Feb 29, 2020 Student Projects, a Hostage Rescue Game & Geothermal Energy on Mars in Virtual Harmony
  2. 2. Student Projects 2006-2012 1. Celebration after each class 2. Disability Support 3. Robots 4. Accessibility & Mobility 5. Constitution Day Trivia 6. Dance 7. Robotics 8. Human Barometer Study 9. Innovation Projects 10. Full Body Health Scanner 11. Proposal Defense https://youtu.be/ZbLS6JO4ZJA 12. Quantum Computing 13. Futuring Classes 14. Synthetic Knowledge Mgt System 15. Computer Science Museum 16. The Universe 17. Graduation 18. Cloud Topoanalysis Montage 19. Mayan Temples & Underworld 20. Civic Justice 21. Multicultural - Na’vi 22. Strategic Thinking 23. Copyright & Piracy 24. Holiday 25. Closing Celebration
  3. 3. Student Game Designs 2013 EM 840 Virtual World Simulation
  4. 4. EM 825 Student Projects 2013 1. Tzion Human Trafficking 2. Psych! 3. Info Center 4. Astronaut Physics 5. The Aquarium 6. The Learning Center https://youtu.be/35_QiUT8Fn0 7. Virtual Golf 8. Margaritaville 9. The Martian Worlds Faire 10. The Mall in DC 11. Unique Facts DC Trivia 12. Welcome Center
  5. 5. Games & simulations for learning in a 3D world
  6. 6. Mars Expedition: Challenge-based learning game
  7. 7. Flow & Game Research by Hoffman & Novak
  8. 8. Operation Relief Worker Rescue Challenge
  9. 9. Theory-based game setting
  10. 10. Instructors Monitor Player Behavior
  11. 11. Increasing Stress & Limiting Access
  12. 12. Strategy-option decision switching under rapid knowledge sharing
  13. 13. Going from theory to model design
  14. 14. Learning game elements
  15. 15. What students know: Assessment rubrics
  16. 16. Quest-Oriented Learning Games
  17. 17. Combining challenge & quest-oriented designs
  18. 18. MBR Overview
  19. 19. Game quest sequence

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