SlideShare a Scribd company logo
1 of 25
AN AGENT BASED
METHODOLOGY TO DESIGN
SERIOUS GAME IN SOCIAL FIELD
Manuel Gentile, Dario La Guardia,
Valentina Dal Grande, Simona Ottaviano,
Mario Allegra
National Research Council of Italy
Institute for Educational Technology
Palermo - Italy
Entrepreneurship Education at School in
Europe National Strategies
Eurydice. Entrepreneurship Education at School in Europe National
Strategies, Curricula and Learning Outcomes, 2012.
European Entrepreneurship Education
Strategies
Integrate the Entrepreneurship
Education with the curricular activities

Fostering a methodological approach
oriented to the development of
entrepreneurial skills and competencies

Measuring the effectiveness of the
entrepreneurship education programs
“I can ... I cannot ... I go!” Rev. 2
PNPV project
Integrate the
Entrepreneurship
Education with
the curricular
activities
“PNPVillage”
serious game

Fostering a
methodological
approach oriented to
the development of
entrepreneurial skills
and competencies

Measuring the
effectiveness of the
entrepreneurship
education programs

PNPV
Entrepreneurial
Potential Scale

Blended
training path

PNPV
Learning
model
PNPVillage
PNPVillage

to deal with realistic
scenarios

Training and simulation
games

to test their decisions
under controlled
conditions
to progressively
increase their
understanding of the
simulated
system/process
TSG Design Issues
Educational
effectivenes
s

Playful
interaction

Team work

Competition

Explicit
knowledge

Complexity /
Realism

Simplicity

Implicit
knowledge
Agent Based approach to design
Training and Simulation Games

ABSS

• to cope with a complex
environment similar to
real social systems

ABSG

• to check the
educational
effectiveness of the
model
Design of Simulation

Data
gathering

System/Proce
ss

Revision

Abstractio
n

Model

Data
Comparison

Simulation
Design of Training and Simulation
Games
Data
gathering

System/Process

Revision

Data
Comparison

Abstractio
n

Educational
check

Educational goal

Model

Simulation
Agent Based Design of Training and
Simulation Games: Educational check

Design
• linking the behavioral
model of each agent with
well know models
• validating the emergent
behavior of the system by
means of a comparison
with theoretically valid
models at the aggregate
level

Test
• comparing the
discovered behavioral
model with the simulation
model
PNPV Learning model

Business
organization
Strategy and
market
segmentation

Marketing
policies and
product
positioning

Food service
and staff
management

Corporate
Social
Responsibility

Wellness and
sports
facilities
Briefing
Game
Simulation
Debriefing

General
Defriefing
Introduction of
next meeting

Briefing
Game
Simulation
Debriefing

G4

Briefing
Game
Simulation
Debriefing

G3

Briefing
Game
Simulation
Debriefing

G2

G1

PNPV Learning model: Scheme of
classroom activities
Game

Simulation
Concrete Experience

Feeling

Accommodating

Diverging

Doing

Processing

how we

Converging

Perception Continuum

Active
Experimentation

(feel and watch)
CE/RO

how we think about things

(feel and do)
CE/AE

Reflective
Observation

Continuum

Watching

do things

(think and do)
AC/AE

Assimilating

(think and watch)
AC/RO

Abstract
Conceptualisation

Thinking

Briefing

Debriefing
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
The game’s entrepreneurial concepts
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
Some numbers of the trials..










4 country (Italy, Spain, Finland and Slovenia)
5 languages (game and educational
resources)
more then 400 students involved in the survey
on entrepreneurial potential
more then 120 students involved in the serious
game trial
about 50 educational forms
more then 2000 hours of in class activities
Thanks!

http://pnpv2.pa.itd.cnr.it/

Email
manuel.gentile@itd.cnr.it

Skype
manuelgentile

Academia.edu
http://cnr-it.academia.edu/ManuelGentile

Researchgate
https://www.researchgate.net/profile/Manuel_Gentile/?ev=hdr_xprf

Facebook
https://www.facebook.com/manuel.gentile1

More Related Content

Similar to An Agent Based Methodology to Design Serious Game in Social Field

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
20141204 SIM Introduction - EN
20141204 SIM Introduction - EN20141204 SIM Introduction - EN
20141204 SIM Introduction - ENNguyen Trieu Anh
 
first report - Technologies for Learning
first report - Technologies for Learningfirst report - Technologies for Learning
first report - Technologies for LearningMaHannaGrace
 
Business Simulation Games for Secondary School
Business Simulation Games for Secondary SchoolBusiness Simulation Games for Secondary School
Business Simulation Games for Secondary SchoolHFX Training
 
6 Killer Examples Of Gamification In eLearning - EI Design
 6 Killer Examples Of Gamification In eLearning - EI Design 6 Killer Examples Of Gamification In eLearning - EI Design
6 Killer Examples Of Gamification In eLearning - EI DesignEI Design
 
My PADLA (1/20/09) Presentation
My PADLA (1/20/09) PresentationMy PADLA (1/20/09) Presentation
My PADLA (1/20/09) PresentationGus_Prestera
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignEdward Lavieri
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignEdward Lavieri
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryGustavo Tondello
 
Training Games Brochure
Training Games BrochureTraining Games Brochure
Training Games BrochureTraining Games
 
Building A 21st Century Blended Learning Environment
Building A 21st Century Blended Learning EnvironmentBuilding A 21st Century Blended Learning Environment
Building A 21st Century Blended Learning EnvironmentTrish Uhl, PMP, CPLP
 
eLearning Chatter session on Gamification
eLearning Chatter session on GamificationeLearning Chatter session on Gamification
eLearning Chatter session on GamificationValary Oleinik
 
Use of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning ProcessUse of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning ProcessNailah Steadman نايلة
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movementSerious Games Interactive
 
Combining Technology with the 6 "C's" of Motivation
Combining Technology with the 6 "C's" of MotivationCombining Technology with the 6 "C's" of Motivation
Combining Technology with the 6 "C's" of Motivationsmileha33
 
Venus academy profile_-_for website without testimonials
Venus academy profile_-_for website without testimonials Venus academy profile_-_for website without testimonials
Venus academy profile_-_for website without testimonials manish tayal
 

Similar to An Agent Based Methodology to Design Serious Game in Social Field (20)

Gamify your business
Gamify your businessGamify your business
Gamify your business
 
A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
Cooplexity Institute Training Games Brochure
Cooplexity Institute Training Games BrochureCooplexity Institute Training Games Brochure
Cooplexity Institute Training Games Brochure
 
Training
TrainingTraining
Training
 
20141204 SIM Introduction - EN
20141204 SIM Introduction - EN20141204 SIM Introduction - EN
20141204 SIM Introduction - EN
 
first report - Technologies for Learning
first report - Technologies for Learningfirst report - Technologies for Learning
first report - Technologies for Learning
 
Business Simulation Games for Secondary School
Business Simulation Games for Secondary SchoolBusiness Simulation Games for Secondary School
Business Simulation Games for Secondary School
 
6 Killer Examples Of Gamification In eLearning - EI Design
 6 Killer Examples Of Gamification In eLearning - EI Design 6 Killer Examples Of Gamification In eLearning - EI Design
6 Killer Examples Of Gamification In eLearning - EI Design
 
My PADLA (1/20/09) Presentation
My PADLA (1/20/09) PresentationMy PADLA (1/20/09) Presentation
My PADLA (1/20/09) Presentation
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game Design
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game Design
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting Theory
 
Training Games Brochure
Training Games BrochureTraining Games Brochure
Training Games Brochure
 
Building A 21st Century Blended Learning Environment
Building A 21st Century Blended Learning EnvironmentBuilding A 21st Century Blended Learning Environment
Building A 21st Century Blended Learning Environment
 
eLearning Chatter session on Gamification
eLearning Chatter session on GamificationeLearning Chatter session on Gamification
eLearning Chatter session on Gamification
 
Use of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning ProcessUse of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning Process
 
iLearn Handbook
iLearn HandbookiLearn Handbook
iLearn Handbook
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 
Combining Technology with the 6 "C's" of Motivation
Combining Technology with the 6 "C's" of MotivationCombining Technology with the 6 "C's" of Motivation
Combining Technology with the 6 "C's" of Motivation
 
Venus academy profile_-_for website without testimonials
Venus academy profile_-_for website without testimonials Venus academy profile_-_for website without testimonials
Venus academy profile_-_for website without testimonials
 

Recently uploaded

Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 

Recently uploaded (20)

INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 

An Agent Based Methodology to Design Serious Game in Social Field