Personal Information
Entreprise/Lieu de travail
Stockholm, Sweden Sweden
Profession
Associate Professor at KTH
Secteur d’activité
Education
Site Web
https://www.kth.se/profile/marior/
À propos
I am an Associate Professor in the department of Computational Science and Technology (CST) within the School of Electrical Engineering and Computer Science (EECS) at KTH, The Royal Institute of Technology, Stockholm. My research areas are Human-Computer Interaction, particularly in Mixed Realities (Virtual and Augmented Reality), Information Visualization, and Ubiquitous and Accessible Computing.
Mots-clés
augmented reality
virtual reality
science
human-computer interaction
research
data visualization
technology
museum
higher education
information technology
augmented virtuality
smartphones
mobile
computer
graphics
tourism
mixed reality
user experience
education
information
vrst2017
travel and tourism
content management
interaction
video games
epson moverio bt200
immersive interaction
oculus rift
real virtuality
embodied computing
Tout plus
Présentations
(7)J’aime
(5)Visualization Methods
Petra Hegenbart
•
il y a 10 ans
Visualization Methods
Charles Darwin University
•
il y a 16 ans
Mixed reality whole-body Interaction for healthy living Mario Romero 2015
Mario Romero, Ph.D.
•
il y a 8 ans
Virtual Reality: History & State of the Art
Robin de Lange
•
il y a 8 ans
Symposium: Virtual Reality for Science & Education
Robin de Lange
•
il y a 8 ans
Personal Information
Entreprise/Lieu de travail
Stockholm, Sweden Sweden
Profession
Associate Professor at KTH
Secteur d’activité
Education
Site Web
https://www.kth.se/profile/marior/
À propos
I am an Associate Professor in the department of Computational Science and Technology (CST) within the School of Electrical Engineering and Computer Science (EECS) at KTH, The Royal Institute of Technology, Stockholm. My research areas are Human-Computer Interaction, particularly in Mixed Realities (Virtual and Augmented Reality), Information Visualization, and Ubiquitous and Accessible Computing.
Mots-clés
augmented reality
virtual reality
science
human-computer interaction
research
data visualization
technology
museum
higher education
information technology
augmented virtuality
smartphones
mobile
computer
graphics
tourism
mixed reality
user experience
education
information
vrst2017
travel and tourism
content management
interaction
video games
epson moverio bt200
immersive interaction
oculus rift
real virtuality
embodied computing
Tout plus