Empathic Computing: Designing for the Broader Metaverse

Mark Billinghurst
Mark BillinghurstDirector at HIT Lab NZ à University of South Australia
EMPATHIC COMPUTING
Mark Billinghurst
mark.billinghurst@auckland.ac.nz
April 23rd 2023
Designing for the Broader Metaverse
The Metaverse is Hot!
Google Searches on the Metaverse
• Jan – Dec 2021
• Metaverse (blue) vs. Virtual Reality (red)
Publications about the Metaverse
• Metaverse in the abstract
• 2021 – 46, 2022 – 1065, 2023 – 422 so far
But what is the Metaverse?
• Real-time, 3D, Interactive, Social, Persistent
AWE 2022 John Riccitiello
CEO, Unity Technologies
Meta’s Metaverse
The Broader Metaverse
• Neal Stephenson’s “Snow Crash” (1992)
• The Metaverse is the convergence of:
• 1) virtually enhanced physical reality
• 2) physically persistent virtual space
Metaverse Taxonomy
• Four Key Components
• Virtual Worlds
• Augmented Reality
• Mirror Worlds
• Lifelogging
• Metaverse Roadmap
• http://metaverseroadmap.org/
Mirror Worlds
• Simulations of external space/content
• Capturing and sharing surroundings
• Photorealistic content
• Digital twins
Matterport Deep Mirror Google Street View
Soul Machines
Lifelogging
• Measuring user’s internal state
• Capturing physiological cues
• Recording everyday life
• Augmenting humans
Apple Fitbit Shimmer
OpenBCI
Sensing
Immersing
Augmenting
Capturing
Research Opportunities
Possible Research Directions
• Lifelogging to VR
• Bringing real world actions into VR, VR to experience lifelogging data
• AR to Lifelogging
• Using AR to view lifelogging data in everyday life, Sharing physiological data
• Mirror Worlds to VR
• VR copy of the real world, Mirroring real world collaboration in VR
• AR to Mirror Worlds
• Visualizing the past in place, Asymmetric collaboration
• And more..
Modern Communication Trends
1. Improved Content Capture
• Move from sharing faces to sharing places
2. Increased Network Bandwidth
• Sharing natural communication cues
3. Implicit Understanding
• Recognizing behaviour and emotion
Natural
Collaboration
Implicit
Understanding
Experience
Capture
Natural
Collaboration
Implicit
Understanding
Experience
Capture
Empathic
Computing
Empathic Computing Research Focus
Can we develop systems that allow
us to share what we are seeing,
hearing and feeling with others?
Key Elements of Empathic Systems
•Understanding
• Emotion Recognition, physiological sensors
•Experiencing
• Content/Environment capture, VR
•Sharing
• Communication cues, AR
Example: Sharing Communication Cues
• Measuring non-verbal cues
• Gaze, face expression, heart rate
• Sharing in Augmented Reality
• Collaborative AR experiences
Empathy Glasses
• Combine together eye-tracking, display, face expression
• Implicit cues – eye gaze, face expression
+
+
Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of the
34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
Remote Collaboration
• Eye gaze pointer and remote pointing
• Face expression display
• Implicit cues for remote collaboration
Empathic Computing: Designing for the Broader Metaverse
Example: Connecting between Spaces
• Augmented Reality
• Bringing remote people into your real space
• Virtual Reality
• Bringing elements of the real world into VR
• AR/VR for sharing communication cues
• Sharing non-verbal communication cues
Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2019). The effects of sharing awareness cues
in collaborative mixed reality. Frontiers in Robotics and AI, 6, 5.
Sharing Virtual Communication Cues
• AR/VR displays
• Gesture input (Leap Motion)
• Room scale tracking
• Conditions
• Baseline, FoV, Head-gaze, Eye-gaze
Empathic Computing: Designing for the Broader Metaverse
Sharing: Communication Cues (2018)
• What happens when you can’t see your colleague/agent?
Piumsomboon, T., Lee, G. A., Hart, J. D., Ens, B., Lindeman, R. W., Thomas, B. H., & Billinghurst, M.
(2018, April). Mini-me: An adaptive avatar for mixed reality remote collaboration. In Proceedings of the
2018 CHI conference on human factors in computing systems (pp. 1-13).
Collaborating Collaborator out of View
Mini-Me Communication Cues in MR
• When lose sight of collaborator a Mini-Me avatar appears
• Miniature avatar in real world
• Mini-Me points to shared objects, show communication cues
• Redirected gaze, gestures
Empathic Computing: Designing for the Broader Metaverse
Example: Sensor Input into AR/VR
• Augmented Reality
• Bringing remote people into your real space
• Virtual Reality
• Bringing elements of the real world into VR
• AR/VR for sharing communication cues
• Sharing non-verbal communication cues
NeuralDrum
• Using brain synchronicity to increase connection
• Collaborative VR drumming experience
• Measure brain activity using 3 EEG electrodes
• Use PLV to calculate synchronization
• More synchronization increases graphics effects/immersion
Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain
Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
Set Up
• HTC Vive HMD
• OpenBCI
• 3 EEG electrodes
Empathic Computing: Designing for the Broader Metaverse
Results
"It’s quite interesting, I actually felt like my
body was exchanged with my partner."
Poor Player Good Player
Remote Communication
MiniMe
Virtual Cues Enhanced Emotion
Brain
Synchronization
Emotion Recognition
Scene Capture
AI
Accessibility and the Broader Metaverse
• Combine elements from different quadrants
• Augmenting, Immersing, Capturing, Sensing
• Example Projects
• Sharing emotions in VR
• Using VR for remote TBI therapy
• Intelligent agents for depression support
• Haptics for remote emotion sharing
• MiniMe agents for communication cue sharing
Non-visual Metaverse (2018)
• Using haptics/audio for remote collaboration
• Example: DualPanto (2018)
• Haptic only VR experiences
• Designed for blind interaction
Schneider, O., Shigeyama,... & Baudisch, P. (2018, October). DualPanto: a haptic device that enables blind
users to continuously interact with virtual worlds. In Proceedings of the 31st Annual ACM Symposium on User
Interface Software and Technology (pp. 877-887).
Empathic AuRea (2022)
• Person in video see-through HMD (‘decoder’) looks at user wearing ECG (‘encoder’)
• AR aura showing emotional state of the encoder
Valente, A., Lopes, D. S., Nunes, N., & Esteves, A. (2022, March). Empathic AuRea: Exploring the Effects of an
Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks. In 2022 IEEE Conference on
Virtual Reality and 3D User Interfaces (VR) (pp. 158-166). IEEE.
Delivering the Entire Metaverse
Empathic Tele-Existence
• Based on Empathic Computing
• Creating shared understanding
• Covering the entire Metaverse
• AR, VR, Lifelogging, Mirror Worlds
• Transforming collaboration
• Observer to participant
• Feeling of doing things together
• Supporting Implicit collaboration
Google Searches on the Metaverse
• Jan – Dec 2021
• Metaverse (blue) vs. Virtual Reality (red)
Searches to April 2023
Dec 2021 Apr 2021
The Metaverse Winter
VR Winter (2002-2013)
• April 2007 Computer World
• VRVoted 7th on list of 21 biggest flops
• MS Bob #1
What Happened After That
• Growth of internet
• Natural user interfaces
• Increase in graphics performance
• Explosion in mobile phones
• Pokemon Go!
Increase in VR Research
• Papers grew over fivefold..
AR/VR Growth
• 171 million VR user worldwide
• > 750 million MAU Snap AR
Snap AR DAU
Lessons we can Learn
• Take advantage of new technology available
• Eye tracking, physiological sensing, HMDs, etc
• Significant decrease in costs
• Design for real needs
• Increasing number of people with accessibility needs
• Growing elderly, health issues, etc
• Focus on the research
• More people with skills available to do research
• Especially multi-disciplinary researchers
Conclusions
• Broader Metaverse
• Augmenting, Immersing, Capturing, Sensing
• Empathic Computing
• Systems that enhance understanding
• Combining AR, VR, Physiological sensors
• Opportunities for Research
• Accessibility, Empathic Tele-Existence
• Take advantage of the Metaverse winter
• Design for the whole metaverse
www.empathiccomputing.org
@marknb00
mark.billinghurst@auckland.ac.nz
1 sur 50

Recommandé

2022 COMP4010 Lecture1: Introduction to XR par
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
389 vues126 diapositives
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration par
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
550 vues107 diapositives
2022 COMP 4010 Lecture 7: Introduction to VR par
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
327 vues236 diapositives
Empathic Computing: Developing for the Whole Metaverse par
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
549 vues83 diapositives
Grand Challenges for Mixed Reality par
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Mark Billinghurst
1K vues127 diapositives
Novel Interfaces for AR Systems par
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
404 vues84 diapositives

Contenu connexe

Tendances

ISS2022 Keynote par
ISS2022 KeynoteISS2022 Keynote
ISS2022 KeynoteMark Billinghurst
1.3K vues51 diapositives
2022 COMP4010 Lecture2: Perception par
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
161 vues175 diapositives
Metaverse Learning par
Metaverse LearningMetaverse Learning
Metaverse LearningMark Billinghurst
1.1K vues34 diapositives
Comp4010 Lecture9 VR Input and Systems par
Comp4010 Lecture9 VR Input and SystemsComp4010 Lecture9 VR Input and Systems
Comp4010 Lecture9 VR Input and SystemsMark Billinghurst
1.3K vues174 diapositives
Empathic Computing: Capturing the Potential of the Metaverse par
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
452 vues46 diapositives
Advanced Methods for User Evaluation in AR/VR Studies par
Advanced Methods for User Evaluation in AR/VR StudiesAdvanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
3.1K vues77 diapositives

Tendances(20)

Empathic Computing: Capturing the Potential of the Metaverse par Mark Billinghurst
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
Advanced Methods for User Evaluation in AR/VR Studies par Mark Billinghurst
Advanced Methods for User Evaluation in AR/VR StudiesAdvanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR Studies
Mark Billinghurst3.1K vues
2022 COMP4010 Lecture 6: Designing AR Systems par Mark Billinghurst
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
Comp4010 Lecture13 More Research Directions par Mark Billinghurst
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
Mark Billinghurst1.2K vues
COMP 4010 Lecture7 3D User Interfaces for Virtual Reality par Mark Billinghurst
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityCOMP 4010 Lecture7 3D User Interfaces for Virtual Reality
COMP 4010 Lecture7 3D User Interfaces for Virtual Reality
Mark Billinghurst4.1K vues
Multimodal Multi-sensory Interaction for Mixed Reality par Mark Billinghurst
Multimodal Multi-sensory Interaction for Mixed RealityMultimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed Reality
Mark Billinghurst2.2K vues

Similaire à Empathic Computing: Designing for the Broader Metaverse

Empathic Computing: Delivering the Potential of the Metaverse par
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
500 vues80 diapositives
Empathic Computing: New Approaches to Gaming par
Empathic Computing: New Approaches to GamingEmpathic Computing: New Approaches to Gaming
Empathic Computing: New Approaches to GamingMark Billinghurst
656 vues61 diapositives
Research Directions in Transitional Interfaces par
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional InterfacesMark Billinghurst
1.4K vues46 diapositives
Beyond Reality (2027): The Future of Virtual and Augmented Reality par
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityMark Billinghurst
5.4K vues66 diapositives
Empathic Computing and Collaborative Immersive Analytics par
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
406 vues28 diapositives
Fifty Shades of Augmented Reality: Creating Connection Using AR par
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARMark Billinghurst
4.2K vues67 diapositives

Similaire à Empathic Computing: Designing for the Broader Metaverse(20)

Empathic Computing: Delivering the Potential of the Metaverse par Mark Billinghurst
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
Research Directions in Transitional Interfaces par Mark Billinghurst
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
Mark Billinghurst1.4K vues
Beyond Reality (2027): The Future of Virtual and Augmented Reality par Mark Billinghurst
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Mark Billinghurst5.4K vues
Empathic Computing and Collaborative Immersive Analytics par Mark Billinghurst
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
Fifty Shades of Augmented Reality: Creating Connection Using AR par Mark Billinghurst
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using AR
Mark Billinghurst4.2K vues
COMP 4010 Lecture12 Research Directions in AR par Mark Billinghurst
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
Mark Billinghurst1.9K vues
Moving Beyond Questionnaires to Evaluate MR Experiences par Mark Billinghurst
Moving Beyond Questionnaires to Evaluate MR ExperiencesMoving Beyond Questionnaires to Evaluate MR Experiences
Moving Beyond Questionnaires to Evaluate MR Experiences
Mark Billinghurst1.3K vues
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences par Mark Billinghurst
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesVSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
Mark Billinghurst1.7K vues
Using Augmented Reality to Create Empathic Experiences par Mark Billinghurst
Using Augmented Reality to Create Empathic ExperiencesUsing Augmented Reality to Create Empathic Experiences
Using Augmented Reality to Create Empathic Experiences
Mark Billinghurst2.7K vues
Everywhere but Here: how eXtended Reality is Changing The Ways We Communicate... par Bektur Ryskeldiev
Everywhere but Here: how eXtended Reality is Changing The Ways We Communicate...Everywhere but Here: how eXtended Reality is Changing The Ways We Communicate...
Everywhere but Here: how eXtended Reality is Changing The Ways We Communicate...
A real time facial emotion recognition using 3D sensor and interfacing the re... par Mounika Kakarla
A real time facial emotion recognition using 3D sensor and interfacing the re...A real time facial emotion recognition using 3D sensor and interfacing the re...
A real time facial emotion recognition using 3D sensor and interfacing the re...
Mounika Kakarla2.2K vues
Tangible AR Interface par JongHyoun
Tangible AR InterfaceTangible AR Interface
Tangible AR Interface
JongHyoun2.1K vues
Design of interactive mobile and ubiquitous applications par Nikolaos Avouris
Design of interactive mobile and ubiquitous applicationsDesign of interactive mobile and ubiquitous applications
Design of interactive mobile and ubiquitous applications
Nikolaos Avouris654 vues
The Great Communicator 2008 par Mike Cerkas
The Great Communicator 2008The Great Communicator 2008
The Great Communicator 2008
Mike Cerkas525 vues
Mobile AR lecture 9 - Mobile AR Interface Design par Mark Billinghurst
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface Design
Mark Billinghurst2.4K vues

Plus de Mark Billinghurst

2022 COMP4010 Lecture4: AR Interaction par
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
276 vues105 diapositives
2022 COMP4010 Lecture3: AR Technology par
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
315 vues106 diapositives
Comp4010 lecture11 VR Applications par
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
564 vues147 diapositives
Advanced Methods for User Evaluation in Enterprise AR par
Advanced Methods for User Evaluation in Enterprise ARAdvanced Methods for User Evaluation in Enterprise AR
Advanced Methods for User Evaluation in Enterprise ARMark Billinghurst
1.2K vues76 diapositives
Comp4010 lecture6 Prototyping par
Comp4010 lecture6 PrototypingComp4010 lecture6 Prototyping
Comp4010 lecture6 PrototypingMark Billinghurst
1.5K vues129 diapositives
Comp4010 Lecture4 AR Tracking and Interaction par
Comp4010 Lecture4 AR Tracking and InteractionComp4010 Lecture4 AR Tracking and Interaction
Comp4010 Lecture4 AR Tracking and InteractionMark Billinghurst
1.3K vues123 diapositives

Plus de Mark Billinghurst(6)

Dernier

Setting Up Your First CloudStack Environment with Beginners Challenges - MD R... par
Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...
Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...ShapeBlue
105 vues15 diapositives
Igniting Next Level Productivity with AI-Infused Data Integration Workflows par
Igniting Next Level Productivity with AI-Infused Data Integration Workflows Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration Workflows Safe Software
373 vues86 diapositives
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P... par
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...ShapeBlue
120 vues62 diapositives
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue par
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlueShapeBlue
75 vues23 diapositives
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O... par
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...ShapeBlue
59 vues13 diapositives
20231123_Camunda Meetup Vienna.pdf par
20231123_Camunda Meetup Vienna.pdf20231123_Camunda Meetup Vienna.pdf
20231123_Camunda Meetup Vienna.pdfPhactum Softwareentwicklung GmbH
49 vues73 diapositives

Dernier(20)

Setting Up Your First CloudStack Environment with Beginners Challenges - MD R... par ShapeBlue
Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...
Setting Up Your First CloudStack Environment with Beginners Challenges - MD R...
ShapeBlue105 vues
Igniting Next Level Productivity with AI-Infused Data Integration Workflows par Safe Software
Igniting Next Level Productivity with AI-Infused Data Integration Workflows Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Safe Software373 vues
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P... par ShapeBlue
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...
Developments to CloudStack’s SDN ecosystem: Integration with VMWare NSX 4 - P...
ShapeBlue120 vues
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue par ShapeBlue
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue
2FA and OAuth2 in CloudStack - Andrija Panić - ShapeBlue
ShapeBlue75 vues
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O... par ShapeBlue
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...
Declarative Kubernetes Cluster Deployment with Cloudstack and Cluster API - O...
ShapeBlue59 vues
DRBD Deep Dive - Philipp Reisner - LINBIT par ShapeBlue
DRBD Deep Dive - Philipp Reisner - LINBITDRBD Deep Dive - Philipp Reisner - LINBIT
DRBD Deep Dive - Philipp Reisner - LINBIT
ShapeBlue110 vues
Backup and Disaster Recovery with CloudStack and StorPool - Workshop - Venko ... par ShapeBlue
Backup and Disaster Recovery with CloudStack and StorPool - Workshop - Venko ...Backup and Disaster Recovery with CloudStack and StorPool - Workshop - Venko ...
Backup and Disaster Recovery with CloudStack and StorPool - Workshop - Venko ...
ShapeBlue114 vues
State of the Union - Rohit Yadav - Apache CloudStack par ShapeBlue
State of the Union - Rohit Yadav - Apache CloudStackState of the Union - Rohit Yadav - Apache CloudStack
State of the Union - Rohit Yadav - Apache CloudStack
ShapeBlue218 vues
CloudStack and GitOps at Enterprise Scale - Alex Dometrius, Rene Glover - AT&T par ShapeBlue
CloudStack and GitOps at Enterprise Scale - Alex Dometrius, Rene Glover - AT&TCloudStack and GitOps at Enterprise Scale - Alex Dometrius, Rene Glover - AT&T
CloudStack and GitOps at Enterprise Scale - Alex Dometrius, Rene Glover - AT&T
ShapeBlue81 vues
Future of AR - Facebook Presentation par Rob McCarty
Future of AR - Facebook PresentationFuture of AR - Facebook Presentation
Future of AR - Facebook Presentation
Rob McCarty54 vues
Digital Personal Data Protection (DPDP) Practical Approach For CISOs par Priyanka Aash
Digital Personal Data Protection (DPDP) Practical Approach For CISOsDigital Personal Data Protection (DPDP) Practical Approach For CISOs
Digital Personal Data Protection (DPDP) Practical Approach For CISOs
Priyanka Aash103 vues
Keynote Talk: Open Source is Not Dead - Charles Schulz - Vates par ShapeBlue
Keynote Talk: Open Source is Not Dead - Charles Schulz - VatesKeynote Talk: Open Source is Not Dead - Charles Schulz - Vates
Keynote Talk: Open Source is Not Dead - Charles Schulz - Vates
ShapeBlue178 vues
VNF Integration and Support in CloudStack - Wei Zhou - ShapeBlue par ShapeBlue
VNF Integration and Support in CloudStack - Wei Zhou - ShapeBlueVNF Integration and Support in CloudStack - Wei Zhou - ShapeBlue
VNF Integration and Support in CloudStack - Wei Zhou - ShapeBlue
ShapeBlue134 vues
Migrating VMware Infra to KVM Using CloudStack - Nicolas Vazquez - ShapeBlue par ShapeBlue
Migrating VMware Infra to KVM Using CloudStack - Nicolas Vazquez - ShapeBlueMigrating VMware Infra to KVM Using CloudStack - Nicolas Vazquez - ShapeBlue
Migrating VMware Infra to KVM Using CloudStack - Nicolas Vazquez - ShapeBlue
ShapeBlue147 vues
Centralized Logging Feature in CloudStack using ELK and Grafana - Kiran Chava... par ShapeBlue
Centralized Logging Feature in CloudStack using ELK and Grafana - Kiran Chava...Centralized Logging Feature in CloudStack using ELK and Grafana - Kiran Chava...
Centralized Logging Feature in CloudStack using ELK and Grafana - Kiran Chava...
ShapeBlue74 vues
Updates on the LINSTOR Driver for CloudStack - Rene Peinthor - LINBIT par ShapeBlue
Updates on the LINSTOR Driver for CloudStack - Rene Peinthor - LINBITUpdates on the LINSTOR Driver for CloudStack - Rene Peinthor - LINBIT
Updates on the LINSTOR Driver for CloudStack - Rene Peinthor - LINBIT
ShapeBlue138 vues
CloudStack Managed User Data and Demo - Harikrishna Patnala - ShapeBlue par ShapeBlue
CloudStack Managed User Data and Demo - Harikrishna Patnala - ShapeBlueCloudStack Managed User Data and Demo - Harikrishna Patnala - ShapeBlue
CloudStack Managed User Data and Demo - Harikrishna Patnala - ShapeBlue
ShapeBlue68 vues
KVM Security Groups Under the Hood - Wido den Hollander - Your.Online par ShapeBlue
KVM Security Groups Under the Hood - Wido den Hollander - Your.OnlineKVM Security Groups Under the Hood - Wido den Hollander - Your.Online
KVM Security Groups Under the Hood - Wido den Hollander - Your.Online
ShapeBlue154 vues

Empathic Computing: Designing for the Broader Metaverse

  • 3. Google Searches on the Metaverse • Jan – Dec 2021 • Metaverse (blue) vs. Virtual Reality (red)
  • 4. Publications about the Metaverse • Metaverse in the abstract • 2021 – 46, 2022 – 1065, 2023 – 422 so far
  • 5. But what is the Metaverse? • Real-time, 3D, Interactive, Social, Persistent AWE 2022 John Riccitiello CEO, Unity Technologies
  • 7. The Broader Metaverse • Neal Stephenson’s “Snow Crash” (1992) • The Metaverse is the convergence of: • 1) virtually enhanced physical reality • 2) physically persistent virtual space
  • 8. Metaverse Taxonomy • Four Key Components • Virtual Worlds • Augmented Reality • Mirror Worlds • Lifelogging • Metaverse Roadmap • http://metaverseroadmap.org/
  • 9. Mirror Worlds • Simulations of external space/content • Capturing and sharing surroundings • Photorealistic content • Digital twins Matterport Deep Mirror Google Street View Soul Machines
  • 10. Lifelogging • Measuring user’s internal state • Capturing physiological cues • Recording everyday life • Augmenting humans Apple Fitbit Shimmer OpenBCI
  • 13. Possible Research Directions • Lifelogging to VR • Bringing real world actions into VR, VR to experience lifelogging data • AR to Lifelogging • Using AR to view lifelogging data in everyday life, Sharing physiological data • Mirror Worlds to VR • VR copy of the real world, Mirroring real world collaboration in VR • AR to Mirror Worlds • Visualizing the past in place, Asymmetric collaboration • And more..
  • 14. Modern Communication Trends 1. Improved Content Capture • Move from sharing faces to sharing places 2. Increased Network Bandwidth • Sharing natural communication cues 3. Implicit Understanding • Recognizing behaviour and emotion
  • 17. Empathic Computing Research Focus Can we develop systems that allow us to share what we are seeing, hearing and feeling with others?
  • 18. Key Elements of Empathic Systems •Understanding • Emotion Recognition, physiological sensors •Experiencing • Content/Environment capture, VR •Sharing • Communication cues, AR
  • 19. Example: Sharing Communication Cues • Measuring non-verbal cues • Gaze, face expression, heart rate • Sharing in Augmented Reality • Collaborative AR experiences
  • 20. Empathy Glasses • Combine together eye-tracking, display, face expression • Implicit cues – eye gaze, face expression + + Pupil Labs Epson BT-200 AffectiveWear Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
  • 21. Remote Collaboration • Eye gaze pointer and remote pointing • Face expression display • Implicit cues for remote collaboration
  • 23. Example: Connecting between Spaces • Augmented Reality • Bringing remote people into your real space • Virtual Reality • Bringing elements of the real world into VR • AR/VR for sharing communication cues • Sharing non-verbal communication cues Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2019). The effects of sharing awareness cues in collaborative mixed reality. Frontiers in Robotics and AI, 6, 5.
  • 24. Sharing Virtual Communication Cues • AR/VR displays • Gesture input (Leap Motion) • Room scale tracking • Conditions • Baseline, FoV, Head-gaze, Eye-gaze
  • 26. Sharing: Communication Cues (2018) • What happens when you can’t see your colleague/agent? Piumsomboon, T., Lee, G. A., Hart, J. D., Ens, B., Lindeman, R. W., Thomas, B. H., & Billinghurst, M. (2018, April). Mini-me: An adaptive avatar for mixed reality remote collaboration. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-13). Collaborating Collaborator out of View
  • 27. Mini-Me Communication Cues in MR • When lose sight of collaborator a Mini-Me avatar appears • Miniature avatar in real world • Mini-Me points to shared objects, show communication cues • Redirected gaze, gestures
  • 29. Example: Sensor Input into AR/VR • Augmented Reality • Bringing remote people into your real space • Virtual Reality • Bringing elements of the real world into VR • AR/VR for sharing communication cues • Sharing non-verbal communication cues
  • 30. NeuralDrum • Using brain synchronicity to increase connection • Collaborative VR drumming experience • Measure brain activity using 3 EEG electrodes • Use PLV to calculate synchronization • More synchronization increases graphics effects/immersion Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
  • 31. Set Up • HTC Vive HMD • OpenBCI • 3 EEG electrodes
  • 33. Results "It’s quite interesting, I actually felt like my body was exchanged with my partner." Poor Player Good Player
  • 35. MiniMe Virtual Cues Enhanced Emotion Brain Synchronization Emotion Recognition Scene Capture AI
  • 36. Accessibility and the Broader Metaverse • Combine elements from different quadrants • Augmenting, Immersing, Capturing, Sensing • Example Projects • Sharing emotions in VR • Using VR for remote TBI therapy • Intelligent agents for depression support • Haptics for remote emotion sharing • MiniMe agents for communication cue sharing
  • 37. Non-visual Metaverse (2018) • Using haptics/audio for remote collaboration • Example: DualPanto (2018) • Haptic only VR experiences • Designed for blind interaction Schneider, O., Shigeyama,... & Baudisch, P. (2018, October). DualPanto: a haptic device that enables blind users to continuously interact with virtual worlds. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (pp. 877-887).
  • 38. Empathic AuRea (2022) • Person in video see-through HMD (‘decoder’) looks at user wearing ECG (‘encoder’) • AR aura showing emotional state of the encoder Valente, A., Lopes, D. S., Nunes, N., & Esteves, A. (2022, March). Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 158-166). IEEE.
  • 40. Empathic Tele-Existence • Based on Empathic Computing • Creating shared understanding • Covering the entire Metaverse • AR, VR, Lifelogging, Mirror Worlds • Transforming collaboration • Observer to participant • Feeling of doing things together • Supporting Implicit collaboration
  • 41. Google Searches on the Metaverse • Jan – Dec 2021 • Metaverse (blue) vs. Virtual Reality (red)
  • 42. Searches to April 2023 Dec 2021 Apr 2021
  • 44. VR Winter (2002-2013) • April 2007 Computer World • VRVoted 7th on list of 21 biggest flops • MS Bob #1
  • 45. What Happened After That • Growth of internet • Natural user interfaces • Increase in graphics performance • Explosion in mobile phones • Pokemon Go!
  • 46. Increase in VR Research • Papers grew over fivefold..
  • 47. AR/VR Growth • 171 million VR user worldwide • > 750 million MAU Snap AR Snap AR DAU
  • 48. Lessons we can Learn • Take advantage of new technology available • Eye tracking, physiological sensing, HMDs, etc • Significant decrease in costs • Design for real needs • Increasing number of people with accessibility needs • Growing elderly, health issues, etc • Focus on the research • More people with skills available to do research • Especially multi-disciplinary researchers
  • 49. Conclusions • Broader Metaverse • Augmenting, Immersing, Capturing, Sensing • Empathic Computing • Systems that enhance understanding • Combining AR, VR, Physiological sensors • Opportunities for Research • Accessibility, Empathic Tele-Existence • Take advantage of the Metaverse winter • Design for the whole metaverse