Keynote talk given by Mark Billinghurst at the CHI 2023 Workshop on Towards and Inclusive and Accessible Metaverse. The talk was given on April 23rd 2023.
Mark BillinghurstDirector at HIT Lab NZ à University of South Australia
9. Mirror Worlds
• Simulations of external space/content
• Capturing and sharing surroundings
• Photorealistic content
• Digital twins
Matterport Deep Mirror Google Street View
Soul Machines
10. Lifelogging
• Measuring user’s internal state
• Capturing physiological cues
• Recording everyday life
• Augmenting humans
Apple Fitbit Shimmer
OpenBCI
13. Possible Research Directions
• Lifelogging to VR
• Bringing real world actions into VR, VR to experience lifelogging data
• AR to Lifelogging
• Using AR to view lifelogging data in everyday life, Sharing physiological data
• Mirror Worlds to VR
• VR copy of the real world, Mirroring real world collaboration in VR
• AR to Mirror Worlds
• Visualizing the past in place, Asymmetric collaboration
• And more..
14. Modern Communication Trends
1. Improved Content Capture
• Move from sharing faces to sharing places
2. Increased Network Bandwidth
• Sharing natural communication cues
3. Implicit Understanding
• Recognizing behaviour and emotion
17. Empathic Computing Research Focus
Can we develop systems that allow
us to share what we are seeing,
hearing and feeling with others?
18. Key Elements of Empathic Systems
•Understanding
• Emotion Recognition, physiological sensors
•Experiencing
• Content/Environment capture, VR
•Sharing
• Communication cues, AR
19. Example: Sharing Communication Cues
• Measuring non-verbal cues
• Gaze, face expression, heart rate
• Sharing in Augmented Reality
• Collaborative AR experiences
20. Empathy Glasses
• Combine together eye-tracking, display, face expression
• Implicit cues – eye gaze, face expression
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Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of the
34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
21. Remote Collaboration
• Eye gaze pointer and remote pointing
• Face expression display
• Implicit cues for remote collaboration
23. Example: Connecting between Spaces
• Augmented Reality
• Bringing remote people into your real space
• Virtual Reality
• Bringing elements of the real world into VR
• AR/VR for sharing communication cues
• Sharing non-verbal communication cues
Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2019). The effects of sharing awareness cues
in collaborative mixed reality. Frontiers in Robotics and AI, 6, 5.
26. Sharing: Communication Cues (2018)
• What happens when you can’t see your colleague/agent?
Piumsomboon, T., Lee, G. A., Hart, J. D., Ens, B., Lindeman, R. W., Thomas, B. H., & Billinghurst, M.
(2018, April). Mini-me: An adaptive avatar for mixed reality remote collaboration. In Proceedings of the
2018 CHI conference on human factors in computing systems (pp. 1-13).
Collaborating Collaborator out of View
27. Mini-Me Communication Cues in MR
• When lose sight of collaborator a Mini-Me avatar appears
• Miniature avatar in real world
• Mini-Me points to shared objects, show communication cues
• Redirected gaze, gestures
29. Example: Sensor Input into AR/VR
• Augmented Reality
• Bringing remote people into your real space
• Virtual Reality
• Bringing elements of the real world into VR
• AR/VR for sharing communication cues
• Sharing non-verbal communication cues
30. NeuralDrum
• Using brain synchronicity to increase connection
• Collaborative VR drumming experience
• Measure brain activity using 3 EEG electrodes
• Use PLV to calculate synchronization
• More synchronization increases graphics effects/immersion
Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain
Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
31. Set Up
• HTC Vive HMD
• OpenBCI
• 3 EEG electrodes
36. Accessibility and the Broader Metaverse
• Combine elements from different quadrants
• Augmenting, Immersing, Capturing, Sensing
• Example Projects
• Sharing emotions in VR
• Using VR for remote TBI therapy
• Intelligent agents for depression support
• Haptics for remote emotion sharing
• MiniMe agents for communication cue sharing
37. Non-visual Metaverse (2018)
• Using haptics/audio for remote collaboration
• Example: DualPanto (2018)
• Haptic only VR experiences
• Designed for blind interaction
Schneider, O., Shigeyama,... & Baudisch, P. (2018, October). DualPanto: a haptic device that enables blind
users to continuously interact with virtual worlds. In Proceedings of the 31st Annual ACM Symposium on User
Interface Software and Technology (pp. 877-887).
38. Empathic AuRea (2022)
• Person in video see-through HMD (‘decoder’) looks at user wearing ECG (‘encoder’)
• AR aura showing emotional state of the encoder
Valente, A., Lopes, D. S., Nunes, N., & Esteves, A. (2022, March). Empathic AuRea: Exploring the Effects of an
Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks. In 2022 IEEE Conference on
Virtual Reality and 3D User Interfaces (VR) (pp. 158-166). IEEE.
44. VR Winter (2002-2013)
• April 2007 Computer World
• VRVoted 7th on list of 21 biggest flops
• MS Bob #1
45. What Happened After That
• Growth of internet
• Natural user interfaces
• Increase in graphics performance
• Explosion in mobile phones
• Pokemon Go!
47. AR/VR Growth
• 171 million VR user worldwide
• > 750 million MAU Snap AR
Snap AR DAU
48. Lessons we can Learn
• Take advantage of new technology available
• Eye tracking, physiological sensing, HMDs, etc
• Significant decrease in costs
• Design for real needs
• Increasing number of people with accessibility needs
• Growing elderly, health issues, etc
• Focus on the research
• More people with skills available to do research
• Especially multi-disciplinary researchers
49. Conclusions
• Broader Metaverse
• Augmenting, Immersing, Capturing, Sensing
• Empathic Computing
• Systems that enhance understanding
• Combining AR, VR, Physiological sensors
• Opportunities for Research
• Accessibility, Empathic Tele-Existence
• Take advantage of the Metaverse winter
• Design for the whole metaverse