3. Sega Mega Drive
Released in Australia in 1988-1990
The Mega Drive initially competed against
the aging 8-bit NES, over which it had
superior graphics and sound.
The successor to the Sega Master System
with which it has backward compatibility
when converter was installed…
wait did I not mention the Master System?
My bad it was released in 87 with limited
7. Mega Drive Ratings
The controversy over games such
as Mortal Kombat in the United
States forced Sega to create the
first content rating system for
video games, the Videogame
The rating system allowed Sega to ship games with little to no
censorship and gave it a competitive edge when the same game
was released by Nintendo. The success of those games eventually
forced Nintendo to join its rating system.
8. Super Nintendo Entertainment System
Released in 1990. The SNES was a
global success, becoming the best-
selling console of the 16-bit era
despite its relatively late start and the
fierce competition it faced in North
America and Europe from Sega's
Genesis/Mega Drive console. The
SNES remained popular well into the
32-bit era, and continues to be
popular among fans, collectors, retro
gamers, and emulation enthusiasts,
some of whom are still making
homebrew ROM images.
9. Super Nintendo Entertainment System
Processor Ricoh 5A22, @ 21.3 MHz
Bus: 3.6 MHz
As part of the overall plan for the SNES,
the hardware designers made it easy to
interface special coprocessor chips to the
The Super FX is a RISC CPU designed to
perform functions that the main CPU
could not feasibly do. The chip was
primarily used to create 3D game worlds
made with polygons, texture mapping
and light source shading.
11. First of the 32 bit consoles
released in 1993
3DO also released in
1994 by March 31, 2005, the PlayStation
became the first video game console to sell 100
million units. Its successor, the PlayStation 2, is
the best-selling console to date, having reached
over 150 million units sold
CPU - R3000A 32bit RISC chip @ 33.8mhz
Primary Memory: 2 Mb
Output 16.7 million colours
Resolution: 256x224 - 740x480
13. Sega Saturn
Released by Sega 1995 9.5 million
units were sold over it’s life time
The Saturn had impressive hardware at the time of its
release, but its design, with two CPUs and six other
processors, made harnessing this power extremely
difficult for developers used to conventional
Unlike the PlayStation and Nintendo 64 which used
triangles as its basic geometric primitive, the Saturn
rendered quadrilaterals. This proved to be a hindrance
because most of the industry's standard design tools
were based on triangles.
14. Sega Saturn
CPU 2 × Hitachi SH-2 32-bit RISC (28.6 MHz)
Dual custom Visual Display Processors for
Yamaha, the YMF292 for sound.
15. Virtual Boy
The Virtual Boy released in
1995 manufactured by
Nintendo. It was the first
video game console that was
supposed to be capable of
displaying "true 3D graphics"
out of the box, in a form of
virtual reality. Nintendo
discontinued it the following
16. Nintendo 64
The Nintendo 64 named for its 64-bit
central processing unit, it was released in
June 1997.It is Nintendo's last home
console to use ROM cartridges to store
games. Clocked at 93.75 MHz, the N64's
was the most powerful console CPU of its
1999 (Sega) Despite its
short lifespan, the
Dreamcast was widely
hailed as ahead of its
time. The console itself is
still held in high regard for
pioneering online console
gaming; it was the first
console to include a built-
in modem and Internet
support for online play.
20. Maze War
•First-person 3D Perspective.
Perhaps the first first-person shooter.
•Player's position depicted on level
map. Representation of a player's
position on a playing field map. The
combination of a first-person view
and a top-down, second-person view
has been used in many games since.
•Level editor. A program was written
to edit the playing field design.
21. Maze War
•Network play. Probably the first game ever
to be played between two peer-to-peer
•Client-server networked play.
•Observer mode. In the 1977 version, a
graphics terminal could be used by observers
to watch the game in progress without
•Internet play. Yet another port was probably
the first network-aware game which could be
played across the modern Internet, in 1986.
•Modifying clients in order to cheat at the
•Encrypting source code to prevent cheating.
(1980) was the first game to achieve widespread
popularity in mainstream culture and the first
game character to be popular in his own right.
Established the maze chase game genre
It demonstrated the potential of characters in
It opened gaming to female audiences, and
it was gaming's first licensing success
First video game to feature power-ups, and
it is frequently credited as the first game to
feature cut scenes,
25. Scrolling Shooters
Defender 1980 established the use of side-scrolling in shoot 'em ups.
Scamble 1982 was the first side-scroller with multiple, distinct levels.
26. Donkey Kong
Nintendo 1981 first platform game (with jumping). Donkey Kong is considered to be
the earliest video game with a storyline that visually unfolded on screen
1985 Super Mario Bros. From this came the idea that game systems should have
mascots, and those mascots should be involved in the best games.
27. Karate Champ
Street Fighter II
1984. Establishing and popularizing the one-on-one fighting game genre
1987 Double Dragon is considered to be one of the first successful examples of
1991. The father of the modern fighting game
30. The Legend of Zelda
1986 helped establish the action-adventure
genre. The game was also an early example of
open world, nonlinear gameplay
31. Dungeon Master
1987. Before Dungeon Master,
games were either simple and direct
(shoot, run & jump) or complex and
abstract (solve puzzles, roll
characters). Dungeon Master's
engine allowed for the game to be
complex and direct. It is impossible
to overstate how important this
elimination of abstraction was for
the future of gaming. It directly
inspired first-person RPGs like Lands
of Lore, Ultima Underworld, and The
Elder Scrolls, but indirectly, much of
the immersion in many styles of
gaming, especially first-person
shooters, can be derived from
33. Indianapolis 500
1989. Racing sims were among the first games to realize the
benefits of 3D polygonal graphics and collision detection, and
Indianapolis 500 laid the groundwork for hardcore racing sims in
the future. 1992 – Geoff Crammond’s Formula One Grand Pix
34. Dude II
1992. It's rare that you can find a single
game that spawned an entire genre.
Usually the situation is more complex.
Not with Dune II, a game whose base-
building multi-unit combat set the
template for the bulk of real-time
strategy games to follow. Warcraft,
Command & Conquer, and Warhammer
40K: Dawn of War all spring directly
from Dune II.
1995 Command and Conquer While
Dune II invented the RTS genre,
Command & Conquer refined the
formula (alongside the Warcraft series),
turning it into a commercial juggernaut.
1992. Wolfenstein 3D
1993. Doom It helped to
solidify the first-person
shooter as a
genre. It helped to create
a model of online play,
popularizing the term
1997. The earliest first-person shooter to
succeed on the console, it paved the way for the
later popularity of Halo, Call of Duty, and more.
37. Dance Dance Revolution
PaPappa the Rapper 96
1998. In addition to helping
create the rhythm game genre,
DDR also gave arcades a new
business model as fighting games
lost their mass popularity.
1996. Quake was a monumental step forward in two important areas. Technically, it
was a masterpiece, the first fully 3D first-person shooter. Socially, Quake allowed for
mass Internet play and comprehensive modding. The Team Fortress mod for the game
introduced team-based multiplayer, instead of the chaos of deathmatch, which is now
by far the most common form of online multiplayer in action games.