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MAX MOLLON
Ph.D. CANDIDATE
INTERACTION DESIGN
RESEARCH BY PRACTICE
SACRe PSL
ENSADLab/ Sociable Media
Telecom ParisTech/ C...
MAX MOLLON
Ph.D. CANDIDATE
INTERACTION DESIGN
RESEARCH BY PRACTICE
SACRe PSL
ENSADLab/ Sociable Media
Telecom ParisTech/ C...
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
PROPOSE ALTERNATIVES — ENGAGE...
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
PROPOSE ALTERNATIVES — ENGAGE...
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
PROPOSE ALTERNATIVES — ENGAGE...
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
PROPOSE ALTERNATIVES — ENGAGE...
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
AN “UNCANNY ENOUGH” ARTEFACT
PROPOSE ALTERNATIVES — ENGAGE...
HOW DOES DESIGN
UNSETTLE EMOTIONS
TO ENGAGE AN AUDIENCE?
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
A...
HOW DOES DESIGN
UNSETTLE EMOTIONS
TO ENGAGE AN AUDIENCE?
THE RHETORIC OF DESIGN FOR DEBATE:
TRIGGERING CONVERSATION WITH
A...
1. CONTEXT
2. LITERATURE REVIEW
3. USECASE
4. LARGER FRAMEWORK
ROADMAP CONTRIBUTIONS
ROADMAP CONTRIBUTIONS
1. CONTEXT
2. LITERATURE REVIEW
3. USECASE
4. LARGER FRAMEWORK
Playing on emotions as a
way to engag...
ROADMAP
1. CONTEXT
2. LITERATURE REVIEW
3. USECASE
4. LARGER FRAMEWORK
Methodological insights:
uncanny-enough artefacts
T...
1. CONTEXT
Speculative design, Conceptual design,
Contestable futures, Cautionary tales, Activism,
Design for debate, Design fiction, ...
ARCHIGRAM, (70’S) MOVING CITIES. DUNNE & RABY, (2001) ELECTRO-DRAUGHT EXCLUDER, FROM PLACEBO PROJECT.
AUGER-LOIZEAU, (2001...
JAMES AUGER (RCA),JIMMY LOIZEAU (GOLDSMITH UNIVERSITY), FIONA RABBY (UAA VIENNA), ANTHONY DUNNE (RCA),
JULIAN BLEEKER (NEA...
JAMES AUGER (RCA),JIMMY LOIZEAU (GOLDSMITH UNIVERSITY), FIONA RABBY (UAA VIENNA), ANTHONY DUNNE (RCA),
JULIAN BLEEKER (NEA...
BARDZELL, S., BARDZELL,J., FORLIZZI,J.,ZIMMERMAN,J., & ANTANITIS,J. (2012). CRITICAL DESIGN AND CRITICAL THEORY:
THE CHALL...
2. LITERATURE REVIEW:UNCANNY
It was also necessary to provide a convincing
description, in layman’s terms, of the technology
involved. [...] This descr...
In effect a design speculation requires a
‘perceptual bridge’ between the audience
and the concept.
(AUGER, 2012, P.140)
T...
Bridge: makes the strange probable
In effect a design speculation requires a
‘perceptual bridge’ between the audience
and ...
[…] something legible despite its foreignness
(BLEECKER, 2009, P.35).
The success of this process requires viewers
to occu...
Balance: not too much nor not enough
If a speculative design proposal strays too far
into the future to present clearly im...
Balance: not too much nor not enough
If a speculative design proposal strays too far
into the future to present clearly im...
If a speculative design proposal strays too far
into the future to present clearly implausible
conceptsordescribesacomplet...
If a speculative design proposal strays too far
into the future to present clearly implausible
conceptsordescribesacomplet...
UNCANNY
unsettles your emotions,
when something feels both
familiar and unfamiliar
As a way to engage
the audience
ISHIGUR...
Uncanny:
when something feels both
familiar and unfamiliar
Used as a design principle
for engaging people
Balance: not too...
Uncanny:
when something feels both
familiar and unfamiliar
Used as a design principle
for engaging people
Balance: not too...
3. USECASE:DOG&BONE
3. USECASE:DOG&BONE
http://vimeo.com/maxmollon/dogandbone
?
Balance: not too much nor not enoughBridge: makes the strange probable
BRIDGE
BRIDGE
BRIDGE
…
…
BALANCE
BALANCE
BALANCE
4. FRAMEWORK:RHETORIC
4. FRAMEWORK:RHETORIC
RHETORIC
An art of persuasion
• Legitimacy
• Logic
• Emotions
RHETORIC
An art of persuasion
• Legitimacy
• Logic
• Emotions
RHETORIC
An art of persuasion
• Legitimacy
• Logic
• Emotions
RHETORIC
An art of persuasion
• Legitimacy
• Logic
• Emotions
ARISTOTLE, RHYS, R. W., INGRAM, B., & FRIEDRICH, S. (1954). ...
SPECULATIVE DESIGN:
DESIGNING AN UNCANNY-ENOUGH ARTEFACT
TO TRIGGER THE AUDIENCE REFLECTION
RHETORIC
An art of persuasion
...
CONCLUSIONS & LIMITATIONS
CONCLUSIONS & LIMITATIONS
MAX MOLLON
Ph.D. CANDIDATE
INTERACTION DESIGN
RESEARCH BY PRACTICE
SACRe PSL
ENSADLab/ Sociable Media
Telecom ParisTech/ C...
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014
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(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014

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Mollon, M., & Gentes, A. (2014). The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact (pp. 1–13). In the proceedings of the Design Research Society International Consortium (DRS), Umeå, Sweden. (June 18th)
DOI: 10.13140/RG.2.2.27693.49123

Retrieved from: http://bit.ly/DRS14-mollon

Publié dans : Design
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(2014) The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact – At ARD2014

  1. 1. MAX MOLLON Ph.D. CANDIDATE INTERACTION DESIGN RESEARCH BY PRACTICE SACRe PSL ENSADLab/ Sociable Media Telecom ParisTech/ Codesign Lab ANNIE GENTES ASSOCIATE PR. INFORMATION AND COMMUNICATION SCIENCES Telecom ParisTech/ Codesign Lab & Media Studies DESIGN RESEARCH CONFERENCE 2014 UMEÅ, SWEDEN, 2014 JUNE 16-19TH
  2. 2. MAX MOLLON Ph.D. CANDIDATE INTERACTION DESIGN RESEARCH BY PRACTICE SACRe PSL ENSADLab/ Sociable Media Telecom ParisTech/ Codesign Lab ANNIE GENTES ASSOCIATE PR. INFORMATION AND COMMUNICATION SCIENCES Telecom ParisTech/ Codesign Lab & Media Studies DESIGN RESEARCH CONFERENCE 2014 UMEÅ, SWEDEN, 2014 JUNE 16-19TH
  3. 3. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT
  4. 4. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT PROPOSE ALTERNATIVES — ENGAGE REFLECTION — SPARK DISCUSSION SCHÖN, D. A. (1983).THE REFLECTIVE PRACTITIONER. BASIC BOOKS.
  5. 5. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT PROPOSE ALTERNATIVES — ENGAGE REFLECTION — SPARK DISCUSSION SCHÖN, D. A. (1983).THE REFLECTIVE PRACTITIONER. BASIC BOOKS.
  6. 6. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT PROPOSE ALTERNATIVES — ENGAGE REFLECTION — SPARK DISCUSSION
  7. 7. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT PROPOSE ALTERNATIVES — ENGAGE REFLECTION — SPARK DISCUSSION KERRIDGE,T. (2009). DOES SPECULATIVE DESIGN CONTRIBUTE TO PUBLIC ENGAGEMENT OF SCIENCE AND TECHNOLOGY?
  8. 8. THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT PROPOSE ALTERNATIVES — ENGAGE REFLECTION — SPARK DISCUSSION
  9. 9. HOW DOES DESIGN UNSETTLE EMOTIONS TO ENGAGE AN AUDIENCE? THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT
  10. 10. HOW DOES DESIGN UNSETTLE EMOTIONS TO ENGAGE AN AUDIENCE? THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT
  11. 11. 1. CONTEXT 2. LITERATURE REVIEW 3. USECASE 4. LARGER FRAMEWORK ROADMAP CONTRIBUTIONS
  12. 12. ROADMAP CONTRIBUTIONS 1. CONTEXT 2. LITERATURE REVIEW 3. USECASE 4. LARGER FRAMEWORK Playing on emotions as a way to engage the audience Methodological insights: uncanny-enough artefacts
  13. 13. ROADMAP 1. CONTEXT 2. LITERATURE REVIEW 3. USECASE 4. LARGER FRAMEWORK Methodological insights: uncanny-enough artefacts Theoretical Framework: Classic Rhetoric Playing on emotions as a way to engage the audience Art of persuasion CONTRIBUTIONS
  14. 14. 1. CONTEXT
  15. 15. Speculative design, Conceptual design, Contestable futures, Cautionary tales, Activism, Design for debate, Design fiction, Discursive design, Interrogative design, Probe design, Radical design, Satire, Social fiction… “ ” DUNNE, A. (2012) PERSONAL COMMUNICATION, DUBLIN, FEBRUARY 03RD
  16. 16. ARCHIGRAM, (70’S) MOVING CITIES. DUNNE & RABY, (2001) ELECTRO-DRAUGHT EXCLUDER, FROM PLACEBO PROJECT. AUGER-LOIZEAU, (2001) AUDIOTOOTH IMPLANT.JULIAN OLIVER, (2012) TRANSPARENCY GRENADE.
  17. 17. JAMES AUGER (RCA),JIMMY LOIZEAU (GOLDSMITH UNIVERSITY), FIONA RABBY (UAA VIENNA), ANTHONY DUNNE (RCA), JULIAN BLEEKER (NEARFUTURELAB), PAUL GARDIEN (PHILIPS), ARCHIGRAM (UK),JULIAN OLIVER (DE) (T-LEFT TO B-RIGHT)
  18. 18. JAMES AUGER (RCA),JIMMY LOIZEAU (GOLDSMITH UNIVERSITY), FIONA RABBY (UAA VIENNA), ANTHONY DUNNE (RCA), JULIAN BLEEKER (NEARFUTURELAB), PAUL GARDIEN (PHILIPS), ARCHIGRAM (UK),JULIAN OLIVER (DE) (T-LEFT TO B-RIGHT)
  19. 19. BARDZELL, S., BARDZELL,J., FORLIZZI,J.,ZIMMERMAN,J., & ANTANITIS,J. (2012). CRITICAL DESIGN AND CRITICAL THEORY: THE CHALLENGE OF DESIGNING FOR PROVOCATION (PP. 288–297). PRESENTED AT THE MULTIPLE VALUES SELECTED, NEW YORK, NEW YORK, USA BOSCH,T. (2012, 02 MARCH). SCI-FI WRITER BRUCE STERLING EXPLAINS THE INTRIGUING NEW CONCEPT OF DESIGN FICTION. SLATE.COM. RETRIEVED MARCH 2013, FROM HTTP://WWW.SLATE.COM/BLOGS/FUTURE_TENSE/2012/03/02/ BRUCE_STERLING_ON_DESIGN_FICTIONS_. HTML DUNNE, A., & RABY, F. (2001). DESIGN NOIR:THE SECRET LIFE OF ELECTRONIC OBJECTS. AUGUST MEDIA. DUNNE, A. (2009). INTERPRETATION COLLABORATION, AND CRITIQUE. (R. RICKENBERG, ED.)WWW.DUNNEANDRABY.CO.UK. RETRIEVED FROM HTTP://WWW.DUNNEANDRABY.CO.UK/CONTENT/BYDANDR/465/0 FALLMAN, D. (2008).THE INTERACTION DESIGN RESEARCH TRIANGLE OF DESIGN PRACTICE, DESIGN STUDIES, AND DESIGN EXPLORATION. DESIGN ISSUES, 24(3), 4–18. KERRIDGE,T. (2009). DOES SPECULATIVE DESIGN CONTRIBUTE TO PUBLIC ENGAGEMENT OF SCIENCE AND TECHNOLOGY? (PP. 1–18). PRESENTED AT THE PROCEEDINGS OF THE SWISS DESIGN NETWORK SYMPOSIUM, LUGANO. KIRBY, D. (2010).THE FUTURE IS NOW:DIEGETIC PROTOTYPES AND THE ROLE OF POPULAR FILMS IN GENERATING REAL- WORLD TECHNOLOGICAL DEVELOPMENT. SOCIAL STUDIES OF SCIENCE, 40(1), 41–70. STERLING, B. (2009). DESIGN FICTION. INTERACTIONS, 16(3). AUGER,J. H. (2012). WHY ROBOT? SPECULATIVE DESIGN,THE DOMESTICATION OF TECHNOLOGY AND THE CONSIDERED FUTURE.THE ROYAL COLLEGE OF ART. BLEECKER,J. (2009). DESIGN FICTION. NEAR FUTURE LABORATORY. DUNNE, A. (1999). HERTZIAN TALES:ELECTRONIC PRODUCTS, AESTHETIC EXPERIENCE AND CRITICAL DESIGN. LONDON:THE ROYAL COLLEGE OF ART COMPUTER RELATED DESIGN RESEARCH STUDIO.
  20. 20. 2. LITERATURE REVIEW:UNCANNY
  21. 21. It was also necessary to provide a convincing description, in layman’s terms, of the technology involved. [...] This description helped in convincing those with a good understanding of electronic technology. (AUGER, 2012, P.158) […] the detail and finish of the artefacts, combined with the short explanations describing their functions and modes of interaction, entices the audience into exploring the concept further. (AUGER, 2012, P.145) In this way the speculations appear convincing, plausible or personal, whilst at the same time new or alternative. (AUGER, 2012, P.180) I want to highlight what the story does so as to fill out the meaning of the clue-construction device, to make it something legible despite its foreignness (BLEECKER, 2009, P.35). For technological believability, the Audio Tooth Implant relies on a general public awareness of hard and well-publicised facts (AUGER, 2012, P.158) “
  22. 22. In effect a design speculation requires a ‘perceptual bridge’ between the audience and the concept. (AUGER, 2012, P.140) These “perceptual bridges” can then be stretched in precise ways: this might be a technical perception such as extrapolating how they think a technology is likely to develop; a psychological perception such as not breaking taste or behaviour taboos; or a cultural perception such as exploiting nostalgia or familiarity with a particular subject. […] (AUGER, 2012, P.180) “
  23. 23. Bridge: makes the strange probable In effect a design speculation requires a ‘perceptual bridge’ between the audience and the concept. (AUGER, 2012, P.140) These “perceptual bridges” can then be stretched in precise ways: this might be a technical perception such as extrapolating how they think a technology is likely to develop; a psychological perception such as not breaking taste or behaviour taboos; or a cultural perception such as exploiting nostalgia or familiarity with a particular subject. […] (AUGER, 2012, P.180) “
  24. 24. […] something legible despite its foreignness (BLEECKER, 2009, P.35). The success of this process requires viewers to occupy a “fecund middle-ground” (S. BARDZELL ET AL., 2012). Things have to be not-quite-right; this awkwardness is a way into the object (DUNNE & RABY, 2009). If it was too correct and as expected, they would glance once and move on. If the object is too open- ended in terms of meaning, then it can seem empty. (DUNNE & RABY, 2001, P.2). A slight strangeness is the key— too weird and they are instantly dismissed, not strange enough and they’re absorbed into everyday reality (DUNNE & RABY, 2001, P.63). If a speculative design proposal strays too far into the future to present clearly implausible conceptsordescribesacompletelyalientechnological habitat, the audience will fail to relate to the proposal, resulting in a lack of engagement or connection. (AUGER, 2012, P.138-140) This effectively heightened the familiar aspect of the uncanny experience. [...] This encouraged the audience to reflect on how they themselves might use the battery, countering the initial repulsion factor and resulting in a form of desirable uncanny. (AUGER, 2012) “
  25. 25. Balance: not too much nor not enough If a speculative design proposal strays too far into the future to present clearly implausible conceptsordescribesacompletelyalientechnological habitat, the audience will fail to relate to the proposal, resulting in a lack of engagement or connection. (AUGER, 2012, P.138-140) This effectively heightened the familiar aspect of the uncanny experience. [...] This encouraged the audience to reflect on how they themselves might use the battery, countering the initial repulsion factor and resulting in a form of desirable uncanny. (AUGER, 2012) “
  26. 26. Balance: not too much nor not enough If a speculative design proposal strays too far into the future to present clearly implausible conceptsordescribesacompletelyalientechnological habitat, the audience will fail to relate to the proposal, resulting in a lack of engagement or connection. (AUGER, 2012, P.138-140) This effectively heightened the familiar aspect of the uncanny experience. [...] This encouraged the audience to reflect on how they themselves might use the battery, countering the initial repulsion factor and resulting in a form of desirable uncanny. (AUGER, 2012) “
  27. 27. If a speculative design proposal strays too far into the future to present clearly implausible conceptsordescribesacompletelyalientechnological habitat, the audience will fail to relate to the proposal, resulting in a lack of engagement or connection. (AUGER, 2012, P.138-140) This effectively heightened the familiar aspect of the uncanny experience. [...] This encouraged the audience to reflect on how they themselves might use the battery, countering the initial repulsion factor and resulting in a form of desirable uncanny. (AUGER, 2012) “Freud goes on to suggest that by using the uncanny, ‘the story-teller has a peculiarly directive power over us; by means of the moods he can put us into, he is able to guide the current of our emotions’.” (AUGER, 2012, P.138-150) […] and how it can be consciously manipulated to elicit reaction. (AUGER, 2012, P.138-140) “
  28. 28. If a speculative design proposal strays too far into the future to present clearly implausible conceptsordescribesacompletelyalientechnological habitat, the audience will fail to relate to the proposal, resulting in a lack of engagement or connection. (AUGER, 2012, P.138-140) This effectively heightened the familiar aspect of the uncanny experience. [...] This encouraged the audience to reflect on how they themselves might use the battery, countering the initial repulsion factor and resulting in a form of desirable uncanny. (AUGER, 2012) “Freud goes on to suggest that by using the uncanny, ‘the story-teller has a peculiarly directive power over us; by means of the moods he can put us into, he is able to guide the current of our emotions’.” (AUGER, 2012, P.138-150) […] and how it can be consciously manipulated to elicit reaction. (AUGER, 2012, P.138-140) “
  29. 29. UNCANNY unsettles your emotions, when something feels both familiar and unfamiliar As a way to engage the audience ISHIGURO, HIROSHI. (2010). GEMINIOID
  30. 30. Uncanny: when something feels both familiar and unfamiliar Used as a design principle for engaging people Balance: not too much nor not enoughBridge: makes the strange probable
  31. 31. Uncanny: when something feels both familiar and unfamiliar Used as a design principle for engaging people Balance: not too much nor not enoughBridge: makes the strange probable
  32. 32. 3. USECASE:DOG&BONE
  33. 33. 3. USECASE:DOG&BONE
  34. 34. http://vimeo.com/maxmollon/dogandbone
  35. 35. ? Balance: not too much nor not enoughBridge: makes the strange probable
  36. 36. BRIDGE
  37. 37. BRIDGE
  38. 38. BRIDGE
  39. 39. … … BALANCE
  40. 40. BALANCE
  41. 41. BALANCE
  42. 42. 4. FRAMEWORK:RHETORIC
  43. 43. 4. FRAMEWORK:RHETORIC
  44. 44. RHETORIC An art of persuasion • Legitimacy • Logic • Emotions
  45. 45. RHETORIC An art of persuasion • Legitimacy • Logic • Emotions
  46. 46. RHETORIC An art of persuasion • Legitimacy • Logic • Emotions
  47. 47. RHETORIC An art of persuasion • Legitimacy • Logic • Emotions ARISTOTLE, RHYS, R. W., INGRAM, B., & FRIEDRICH, S. (1954). RHETORIC. NEW YORK:MODERN LIBRARY
  48. 48. SPECULATIVE DESIGN: DESIGNING AN UNCANNY-ENOUGH ARTEFACT TO TRIGGER THE AUDIENCE REFLECTION RHETORIC An art of persuasion • Emotions • Legitimacy • Logic UNCANNY • A pecreptual bridge to. strangeness makes it probable & legible • Balance (un)familiarity (TAKE-AWAY SLIDE)
  49. 49. CONCLUSIONS & LIMITATIONS
  50. 50. CONCLUSIONS & LIMITATIONS
  51. 51. MAX MOLLON Ph.D. CANDIDATE INTERACTION DESIGN RESEARCH BY PRACTICE SACRe PSL ENSADLab/ Sociable Media Telecom ParisTech/ Codesign Lab ANNIE GENTES ASSOCIATE PR. INFORMATION AND COMMUNICATION SCIENCES Telecom ParisTech/ Codesign Lab & Media Studies DESIGN RESEARCH CONFERENCE 2014 UMEÅ, SWEDEN, 2014 JUNE 16-19TH THE RHETORIC OF DESIGN FOR DEBATE: TRIGGERING CONVERSATION WITH AN “UNCANNY ENOUGH” ARTEFACT

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