SlideShare a Scribd company logo
1 of 3
Valve's Doug Lombardi
Interview by Kristan Reed

On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down
with Valve marketing director Doug Lombardi to talk about things. Things like
Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job
title is a bit misleading; he does a broad range of things across the company, and has
even - as he points out here - dabbled in development to some extent. He also plays
Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice
of him (it's nice of him to let us win all the time, too). Anyway, enough being nice
about Doug - here are a few selected excerpts from our discussion, with more to come
when we're allowed to talk about what the developer was actually in Germany to
show off...

Eurogamer: What's happening with Portal? Everyone's been wondering if this is
the precursor to something bigger.

Doug Lombardi: There'll be more Portal for sure. We wanted to run it as a test to see
if it was going to be a hit with gamers. We thought that it was really cool and that the
humour was a good break, for us, from all the serious Counter-Strike and Half-Life
oppression days, and six years of making Half-Life 2. It was fun to lighten up a bit
and let Erik Wolpaw go do his thing, and bring all that great humour and let Jonathan
Coulton to bring the song in. The test worked.

Thank you for the [Game of the Year] award and that great acknowledgement there.
Right now we're trying to figure out how we make Portal a bigger experience. What
does Portal multiplayer look like, perhaps? And what do we do besides what we made
you do last time? We just don't want to pump out a bunch of new puzzles and
say...you know they're just new maps, it's the same s*** you did last time. That
wouldn't be us.

But, definitely, we've heard the feedback from yourselves and others: take this thing
further, do more with it, teach me new tricks with the Portal gun. So we're working on
that now.

Eurogamer: Obviously Half-Life 2: Episode Three is another big issue, so we
need your 'official' answer to what the hell's going on with that right now.

Doug Lombardi: [Laughs] Gordon's our number one guy. The HEV suit put us on
the map. In Episode One, I think we left people with some big question marks as to
what the hell we were up to. After Episode Two, people said, "oh, it's going
somewhere now". So we want to live up to the promise of where we're taking folks -
where's the finale, or where's the next thing for Gordon - and there's a lot of work
that's being done to make sure that we deliver on that promise and keep that franchise
in its place, hopefully in the gaming hall of fame.

But exact details and stuff on Episode Three or what's next for Gordon are...a little
way off. Probably months not weeks. We've never been the guys to say, "Oh, we've
got to pump it out next year." We want to do it more frequently than we did between
Half-Life 1 or Half-Life 2, but that doesn't mean that the schedules going to predict
what we do versus what's right for the series.

Eurogamer: You obviously can't do The Orange Box 2...

Doug Lombardi: [Laughs]

Eurogamer: Presumably you'll just release Episode Three as a single standalone
product this time?

Doug Lombardi: We'll see, we'll see. The idea of doing The Orange Box 2 seems
kind of contrived. It happened the first time because the three [games] were on a
collision course and a bunch of us were sitting around going "this could be a
nightmare", and somebody kicked around the idea of putting them together.

We all punched it around a bit until we realised, wait, that's going to work. It's done
really, really well for us. It's the biggest thing we've done since Half-Life 2. It was a
new thing so we had no idea how to predict where it would end up. But the fact is, it's
sort of in Half-Life 2's league in terms of the sales and the awards, and what-have-
you. So, it was the right decision at the time, but that doesn't mean it's what we have
to do every time. We don't have to do Orange Box 2 and Orange Box 3. Should
projects line up again and they're of the same sort of size and weight...

I don't think Orange Box would've worked as a USD 99 product, right. I think that it
would have been too much for people. Portal at four hours, TF2 as multiplayer-only,
Episode Two at six, eight, ten hours or however long it took you. That felt right at
fifty bucks, and throwing the other games in there pushed you over the edge with the
value if you hadn't played those yet. Obviously a lot more people had played Half-
Life 2 than Episode One, and on the consoles barely anybody played Half-Life 2 and
nobody played Episode One, so that just made sense, you know?

Eurogamer: Have you considered getting a team to convert Half-Life 1 and its
expansion packs to next generation standard and use those to flesh it out?

Doug Lombardi: It is, but it's a ton of work. It's a ton of work. I mean, go back and
look at Opposing Force and take a look at Episode Two. It would be a monumental
task... It would almost be easier to remake it from scratch, rather than trying to take it
and move it forward and go back and touch up all the textures and add in HDR, rim
lighting and physics and turn all those things on.

We'd love to be able to do it, but there are so many other projects we can wrap our
heads around and get out the door. Right now we've got Half-Life, Counter-Strike,
Team Fortress, Portal, Day of Defeat, and now Left 4 Dead. You know, from one
direction or another people, are asking for more of that stuff. To go back and say
we're not going to move Portal forward until we go back and redo Opposing Force -
people would cut our heads off! [Laughs]

So it's an interesting thing. And I love Opposing Force. I sort of got to play producer
and marketing on that one at the time. That was when Valve was much smaller. I got
to spend a lot of time in Dallas when Gearbox was getting started, when they were
coming out of the Rebel Boat Rocker days. That was a great time, being able to hang
out with Randy, Brian, Rob and all the other guys at Gearbox.


What will happen next for Alyx and friends? Perhaps they will go on Strictly Come
Dancing.

Eurogamer: And look at them now...

Doug Lombardi: Hey, I'm happy for them! That was always the plan: for those guys
to take off and make their own games and stuff. They did great stuff, I had a great
time making Blue Shift with them, but Opposing Force is a special place for me, cos it
was the first thing after Half Life. Those guys were like six dudes coming off of a
weird thing with Rebel Boat Rocker [Prax War 2018 - Ed]. They so loved Half-Life.
Gabe and everybody at Valve were just like, "go do it - you guys have a good vision,
we loved the idea of Shepard and the gameplay that you're doing there, so just go
make it, and, you know, thrill us".

And for us it was cool, because we didn't get a chance to enjoy Half-Life 1 because
we made it. Right? Ask anyone who writes a song, do you like your own music? They
say no, I can hear all this s*** in my voice, or that one riff that I played wrong, so in
games it's like that. It's hard for me to play Half Life 2 and enjoy it, because I saw it
when it was broken and unfinished. And you still look at stuff and go, "that's still...I
wish we had..." For a lot of the guys at Valve it was really nice to bring in the finished
master [of Opposing Force] and let them play it. Not to labour that point - I'm with
you on that thought, but reality just says bandwidth doesn't get us there.

Eurogamer: Maybe the fan community can deal with it for you at some point...

Doug Lombardi: Yeah, or maybe when we're out of original ideas [laughs]. We keep
picking up people, like the Portal team and whatnot. The only thing smart we did for
Portal was hire those seven kids and give them the support they needed.

Eurogamer: It's a happy knack that Valve seems to have...

Doug Lombardi: That's Gabe's vision, right? He's smart enough to know that if
Valve is going to be more than this studio, we need to hire guys like these.

(source: http://www.eurogamer.net/articles/valves-doug-lombardi-interview)

More Related Content

What's hot

We Can Remember It for You Wholesale ... in the director's cut
We Can Remember It for You Wholesale ... in the director's cutWe Can Remember It for You Wholesale ... in the director's cut
We Can Remember It for You Wholesale ... in the director's cut
GisselRavn79
 
Mythical crime watch evaluation
Mythical crime watch evaluationMythical crime watch evaluation
Mythical crime watch evaluation
traynorw
 
Secondary Research - Action Video Games
Secondary Research - Action Video GamesSecondary Research - Action Video Games
Secondary Research - Action Video Games
Bluecam98
 
October Flier Final
October Flier FinalOctober Flier Final
October Flier Final
Dan Allen
 
Modern vs classic horror script version 3
Modern vs classic horror script version 3Modern vs classic horror script version 3
Modern vs classic horror script version 3
georgewetton1
 
Modern vs classic horror script version 2
Modern vs classic horror script version 2Modern vs classic horror script version 2
Modern vs classic horror script version 2
georgewetton1
 
Space the final frontier
Space the final frontierSpace the final frontier
Space the final frontier
Luke Mannion
 
Criticism of the Star Wars Prequels
Criticism of the Star Wars PrequelsCriticism of the Star Wars Prequels
Criticism of the Star Wars Prequels
HistoryExpert006
 

What's hot (19)

We Can Remember It for You Wholesale ... in the director's cut
We Can Remember It for You Wholesale ... in the director's cutWe Can Remember It for You Wholesale ... in the director's cut
We Can Remember It for You Wholesale ... in the director's cut
 
Brandname Fonts of 1001fonts.com
Brandname Fonts of 1001fonts.comBrandname Fonts of 1001fonts.com
Brandname Fonts of 1001fonts.com
 
Secondary evidence on action
Secondary evidence on actionSecondary evidence on action
Secondary evidence on action
 
Mythical crime watch evaluation
Mythical crime watch evaluationMythical crime watch evaluation
Mythical crime watch evaluation
 
Secondary Research - Action Video Games
Secondary Research - Action Video GamesSecondary Research - Action Video Games
Secondary Research - Action Video Games
 
October Flier Final
October Flier FinalOctober Flier Final
October Flier Final
 
Oyun Motorları - Game Engines
Oyun Motorları - Game EnginesOyun Motorları - Game Engines
Oyun Motorları - Game Engines
 
The Force awakens analysis
The Force awakens analysisThe Force awakens analysis
The Force awakens analysis
 
Dissidia
DissidiaDissidia
Dissidia
 
Treaty
TreatyTreaty
Treaty
 
Modern vs classic horror script version 3
Modern vs classic horror script version 3Modern vs classic horror script version 3
Modern vs classic horror script version 3
 
Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)
Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)
Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)
 
Modern vs classic horror script version 2
Modern vs classic horror script version 2Modern vs classic horror script version 2
Modern vs classic horror script version 2
 
Edgar wright
Edgar wrightEdgar wright
Edgar wright
 
Short film analysis
Short film analysisShort film analysis
Short film analysis
 
Space the final frontier
Space the final frontierSpace the final frontier
Space the final frontier
 
The Descent Review
The Descent Review The Descent Review
The Descent Review
 
Criticism of the Star Wars Prequels
Criticism of the Star Wars PrequelsCriticism of the Star Wars Prequels
Criticism of the Star Wars Prequels
 
05. g325 contemporary media issues - videogames and postmodernism
05. g325   contemporary media issues - videogames and postmodernism05. g325   contemporary media issues - videogames and postmodernism
05. g325 contemporary media issues - videogames and postmodernism
 

Similar to Doug Lombardi Interview

10 biggest disappointments of e3 2014 www.gamebasin.com
10 biggest disappointments of e3 2014   www.gamebasin.com10 biggest disappointments of e3 2014   www.gamebasin.com
10 biggest disappointments of e3 2014 www.gamebasin.com
GameBasin.com
 
Call Of Duty Black Ops 3 Review - Paddy Carroll
Call Of Duty Black Ops 3 Review - Paddy CarrollCall Of Duty Black Ops 3 Review - Paddy Carroll
Call Of Duty Black Ops 3 Review - Paddy Carroll
Patrick Carroll
 
10 best fallout 3 mods that give it endless replayability www.gamebasin.com
10 best fallout 3 mods that give it endless replayability   www.gamebasin.com10 best fallout 3 mods that give it endless replayability   www.gamebasin.com
10 best fallout 3 mods that give it endless replayability www.gamebasin.com
GameBasin.com
 
10 things today’s gamers wouldn’t understand www.gamebasin.com
10 things today’s gamers wouldn’t understand   www.gamebasin.com10 things today’s gamers wouldn’t understand   www.gamebasin.com
10 things today’s gamers wouldn’t understand www.gamebasin.com
GameBasin.com
 
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
Jonas Raagaard
 

Similar to Doug Lombardi Interview (13)

10 biggest disappointments of e3 2014 www.gamebasin.com
10 biggest disappointments of e3 2014   www.gamebasin.com10 biggest disappointments of e3 2014   www.gamebasin.com
10 biggest disappointments of e3 2014 www.gamebasin.com
 
Level Criticism
Level CriticismLevel Criticism
Level Criticism
 
Call Of Duty Black Ops 3 Review - Paddy Carroll
Call Of Duty Black Ops 3 Review - Paddy CarrollCall Of Duty Black Ops 3 Review - Paddy Carroll
Call Of Duty Black Ops 3 Review - Paddy Carroll
 
You have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch greatYou have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch great
 
2015 Awards
2015 Awards2015 Awards
2015 Awards
 
Top 5 PC Game Mods
Top 5 PC Game ModsTop 5 PC Game Mods
Top 5 PC Game Mods
 
Play uk ps4 reveal special (issue 229, 2013)
Play uk   ps4 reveal special (issue 229, 2013)Play uk   ps4 reveal special (issue 229, 2013)
Play uk ps4 reveal special (issue 229, 2013)
 
10 best fallout 3 mods that give it endless replayability www.gamebasin.com
10 best fallout 3 mods that give it endless replayability   www.gamebasin.com10 best fallout 3 mods that give it endless replayability   www.gamebasin.com
10 best fallout 3 mods that give it endless replayability www.gamebasin.com
 
10 things today’s gamers wouldn’t understand www.gamebasin.com
10 things today’s gamers wouldn’t understand   www.gamebasin.com10 things today’s gamers wouldn’t understand   www.gamebasin.com
10 things today’s gamers wouldn’t understand www.gamebasin.com
 
041408 Linden Labs Past Present And Future Metanomics Transcript
041408 Linden Labs Past Present And Future Metanomics Transcript041408 Linden Labs Past Present And Future Metanomics Transcript
041408 Linden Labs Past Present And Future Metanomics Transcript
 
Two to four is the magic number – playing games together
Two to four is the magic number – playing games togetherTwo to four is the magic number – playing games together
Two to four is the magic number – playing games together
 
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
Kaper præsentation. The year is 1807. The scurvy British sea dogs just bombar...
 
Shooters 360
Shooters 360Shooters 360
Shooters 360
 

More from Marco Damm

German Text Excercise - Saxony / Sachsen
German Text Excercise - Saxony / SachsenGerman Text Excercise - Saxony / Sachsen
German Text Excercise - Saxony / Sachsen
Marco Damm
 
German Excercise - Bavaria / Bayern
German Excercise - Bavaria / BayernGerman Excercise - Bavaria / Bayern
German Excercise - Bavaria / Bayern
Marco Damm
 
German Text Excercise - Bavaria / Bayern
German Text Excercise - Bavaria / BayernGerman Text Excercise - Bavaria / Bayern
German Text Excercise - Bavaria / Bayern
Marco Damm
 
Easy German (2)
Easy German (2)Easy German (2)
Easy German (2)
Marco Damm
 
Easy German (1)
Easy German (1)Easy German (1)
Easy German (1)
Marco Damm
 

More from Marco Damm (20)

Japan: Zwischen Manieren und Moderne
Japan: Zwischen Manieren und ModerneJapan: Zwischen Manieren und Moderne
Japan: Zwischen Manieren und Moderne
 
Der japanische Mobilfunkmarkt
Der japanische MobilfunkmarktDer japanische Mobilfunkmarkt
Der japanische Mobilfunkmarkt
 
Japanization Now and Yesterday
Japanization Now and YesterdayJapanization Now and Yesterday
Japanization Now and Yesterday
 
ebay Nokia Vodafone - Why do Western companies fail in Japan?
ebay Nokia Vodafone - Why do Western companies fail in Japan?ebay Nokia Vodafone - Why do Western companies fail in Japan?
ebay Nokia Vodafone - Why do Western companies fail in Japan?
 
flattr your slideshare
flattr your slideshareflattr your slideshare
flattr your slideshare
 
Japanese mobile phone market
Japanese mobile phone marketJapanese mobile phone market
Japanese mobile phone market
 
Vocabulary list template for English, German and Japanese
Vocabulary list template for English, German and JapaneseVocabulary list template for English, German and Japanese
Vocabulary list template for English, German and Japanese
 
"Introduce your company" vocabulary list
"Introduce your company" vocabulary list"Introduce your company" vocabulary list
"Introduce your company" vocabulary list
 
Talking about your company
Talking about your companyTalking about your company
Talking about your company
 
Customer Meetings - How To
Customer Meetings - How ToCustomer Meetings - How To
Customer Meetings - How To
 
German Text Excercise - Saxony / Sachsen
German Text Excercise - Saxony / SachsenGerman Text Excercise - Saxony / Sachsen
German Text Excercise - Saxony / Sachsen
 
German Excercise - Bavaria / Bayern
German Excercise - Bavaria / BayernGerman Excercise - Bavaria / Bayern
German Excercise - Bavaria / Bayern
 
German Text Excercise - Bavaria / Bayern
German Text Excercise - Bavaria / BayernGerman Text Excercise - Bavaria / Bayern
German Text Excercise - Bavaria / Bayern
 
Easy German (2)
Easy German (2)Easy German (2)
Easy German (2)
 
Easy German (1)
Easy German (1)Easy German (1)
Easy German (1)
 
Ein Besseres Leben Durch Fremdsprachen (2)
Ein Besseres Leben Durch Fremdsprachen (2)Ein Besseres Leben Durch Fremdsprachen (2)
Ein Besseres Leben Durch Fremdsprachen (2)
 
Marty Friedman Interview
Marty Friedman InterviewMarty Friedman Interview
Marty Friedman Interview
 
Violence in the Media (Debate)
Violence in the Media (Debate)Violence in the Media (Debate)
Violence in the Media (Debate)
 
Violence in the Media
Violence in the MediaViolence in the Media
Violence in the Media
 
Cradle of Filth - Nymphetamine
Cradle of Filth - NymphetamineCradle of Filth - Nymphetamine
Cradle of Filth - Nymphetamine
 

Recently uploaded

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 

Doug Lombardi Interview

  • 1. Valve's Doug Lombardi Interview by Kristan Reed On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down with Valve marketing director Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job title is a bit misleading; he does a broad range of things across the company, and has even - as he points out here - dabbled in development to some extent. He also plays Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice of him (it's nice of him to let us win all the time, too). Anyway, enough being nice about Doug - here are a few selected excerpts from our discussion, with more to come when we're allowed to talk about what the developer was actually in Germany to show off... Eurogamer: What's happening with Portal? Everyone's been wondering if this is the precursor to something bigger. Doug Lombardi: There'll be more Portal for sure. We wanted to run it as a test to see if it was going to be a hit with gamers. We thought that it was really cool and that the humour was a good break, for us, from all the serious Counter-Strike and Half-Life oppression days, and six years of making Half-Life 2. It was fun to lighten up a bit and let Erik Wolpaw go do his thing, and bring all that great humour and let Jonathan Coulton to bring the song in. The test worked. Thank you for the [Game of the Year] award and that great acknowledgement there. Right now we're trying to figure out how we make Portal a bigger experience. What does Portal multiplayer look like, perhaps? And what do we do besides what we made you do last time? We just don't want to pump out a bunch of new puzzles and say...you know they're just new maps, it's the same s*** you did last time. That wouldn't be us. But, definitely, we've heard the feedback from yourselves and others: take this thing further, do more with it, teach me new tricks with the Portal gun. So we're working on that now. Eurogamer: Obviously Half-Life 2: Episode Three is another big issue, so we need your 'official' answer to what the hell's going on with that right now. Doug Lombardi: [Laughs] Gordon's our number one guy. The HEV suit put us on the map. In Episode One, I think we left people with some big question marks as to what the hell we were up to. After Episode Two, people said, "oh, it's going somewhere now". So we want to live up to the promise of where we're taking folks - where's the finale, or where's the next thing for Gordon - and there's a lot of work that's being done to make sure that we deliver on that promise and keep that franchise in its place, hopefully in the gaming hall of fame. But exact details and stuff on Episode Three or what's next for Gordon are...a little way off. Probably months not weeks. We've never been the guys to say, "Oh, we've got to pump it out next year." We want to do it more frequently than we did between
  • 2. Half-Life 1 or Half-Life 2, but that doesn't mean that the schedules going to predict what we do versus what's right for the series. Eurogamer: You obviously can't do The Orange Box 2... Doug Lombardi: [Laughs] Eurogamer: Presumably you'll just release Episode Three as a single standalone product this time? Doug Lombardi: We'll see, we'll see. The idea of doing The Orange Box 2 seems kind of contrived. It happened the first time because the three [games] were on a collision course and a bunch of us were sitting around going "this could be a nightmare", and somebody kicked around the idea of putting them together. We all punched it around a bit until we realised, wait, that's going to work. It's done really, really well for us. It's the biggest thing we've done since Half-Life 2. It was a new thing so we had no idea how to predict where it would end up. But the fact is, it's sort of in Half-Life 2's league in terms of the sales and the awards, and what-have- you. So, it was the right decision at the time, but that doesn't mean it's what we have to do every time. We don't have to do Orange Box 2 and Orange Box 3. Should projects line up again and they're of the same sort of size and weight... I don't think Orange Box would've worked as a USD 99 product, right. I think that it would have been too much for people. Portal at four hours, TF2 as multiplayer-only, Episode Two at six, eight, ten hours or however long it took you. That felt right at fifty bucks, and throwing the other games in there pushed you over the edge with the value if you hadn't played those yet. Obviously a lot more people had played Half- Life 2 than Episode One, and on the consoles barely anybody played Half-Life 2 and nobody played Episode One, so that just made sense, you know? Eurogamer: Have you considered getting a team to convert Half-Life 1 and its expansion packs to next generation standard and use those to flesh it out? Doug Lombardi: It is, but it's a ton of work. It's a ton of work. I mean, go back and look at Opposing Force and take a look at Episode Two. It would be a monumental task... It would almost be easier to remake it from scratch, rather than trying to take it and move it forward and go back and touch up all the textures and add in HDR, rim lighting and physics and turn all those things on. We'd love to be able to do it, but there are so many other projects we can wrap our heads around and get out the door. Right now we've got Half-Life, Counter-Strike, Team Fortress, Portal, Day of Defeat, and now Left 4 Dead. You know, from one direction or another people, are asking for more of that stuff. To go back and say we're not going to move Portal forward until we go back and redo Opposing Force - people would cut our heads off! [Laughs] So it's an interesting thing. And I love Opposing Force. I sort of got to play producer and marketing on that one at the time. That was when Valve was much smaller. I got to spend a lot of time in Dallas when Gearbox was getting started, when they were
  • 3. coming out of the Rebel Boat Rocker days. That was a great time, being able to hang out with Randy, Brian, Rob and all the other guys at Gearbox. What will happen next for Alyx and friends? Perhaps they will go on Strictly Come Dancing. Eurogamer: And look at them now... Doug Lombardi: Hey, I'm happy for them! That was always the plan: for those guys to take off and make their own games and stuff. They did great stuff, I had a great time making Blue Shift with them, but Opposing Force is a special place for me, cos it was the first thing after Half Life. Those guys were like six dudes coming off of a weird thing with Rebel Boat Rocker [Prax War 2018 - Ed]. They so loved Half-Life. Gabe and everybody at Valve were just like, "go do it - you guys have a good vision, we loved the idea of Shepard and the gameplay that you're doing there, so just go make it, and, you know, thrill us". And for us it was cool, because we didn't get a chance to enjoy Half-Life 1 because we made it. Right? Ask anyone who writes a song, do you like your own music? They say no, I can hear all this s*** in my voice, or that one riff that I played wrong, so in games it's like that. It's hard for me to play Half Life 2 and enjoy it, because I saw it when it was broken and unfinished. And you still look at stuff and go, "that's still...I wish we had..." For a lot of the guys at Valve it was really nice to bring in the finished master [of Opposing Force] and let them play it. Not to labour that point - I'm with you on that thought, but reality just says bandwidth doesn't get us there. Eurogamer: Maybe the fan community can deal with it for you at some point... Doug Lombardi: Yeah, or maybe when we're out of original ideas [laughs]. We keep picking up people, like the Portal team and whatnot. The only thing smart we did for Portal was hire those seven kids and give them the support they needed. Eurogamer: It's a happy knack that Valve seems to have... Doug Lombardi: That's Gabe's vision, right? He's smart enough to know that if Valve is going to be more than this studio, we need to hire guys like these. (source: http://www.eurogamer.net/articles/valves-doug-lombardi-interview)