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Director
MIKE EBINUM
+61 0431 209 069
mike@seeddigital.co
WHO AM I ?
Product Developer/ Suit / Software Engineer/
Innovation consultant/ Startup
founder/Investor
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BUSINESS
(VIABILITY)
TECHNOLOGY
(FEASIBILITY)
HUMAN VALUES
(USABILITY / DESIRABILITY) INNOVATIVE
SOLUTIONS
We craft and develop digital products.
Transforming early-stage ideas into beautiful products and
successful businesses.
Partner with companies to develop and foster innovative
solutions to business problems using technology that can help
them adapt, transform and develop.
ABOUT US
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OUR SERVICES
STRATEGY
Digital Strategy
Product & MVP Strategy
Brand Strategy
Revenue Strategy
Growth Strategy
Innovation
SCALABILITY
Innovation
Dev Ops
Cloud Infrastructure
Data Analytics & Reporting
DESIGN
Experience Design
UI Design
Prototyping
Branding
Visual Design
Mobile & Web Design
WEB & MOBILE
DEVELOPMENT
Enterprise Applications
eCommerce
iOS & Android
Web & Mobile
Responsive Web Applications
TRACTION
Digital Marketing Optimisation
Growth Strategy
Growth Hacking
CRO - Conversion Report
Optimisation
SUPPORT
Support Services
QA & Functional Testing
Hosting & Maintenance
Analytics & Reporting
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WHAT’S AN APP ANYWAY
An app - application - is a computer program
built with a specific practical purposes,
especially in industry.
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WHAT’S AN APP ANYWAY
An app is not a business, it’s a function. - James Altucher
A business has customers, revenues, and helps people solve problems.
Apps are things created by humans for other humans to solve
a problem
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Design Thinking is a process that systemises the prototyping of ideas and practices to
solve problems.
By taking a structured approach to the creation of ideas and implementation of
practices, it maximises the chances of success.
Design thinking involves developing new ideas and practices which are based
on evidence and other successful ideas. These ideas are refined and converted into
practices, which are then rigorously tested to determine their efficacy.
When a practice is determined to be effective, it is scaled to enhance its impact.
USE DESIGN THINKING
101
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Design in its most effective form is a process, an action, a verb not a
noun.
Design is most often used to describe an object or end result
DESIGN THINKING
101
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DESIGN VS DESIGN THINKING
Design thinking allows you to come up
with solutions that are empathic,
engage with your customers and
provides value
Design is the most powerful tool and
when used effectively, can be the
foundation for driving a brand or
business forward.
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DESIGN VS DESIGN THINKING
Details: http://priceonomics.com/why-ups-trucks-dont-turn-left/
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Design thinking is a problem solving approach to
ensure an empathetic and holistic experience.
Great for specific kinds of problems
Traditional Analytics good for “Tame” problems
● puzzles
Good for Mysteries “Wicked problems”, mostly
problems involving Humans (eg. Healthcare)
This lends
● Business Model Innovation
● Product Innovation
HOW DESIGN THINKING FITS INTO BUSINESS
INNOVATIVE
SOLUTIONS
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5 STEPS
1. Identify an opportunity / market research high level
2. What is? (Current reality) Define problem
3. What if (Future invisioned) Create and consider many
options
4. What wows (refine selected options, repeat)
5. What worked? Pick winner
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Overview
Identify an opportunity and conduct market research high level
Another way to say it is defining the right problem to solve.
Design thinking requires a team or business to always question the brief, the problem to be solved.
Goal: To define and revise the opportunity before embarking on its creation and execution.
How:
Scope high level overview
Observer takes a seat
Customer Journey Mapping - see http://uxmastery.com/how-to-create-a-customer-journey-map/
Cross functional insight
Make assumptions to test
STEP 1: IDENTIFY OPPORTUNITY
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What is? (Current reality) Define problem
No matter how obvious the solution may seem, many solutions should be created for consideration.
Create them in a way that allows them to be judged equally as possible answers.
Present the problem, what is its impact, what are the consequence of not solving this problem and what are
the emotions the problems creates for people involved
In-depth research on the market
Identify insights
Question your assumptions: List them out, rule them out by validation and testing
Define customer Personas
Customer fit
Branding
Create and consider many options:
Solve the problem
Look at a problem from more than one perspective always yields richer results.
STEP 2: WHAT IS
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What if (Future invisioned)
Brainstorm
Business model canvas (We will develop this on the next slide)
How do we use the BMC:
Develop concepts
Use cases
Create some napkin pitches
Funnels into:
Pitch strategy
STEP 3: WHAT IF
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What wows (refine and review selected options, repeat)
Any promising results? They need to be embraced and nurtured.
Surface key assumptions
Given a chance to grow protected from the evil idea-killers of previous experience.
Even the strongest of new ideas can be fragile in their infancy.
Make a “pretotype”
Journey mapping
Design thinking allows their potential to be realized by creating an environment conducive to
growth and experimentation, and the making of mistakes in order to achieve out of the ordinary
results.
Redo Business Model Canvas (optional)
STEP 4: WHAT WOWS
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STEP 4: WHAT WOWS
Customers
want it
We can do
it
Economics
can sustain it
Wow zone
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Design process is an ongoing journey. It is the process of testing,
recording information and reviewing what has been learned. Add in
reviews to optimise your product.
IMPLEMENTATION, REVIEW & ONGOING SUPPORT
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Immerse yourself in customer data
Generate ideas
Surface Assumptions
Conduct a small experiments
Revise Ideas
Assumptions Proven Assumpti
ons
Proven
Assumptions
Disproven
TableScale
ITERATIVE LOOP
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STEP 5: WHAT WORKED
“Pick the Winner”
At this point enough road has been traveled to insure
success. It's the time to commit resources to achieve the
early objectives.
● Get feedback from stakeholders
● Use data to make decisions
● Design on-ramp
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PRODUCT ROADMAP
Develop a roadmap of key assumptions you will continue to test and how
that will be used to iterate your product.
“Develop, talk to the market and get feedback, re-develop.”
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PITCH WRITING STRUCTURE
Problem -whats the problem you are solving
Solution -why your solution is great
How it works - how your solution works
UVP - what is your Unique Value proposition
UA - what’s your unfair advantage
Tests - have you got proof it works and people want it?
Revenue - how are you making money?
Need -what do you need from investors and or business affiliates?
Next steps.
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ELEVATOR PITCH
Gaddy Pitch:
Use the “Gaddy Pitch” pattern to describe your startup.
You know how [there is this problem]? Well what we do is [fix the
problem with this solution]. In fact [here is some social proof to
support our value].
e.g. SKYPE: You know how phone calls are too expensive? Well what we
do is allow phone calls over the internet for free. In fact we have over 300
million users globally.
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SUMMARY
- Identify the opportunity
- What is? (Current reality) Define problem
- What if (Future invisioned) Create and consider many options
- What wows (refine selected options, repeat)
- What worked? Pick winner
- Iterate
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Director
MIKE EBINUM
+61 0431 209 069
mike@seeddigital.co
@mikeebinum
au.linkedin.com/in/mebinum
THANKS
QUESTIONS?
Need help with bring ideas to life contact me