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.s g
                                       d u
                                .e
                New media in education:

                       n     ie
      Redefining the digital architecture

                   r @
              of classroom interaction

              ik e
          .zu
                                      Dr. Steven Zuiker




        n
                               steven.zuiker@nie.edu.sg



       e
                       Learning Sciences & Technologies



   e v
  t
                                 Festival Di Arts 2009




s
                                  Keynote Presentation
                                   07 September 2009


                                                          1
.s g
                                             d u
                                    ie .e
  In times of change, learners inherit the


 beautifully equipped to@
                            nwith a world
  earth while the learned find themselves

                    e r exists.
                          deal


               u ik
           that no longer

            .z
         Reflections on the Human Condition



        e n
                     Eric Hoffer



    e v
s t
                                                          2
g
                                               New media in education:




                                                              .s
           Redefining the digital architecture of classroom interaction




                                                      d u
                                      t         .e
Perhaps unsurprisingly, interest in new media is actually not very




                                    c        ie
new at all. Singapore has been exploring the uncertain terms and




                                r a    n
uses of innovative technologies for many years, and the education




                              t      @
system is no exception to this inquiry. In 2005, MOE launched an




      b s                       e r
ambitious S$50M effort to research interactive digital media in



                         ik
    a
education that features seven Future Schools and fifteen


                       u
university-based research projects. Moreover, MOE’s research



                  .z
portfolio synergizes with work being done in other nations that use


                n
new media in order to enhance the learning opportunities available


       v e
to youth. Drawing on initiatives in Singapore and overseas, Dr.


     e
Zuiker’s presentation will explore an underlying structure that cuts



  s t
across these new media phenomena and consider its relevance to
learning and teaching in Singapore classrooms as well as in
informal settings beyond schools.
                                                                       3
g
               underlying structures of new media in education



                                                    u    .s
                                             .e   d
new media aims to ...
                                    n     ie
                              r   @
  make learning an active dynamic process of personal


                            e
  experience rather than a passive product of another’s


                      ik
  experiences


                    u
  motivate primarily through learners’ intrinsic interests


              .z
  rather than extrinsic rewards


            n
  embed or immerse learning in experiences within


     v e
  meaningful, relevant contexts


  te
s                                                                4
g
                                      aims of keynote address



                                                  u   .s
                                           .e   d
                                        ie
                       who am I?



                               @ n
  one perspective on new media and its implications for



                          e r
  learning and teaching in and out of Singapore schools




                  u ik
                      looking back



             .z
                     looking around


           n
                    looking forward



   e v e
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                                                                5
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                   @ n
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                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    11
.s g
                          d u
                     ie .e
                  @ n
  looking back
       k e r
            u i
        n .z
   e v e
s t
                                   12
g
                                                                   looking back



                                                                    u         .s
                                                         .e       d
                                             n        ie
                                      r    @
                          ik        e
                .z      u
     v e      n
  te
s
   images in this part of my presentation are credited to these two volumes



                                                                                  13
Singapore
       d u                    .s g

                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                 14
g
               technological frontiers - “Chinese Harbor”



                                             u    .s
                                     .e    d
                            n     ie
                       r  @
              ik     e
          .zu
     v en
  te
s                                                           15
g
               technological frontiers - Straits Times



                                         u    .s
                                 .e    d
                        n     ie
                   r  @
              ik e
          .zu
     v en
  te
s                                                        16
g
               technological frontiers - trading stocks



                                          u    .s
                                   .e   d
                         n      ie
                    r  @
              ik  e
          .zu
     v en
  te
s                                                         17
g
               technological frontiers - first railroad



                                         u    .s
                                .e     d
                       n     ie
                  r  @
              ike
          .zu
     v en
  te
s                                                        18
g
                   technological frontiers - first airport



                                            u    .s
                                   .e     d
                          n     ie
                  r     @
              ike
          .zu
     v en
  te
s                                                           19
g
               technological frontiers - first Cold Storage



                                              u    .s
                                      .e    d
                             n     ie
                       r   @
              ik     e
          .zu
     v en
  te
s                                                            20
g
                   technological frontiers - cooking



                                        u    .s
                                .e    d
                       n     ie
                  r  @
              ike
          .zu
     v en
  te
s                                                      21
g
                      technological frontiers - play



                                       u    .s
                               .e    d
                     n      ie
                  r@
              ike
          .zu
     v en
  te
s                                                      22
g
           technological frontiers - schools & classrooms



                                             u    .s
                                      .e   d
                             n     ie
                        r  @
               ik     e
          .z u
     v en
  te
s                                                           23
g
           technological frontiers - schools & classrooms



                                             u    .s
                                      .e   d
                             n     ie
                        r  @
               ik     e
          .z u
     v en
  te
s                                                           24
g
                                looking back - ratchet effect



                                                 u    .s
                                               d
           technological frontiers - schools & classrooms




                                      ie .e
                              @ n
                         e r
                u ik
        n .z
   e v e
s t
                                                                25
g
                           looking back - ratchet effect



                                            u    .s
                                    .e    d
                                 ie
     “The inventor of the system

                          n
    best contributors @ learning
     deserves to be ranked among the

                   e r the greatest
                       to

                 k
                iof [hu]mankind.”
              u -Josiah Bumstead
    and science if not

           .z
    benefactors


     v e n
  te
                                         1841


s
                  talking about the chalkboard


                                                           26
g
           technological frontiers - the transistor generation



  “Chances are that 7 out du
                                                      .s
                            e
                              of
                        ie .a
                      n
  10 of them will make
  future career in@business
  or industryike
                 r depends on
               that
                    a

         .z u
           n
  the transistor for growth.”
   e   v e
s t
                                                                 27
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                              www.computerhistory.org
                                                  28
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                              www.computerhistory.org
                                                  29
.s g
                                   d u
                          ie .e
                     @ n
                  e r
            u ik
          .z
       45nm Hi-k Xeon processors


       en
            November 2007


   e v
s t
                                            30
.s g
                                d u
                           ie .e
                   @ n
                e r
            u ik
          .z
               Atom


       en
           November 2008


   e v
s t
                                         31
.s g
                                                 d u
                                  ie .e
                    @ n
                e r
            u ik
          .z
               FinFET


       en
               2010+


   e v
s t
                      http://www.nytimes.com/2009/09/01/science/01trans.html
                                                                         32
.s g
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                   @ n
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            u ik
        n .z
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s t
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                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    34
.s g
                          d u
                     ie .e
                  @ n
lookingeraround
      k
            u i
        n .z
   e v e
s t
                                   35
g
                          looking around



                             u   .s
                         .ed
                     nie
                  r@
              ike
          .zu
     v en
  te
s                                          36
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    37
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                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    38
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    39
g
           Gartner’s hype cycle of emerging technologies



                                            u    .s
                                     .e   d
                                  ie
                                              2003

                           @ n
                      e r
              u ik
        n .z
   e v e
s t
                                                           40
g
           Gartner’s hype cycle of emerging technologies



                                            u    .s
                                     .e   d
                                  ie
                                              2003

                           @ n                2004
                      e r
              u ik
        n .z
   e v e
s t
                                                           41
g
           Gartner’s hype cycle of emerging technologies



                                            u    .s
                                     .e   d
                                  ie
                                              2003

                           @ n                2004
                      e r
              u ik
          .z
                                              2007

     v en
  te
s                                                          42
g
           Gartner’s hype cycle of emerging technologies



                                            u    .s
                                     .e   d
                                  ie
                                              2003

                           @ n                2004
                      e r
              u ik
          .z
                                              2007

     v en                                     2008

  te
s                                                          43
g
           Gartner’s hype cycle of emerging technologies



                                            u    .s
                                     .e   d
                                  ie
                                              2003

                           @ n                2004
                      e r
              u ik
          .z
                                              2007

     v en                                     2008

  te                                          2009
s                                                          44
g
                                          how new is new



                                              u   .s
                                          .ed
                                       ie
What does it mean to study




                                      n
new media other than to study
media that exist now?




                                   r@
  recursive definition




                            ik   e
  new media not emerging so




                          u
  much as media with uncertain




                   .z
  terms and uses




                 n
  new media studies quickly




     v e
  become history




  te
s                                                          45
g
           ongoing hype cycle(s) of emerging technologies



                                              u   .s
                                      .e    d
                              n    ie
                         r  @
                 ik    e
          .z   u
     v en
  te
s                                                           46
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                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    47
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                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    48
s te v e            n .z       u ik         e r    @ n         ie .e        d u          .s
                                                                                           ongoing hype cycle(s) of emerging technologies

                                                                                            g




49




     http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0
.s g
                          d u
                     ie .e
                  @ n
lookingkeforward
         r
            u i
        n .z
   e v e
s t
                                   50
g
                         looking forward



                             u   .s
                         .ed
                     nie
                  r@
              ike
          .zu
     v en
  te
s                                          51
g
                               looking forward



                                  u    .s
                             .e d
                          ie
                   “if infrastructure is

                      n
                      required for an


                  r @
                   industrial economy,


              ike        then we


          .zu         could say that

        n
                   cyberinfrastructure


   e v e              is required for a


s t                knowledge economy.”

                                                 52
g
               (more) people have (more) computers



                                                   u           .s
                                  .e             d
                        n      ie
                   r  @
              ik e
          .zu
     v en
  te
s                          http://www.ida.gov.sg/Publications/20070822125451.aspx
                                                                             53
g
               (more) people have internet access



                                                 u           .s
                                .e             d
                      n      ie
                  r @
              ike
          .zu
     v en
  te
s                        http://www.ida.gov.sg/Publications/20070822125451.aspx
                                                                           54
g
                      more people have broadband



                                                  u           .s
                                 .e             d
                     n        ie
                  r@
              ike
          .zu
     v en
  te
s                         http://www.ida.gov.sg/Publications/20070822125451.aspx
                                                                            55
g
               older people use computers & internet less



                                                         u           .s
                                        .e             d
                             n       ie
                        r  @
              ik      e
          .zu
     v en
  te
s                                http://www.ida.gov.sg/Publications/20070822125451.aspx
                                                                                   56
g
       youth use more media to participate; elders “VoIP”



                                                         u           .s
                                        .e             d
                             n       ie
                        r  @
                ik    e
          .z  u
     v en
  te
s                                http://www.ida.gov.sg/Publications/20070822125451.aspx
                                                                                   57
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    58
g
                         looking forward



                             u   .s
                         .ed
                     nie
                  r@
              ike
          .zu
     v en
  te
s                                          59
g
  ubiquitous comp

                                             .s
                    uting/networking
                          new
                                         d u
                              collaborative modes

  pen resources
                                  ie .e
                               n
o


                          r @
                     ik e
                   u
            .zeb culture
     v e  n
 participatory w                  ease of deploying


  te                                  at scale

s            market niches across the “long tail”
                                                      60
.s g
                                     d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                         http://www.bytelevel.com/map/ccTLD.html
                                                             61
.s g
                                     d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                         http://www.bytelevel.com/map/ccTLD.html
                                                             62
.s g
                                     d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                         http://www.bytelevel.com/map/ccTLD.html
                                                             63
.s g
                                     d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                         http://www.bytelevel.com/map/ccTLD.html
                                                             64
.s g
                                d u
                           ie .e
                        n
                 twitter


                    r @
               wikipedia


              ik  e
                  email


            u
               facebook


          .z
                  blogs


     v en
  te
s                                        65
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    66
.s g
                                                                             d u
                                                                    !




                                                                        ie .e
                                                        @ n
                                                e r
                                   u ik
                       n .z
    e v e
 s t
Nexus World - Quest Atlantis
designed by Asmalina Saleh, Steve Zuiker, 3 QA interns, and Enkar

                                                                                      67
.s g
                               d u
                          .e
              New      ie
                       r @ n
                  ik e

       v e
          Media
           n .z u
  te
s                                       68
g




                                      Learning
                      Participatory
                                        u   .s
                            .e        d
                     n   ie
                  r@
              ike
          .zu
     v en
  te
s                                              69
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    70
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    71
g
           MacArthur Foundation | Digital Media & Learning



                                                   u   .s
                                               .ed
                                   n        ie
                            r    @
                  ik      e
          .z    u
     v en
  te
s            digitallearning.macfound.org

                                                             72
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    73
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    74
.s g
                                            u
           technological transformation


                                     .e   d
                             n    ie
                         r @
                  ik   e
          .z    u
     v en
  te
s                                          www.amazon.com
                                                       75
experiential transformation

                                                                    .s g
                                                          d u
                                             ie .e
                                  @ n
                          e r
               u ik
        n .z
   e v e
s t
                http://www.themorningnews.org/archives/galleries/the_laptop_club/
                                                                              76
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    77
transmedia experiences
                                          .s g
                                    d u
                               ie .e
                        @ n
                    e r
             u ik
        n .z
   e v e
s t
                                       www.amazon.com
                                                   78
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    79
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    80
.s g
                                                         d u
                                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                      http://www.nytimes.com/2008/11/04/us/politics/04memo.html?ref=politics
                                                                                        81
.s g
                                                           d u
                                            ie .e
                              @ n
                     e r
            u ik
        n .z
   e v e
s t
               http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/
                                                                                   82
g
           MacArthur Foundation | Digital Media & Learning



                                                      u        .s
                                          .e        d
                                       ie
                              nthe Unexpected
      Youth, Identity, and Digital Media

Digital Young, Innovation,@
                          r
                       e Online:
                            and

                Civick
                    i Life Can Engage Youth  
             .z  u
           n
Learning How Digital Media


     e v e
s  t                           http://www.mitpressjournals.org/toc/dmal/-/1

                                                                          83
g
          MacArthur Foundation | Digital Media & Learning



                                      u                       .s
       Learning Race and Ethnicity:d
                              ie .e
                            n
          Youth and Digital Media

                        @
                      r and Learning
  Connecting Youth, e
                 ik
           The Ecology of Games:


               u Youth, and Credibility
                    Games,


         n  .z
       e
    Digital Media,


   e v
s t                           http://www.mitpressjournals.org/toc/dmal/-/1

                                                                         84
g
                        MacArthur Foundation | Digital Media & Learning



                                                           u    .s
                                                    .e   d
                                            n    ie
                                       r  @
                               ik    e
                         .z  u
      v e              n
   te
 s
the goodplay project
harvard university

                                                                          85
g
          MacArthur Foundation | Digital Media & Learning



                                             u    .s
                                      .e   d
                              n    ie
                            @
    disciplined
    synthesizing
                       e r
                ik
      creating


           .z
    respectful
              u
     v e n
      ethical


  te
s                                                           86
g
           MacArthur Foundation | Digital Media & Learning



                                              u    .s
                                       .e   d
                               n    ie
                          r  @
                  ik    e
          .z    u
     v en
  te
s                                                            87
g
             MacArthur Foundation | Digital Media & Learning



                                          u .s
                            disciplines
                                     .e d
subject                         n ie
                              @
                               way of thinking about or


                            r
                               “seeing” the world

matter ike
              u
                               observe, create, define,


           .z
                               revise


       e n
facts, formulas, figures

     v
                               (professionals and


  te
memorize, accumulate           students are not the same)

s                                                 (Gardner, 2006)
                                                               88
g
                    MacArthur Foundation | Digital Media & Learning



                                                       u    .s
                                                .e   d
                                        n    ie
                                   r  @
                           ik    e
                     .z  u
      v e          n
   te
 s
the games school
new york city

                                                                      89
.s g
                                     d u
                             ie .e
                      @ n
                 e r
                  enable students to take on the



              ik
                    identities and behaviors of


            u
                     uses the structure
                    explorers, mathematicians,


          .z
                      of games writers, and
                      historians, to create



       en
                  evolutionary biologists as they


     v
                    powerful educational

   e
               work through a dynamic, challenge-


  t
                               tools

s
                based curriculum with content-
                rich questing to learn at its core

                                                 90
g
                                     Example of Participatory Learning



                                                              u         .s
                                                   .e       d
                                                ie
• 2007 class project for
  Anthropology course




                                        @ n
                                      r
• thinking like an anthropologist



                                    e
  (disciplined mind)




                              u ik
• learning by doing a video




                    .z
  ethnography




       e          n
• more available here: http://




   e v
  mediatedcultures.net/



  t
  youtube.htm



s                                                  http://mediatedcultures.net/ksudigg/
                                                                                    91
g
                   Example of Participatory Learning



                                        u    .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                                      92
g
                   Example of Participatory Learning



                                        u    .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                                      93
g
                   Example of Participatory Learning



                                        u    .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                                      94
g
                   Example of Participatory Learning



                                        u        .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                       http://docs.google.com/
                                                            95
g
                   Example of Participatory Learning



                                        u    .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                                      96
g
                   Example of Participatory Learning



                                        u    .s
                                 .e   d
                        n     ie
                  r   @
              ike
          .zu
     v en
  te
s                                                      97
g
                      A Vision of Students Today



                                          u       .s
                              .e        d
                     n     ie
                  r@
              ike
          .zu
     v en
  te
s                        http://youtube.com/watch?v=dGCJ46vyR9o
                                                             98
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z                      ?
   e v e
s t
                                      99
g
                                              learning by doing



                                                   u    .s
                                            .e   d
                                    n    ie
           “Tell me and I will forget. Show me,


                                  @
   and I may remember. Involve me, and I will understand”



                             e r
                 Confucious (450 B.C.E.)




                     u ik
“we learn by doing only after reflecting on what we have done”



                .z
                    John Dewey (1929 C.E.)




      v e     n
          “learning comes from and with the doing”



   te
                    James Gee (2008 C.E.)



 s                                                               100
g
                                                                           learning by doing



                                                                                    u          .s
                                                                      .e          d
                                                        n          ie
  Pedagogy                   Driving a Car                          Speaking a Lanuage




                                             r        @
 drill & practice           changing gears                          vocabulary, verb forms




                               ik          e
   expository          reading “rules of the road”                lecture on verb functions




                             u
                     gradually switch controls from           scene where student increasingly
apprenticeship




                      .z
                                 master                             shapes interaction




                    n
                    demo, copy, and generalize signal
  by example                                                     multiple example situations



       e
                                maneuver




   e v
guided coaching     running commentary while driving             conversation and feedback




s t
    by doing            just driving (start simple)                         immersion



                                      adapted from Helen Pain, http://www.inf.ed.ac.uk/teaching/courses/aile/
                                                                                                          101
g
                                      learning by doing



                                           u    .s
                                     .e  d
                              n   ie
                          r @
                    ik  e
                  u
erosion


              .z
i-'rO-zh&n


        e   n
the recession of surfaces by repeated localized


    e v
mechanical trauma as, for example, by suspended


 s t
abrasive particles within a moving fluid.


                                                      102
g
                                      learning by doing



                                           u    .s
                                     .e  d
                              n   ie
                          r @
                    ik  e
                  u
erosion


              .z
i-'rO-zh&n


        e   n
the recession of surfaces by repeated localized


    e v
mechanical trauma as, for example, by suspended


 s t
abrasive particles within a moving fluid.


                                                      103
g
                                      learning by doing



                                           u    .s
                                     .e  d
                              n   ie
                          r @
                    ik  e
                  u
erosion


              .z
i-'rO-zh&n


        e   n
the recession of surfaces by repeated localized


    e v
mechanical trauma as, for example, by suspended


 s t
abrasive particles within a moving fluid.


                                                      104
g
                         learning by doing



                              u    .s
                         .e d
                     nie
                  r@
              ike
          .zu
     v en
  te
s                                        105
g
                              quest atlantis



                             u       .s
                         .ed
                     nie
                  r@
              ike
          .zu
     v en
  te
s                              questatlantis.org
                                             106
g
               quest atlantis is a digital play space



                                        u     .s
                                .e    d
                       n     ie
                  r  @
              ike
          .zu
     v en
  te
s                                       questatlantis.org
                                                      107
g
                      quest atlantis is a community



                                       u     .s
                                .e   d
                     n       ie
                  r@
              ike
          .zu
     v en
  te
s                                      questatlantis.org
                                                     108
g
                                    quest atlantis is a community



                                                         u   .s
                                              .e       d
                                           ie
   Meetings: collaborate via online and face-to-face



                                     n
    meetings



                                   @
   Members: share and learn about other QA teachers



                              e r
   Forums: participate in online discussions



                        ik
   Circles: collaborate via private online meetings


                      u
    Resources: download unit plans and other teacher


                .z


    support documents



     v e      n
  te
s                                                      questatlantis.org
                                                                     109
g
               quest atlantis features learning by doing



                                            u    .s
                                    .e    d
                           n     ie
                      r  @
              ik    e
          .zu
     v en
  te
s                                                      110
.s g
                                d u
                         ie .e
                       *WANTED*

                      n
                    field investigator


                  r @
               •help Ranger Bartle with an


                e
                investigation: why are the fish


              ik
                dying?



          .zu
               •interview park stakeholders and


        n
                report findings



     v e
               •formulate and test a hypothesis


  te           •collect and analyze water


s
                samples
               •submit a proposal to resolve the
                                                  111
.s g
                               d u
                          ie .e
                       @ n
  Taiga
                    e r
                  ik
 National


              .zu
  Park



     v e    n
  te
s                                       112
.s g
                              d u
                         ie .e
                      @ n
  Sport
                   e r
                 ik
 Fishing


             .zu
  Outfit



     v e   n
  te
s                                      113
.s g
                                d u
                           ie .e
                        @ n
                     e r
                   ik
Indigenous


               .zu
community



     v e     n
  te
s                                        114
.s g
                             d u
                        ie .e
                     @ n
                  e r
                ik
Logging


            .zu
Company



     v e  n
  te
s                                     115
.s g
                                    d u
                            ie .e
                     @ n
                e rlaboratory credential
              ik
                        *NEEDED*



          .zu
        n
               •earn certification from lab



     v e
                technician



  te
               •water quality indicators (e.g., pH)


s
               •relate to erosion & eutrophication
               •evaluate hypothesis
                                                 116
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         117
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         118
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         119
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         120
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         121
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7   3.1



  te
s
      pH           6.6   7.0   7.3




                                                         122
.s g
                                                d u
                                           ie .e
                                          n
                   A     B      C



                                       r@
  Turbidity         6    27    22




                                 ik  e
Dissolved Oxygen   5.5   4.5   4.0




                               u
Temperature 17.5 22.5 22.0




                     n .z
   Nitrates        3.15 0.96 2.08



     v e
Phosphates         3.6   1.7


   e
                               3.1




s t
      pH           6.6   7.0   7.3




                                                         123
g
                          subject matter versus discipline

                           disciplines
                                         u .s
subject                             .e d
                                 ie
                              way of thinking about or

                               n
                              “seeing” the world

matter                     r @
                     ik e
                              observe, create, define,
                              revise


              .z u
facts, formulas, figures


           n
                              (professionals and


       v e
memorize, accumulate          students are not the same)


  te
s                                               (Gardner, 2006)
                                                            124
.s g
                           d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                                    125
.s g
                                             u
               Some Nobel Laureates in
                     Medicine

                                      .e   d
                               n   ie
                          r  @
                     ik e
                .z u
              n
1957     1967     1977      1987         1997     2007


        e v e
     s t
                                                    126
.s g
                                             u
               Some Nobel Laureates in
                     Literature

                                      .e   d
                               n   ie
                          r  @
                     ik e
                .z u
              n
1957     1967     1977      1987         1997     2007


        e v e
     s t
                                                    127
.s g
                                             u
               Some Nobel Laureates in
                     Chemistry

                                      .e   d
                               n   ie
                          r  @
                     ik e
                .z u
              n
1957     1967     1977      1987         1997     2007


        e v e
     s t
                                                    128
Literature                     .s
                              .e d
                                  g
                                   u
                         n ie
 Medicine  .z u ik e r @

     v e n
Chemistry
s te
                                   129
.s g
                            d u
                       ie .e
                    @ n
                 e r
             u ik
         n .z
    e v e
 s t
Spore

                               http://www.ea.com.sg/spore
                                                     130
.s g
                                                 d u
                                 ie .e
                   @ n
                e r
            u ik
        n .z
   e v e
s t
                      http://www.sciencemag.org/cgi/content/full/322/5901/531b
                                                                           131
.s g
                                      d u
                      ie .e
                   @ n
                e r
            u ik
        n .z
     v e
                         Game Design Team:




   e
                         Curriculum Design Team:
                         Chee Yam San




  t
                         Judy Lee
                         Ahmed Hazyl Hilmy
                         Steve Zuiker




s
                         Liu Qiang
                         Kate Anderson
                         Steve Zuiker
                         Chee Yam San




                                                      132
.s g
                                            d u
                                       ie .e
                                    @ n
                                 e r
                             u ik
                         n .z
     e v e
  s t
Escape from Centauri 7


                                                     133
.s g
                                                  d u
                                           ie .e
                 Dialogic Unit Structure




                                @ n
                          e r
                   ik
                 Dialogic Activity Cycle




           .z    u
       e n
                      Small Group          Whole Class


     v
     Game Play


   e
                       Discussion           Debriefing




s t
                                                            134
g
               underlying structures of new media in education



                                                    u    .s
                                             .e   d
new media aims to ...
                                    n     ie
                              r   @
  make learning an active dynamic process of personal


                            e
  experience rather than a passive product of another’s


                      ik
  experiences


                    u
  motivate primarily through learners’ intrinsic interests


              .z
  rather than extrinsic rewards


            n
  embed or immerse learning in experiences within


     v e
  meaningful, relevant contexts


  te
s                                                            135
.s g
                           d u
                      ie .e
                   @ nThank you
                e r
            u ik
        n .z
   e v e
s t
                                    136
.s g
                                        d u
                                   .e
       questions | answers | comments


                           n    ie
                       r @
                ik   e
            z u
          .steven.zuiker@nie.edu.sg
     v en
  te
s                                                137
.s g
                                        d u
                                 ie .e
                          @ n
                        r
           http://twitter.com/szuiker


                 ik   e
          .z   u
     v en
  te
s                                                138

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New Media in education

  • 1. .s g d u .e New media in education: n ie Redefining the digital architecture r @ of classroom interaction ik e .zu Dr. Steven Zuiker n steven.zuiker@nie.edu.sg e Learning Sciences & Technologies e v t Festival Di Arts 2009 s Keynote Presentation 07 September 2009 1
  • 2. .s g d u ie .e In times of change, learners inherit the beautifully equipped to@ nwith a world earth while the learned find themselves e r exists. deal u ik that no longer .z Reflections on the Human Condition e n Eric Hoffer e v s t 2
  • 3. g New media in education: .s Redefining the digital architecture of classroom interaction d u t .e Perhaps unsurprisingly, interest in new media is actually not very c ie new at all. Singapore has been exploring the uncertain terms and r a n uses of innovative technologies for many years, and the education t @ system is no exception to this inquiry. In 2005, MOE launched an b s e r ambitious S$50M effort to research interactive digital media in ik a education that features seven Future Schools and fifteen u university-based research projects. Moreover, MOE’s research .z portfolio synergizes with work being done in other nations that use n new media in order to enhance the learning opportunities available v e to youth. Drawing on initiatives in Singapore and overseas, Dr. e Zuiker’s presentation will explore an underlying structure that cuts s t across these new media phenomena and consider its relevance to learning and teaching in Singapore classrooms as well as in informal settings beyond schools. 3
  • 4. g underlying structures of new media in education u .s .e d new media aims to ... n ie r @ make learning an active dynamic process of personal e experience rather than a passive product of another’s ik experiences u motivate primarily through learners’ intrinsic interests .z rather than extrinsic rewards n embed or immerse learning in experiences within v e meaningful, relevant contexts te s 4
  • 5. g aims of keynote address u .s .e d ie who am I? @ n one perspective on new media and its implications for e r learning and teaching in and out of Singapore schools u ik looking back .z looking around n looking forward e v e s t 5
  • 6. .s g d u ie .e @ n e r u ik n .z e v e s t 6
  • 7. .s g d u ie .e @ n e r u ik n .z e v e s t 7
  • 8. .s g d u ie .e @ n e r u ik n .z e v e s t 8
  • 9. .s g d u ie .e @ n e r u ik n .z e v e s t 9
  • 10. .s g d u ie .e @ n e r u ik n .z e v e s t 10
  • 11. .s g d u ie .e @ n e r u ik n .z e v e s t 11
  • 12. .s g d u ie .e @ n looking back k e r u i n .z e v e s t 12
  • 13. g looking back u .s .e d n ie r @ ik e .z u v e n te s images in this part of my presentation are credited to these two volumes 13
  • 14. Singapore d u .s g ie .e @ n e r u ik n .z e v e s t 14
  • 15. g technological frontiers - “Chinese Harbor” u .s .e d n ie r @ ik e .zu v en te s 15
  • 16. g technological frontiers - Straits Times u .s .e d n ie r @ ik e .zu v en te s 16
  • 17. g technological frontiers - trading stocks u .s .e d n ie r @ ik e .zu v en te s 17
  • 18. g technological frontiers - first railroad u .s .e d n ie r @ ike .zu v en te s 18
  • 19. g technological frontiers - first airport u .s .e d n ie r @ ike .zu v en te s 19
  • 20. g technological frontiers - first Cold Storage u .s .e d n ie r @ ik e .zu v en te s 20
  • 21. g technological frontiers - cooking u .s .e d n ie r @ ike .zu v en te s 21
  • 22. g technological frontiers - play u .s .e d n ie r@ ike .zu v en te s 22
  • 23. g technological frontiers - schools & classrooms u .s .e d n ie r @ ik e .z u v en te s 23
  • 24. g technological frontiers - schools & classrooms u .s .e d n ie r @ ik e .z u v en te s 24
  • 25. g looking back - ratchet effect u .s d technological frontiers - schools & classrooms ie .e @ n e r u ik n .z e v e s t 25
  • 26. g looking back - ratchet effect u .s .e d ie “The inventor of the system n best contributors @ learning deserves to be ranked among the e r the greatest to k iof [hu]mankind.” u -Josiah Bumstead and science if not .z benefactors v e n te 1841 s talking about the chalkboard 26
  • 27. g technological frontiers - the transistor generation “Chances are that 7 out du .s e of ie .a n 10 of them will make future career in@business or industryike r depends on that a .z u n the transistor for growth.” e v e s t 27
  • 28. .s g d u ie .e @ n e r u ik n .z e v e s t www.computerhistory.org 28
  • 29. .s g d u ie .e @ n e r u ik n .z e v e s t www.computerhistory.org 29
  • 30. .s g d u ie .e @ n e r u ik .z 45nm Hi-k Xeon processors en November 2007 e v s t 30
  • 31. .s g d u ie .e @ n e r u ik .z Atom en November 2008 e v s t 31
  • 32. .s g d u ie .e @ n e r u ik .z FinFET en 2010+ e v s t http://www.nytimes.com/2009/09/01/science/01trans.html 32
  • 33. .s g d u ie .e @ n e r u ik n .z e v e s t 33
  • 34. .s g d u ie .e @ n e r u ik n .z e v e s t 34
  • 35. .s g d u ie .e @ n lookingeraround k u i n .z e v e s t 35
  • 36. g looking around u .s .ed nie r@ ike .zu v en te s 36
  • 37. .s g d u ie .e @ n e r u ik n .z e v e s t 37
  • 38. .s g d u ie .e @ n e r u ik n .z e v e s t 38
  • 39. .s g d u ie .e @ n e r u ik n .z e v e s t 39
  • 40. g Gartner’s hype cycle of emerging technologies u .s .e d ie 2003 @ n e r u ik n .z e v e s t 40
  • 41. g Gartner’s hype cycle of emerging technologies u .s .e d ie 2003 @ n 2004 e r u ik n .z e v e s t 41
  • 42. g Gartner’s hype cycle of emerging technologies u .s .e d ie 2003 @ n 2004 e r u ik .z 2007 v en te s 42
  • 43. g Gartner’s hype cycle of emerging technologies u .s .e d ie 2003 @ n 2004 e r u ik .z 2007 v en 2008 te s 43
  • 44. g Gartner’s hype cycle of emerging technologies u .s .e d ie 2003 @ n 2004 e r u ik .z 2007 v en 2008 te 2009 s 44
  • 45. g how new is new u .s .ed ie What does it mean to study n new media other than to study media that exist now? r@ recursive definition ik e new media not emerging so u much as media with uncertain .z terms and uses n new media studies quickly v e become history te s 45
  • 46. g ongoing hype cycle(s) of emerging technologies u .s .e d n ie r @ ik e .z u v en te s 46
  • 47. .s g d u ie .e @ n e r u ik n .z e v e s t 47
  • 48. .s g d u ie .e @ n e r u ik n .z e v e s t 48
  • 49. s te v e n .z u ik e r @ n ie .e d u .s ongoing hype cycle(s) of emerging technologies g 49 http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0
  • 50. .s g d u ie .e @ n lookingkeforward r u i n .z e v e s t 50
  • 51. g looking forward u .s .ed nie r@ ike .zu v en te s 51
  • 52. g looking forward u .s .e d ie “if infrastructure is n required for an r @ industrial economy, ike then we .zu could say that n cyberinfrastructure e v e is required for a s t knowledge economy.” 52
  • 53. g (more) people have (more) computers u .s .e d n ie r @ ik e .zu v en te s http://www.ida.gov.sg/Publications/20070822125451.aspx 53
  • 54. g (more) people have internet access u .s .e d n ie r @ ike .zu v en te s http://www.ida.gov.sg/Publications/20070822125451.aspx 54
  • 55. g more people have broadband u .s .e d n ie r@ ike .zu v en te s http://www.ida.gov.sg/Publications/20070822125451.aspx 55
  • 56. g older people use computers & internet less u .s .e d n ie r @ ik e .zu v en te s http://www.ida.gov.sg/Publications/20070822125451.aspx 56
  • 57. g youth use more media to participate; elders “VoIP” u .s .e d n ie r @ ik e .z u v en te s http://www.ida.gov.sg/Publications/20070822125451.aspx 57
  • 58. .s g d u ie .e @ n e r u ik n .z e v e s t 58
  • 59. g looking forward u .s .ed nie r@ ike .zu v en te s 59
  • 60. g ubiquitous comp .s uting/networking new d u collaborative modes pen resources ie .e n o r @ ik e u .zeb culture v e n participatory w ease of deploying te at scale s market niches across the “long tail” 60
  • 61. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.bytelevel.com/map/ccTLD.html 61
  • 62. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.bytelevel.com/map/ccTLD.html 62
  • 63. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.bytelevel.com/map/ccTLD.html 63
  • 64. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.bytelevel.com/map/ccTLD.html 64
  • 65. .s g d u ie .e n twitter r @ wikipedia ik e email u facebook .z blogs v en te s 65
  • 66. .s g d u ie .e @ n e r u ik n .z e v e s t 66
  • 67. .s g d u ! ie .e @ n e r u ik n .z e v e s t Nexus World - Quest Atlantis designed by Asmalina Saleh, Steve Zuiker, 3 QA interns, and Enkar 67
  • 68. .s g d u .e New ie r @ n ik e v e Media n .z u te s 68
  • 69. g Learning Participatory u .s .e d n ie r@ ike .zu v en te s 69
  • 70. .s g d u ie .e @ n e r u ik n .z e v e s t 70
  • 71. .s g d u ie .e @ n e r u ik n .z e v e s t 71
  • 72. g MacArthur Foundation | Digital Media & Learning u .s .ed n ie r @ ik e .z u v en te s digitallearning.macfound.org 72
  • 73. .s g d u ie .e @ n e r u ik n .z e v e s t 73
  • 74. .s g d u ie .e @ n e r u ik n .z e v e s t 74
  • 75. .s g u technological transformation .e d n ie r @ ik e .z u v en te s www.amazon.com 75
  • 76. experiential transformation .s g d u ie .e @ n e r u ik n .z e v e s t http://www.themorningnews.org/archives/galleries/the_laptop_club/ 76
  • 77. .s g d u ie .e @ n e r u ik n .z e v e s t 77
  • 78. transmedia experiences .s g d u ie .e @ n e r u ik n .z e v e s t www.amazon.com 78
  • 79. .s g d u ie .e @ n e r u ik n .z e v e s t 79
  • 80. .s g d u ie .e @ n e r u ik n .z e v e s t 80
  • 81. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.nytimes.com/2008/11/04/us/politics/04memo.html?ref=politics 81
  • 82. .s g d u ie .e @ n e r u ik n .z e v e s t http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/ 82
  • 83. g MacArthur Foundation | Digital Media & Learning u .s .e d ie nthe Unexpected Youth, Identity, and Digital Media Digital Young, Innovation,@ r e Online: and Civick i Life Can Engage Youth   .z u n Learning How Digital Media e v e s t http://www.mitpressjournals.org/toc/dmal/-/1 83
  • 84. g MacArthur Foundation | Digital Media & Learning u .s Learning Race and Ethnicity:d ie .e n Youth and Digital Media @ r and Learning Connecting Youth, e ik The Ecology of Games: u Youth, and Credibility Games, n .z e Digital Media, e v s t http://www.mitpressjournals.org/toc/dmal/-/1 84
  • 85. g MacArthur Foundation | Digital Media & Learning u .s .e d n ie r @ ik e .z u v e n te s the goodplay project harvard university 85
  • 86. g MacArthur Foundation | Digital Media & Learning u .s .e d n ie @ disciplined synthesizing e r ik creating .z respectful u v e n ethical te s 86
  • 87. g MacArthur Foundation | Digital Media & Learning u .s .e d n ie r @ ik e .z u v en te s 87
  • 88. g MacArthur Foundation | Digital Media & Learning u .s disciplines .e d subject n ie @ way of thinking about or r “seeing” the world matter ike u observe, create, define, .z revise e n facts, formulas, figures v (professionals and te memorize, accumulate students are not the same) s (Gardner, 2006) 88
  • 89. g MacArthur Foundation | Digital Media & Learning u .s .e d n ie r @ ik e .z u v e n te s the games school new york city 89
  • 90. .s g d u ie .e @ n e r enable students to take on the ik identities and behaviors of u uses the structure explorers, mathematicians, .z of games writers, and historians, to create en evolutionary biologists as they v powerful educational e work through a dynamic, challenge- t tools s based curriculum with content- rich questing to learn at its core 90
  • 91. g Example of Participatory Learning u .s .e d ie • 2007 class project for Anthropology course @ n r • thinking like an anthropologist e (disciplined mind) u ik • learning by doing a video .z ethnography e n • more available here: http:// e v mediatedcultures.net/ t youtube.htm s http://mediatedcultures.net/ksudigg/ 91
  • 92. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s 92
  • 93. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s 93
  • 94. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s 94
  • 95. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s http://docs.google.com/ 95
  • 96. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s 96
  • 97. g Example of Participatory Learning u .s .e d n ie r @ ike .zu v en te s 97
  • 98. g A Vision of Students Today u .s .e d n ie r@ ike .zu v en te s http://youtube.com/watch?v=dGCJ46vyR9o 98
  • 99. .s g d u ie .e @ n e r u ik n .z ? e v e s t 99
  • 100. g learning by doing u .s .e d n ie “Tell me and I will forget. Show me, @ and I may remember. Involve me, and I will understand” e r Confucious (450 B.C.E.) u ik “we learn by doing only after reflecting on what we have done” .z John Dewey (1929 C.E.) v e n “learning comes from and with the doing” te James Gee (2008 C.E.) s 100
  • 101. g learning by doing u .s .e d n ie Pedagogy Driving a Car Speaking a Lanuage r @ drill & practice changing gears vocabulary, verb forms ik e expository reading “rules of the road” lecture on verb functions u gradually switch controls from scene where student increasingly apprenticeship .z master shapes interaction n demo, copy, and generalize signal by example multiple example situations e maneuver e v guided coaching running commentary while driving conversation and feedback s t by doing just driving (start simple) immersion adapted from Helen Pain, http://www.inf.ed.ac.uk/teaching/courses/aile/ 101
  • 102. g learning by doing u .s .e d n ie r @ ik e u erosion .z i-'rO-zh&n e n the recession of surfaces by repeated localized e v mechanical trauma as, for example, by suspended s t abrasive particles within a moving fluid. 102
  • 103. g learning by doing u .s .e d n ie r @ ik e u erosion .z i-'rO-zh&n e n the recession of surfaces by repeated localized e v mechanical trauma as, for example, by suspended s t abrasive particles within a moving fluid. 103
  • 104. g learning by doing u .s .e d n ie r @ ik e u erosion .z i-'rO-zh&n e n the recession of surfaces by repeated localized e v mechanical trauma as, for example, by suspended s t abrasive particles within a moving fluid. 104
  • 105. g learning by doing u .s .e d nie r@ ike .zu v en te s 105
  • 106. g quest atlantis u .s .ed nie r@ ike .zu v en te s questatlantis.org 106
  • 107. g quest atlantis is a digital play space u .s .e d n ie r @ ike .zu v en te s questatlantis.org 107
  • 108. g quest atlantis is a community u .s .e d n ie r@ ike .zu v en te s questatlantis.org 108
  • 109. g quest atlantis is a community u .s .e d ie  Meetings: collaborate via online and face-to-face n meetings @  Members: share and learn about other QA teachers e r  Forums: participate in online discussions ik  Circles: collaborate via private online meetings u Resources: download unit plans and other teacher .z  support documents v e n te s questatlantis.org 109
  • 110. g quest atlantis features learning by doing u .s .e d n ie r @ ik e .zu v en te s 110
  • 111. .s g d u ie .e *WANTED* n field investigator r @ •help Ranger Bartle with an e investigation: why are the fish ik dying? .zu •interview park stakeholders and n report findings v e •formulate and test a hypothesis te •collect and analyze water s samples •submit a proposal to resolve the 111
  • 112. .s g d u ie .e @ n Taiga e r ik National .zu Park v e n te s 112
  • 113. .s g d u ie .e @ n Sport e r ik Fishing .zu Outfit v e n te s 113
  • 114. .s g d u ie .e @ n e r ik Indigenous .zu community v e n te s 114
  • 115. .s g d u ie .e @ n e r ik Logging .zu Company v e n te s 115
  • 116. .s g d u ie .e @ n e rlaboratory credential ik *NEEDED* .zu n •earn certification from lab v e technician te •water quality indicators (e.g., pH) s •relate to erosion & eutrophication •evaluate hypothesis 116
  • 117. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 117
  • 118. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 118
  • 119. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 119
  • 120. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 120
  • 121. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 121
  • 122. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 3.1 te s pH 6.6 7.0 7.3 122
  • 123. .s g d u ie .e n A B C r@ Turbidity 6 27 22 ik e Dissolved Oxygen 5.5 4.5 4.0 u Temperature 17.5 22.5 22.0 n .z Nitrates 3.15 0.96 2.08 v e Phosphates 3.6 1.7 e 3.1 s t pH 6.6 7.0 7.3 123
  • 124. g subject matter versus discipline disciplines u .s subject .e d ie way of thinking about or n “seeing” the world matter r @ ik e observe, create, define, revise .z u facts, formulas, figures n (professionals and v e memorize, accumulate students are not the same) te s (Gardner, 2006) 124
  • 125. .s g d u ie .e @ n e r u ik n .z e v e s t 125
  • 126. .s g u Some Nobel Laureates in Medicine .e d n ie r @ ik e .z u n 1957 1967 1977 1987 1997 2007 e v e s t 126
  • 127. .s g u Some Nobel Laureates in Literature .e d n ie r @ ik e .z u n 1957 1967 1977 1987 1997 2007 e v e s t 127
  • 128. .s g u Some Nobel Laureates in Chemistry .e d n ie r @ ik e .z u n 1957 1967 1977 1987 1997 2007 e v e s t 128
  • 129. Literature .s .e d g u n ie Medicine .z u ik e r @ v e n Chemistry s te 129
  • 130. .s g d u ie .e @ n e r u ik n .z e v e s t Spore http://www.ea.com.sg/spore 130
  • 131. .s g d u ie .e @ n e r u ik n .z e v e s t http://www.sciencemag.org/cgi/content/full/322/5901/531b 131
  • 132. .s g d u ie .e @ n e r u ik n .z v e Game Design Team: e Curriculum Design Team: Chee Yam San t Judy Lee Ahmed Hazyl Hilmy Steve Zuiker s Liu Qiang Kate Anderson Steve Zuiker Chee Yam San 132
  • 133. .s g d u ie .e @ n e r u ik n .z e v e s t Escape from Centauri 7 133
  • 134. .s g d u ie .e Dialogic Unit Structure @ n e r ik Dialogic Activity Cycle .z u e n Small Group Whole Class v Game Play e Discussion Debriefing s t 134
  • 135. g underlying structures of new media in education u .s .e d new media aims to ... n ie r @ make learning an active dynamic process of personal e experience rather than a passive product of another’s ik experiences u motivate primarily through learners’ intrinsic interests .z rather than extrinsic rewards n embed or immerse learning in experiences within v e meaningful, relevant contexts te s 135
  • 136. .s g d u ie .e @ nThank you e r u ik n .z e v e s t 136
  • 137. .s g d u .e questions | answers | comments n ie r @ ik e z u .steven.zuiker@nie.edu.sg v en te s 137
  • 138. .s g d u ie .e @ n r http://twitter.com/szuiker ik e .z u v en te s 138