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Free Hugs
Praising Developers For Their Actions
Roberto Minelli, Andrea Mocci, Michele Lanza
REVEAL @ Faculty of Informati...
What is a
game?
“Playing a game is the voluntary attempt to
overcome unnecessary obstacles.”
Goal
Rules
Feedback system
Voluntary
particip...
“Playing a game is the voluntary attempt to
overcome unnecessary obstacles.”
Goal
Rules
Feedback system
Voluntary
particip...
“Playing a game is the voluntary attempt to
overcome unnecessary obstacles.”
Goal
Rules
Feedback system
Voluntary
particip...
“The use of game thinking and
game mechanics in non-game
contexts to augment the
engagement of users.”
Gamification
|ˌgāmi...
Boost the performance
through gamification
gamification software
engineering
software engineeringgamification in
For the Win
K. Werbach and D. Hunter
Wharton Digital Press, 2012
Language Quality Game
Thousands of participants
reviewed ...
Stackoverflow and GitHub: Associations between
software development and crowdsourced knowledge
B. Vasilescu, V. Filkov, an...
Integrated Development Environment (IDE)
“The programmer, like the poet,
works only slightly removed
from thought-stuff.
He builds his castles
in the air, from air...
developer
What can be
done about it?
developer
gamification in the IDE
“If you do this
you’ll get that.”
Reflections on Behaviorism and Society
B. Skinner
Prentice Hall, 1978
The Alter Ego
The Alter Ego
Short-term
The Alter Ego
Short-term Long-term
Session Digest
What? When?
1 class
3 methods
3 class
4 methods
1 class
1 method
navigation
inspection
edit
mouse
keyboard
...
Session Digest
What? When?
1 class
3 methods
3 class
4 methods
1 class
1 method
navigation
inspection
edit
mouse
keyboard
...
Session Digest
What? When?
1 class
3 methods
3 class
4 methods
1 class
1 method
navigation
inspection
edit
mouse
keyboard
...
Session Digest
What? When?
1 class
3 methods
3 class
4 methods
1 class
1 method
navigation
inspection
edit
mouse
keyboard
...
The Development Empire
“A system that rewards complex
actions and best practices of a developer with badges,
achievements,...
The Development Empire
A new community, where people
can observe, challenge, and
interact with other developers
PSN
Session Digest
When?
Navigation
UnderstandingEditing
User Interface
browsing inspecting searchin
What?
1 class
3 methods
3...
Roberto Minelli, Andrea Mocci, Michele Lanza
REVEAL @ Faculty of Informatics — University of Lugano, Switzerland
FREEHUGS
...
Bug-tracking systems
Coding style and guidelines
Questions & answers services (Q&A)
User study
DFLOW
Smalltalk IDE
Recorder Analyzer …
HTTP
DFLOW
Server
DFLOW
Smalltalk IDE
Recorder Analyzer …
HTTP
DFLOW
Server
Meta
Opening a Finder UI
Selecting a package, method, or class i...
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
Free Hugs — Praising developers for their actions  [ICSE2015]
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Free Hugs — Praising developers for their actions [ICSE2015]

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My slides for the presentation of our vision at ICSE 2015 (International Conference on Software Engineering).

Abstract–Developing software is a complex, intrinsically intellectual, and therefore ephemeral activity, also due to the intangible nature of the end product, the source code. There is a thin red line between a productive development session, where a developer actually does something useful and productive, and a session where the developer essentially produces “fried air”, pieces of code whose quality and usefulness are doubtful at best. We believe that well-thought mechanisms of gamification built on fine-grained interaction information mined from the IDE can crystallize and reward good coding behavior.
We present our preliminary experience with the design and implementation of a micro-gamification layer built into an object-oriented IDE, which at the end of each development session not only helps the developer to understand what he actually produced, but also praises him in case the development session was productive. Building on this, we envision an environment where the IDE reflects on the deeds of the developers and by providing a historical view also helps to track and reward long-term growth in terms of development skills, not dissimilar from the mechanics of role-playing games.

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Free Hugs — Praising developers for their actions [ICSE2015]

  1. 1. Free Hugs Praising Developers For Their Actions Roberto Minelli, Andrea Mocci, Michele Lanza REVEAL @ Faculty of Informatics — University of Lugano, Switzerland@robertominelli
  2. 2. What is a game?
  3. 3. “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” Goal Rules Feedback system Voluntary participation Reality is Broken J. McGonigal Penguin, 2011
  4. 4. “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” Goal Rules Feedback system Voluntary participation Reality is Broken J. McGonigal Penguin, 2011
  5. 5. “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” Goal Rules Feedback system Voluntary participation Reality is Broken J. McGonigal Penguin, 2011
  6. 6. “The use of game thinking and game mechanics in non-game contexts to augment the engagement of users.” Gamification |ˌgāmifəˈkāSHən|
  7. 7. Boost the performance through gamification
  8. 8. gamification software engineering
  9. 9. software engineeringgamification in
  10. 10. For the Win K. Werbach and D. Hunter Wharton Digital Press, 2012 Language Quality Game Thousands of participants reviewed over half a million dialog boxes, logging 6,700 bug reports, resulting in hundreds of fixes
  11. 11. Stackoverflow and GitHub: Associations between software development and crowdsourced knowledge B. Vasilescu, V. Filkov, and A. Serebrenik Proceedings of SocialCom 2013
  12. 12. Integrated Development Environment (IDE)
  13. 13. “The programmer, like the poet, works only slightly removed from thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination.” The Mythical Man-Month F. Brooks 2nd ed. Addison-Wesley, 1995
  14. 14. developer
  15. 15. What can be done about it? developer
  16. 16. gamification in the IDE
  17. 17. “If you do this you’ll get that.” Reflections on Behaviorism and Society B. Skinner Prentice Hall, 1978
  18. 18. The Alter Ego
  19. 19. The Alter Ego Short-term
  20. 20. The Alter Ego Short-term Long-term
  21. 21. Session Digest What? When? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Profile 232,321 pts. 12 Lv. 4 1 2 How do you feel? Navigation UnderstandingEditing User Interface browsing inspecting searching 2h09m25s duration 6m22s navgation time 11m06s editing time 20m16s user interface time 1h31m40s understanding time Timeline time
  22. 22. Session Digest What? When? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Profile 232,321 pts. 12 Lv. 4 1 2 How do you feel? Navigation UnderstandingEditing User Interface browsing inspecting searching 2h09m25s duration 6m22s navgation time 11m06s editing time 20m16s user interface time 1h31m40s understanding time Timeline time
  23. 23. Session Digest What? When? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Profile 232,321 pts. 12 Lv. 4 1 2 How do you feel? Navigation UnderstandingEditing User Interface browsing inspecting searching 2h09m25s duration 6m22s navgation time 11m06s editing time 20m16s user interface time 1h31m40s understanding time Timeline time
  24. 24. Session Digest What? When? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Profile 232,321 pts. 12 Lv. 4 1 2 How do you feel? Navigation UnderstandingEditing User Interface browsing inspecting searching 2h09m25s duration 6m22s navgation time 11m06s editing time 20m16s user interface time 1h31m40s understanding time Timeline time
  25. 25. The Development Empire “A system that rewards complex actions and best practices of a developer with badges, achievements, and trophies of different types.” Profile 232,321 pts. 12 Lv. 4 1 2 How do you feel?
  26. 26. The Development Empire A new community, where people can observe, challenge, and interact with other developers PSN
  27. 27. Session Digest When? Navigation UnderstandingEditing User Interface browsing inspecting searchin What? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Timeline
  28. 28. Roberto Minelli, Andrea Mocci, Michele Lanza REVEAL @ Faculty of Informatics — University of Lugano, Switzerland FREEHUGS @robertominelli Praisingdevelopersfor theiractions Nothing in life is free love is. FREE HUGSPraising Developers for Their Actions REVEAL @ Faculty of Informatics, University of Lugano, Switzerland R E V E A L Università della Svizzera italiana @robertominelli roberto.minelli@usi.ch inf.usi.ch/phd/minelli Roberto Minelli, Andrea Mocci, Michele Lanza Session Digest When? Navigation Understanding Editing User Interface browsing inspecting searching 2h09m25s duration 6m22s navgation time11m06s editing time20m16s user interface time1h31m40s understanding time Profile 23 2,321 pts. 12 Lv. 4 1 2 What? 1 class 3 methods 3 class 4 methods 1 class 1 method navigation inspection edit mouse keyboard TopActivity Timeline time How do you feel? A sunburst visualizationthat shows activities andtime components A tree visualization ofthe entities involvedin the last sessionwith the intensity ofthe interactions An activity view thatdecomposes a singleactivity into its low- level events A summary of thedeveloper’s profile thatgoes towards anapplication of gamification A sentimentfeedback on the lastdevelopment session A timeline ofactivities, divided per category A table that showsthe last diffs Session Digest A short-term gratification, similar to the one present in fitness apps, offered to developers for their last development session. It summarizes the last session from various perspectives, e.g., how was time used, how much was achieved from a coding point of view, which program entities were involved, etc. It also enables to dig into the fine-grained recorded data and acquire a deeper understanding. Alter Ego A developer is like a character in a role- playing game: She moves her first steps, evolves, acquires new skills, and unlocks new achievements. In our vision developers possess an avatar that they can evolve, providing them short- and long- term satisfactions to turn software development into a more engaging activity. Development EmpireThe long-term vision is a comprehensive gamification layer on top of the IDE. It is not all about assigning points to developers, but the development of a ramified system that rewards complex actions and best practices of a developer with badges, achievements, and trophies. The history and the evolution of the alter ego of a developer is a key factor. When this mechanism is in place, all the alter egos will originate a new community, where people can observe, challenge, and interact with other developers.
  29. 29. Bug-tracking systems Coding style and guidelines Questions & answers services (Q&A) User study
  30. 30. DFLOW Smalltalk IDE Recorder Analyzer … HTTP DFLOW Server
  31. 31. DFLOW Smalltalk IDE Recorder Analyzer … HTTP DFLOW Server Meta Opening a Finder UI Selecting a package, method, or class in the code browser Opening a system browser on a method or a class electing a method in the Finder UI Starting a search in the Finder UI Inspecting an object Browsing a compiled method Do-it/Print-it on a piece of code (e.g., workspace) Stepping into/Stepping Over/Proceeding in a debugger Run to selection in a debugger Entering/exiting from an active debugger Browsing full stack/stack trace in a debugger Browsing hierarchy, implementors or senders of a class Browsing the version control system Browse versions of a method Creating/removing a class Adding/removing instance variables from a class Adding/removing a method from a class Automatically creating accessors for a class User Interface Low-Level Opening/closing a window Activating a window, i.e., window in focus Resizing/moving/minimize/maximize a window class Mouse button up/down Scroll wheel up/down Mouse move Mouse-out/in Keystroke pressed
  • gabriellazar10

    May. 20, 2015

My slides for the presentation of our vision at ICSE 2015 (International Conference on Software Engineering). Abstract–Developing software is a complex, intrinsically intellectual, and therefore ephemeral activity, also due to the intangible nature of the end product, the source code. There is a thin red line between a productive development session, where a developer actually does something useful and productive, and a session where the developer essentially produces “fried air”, pieces of code whose quality and usefulness are doubtful at best. We believe that well-thought mechanisms of gamification built on fine-grained interaction information mined from the IDE can crystallize and reward good coding behavior. We present our preliminary experience with the design and implementation of a micro-gamification layer built into an object-oriented IDE, which at the end of each development session not only helps the developer to understand what he actually produced, but also praises him in case the development session was productive. Building on this, we envision an environment where the IDE reflects on the deeds of the developers and by providing a historical view also helps to track and reward long-term growth in terms of development skills, not dissimilar from the mechanics of role-playing games.

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