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Bring it on

  1. Bring It On Game Design as a Mechanic for Assessment All images used from the public domain
  2. WHO AM I? Caryn Swark swarkc@holyspirit.ab.ca www.gamifymyclass.blogspot.com
  3. WHY GAMES?
  4. What makes games good for learning?
  5. http://pixelearning.wordpress.com/2012/08/14/why-are-games-good-for-learning/
  6. Designing Games gives… 1. The Opportunity for Instant Feedback
  7. Designing Games gives… 2. The opportunity to learn from mistakes (failure is not the end)
  8. Designing Games gives… 3. The chance to deeply engage students in learning
  9. Designing Games gives… 4. The ability to create multi-disciplinary learning opportunities
  10. Designing Games gives… 5. Students the ability to work collaboratively on a real life project
  11. TYPES OF GAMES Students can create a wide variety of games!
  12. Main Types of Games for Student Creation -Video Games -Board Games -Roleplaying Games -Text Adventure Games
  13. Video Games -Can be used for a wide variety of subject matters -Without complicated coding, may be difficult to cover difficult concepts -Allow integration of technology outcomes
  14. Gamestar Mechanic www.gamestarmechanic.com http://tinyurl.com/7fqnn4o
  15. http://gamestarmechanic.com/game/shared/208 067/c649934b5b6274a9b76b6407f9e54cbb Sample Game: Slavery and Child Labour
  16. Sploder www.sploder.com
  17. Kodu Game Labs www.kodugamelab.com www.kodugamelab.com/resources/
  18. The kind of game you can make using Kodu Game Lab
  19. Board Games -Can be used for a wide variety of subject matters -Low tech option works for many students and teachers -Sometimes lends itself to overly simplified presentation
  20. Roleplaying Games -Low tech with good focus on story -Can be complicated, especially if teacher isn’t familiar with them -Good option for students
  21. Happy Birthday, Robot $9.99 for digital download at http://tinyurl.com/lunpn3r
  22. Text Adventures -Can be very difficult to create, but fun to play and good offline opportunities -Worth exploring for those interested in coding
  23. Playfic www.playfic.com www.playfic.com/games/cooper/tutorial
  24. Create Text Adventures www.textadventures.co.uk
  25. ASSESSING GAMES How do I assign grades and marks to a game?
  26. 1. Decide (and communicate) in advance what you’re assessing
  27. 2. Try to balance assessing the game itself and learning objectives
  28. 3. Wherever possible, assess multiple subjects from one game
  29. 4. Make sure you’re assessing enough to compensate for the time spent teaching the project
  30. 5. Remember that your initial investment will pay off in assessments throughout the year
  31. QUESTIONS? COMMENTS? swarkc@holyspirit.ab.ca @missrithenay www.gamifymyclass.blogspot.ca
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