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Lean UX

             Stop with the Deliverables and
               Start Making Experiences

Mary Lukanuski                           UX Day SF
@mlukanuski                              March 30, 2013
Many years ago….




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Lean UX is:

             •  Cross Functional
             •  Collaborative
             •  Customer Focused


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Cross Functional:

        This skills, not titles

        •    UX Research
        •    UX Design
        •    Developer
        •    Product Manager
        •    Project Manager
        •    QA
        •    Marketing
        • 
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                          mlukanuski	
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Collaborative
,	
  	
  
	
  




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No design hero




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Design leads the facilitation
	
  


             •      Not design by committee
             •      Lead with conversation




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Customer Focused




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Customer Focused


  We are making product
  •  For whom?
  •  Why?
  •  What’s the customer’s need?


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Less about artifact – more about the outcome




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Think	
  –	
  Make	
  –	
  Check	
  loop	
  




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Hypothesis	
  




             Feedback/
                                                  MVP	
  
              Research	
  




                             Experiment	
  



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Design	
  Studio	
  




4/2/13	
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What’s	
  The	
  Problem?	
  

   Who’s Involved?
   What’s Involved?
   	
  


                -    Analytics
                -    Usability
                -    Past attempts on correcting
                -    Business stakeholder Analysis
                -    Competitive Analysis
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Problem	
  Statement	
  

   Our	
  Product	
  was	
  designed	
  to	
  (these	
  goals).	
  
   	
  
   We	
  have	
  observed	
  that	
  the	
  product	
  isn’t	
  meeQng	
  
   (these	
  goals),	
  
   Which	
  is	
  causing	
  (bad	
  stuff)	
  to	
  our	
  business.	
  
   	
  
   How	
  do	
  we	
  improve	
  so	
  that	
  our	
  customers	
  are	
  more	
  
   successful	
  based	
  on	
  (measurable	
  goals)	
  


4/2/13	
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Vanity	
  Metrics	
  
	
  
Lean	
  AnalyBcs,	
  Alistair	
  Croll	
  &	
  Benjamin	
  Yoskovitz	
  




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Hypothesis	
  

   Our	
  Product	
  was	
  designed	
  to	
  (these	
  goals).	
  
   	
  
   We	
  have	
  observed	
  that	
  the	
  product	
  isn’t	
  meeQng	
  
   (these	
  goals),	
  
   Which	
  is	
  causing	
  (bad	
  stuff)	
  to	
  our	
  business.	
  
   	
  
   How	
  do	
  we	
  improve	
  so	
  that	
  our	
  customers	
  are	
  more	
  
   successful	
  based	
  on	
  (measurable	
  goals)	
  


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     29	
  
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     mlukanuski	
     30	
  
SoluBons	
  

   Dump & Sort

   Affinity Mapping




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4/2/13	
     mlukanuski	
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Vanity	
  Metrics	
  
	
  
Lean	
  AnalyBcs,	
  Alistair	
  Croll	
  &	
  Benjamin	
  Yoskovitz	
  




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                           mlukanuski	
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4/2/13	
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Prototyping	
  

   Lo – Paper, Basalmiq
   Medium – Visio, Excel, Powerpoint, Omnigraffle
   Hi – Axure, Fireworks
   SuperHi – HTLM/CSS/Javascript




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PaKern	
  Libraries	
  

   Lo – Visual
   Medium – Interaction Design
   Hi – Axure, Fireworks
   SuperHi – code




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Get	
  Out	
  Of	
  The	
  Building	
  



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        40	
  
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Hypothesis	
  




             Feedback/
                                                  MVP	
  
              Research	
  




                             Experiment	
  



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Deliverables	
  
•  Light

•  Communicate results

•  Focus on outcome not output




4/2/13	
           mlukanuski	
     43	
  
Lean	
  UX	
  …	
  Big	
  Picture	
  




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Lean	
  UX	
  -­‐	
  OrganizaBon	
  

	
  
•  Cross functional
•  Small: co located – dedicated
•  Lead with Conversation




       4/2/13	
            mlukanuski	
     45	
  
Lean	
  UX	
  -­‐	
  Approach	
  
      •       Collaborative
      •       Outcomes not outputs
      •       Problem Focused
      •       Light: little waste
      •       Shared Understanding – Externalize Work
      •       No Design Hero
      •       Making over Analysis
      •       Learning Over Growth
      •       Permission to Fail
      •       Lead with Conversation

 4/2/13	
                      mlukanuski	
             46	
  
Lean	
  UX	
  -­‐	
  Process	
  
      •       Continuous Discovery
      •       Get Out of the Building
      •       Shared Understanding
      •       Externalize Work
      •       Lead with Conversation




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                      mlukanuski	
     47	
  
4/2/13	
     mlukanuski	
     48	
  
Now	
  What	
  
     •       Work with Agile?
             •  yes
     •       Materials Needed?
             •  Post-Its, sharpies, white boards
             •  See http://luxr.co/ for complete list
     •       Non co located teams?
             •  Yes, Skype etc
     •       Who’s on the team?
             •  As much cross functional as you can
     •       Organizational Support?
             •  Helps, but just do it, don’t announce a big initiative,
                “We’re going to do Lean UX!” . Just invite others
                into the process
4/2/13	
                            mlukanuski	
                      49	
  
Future	
  of	
  Designers	
  
•  Outcomes not Portfolios

•  Leadership

•  We don’t own the solution

•  UX Debt equal footing as Tech Debt
	
  



       4/2/13	
           mlukanuski	
     50	
  
Lean UX has a rough time in:
             •  Agencies
             •  3 party vendors
             •  Unresponsive distant teams
             •  Threatened designers




4/2/13	
       mlukanuski	
                  51	
  
Resources	
  -­‐	
  Books	
  
The Lean Startup, Eric Ries
Lean UX, Jeff Gothelf with Josh Seiden
Don’t Make Me Think: Steve Krug
The Four Steps to the Epiphany, Steve Gary Blank
Business Model Generation: A Handbook for Visionaries, Game Changers
and Challengers, Alexander Osterwalder
Lean Analytics, Alister Croll & Benjamin Yoskovitz
Design is a Job, Mike Monteiro

Crucial Conversations, http://www.vitalsmarts.com/crucialconversations/
About Face 3: The Essentials of Interaction Design, Robert Reimann
The Art of Game Design, Jesse Schell

Agile Retrospectives: Making Good Teams Great, Esther Derby
Gamestorming: A Playbook for Innovators, Rulebreakers, and
Changemakers, Sunni Brown

Observing the User Experience: A Practioner’s Guide to User Research,
Mike Kuniavsky
	
   4/2/13	
                    mlukanuski	
                             52	
  

	
  
Resources	
  -­‐	
  Sites	
  
http://sf.lean-ux.com/ - Mike Long

http://www.balancedteam.org/ - Balanced Team

http://luxr.co/ - Janice Fraser

http://www.lanehalley.com/ - Lane Halley

http://www.jeffgothelf.com/blog/ - Jeff Gothelf
	
  



       4/2/13	
                 mlukanuski	
      53	
  
4/2/13	
     mlukanuski	
     54	
  
Thank	
  You	
  
@mlukanuski	
  
mary@lukanuski.com	
  

4/2/13	
           mlukanuski	
     55	
  

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Lean UX: Stop with the Deliverables and Start Making Experiences

  • 1. Lean UX Stop with the Deliverables and Start Making Experiences Mary Lukanuski UX Day SF @mlukanuski March 30, 2013
  • 2. Many years ago…. 4/2/13   mlukanuski   2  
  • 3. 4/2/13   mlukanuski   3  
  • 4. 4/2/13   mlukanuski   4  
  • 5. 4/2/13   mlukanuski   5  
  • 6. 4/2/13   mlukanuski   6  
  • 7. 4/2/13   mlukanuski   7  
  • 8. 4/2/13   mlukanuski   8  
  • 9. Lean UX is: •  Cross Functional •  Collaborative •  Customer Focused 4/2/13   mlukanuski   9  
  • 10. Cross Functional: This skills, not titles •  UX Research •  UX Design •  Developer •  Product Manager •  Project Manager •  QA •  Marketing •  4/2/13   Customer Support mlukanuski   10  
  • 11. Collaborative ,       4/2/13   mlukanuski   11  
  • 12. 4/2/13   mlukanuski   12  
  • 13. 4/2/13   mlukanuski   13  
  • 14. No design hero 4/2/13   mlukanuski   14  
  • 15. Design leads the facilitation   •  Not design by committee •  Lead with conversation 4/2/13   mlukanuski   15  
  • 16. Customer Focused 4/2/13   mlukanuski   16  
  • 17. Customer Focused We are making product •  For whom? •  Why? •  What’s the customer’s need? 4/2/13   mlukanuski   17  
  • 18. Less about artifact – more about the outcome 4/2/13   mlukanuski   18  
  • 19. Think  –  Make  –  Check  loop   4/2/13   mlukanuski   19  
  • 20. 4/2/13   mlukanuski   20  
  • 21. 4/2/13   mlukanuski   21  
  • 22. Hypothesis   Feedback/ MVP   Research   Experiment   4/2/13   mlukanuski   22  
  • 23. Design  Studio   4/2/13   mlukanuski   23  
  • 24. What’s  The  Problem?   Who’s Involved? What’s Involved?   -  Analytics -  Usability -  Past attempts on correcting -  Business stakeholder Analysis -  Competitive Analysis 4/2/13   mlukanuski   24  
  • 25. Problem  Statement   Our  Product  was  designed  to  (these  goals).     We  have  observed  that  the  product  isn’t  meeQng   (these  goals),   Which  is  causing  (bad  stuff)  to  our  business.     How  do  we  improve  so  that  our  customers  are  more   successful  based  on  (measurable  goals)   4/2/13   mlukanuski   25  
  • 26. Vanity  Metrics     Lean  AnalyBcs,  Alistair  Croll  &  Benjamin  Yoskovitz   4/2/13   mlukanuski   26  
  • 27. 4/2/13   mlukanuski   27  
  • 28. Hypothesis   Our  Product  was  designed  to  (these  goals).     We  have  observed  that  the  product  isn’t  meeQng   (these  goals),   Which  is  causing  (bad  stuff)  to  our  business.     How  do  we  improve  so  that  our  customers  are  more   successful  based  on  (measurable  goals)   4/2/13   mlukanuski   28  
  • 29. 4/2/13   mlukanuski   29  
  • 30. 4/2/13   mlukanuski   30  
  • 31. SoluBons   Dump & Sort Affinity Mapping 4/2/13   mlukanuski   31  
  • 32. 4/2/13   mlukanuski   32  
  • 33. 4/2/13   mlukanuski   33  
  • 34. Vanity  Metrics     Lean  AnalyBcs,  Alistair  Croll  &  Benjamin  Yoskovitz   4/2/13   mlukanuski   34  
  • 35. 4/2/13   mlukanuski   35  
  • 36. Prototyping   Lo – Paper, Basalmiq Medium – Visio, Excel, Powerpoint, Omnigraffle Hi – Axure, Fireworks SuperHi – HTLM/CSS/Javascript 4/2/13   mlukanuski   36  
  • 37. PaKern  Libraries   Lo – Visual Medium – Interaction Design Hi – Axure, Fireworks SuperHi – code 4/2/13   mlukanuski   37  
  • 38. 4/2/13   mlukanuski   38  
  • 39. 4/2/13   mlukanuski   39  
  • 40. Get  Out  Of  The  Building   4/2/13   mlukanuski   40  
  • 41. 4/2/13   mlukanuski   41  
  • 42. Hypothesis   Feedback/ MVP   Research   Experiment   4/2/13   mlukanuski   42  
  • 43. Deliverables   •  Light •  Communicate results •  Focus on outcome not output 4/2/13   mlukanuski   43  
  • 44. Lean  UX  …  Big  Picture   4/2/13   mlukanuski   44  
  • 45. Lean  UX  -­‐  OrganizaBon     •  Cross functional •  Small: co located – dedicated •  Lead with Conversation 4/2/13   mlukanuski   45  
  • 46. Lean  UX  -­‐  Approach   •  Collaborative •  Outcomes not outputs •  Problem Focused •  Light: little waste •  Shared Understanding – Externalize Work •  No Design Hero •  Making over Analysis •  Learning Over Growth •  Permission to Fail •  Lead with Conversation 4/2/13   mlukanuski   46  
  • 47. Lean  UX  -­‐  Process   •  Continuous Discovery •  Get Out of the Building •  Shared Understanding •  Externalize Work •  Lead with Conversation 4/2/13   mlukanuski   47  
  • 48. 4/2/13   mlukanuski   48  
  • 49. Now  What   •  Work with Agile? •  yes •  Materials Needed? •  Post-Its, sharpies, white boards •  See http://luxr.co/ for complete list •  Non co located teams? •  Yes, Skype etc •  Who’s on the team? •  As much cross functional as you can •  Organizational Support? •  Helps, but just do it, don’t announce a big initiative, “We’re going to do Lean UX!” . Just invite others into the process 4/2/13   mlukanuski   49  
  • 50. Future  of  Designers   •  Outcomes not Portfolios •  Leadership •  We don’t own the solution •  UX Debt equal footing as Tech Debt   4/2/13   mlukanuski   50  
  • 51. Lean UX has a rough time in: •  Agencies •  3 party vendors •  Unresponsive distant teams •  Threatened designers 4/2/13   mlukanuski   51  
  • 52. Resources  -­‐  Books   The Lean Startup, Eric Ries Lean UX, Jeff Gothelf with Josh Seiden Don’t Make Me Think: Steve Krug The Four Steps to the Epiphany, Steve Gary Blank Business Model Generation: A Handbook for Visionaries, Game Changers and Challengers, Alexander Osterwalder Lean Analytics, Alister Croll & Benjamin Yoskovitz Design is a Job, Mike Monteiro Crucial Conversations, http://www.vitalsmarts.com/crucialconversations/ About Face 3: The Essentials of Interaction Design, Robert Reimann The Art of Game Design, Jesse Schell Agile Retrospectives: Making Good Teams Great, Esther Derby Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, Sunni Brown Observing the User Experience: A Practioner’s Guide to User Research, Mike Kuniavsky   4/2/13   mlukanuski   52    
  • 53. Resources  -­‐  Sites   http://sf.lean-ux.com/ - Mike Long http://www.balancedteam.org/ - Balanced Team http://luxr.co/ - Janice Fraser http://www.lanehalley.com/ - Lane Halley http://www.jeffgothelf.com/blog/ - Jeff Gothelf   4/2/13   mlukanuski   53  
  • 54. 4/2/13   mlukanuski   54  
  • 55. Thank  You   @mlukanuski   mary@lukanuski.com   4/2/13   mlukanuski   55