Presentation from Cascade SF's UX Day March 30, 2013.
Step away from the waterfall cycle of design deliverables and into creating products. Mary will present the fundamentals of Lean UX: What it is and what it isn't. How to create successful products by creating a cross functional team, a cycle of think/make/check and maintain the big picture vision.
24. What’s
The
Problem?
Who’s Involved?
What’s Involved?
- Analytics
- Usability
- Past attempts on correcting
- Business stakeholder Analysis
- Competitive Analysis
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25. Problem
Statement
Our
Product
was
designed
to
(these
goals).
We
have
observed
that
the
product
isn’t
meeQng
(these
goals),
Which
is
causing
(bad
stuff)
to
our
business.
How
do
we
improve
so
that
our
customers
are
more
successful
based
on
(measurable
goals)
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28. Hypothesis
Our
Product
was
designed
to
(these
goals).
We
have
observed
that
the
product
isn’t
meeQng
(these
goals),
Which
is
causing
(bad
stuff)
to
our
business.
How
do
we
improve
so
that
our
customers
are
more
successful
based
on
(measurable
goals)
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45. Lean
UX
-‐
OrganizaBon
• Cross functional
• Small: co located – dedicated
• Lead with Conversation
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46. Lean
UX
-‐
Approach
• Collaborative
• Outcomes not outputs
• Problem Focused
• Light: little waste
• Shared Understanding – Externalize Work
• No Design Hero
• Making over Analysis
• Learning Over Growth
• Permission to Fail
• Lead with Conversation
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47. Lean
UX
-‐
Process
• Continuous Discovery
• Get Out of the Building
• Shared Understanding
• Externalize Work
• Lead with Conversation
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49. Now
What
• Work with Agile?
• yes
• Materials Needed?
• Post-Its, sharpies, white boards
• See http://luxr.co/ for complete list
• Non co located teams?
• Yes, Skype etc
• Who’s on the team?
• As much cross functional as you can
• Organizational Support?
• Helps, but just do it, don’t announce a big initiative,
“We’re going to do Lean UX!” . Just invite others
into the process
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50. Future
of
Designers
• Outcomes not Portfolios
• Leadership
• We don’t own the solution
• UX Debt equal footing as Tech Debt
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51. Lean UX has a rough time in:
• Agencies
• 3 party vendors
• Unresponsive distant teams
• Threatened designers
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52. Resources
-‐
Books
The Lean Startup, Eric Ries
Lean UX, Jeff Gothelf with Josh Seiden
Don’t Make Me Think: Steve Krug
The Four Steps to the Epiphany, Steve Gary Blank
Business Model Generation: A Handbook for Visionaries, Game Changers
and Challengers, Alexander Osterwalder
Lean Analytics, Alister Croll & Benjamin Yoskovitz
Design is a Job, Mike Monteiro
Crucial Conversations, http://www.vitalsmarts.com/crucialconversations/
About Face 3: The Essentials of Interaction Design, Robert Reimann
The Art of Game Design, Jesse Schell
Agile Retrospectives: Making Good Teams Great, Esther Derby
Gamestorming: A Playbook for Innovators, Rulebreakers, and
Changemakers, Sunni Brown
Observing the User Experience: A Practioner’s Guide to User Research,
Mike Kuniavsky
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53. Resources
-‐
Sites
http://sf.lean-ux.com/ - Mike Long
http://www.balancedteam.org/ - Balanced Team
http://luxr.co/ - Janice Fraser
http://www.lanehalley.com/ - Lane Halley
http://www.jeffgothelf.com/blog/ - Jeff Gothelf
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