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Why everything we believe about Youth
Mobile services is wrong
by GRAHAM BROWN on FEBRUARY 9, 2012


Why (Most) Youth Mobile Services are Doomed to Failure


Amp’d, Disney, Helio, Virgin Mobile India and Blyk – just a few MVNOs that have tried
to capture the youth market and been dashed at the rocks of failure. They failed because
the youth market is less about “Big Ideas” amped by your creative agency and more
about doing the small things well – like customer service.


So what does it take to win the hearts and minds of today’s 2 billion mobile owning
youth?


Let’s start by looking at where youth mobile services go wrong because, as we’ll discover,
simply doing the opposite of the received wisdom is the key to success.




Too many mobile services are easy come, easy go
Img (c) Flickr




                                                              http://www.mobileyouth.org
Here are the 3 biggest mistakes made in servicing youth:
   Provide the cheapest mobile service
   Sell a lifestyle (extreme, aspirational, cool)
   License the brand to a mobile provider


Mistake #1: Provide the cheapest mobile service:


There is a common misconception of youth – they want everything free. In our
research we identify the 3 key pain points of youth mobile usage and cost isn’t one of
them. Youth don’t want free, they simply want control. They don’t want cheap services
they want a service that guarantees them this is how much they’ll be spending in the
month – no hidden surprises.


On this matter, Blyk is wrong, Boost Mobile is right: I don’t care what Blyk said
otherwise, you can’t build a youth mobile service giving everything away for free. What
youth want is control. If they wanted everything for free they wouldn’t be lining up
outside Apple Store for the latest iPad or iPhone 4S. They wouldn’t be buying Air
Jordans or getting drunk at Spring Break. These all cost dollars.


Here’s    how     one      customer    puts     it   on   the   Boost   Mobile    website:
“I LOVE the fact that my plan eliminates the worry of overages or hidden charges. I
know exactly what is expected each month and it helps me keep my monthly budget
balanced. Boost’s pricing has kept me loyal because it allows me to have all the services
of a contract plan at an affordable price that fits into my tight budget!”
- Kelita S. (Capron, VA)


Even in Africa, the logic holds true. In Kenya – where the average GDP is less than
$5,000 youth aren’t gravitating towards the cheapest option. In fact, our
2012 mobileYouth report shows that in Kenya, the cheapest mobile services have the
highest churn rates. Conversely, Safaricom is the most expensive and has the most loyal
customers even though its proposition is based on a large, young prepaid base. How?
Because Safaricom built its proposition on long term customer relationships, value
added services (like MPesa) and marketing that aimed to create Permission Assets in
youth communities (rather than typical agency fare of cool celebrities + campaign).

                                                                http://www.mobileyouth.org
Mistake #2: Sell a lifestyle


Lifestyle doesn’t sell mobile. Your brand means nothing. Hiring a PR or marketing
agency to make you “more youth” will not change a thing. Who cares if your brand is
well known in snowboarding or hip hop? Who cares if you have a sponsorship with
Lewis Hamilton or Lady Gaga? Sure, it wins you ad agency awards but this isn’t about
awards to satisfy them but winning customers.


Unfortunately it’s not what brand managers and agencies want to hear. Where’s the
room for the “Big Idea“? What about our “Life is for Sharing” advertisements? The cold
truth is that youth don’t buy mobile services on the base of lifestyle – they buy because
of simple, convenient customer experience. Common things done uncommonly
well – the unsexy stuff – getting the billing right, a good range of handsets, good
customer support, retail presence.


Smart youth mobile services know that getting these right means changing how we view
young customers. Mobile providers see the youth acquisition game as one of
cool advertising and cheap offers but as the logic goes, it’s easy come easy go. In the
modern era, retention is the new Acquisition. Operators should think less about “cool”,
“entertainment” and “lifestyle” and more about how they can reduce the numerous ways
they annoy their customers. Stop trying to delight youth and start trying to do common
things uncommonly well. In the Customer Experience module of the 2012
mobileYouth report we detail the 3 areas of customer experience and how operators can
add value in each. By changing the metrics from ARPU to loyalty we yield different
results.


Traditionally, mobile asks the question “how can we maximize ARPU from this
customer?” When it comes to youth that doesn’t make sense. The effort required to shift
a mobile user from $50 to $55 a month (10% uplift) is significant. If you changed your
metric to loyalty based measurements (such as churn or EMI like NPS and SMART
index) the math makes sense: the cost of acquiring a new customer + lost revenues for
existing customer ($800 a year) vs the uplift from ARPU gain ($60 a year).


                                                             http://www.mobileyouth.org
Boost Mobile, for example, thinks differently. Rather than sell a lifestyle product and
maximize ARPU gains, Boost asks the question “how can we reduce this customer’s
phone bill?” The longer you’re a customer, the cheaper your bill. Great idea because 65%
of youth buy mobile phones based on what their friends, not what ad agencies say. Long
term customers recommend the most.


Mistake #3: License the Brand to a Mobile Provider


It’s tempting to think a lifestyle brand exported to mobile can help monetize an existing
franchise but think carefully. Mistake #2 highlighted how youth don’t care for lifestyle
branding in mobile. What wins the youth mobile game isn’t branding but customer
experience and operations. The staff and expertise needed to win the retention game
aren’t the same staff and expertise needed to create exciting lifestyle brands like MTV,
Disney or Red Bull.


Virgin Mobile discovered this to their peril in India. Virgin licensed the brand to their
local partner Tata who had little expertise in delivering the customer experience
expected of the Virgin brand. As in many of these licensed cases customers sign up on
the premise of lifestyle branding expecting the pizazz familiar with the mother brand
and are left with a shoddy experience that doubly disappoints.


Apple outsources its production to Foxconn in Asia but controls its retail operations
because it’s in the retail touchpoint (its Permission Asset), Apple can generate a NPS of
+75% (and +90% in its most successful stores) creating one of the most profitable retail
franchises in the world. The key for mobile providers and brands considering this space
is understanding what creates value and what doesn’t. Control the front end, outsource
the back.


Be the Exception


Kenya’s Safaricom has the highest loyalty rates, prices and NPS scores in its category
even though it built a market on young, prepaid mobile owners. Boost Mobile has the
highest loyalty rates in the prepaid segment in the US even though it charges above the
market average price.

                                                             http://www.mobileyouth.org
Despite these obvious anomalies, mobile operators will continue to see youth as cheap
and provide discount tariffs to win the market. Brands will continue to try and squeeze
extra revenues from their licensing by partnering with mobile providers in local
markets. All along operators will look at the results of these endeavors and agree that
youth are unprofitable, fickle and too expensive to reach.


When we look at our own mobile choices we’ll probably find we gravitated to the
provider who simply got things right rather than the one who delighted us with offers
and technology. Sure, we’re paying a little more than the next guy, sure we don’t have
the latest phone but we’re comfortable and that’s what we want. The problem is that
while every single mobile industry employee knows this the machine they work in keeps
pulling them back to the received wisdom of failure.


Safaricom ex-CEO Joseph grew the business from a starting point of just 5 employees in
Kenya. He took the Kenyan position in the Vodafone group because some insiders say he
didn’t have the traditional background of a telecom CEO. These examples demonstrate
that the received wisdom behind this schooling – Price, Brand Management, Efficiency
– is wrong.


And that’s why these success stories remain the exception rather than the rule – because
the rule is broken. There is only one Facebook, one Google search engine and one Apple
iPad despite countless imitations. Anomalies win because they challenge the
conventional wisdom.



Contact us for report, workshops, webinars and more:

Josh Dhaliwal

Director, mobileYouth
http://www.mobileYouth.org
http://www.mobileYouthReport.com
Tel: +44 203 286 3635
Mob: +44 7904 200 513


                                                             http://www.mobileyouth.org

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Why everything we believe about youth mobile services is wrong

  • 1. Why everything we believe about Youth Mobile services is wrong by GRAHAM BROWN on FEBRUARY 9, 2012 Why (Most) Youth Mobile Services are Doomed to Failure Amp’d, Disney, Helio, Virgin Mobile India and Blyk – just a few MVNOs that have tried to capture the youth market and been dashed at the rocks of failure. They failed because the youth market is less about “Big Ideas” amped by your creative agency and more about doing the small things well – like customer service. So what does it take to win the hearts and minds of today’s 2 billion mobile owning youth? Let’s start by looking at where youth mobile services go wrong because, as we’ll discover, simply doing the opposite of the received wisdom is the key to success. Too many mobile services are easy come, easy go Img (c) Flickr http://www.mobileyouth.org
  • 2. Here are the 3 biggest mistakes made in servicing youth:  Provide the cheapest mobile service  Sell a lifestyle (extreme, aspirational, cool)  License the brand to a mobile provider Mistake #1: Provide the cheapest mobile service: There is a common misconception of youth – they want everything free. In our research we identify the 3 key pain points of youth mobile usage and cost isn’t one of them. Youth don’t want free, they simply want control. They don’t want cheap services they want a service that guarantees them this is how much they’ll be spending in the month – no hidden surprises. On this matter, Blyk is wrong, Boost Mobile is right: I don’t care what Blyk said otherwise, you can’t build a youth mobile service giving everything away for free. What youth want is control. If they wanted everything for free they wouldn’t be lining up outside Apple Store for the latest iPad or iPhone 4S. They wouldn’t be buying Air Jordans or getting drunk at Spring Break. These all cost dollars. Here’s how one customer puts it on the Boost Mobile website: “I LOVE the fact that my plan eliminates the worry of overages or hidden charges. I know exactly what is expected each month and it helps me keep my monthly budget balanced. Boost’s pricing has kept me loyal because it allows me to have all the services of a contract plan at an affordable price that fits into my tight budget!” - Kelita S. (Capron, VA) Even in Africa, the logic holds true. In Kenya – where the average GDP is less than $5,000 youth aren’t gravitating towards the cheapest option. In fact, our 2012 mobileYouth report shows that in Kenya, the cheapest mobile services have the highest churn rates. Conversely, Safaricom is the most expensive and has the most loyal customers even though its proposition is based on a large, young prepaid base. How? Because Safaricom built its proposition on long term customer relationships, value added services (like MPesa) and marketing that aimed to create Permission Assets in youth communities (rather than typical agency fare of cool celebrities + campaign). http://www.mobileyouth.org
  • 3. Mistake #2: Sell a lifestyle Lifestyle doesn’t sell mobile. Your brand means nothing. Hiring a PR or marketing agency to make you “more youth” will not change a thing. Who cares if your brand is well known in snowboarding or hip hop? Who cares if you have a sponsorship with Lewis Hamilton or Lady Gaga? Sure, it wins you ad agency awards but this isn’t about awards to satisfy them but winning customers. Unfortunately it’s not what brand managers and agencies want to hear. Where’s the room for the “Big Idea“? What about our “Life is for Sharing” advertisements? The cold truth is that youth don’t buy mobile services on the base of lifestyle – they buy because of simple, convenient customer experience. Common things done uncommonly well – the unsexy stuff – getting the billing right, a good range of handsets, good customer support, retail presence. Smart youth mobile services know that getting these right means changing how we view young customers. Mobile providers see the youth acquisition game as one of cool advertising and cheap offers but as the logic goes, it’s easy come easy go. In the modern era, retention is the new Acquisition. Operators should think less about “cool”, “entertainment” and “lifestyle” and more about how they can reduce the numerous ways they annoy their customers. Stop trying to delight youth and start trying to do common things uncommonly well. In the Customer Experience module of the 2012 mobileYouth report we detail the 3 areas of customer experience and how operators can add value in each. By changing the metrics from ARPU to loyalty we yield different results. Traditionally, mobile asks the question “how can we maximize ARPU from this customer?” When it comes to youth that doesn’t make sense. The effort required to shift a mobile user from $50 to $55 a month (10% uplift) is significant. If you changed your metric to loyalty based measurements (such as churn or EMI like NPS and SMART index) the math makes sense: the cost of acquiring a new customer + lost revenues for existing customer ($800 a year) vs the uplift from ARPU gain ($60 a year). http://www.mobileyouth.org
  • 4. Boost Mobile, for example, thinks differently. Rather than sell a lifestyle product and maximize ARPU gains, Boost asks the question “how can we reduce this customer’s phone bill?” The longer you’re a customer, the cheaper your bill. Great idea because 65% of youth buy mobile phones based on what their friends, not what ad agencies say. Long term customers recommend the most. Mistake #3: License the Brand to a Mobile Provider It’s tempting to think a lifestyle brand exported to mobile can help monetize an existing franchise but think carefully. Mistake #2 highlighted how youth don’t care for lifestyle branding in mobile. What wins the youth mobile game isn’t branding but customer experience and operations. The staff and expertise needed to win the retention game aren’t the same staff and expertise needed to create exciting lifestyle brands like MTV, Disney or Red Bull. Virgin Mobile discovered this to their peril in India. Virgin licensed the brand to their local partner Tata who had little expertise in delivering the customer experience expected of the Virgin brand. As in many of these licensed cases customers sign up on the premise of lifestyle branding expecting the pizazz familiar with the mother brand and are left with a shoddy experience that doubly disappoints. Apple outsources its production to Foxconn in Asia but controls its retail operations because it’s in the retail touchpoint (its Permission Asset), Apple can generate a NPS of +75% (and +90% in its most successful stores) creating one of the most profitable retail franchises in the world. The key for mobile providers and brands considering this space is understanding what creates value and what doesn’t. Control the front end, outsource the back. Be the Exception Kenya’s Safaricom has the highest loyalty rates, prices and NPS scores in its category even though it built a market on young, prepaid mobile owners. Boost Mobile has the highest loyalty rates in the prepaid segment in the US even though it charges above the market average price. http://www.mobileyouth.org
  • 5. Despite these obvious anomalies, mobile operators will continue to see youth as cheap and provide discount tariffs to win the market. Brands will continue to try and squeeze extra revenues from their licensing by partnering with mobile providers in local markets. All along operators will look at the results of these endeavors and agree that youth are unprofitable, fickle and too expensive to reach. When we look at our own mobile choices we’ll probably find we gravitated to the provider who simply got things right rather than the one who delighted us with offers and technology. Sure, we’re paying a little more than the next guy, sure we don’t have the latest phone but we’re comfortable and that’s what we want. The problem is that while every single mobile industry employee knows this the machine they work in keeps pulling them back to the received wisdom of failure. Safaricom ex-CEO Joseph grew the business from a starting point of just 5 employees in Kenya. He took the Kenyan position in the Vodafone group because some insiders say he didn’t have the traditional background of a telecom CEO. These examples demonstrate that the received wisdom behind this schooling – Price, Brand Management, Efficiency – is wrong. And that’s why these success stories remain the exception rather than the rule – because the rule is broken. There is only one Facebook, one Google search engine and one Apple iPad despite countless imitations. Anomalies win because they challenge the conventional wisdom. Contact us for report, workshops, webinars and more: Josh Dhaliwal Director, mobileYouth http://www.mobileYouth.org http://www.mobileYouthReport.com Tel: +44 203 286 3635 Mob: +44 7904 200 513 http://www.mobileyouth.org