SlideShare a Scribd company logo
'Test' Driving Stage3D: A Post Mortem
Nate Beck, Co-Founder, The Engine Company
@jnbeck

Jeremy Saenz, Founder, Leedo Studios
@jeremysaenz
Nate Beck
  Chief Paper Pusher
  The Engine Co.

  Also
  Father, Hacker and makes a
  mean pico de gallo
Jeremy Saenz
    Principal Architect
    Leedo Studios

    Also
    Gangsta, Hacker and wears
    cool glasses
Disclaimer
Introducing the 2013 VrooomBox
The Project
Tech
WWW.SMASH.IO
Hardware
Controllers
Wheel
Keyboard

Differences
Gameplay
Secondary Gameplay
Secondary Gameplay
Art
3 Million Polys down to 50,000
Art pipeline
Need for Tools
Need for Tools
Time to see it in
    action!
What worked
Reload Consts
What didn't work so
       well
What didn't work so well
•    Using alpha software
•    Physics and collisions
•    OBJ files
•    Lighting
•    Load time
•    Lack of editor
Lessons learned
Lessons learned
•    No 5.1 in AIR Desktop
•    No StageVideo in AIR
•    Long Load Time when parsing OBJ
•    Most assets are static, making things
     move was a challenge
•    Windmills, how do they rotate?
Funny things
Questions?
@jeremysaenz
@jnbeck

More Related Content

Similar to Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz

So Easy, A Ten Year Old Can Do It by Zeph Gardler
So Easy, A Ten Year Old Can Do It by Zeph GardlerSo Easy, A Ten Year Old Can Do It by Zeph Gardler
So Easy, A Ten Year Old Can Do It by Zeph GardlerDocker, Inc.
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hdslantsixgames
 
How we optimized our Game - Jake & Tess' Finding Monsters Adventure
How we optimized our Game - Jake & Tess' Finding Monsters AdventureHow we optimized our Game - Jake & Tess' Finding Monsters Adventure
How we optimized our Game - Jake & Tess' Finding Monsters AdventureFelipe Lira
 
Django Toolbox
Django ToolboxDjango Toolbox
Django Toolboxpythonsd
 
The nitty gritty of game development
The nitty gritty of game developmentThe nitty gritty of game development
The nitty gritty of game developmentbasisspace
 
Software that eats the world! - PerformDay Brussels
Software that eats the world! - PerformDay BrusselsSoftware that eats the world! - PerformDay Brussels
Software that eats the world! - PerformDay BrusselsKlaus Enzenhofer
 
Programming the Real World: Javascript for Makers
Programming the Real World: Javascript for MakersProgramming the Real World: Javascript for Makers
Programming the Real World: Javascript for Makerspchristensen
 
Scratching the itch, making Scratch for the Raspberry Pie
Scratching the itch, making Scratch for the Raspberry PieScratching the itch, making Scratch for the Raspberry Pie
Scratching the itch, making Scratch for the Raspberry PieESUG
 
Ruby's Concurrency Management: Now and Future
Ruby's Concurrency Management: Now and FutureRuby's Concurrency Management: Now and Future
Ruby's Concurrency Management: Now and FutureKoichi Sasada
 
Full stack development in Go
Full stack development in GoFull stack development in Go
Full stack development in GoYves Junqueira
 
One Container, Two Container, Three Containers, Four
One Container, Two Container, Three Containers, FourOne Container, Two Container, Three Containers, Four
One Container, Two Container, Three Containers, FourAshley Roach
 
Open Sourcing the Secret Sauce
Open Sourcing the Secret SauceOpen Sourcing the Secret Sauce
Open Sourcing the Secret SauceFITC
 
WebGL Camp 4 - A3 3D Engine
WebGL Camp 4 - A3 3D EngineWebGL Camp 4 - A3 3D Engine
WebGL Camp 4 - A3 3D Engineaerotwist
 
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013STP 2014 - Lets Learn from the Top Performance Mistakes in 2013
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013Andreas Grabner
 
Building MapAttack
Building MapAttackBuilding MapAttack
Building MapAttackKyle Drake
 
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...Matt Raible
 
Dojo, from scratch to result
Dojo, from scratch to resultDojo, from scratch to result
Dojo, from scratch to resultNikolai Onken
 
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?Chrome Dev Summit Summary 2013 part 1 - what’s hot ?
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?Sacha Leprêtre
 
Netloab toolkit 1112
Netloab toolkit 1112Netloab toolkit 1112
Netloab toolkit 1112馬 萬圳
 

Similar to Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz (20)

So Easy, A Ten Year Old Can Do It by Zeph Gardler
So Easy, A Ten Year Old Can Do It by Zeph GardlerSo Easy, A Ten Year Old Can Do It by Zeph Gardler
So Easy, A Ten Year Old Can Do It by Zeph Gardler
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hd
 
How we optimized our Game - Jake & Tess' Finding Monsters Adventure
How we optimized our Game - Jake & Tess' Finding Monsters AdventureHow we optimized our Game - Jake & Tess' Finding Monsters Adventure
How we optimized our Game - Jake & Tess' Finding Monsters Adventure
 
Django Toolbox
Django ToolboxDjango Toolbox
Django Toolbox
 
The nitty gritty of game development
The nitty gritty of game developmentThe nitty gritty of game development
The nitty gritty of game development
 
Software that eats the world! - PerformDay Brussels
Software that eats the world! - PerformDay BrusselsSoftware that eats the world! - PerformDay Brussels
Software that eats the world! - PerformDay Brussels
 
Programming the Real World: Javascript for Makers
Programming the Real World: Javascript for MakersProgramming the Real World: Javascript for Makers
Programming the Real World: Javascript for Makers
 
Scratching the itch, making Scratch for the Raspberry Pie
Scratching the itch, making Scratch for the Raspberry PieScratching the itch, making Scratch for the Raspberry Pie
Scratching the itch, making Scratch for the Raspberry Pie
 
Ruby's Concurrency Management: Now and Future
Ruby's Concurrency Management: Now and FutureRuby's Concurrency Management: Now and Future
Ruby's Concurrency Management: Now and Future
 
Full stack development in Go
Full stack development in GoFull stack development in Go
Full stack development in Go
 
One Container, Two Container, Three Containers, Four
One Container, Two Container, Three Containers, FourOne Container, Two Container, Three Containers, Four
One Container, Two Container, Three Containers, Four
 
Open Sourcing the Secret Sauce
Open Sourcing the Secret SauceOpen Sourcing the Secret Sauce
Open Sourcing the Secret Sauce
 
From Web to Mobile with Stage 3D
From Web to Mobile with Stage 3DFrom Web to Mobile with Stage 3D
From Web to Mobile with Stage 3D
 
WebGL Camp 4 - A3 3D Engine
WebGL Camp 4 - A3 3D EngineWebGL Camp 4 - A3 3D Engine
WebGL Camp 4 - A3 3D Engine
 
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013STP 2014 - Lets Learn from the Top Performance Mistakes in 2013
STP 2014 - Lets Learn from the Top Performance Mistakes in 2013
 
Building MapAttack
Building MapAttackBuilding MapAttack
Building MapAttack
 
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...
Developing PWAs and Mobile Apps with Ionic, Angular, and JHipster - Devoxx Mo...
 
Dojo, from scratch to result
Dojo, from scratch to resultDojo, from scratch to result
Dojo, from scratch to result
 
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?Chrome Dev Summit Summary 2013 part 1 - what’s hot ?
Chrome Dev Summit Summary 2013 part 1 - what’s hot ?
 
Netloab toolkit 1112
Netloab toolkit 1112Netloab toolkit 1112
Netloab toolkit 1112
 

More from mochimedia

What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris JankosWhat's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankosmochimedia
 
Icycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece MillidgeIcycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece Millidgemochimedia
 
2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Resultsmochimedia
 
What's New at Mochi by Colin Cupp
What's New at Mochi by Colin CuppWhat's New at Mochi by Colin Cupp
What's New at Mochi by Colin Cuppmochimedia
 
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay ArmstrongWho Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrongmochimedia
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vianmochimedia
 
Adobe Gaming Solutions by Tom Krcha
Adobe Gaming Solutions by Tom KrchaAdobe Gaming Solutions by Tom Krcha
Adobe Gaming Solutions by Tom Krchamochimedia
 
Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)mochimedia
 
Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)mochimedia
 
Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)mochimedia
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobbmochimedia
 
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon DonkinBad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkinmochimedia
 
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...mochimedia
 
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...mochimedia
 
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob BatemanGetting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Batemanmochimedia
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vianmochimedia
 
Winning With Audio by Selcuk Bor
Winning With Audio by Selcuk BorWinning With Audio by Selcuk Bor
Winning With Audio by Selcuk Bormochimedia
 
Going Mobile by Nate Beck
Going Mobile by Nate BeckGoing Mobile by Nate Beck
Going Mobile by Nate Beckmochimedia
 
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobbmochimedia
 
Panel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan LevyPanel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan Levymochimedia
 

More from mochimedia (20)

What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris JankosWhat's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
 
Icycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece MillidgeIcycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece Millidge
 
2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results
 
What's New at Mochi by Colin Cupp
What's New at Mochi by Colin CuppWhat's New at Mochi by Colin Cupp
What's New at Mochi by Colin Cupp
 
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay ArmstrongWho Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vian
 
Adobe Gaming Solutions by Tom Krcha
Adobe Gaming Solutions by Tom KrchaAdobe Gaming Solutions by Tom Krcha
Adobe Gaming Solutions by Tom Krcha
 
Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)
 
Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)
 
Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobb
 
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon DonkinBad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
 
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
 
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
 
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob BatemanGetting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vian
 
Winning With Audio by Selcuk Bor
Winning With Audio by Selcuk BorWinning With Audio by Selcuk Bor
Winning With Audio by Selcuk Bor
 
Going Mobile by Nate Beck
Going Mobile by Nate BeckGoing Mobile by Nate Beck
Going Mobile by Nate Beck
 
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
 
Panel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan LevyPanel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan Levy
 

Recently uploaded

Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Product School
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Product School
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyJohn Staveley
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...Product School
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...Elena Simperl
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoTAnalytics
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...Product School
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsVlad Stirbu
 
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupCatarinaPereira64715
 
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀DianaGray10
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...Product School
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsPaul Groth
 
"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform EngineeringJemma Hussein Allen
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backElena Simperl
 
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo DiehlFuture Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo DiehlPeter Udo Diehl
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Alison B. Lowndes
 

Recently uploaded (20)

Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John Staveley
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIs
 
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User Group
 
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo DiehlFuture Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 

Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz