4. Workflow
1. Create asset in supported modeling package
○ Or use asset store
2. Import to Unity
3. Add properties
4. Tweak if needed (Updated in live)
5. Make Prefabs
6. Create whole scene
7. Deploy to target platforms!
5. Scripting
● Based on Open Source .NET platform Mono
○ Javascript, C#, Boo
● Monodevelop IDE
● Public variables are shown in the editor
6. Licenses
● Pro's features (1140 €)
○ Path-finding, crowd Simulation
○ LOD support
○ IK Rigs
○ HDR Rendering
○ Profiler and GPU profiling
● NB! Large entities with over $100,000 in revenue may
not use any Basic Add-Ons in Unity 4.
7. Some games for inspiration!
● Bad Piggies
● The Room
● Temple Run 2