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FUTURE MEDIA PLATFORMS
Tim WrightTim Wright
timw@xpt.comtimw@xpt.com
ABOUT ME
• Original interactive content
• Broadcast properties & projects
• Writing for radio, online, advertising
• Creative R & D, training & teaching
Original interactive content
Broadcast properties &
projects
Writing: TV, web, mobile, print,
advertising, radio,
Creative r & d
teaching
training
1995 - 19981995 - 1998
NOHO DIGITALNOHO DIGITAL MINDGYMMINDGYM MSN BLIZZARD, PRIVATE EYEMSN BLIZZARD, PRIVATE EYE EQEQ
1998 – 20031998 – 2003
XPT [FILM BLANC]XPT [FILM BLANC] ONLINE CAROLINEONLINE CAROLINE MOUNT KRISTOSMOUNT KRISTOS PLANET JEMMAPLANET JEMMA
2003 – 20052003 – 2005
XPT/TrAce [THE NUUK]XPT/TrAce [THE NUUK] OLDTON:OLDTON: STORYSPINNERSTORYSPINNER
WEB, PRINT, RADIOWEB, PRINT, RADIO [HULDER][HULDER] MOBILE SPOOKSMOBILE SPOOKS
2005 – 20072005 – 2007
[LOST GENERATION[LOST GENERATION BBC CASTAWAY:BBC CASTAWAY: [GOLFONTHEMOON] C4 CYBERSKIVING[GOLFONTHEMOON] C4 CYBERSKIVING
& C4 MEMO]& C4 MEMO] REMOTE CONTROLREMOTE CONTROL
2007-20082007-2008
R4 TODAYR4 TODAY TELECTROSCOPETELECTROSCOPE [BBC/KINDLE DEVELOPMENT][BBC/KINDLE DEVELOPMENT]
2008 – 20102008 – 2010
R4 SWYWTHR4 SWYWTH KIDMAPPED!KIDMAPPED! #SUCHTWEET CBBCNEWSROUND#SUCHTWEET CBBCNEWSROUND [4iP][4iP]
TIM WRIGHT – 15 YEARS - KEY PROJECTS
AGENCY – PAID-FOR CONTENT – - 1.44MB DISK - CD-ROM – WEB 1.0
DOTCOM STARTUP – DIALUP CONTENT – WEB 1.0 – BROADBAND
FREELANCE DIGITAL WRITER – UGC - BLOGS – WAP – WEB 2.0
CROSSPLATFORM BROADCAST – DIGITAL TV + WEB + MOBILE - YOUTUBE
DIGITAL RADIO – NEWS - SOCIAL MEDIA – TWITTER + FACEBOOK - IPLAYER
TRANSMEDIA WRITER – SMARTPHONES – TABLETS - GEOLOCATION
EXPECT THE DIGITAL MEDIA LANDSCAPE
TO CHANGE EVERY 2-3 YEARS
A MOVING TARGET
“THE ILLITERATE OF THE
21ST CENTURY WILL NOT BE
THOSE WHO CANNOT READ
AND WRITE, BUT THOSE WHO
CANNOT LEARN, UNLEARN,
AND RELEARN. ” – Alvin
Toffler
ONLINE
CAROLINE
13 YEARS AGO?
• 500,000 page impressions/month
• 2,500 emails to Caroline/month
• 100+ ansaphone messages/week
• 66,500 episodes viewed a month
• 7 average page views/episode
• 11,000 hours online in month 1
• £0 marketing spend
This stuff is REALLY HAPPENING!
FILM & TELEVISION
IS EVERYWHERE
MULTIPLATFORM
CONVERGENCE
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
EPISODES, CHANNELS, REMIXES
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
‘BRANDED’ CONTENT
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
‘EMBEDDED’
CONTENT
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
SOCIAL NETWORKING
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
• Lonelygirl15
• Kate Modern
• Sophia’s DiarySophia’s Diary
• Anna’s PhoneAnna’s Phone
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
ONLINE PERSONAS:
COMMUNICATION & DIALOGUE
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
RIDDLES, PUZZLES & CASUAL GAMES
OFFLINE ACTIVITY & ARGs
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
BLOG
CULTURE
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
PLAYFULNESSPLAYFULNESS
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
DEAR TIM,
DO YOU REMEMBER THE ALLOTMENTS?
I CAN'T PLACE THEM ANYWHERE BUT
OUR UNCLES AND OUR GRANDADS HAD
THEIR SHEDS THERE, WHERE OLD
PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS
FLASKS GAVE OFF A SCENT OF SUGARED MILK.
WE ATE PEAS THERE, FROM THE POD.
“THIS PARK BENCH LOOKS REMARKABLY LIKE
THE ONE IN YOUR FIRST OLDTON PICTURE. I
USED TO HANG OUT ON IT WHEN I WAS A BORED
TEENAGER WITH NOTHIN BETTER TO DO THAN
DRINK CIDER, SMOKE MENTHOLS AND SNOG THE
LOCAL BOYS (THERE WAS A BOY CALLED TIM
BTW WHO I REALLY FANCIED)”
“OLD MISS SEEWOOD, OVER
150 YEARS OLD AND LIVED BY
THE RIVER. SHE CAUGHT ME
THROWING STICKS AT HER
HORSE CHESTNUT TREE AND
INVITED ME IN TO HER
COTTAGE. THINKING SHE WAS
A WITCH I AGREED.”
IS THIS MY DAD HARD AT
WORK IN THE BRUSH
FACTORY AS A LAD,
MAYBE?
USER GENERATED CONTENT
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
CRAFTS, DIY & MAKABLES
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
MOBILITY. PROXIMITY.
WIRELESS ACCESS MOBILE VIDEO LOCATED MEDIA
ON THE MOVE
IN YOUR POCKET
UP YOUR STREET
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
DATA-DRIVEN SYSTEMS &
APPLICATIONS
THE SOFTWARE ENVIRONMENTS &
ONLINE SERVICES PEOPLE USE FOR
‘FUN’ ARE BECOMING
PROFESSIONALISED
MEDIA (aka SELLING) SPACES
SIGNS OF MATURITY?
IT’S A MULTIDISCIPLINARY
WORLD
ACTORS & PERFORMERS
VIDEO PRODUCTION & EDITING
SOUND & MUSIC PRODUCTION
SCRIPTWRITING & EDITING
INTERACTIVE COPYWRITING
2D/3D DESIGN (HTML/GRAPHICS/INTERFACE/BRANDING)
FLASH ANIMATION
INTERACTION & GAMES DESIGN
MOBILE DEVELOPMENT
HTML PROGRAMMING
SERVER PROGRAMMING
MIDDLEWARE PROGRAMMING
TECHNICAL TESTING
USER TESTING
HOSTING SERVICES
SMS SERVICES
SOCIAL MEDIA DEVELOPERs
COMMUNITY MANAGEMENT & MODERATION
SALES & MARKETING
PACKAGING & DISTRIBUTION
FINANCIAL & LEGAL MANAGEMENT
PROJECT MANAGEMENT
SIGNS OF MATURITY?
Project Summary
Key Features
Platform
Target Market
Visual Treatment
Basic Walkthrough
2 x User Scenarios
Sample Script
Cost Summary + Detailed Budget
Project Value/Revenue Opportunities
Rights
Past Projects
Production Partners
Resource/Asset List
Functional Spec
Technical Spec
Software
Web Pitch/Canned Demo
THERE’S A LOT OF DOCUMENTATION
there will be *many* meetings
SIGNS OF MATURITY?
TECHNICAL & FUNCTIONAL DETAIL
becomes important
– Tech spec: software, hardware to be used.
– Research on existing tools, programmes and technologies
– What is possible now, and in the near future?
– How to manage, organize, to draw /write down the design
– Understanding the flow of the process
– Existing assets & rights
– Project planning, management & structure
SIGNS OF MATURITY?
HIGH RESOLUTION, HIGH SPEED MEDIA
limits competitor access to mass markets
– HD
– 3D
– SmartTV
– Superfast Broadband
– 4G
– TERRA pixel cameras
SIGNS OF MATURITY?
PRODUCTION VALUES
SIGNS OF MATURITY?
TO KNOW YOUR AUDIENCE IS
TO OWN THEM
SIGNS OF MATURITY?
RECRUITMENT
SEARCH
PARTICIPATION
CO-CREATION
CO-OWNERSHIP
ATTENTION
TRACKING
PERSONALISATION
UTILITY
CBBC Newsround
0
20,000
40,000
60,000
80,000
100,000
120,000
01/05 08/05 15/05 22/05 29/05
0.0
2.0
4.0
6.0
8.0
10.0
J FM AM J J A SO N D J F MAM
UK
Int
Time on site
(average mins per
user per week)
Source: Sage e-metrics
20092008
Source: Sage e-
metrics
UK Referral data – top 10s
Daily Unique Users (UK) May
Weekly Unique Users (000s)
0
50
100
150
200
250
300
350
400
30-Mar
27-Apr
25-May
22-Jun
20-Jul
17-Aug
14-Sep
12-Oct
09-Nov
07-Dec
04-Jan
01-Feb
01-Mar
29-Mar
26-Apr
24-May
UK
International
May 2009 Average Weekly Unique Users Average Weekly Page
Views Monthly Page Views UK:
241,548 1,442,090
6,324,296
International: 122,709 554,508
2,417,815
Top Referring URLs
Rank UK URL Referrals
1
news.bbc.co.uk/cbbcnews/defa
ult.stm 300002
2
news.bbc.co.uk/cbbcnews/hi/g
ames/default.stm 279574
3 news.bbc.co.uk/ 225353
4 search.bbc.co.uk/search 164175
5
news.bbc.co.uk/cbbcnews/hi/u
k/default.stm 118792
6 news.bbc.co.uk/cbbcnews/ 117487
7
news.bbc.co.uk/cbbcnews/hi/w
orld/default.stm 112962
8
news.bbc.co.uk/cbbcnews/hi/s
howbiz/default.stm 100106
9
news.bbc.co.uk/cbbcnews/hi/a
nimals/default.stm 91585
10
news.bbc.co.uk/cbbcnews/hi/pi
ctures/default.stm 90393
External URLs
Rank UK URL Referrals
1 www.tesco.net 41351
2 www.stumbleupon.com 6586
3 www.facebook.com 4723
4 fronter.com 2675
5 news.google.co.uk 2456
6 www.w3accessibility.com 2026
7 search.virginmedia.com 1555
8 en.wikipedia.org 1548
9 toolbar.google.com 1284
10 search.hp.my.aol.co.uk 1240
Search Engines
Rank Search Engine Searches
1 Google 454717
2 Google-Images 167793
3 BBC 164632
4 Yahoo 16605
5 Microsoft Live Search 12703
6 MSN 9410
7 AOL UK 4992
8 MSN-UK 4852
9 Ask UK 4365
10 Google-News United Kingdom 3981
Search Terms
Rank Google Key Word Searches
1 newsround 100352
2 cbbc 27685
3 cbbc+newsround 23818
4 No Keyword 15959
5 bbc+newsround 8292
6 cbbc+games 6911
7 animal+testing 4166
8 cbbc+news 3413
9 news+round 2788
10 newsround+games 2581
SIGNS OF MATURITY?
DEAR TIM,
DO YOU REMEMBER THE ALLOTMENTS?
I CAN'T PLACE THEM ANYWHERE BUT
OUR UNCLES AND OUR GRANDADS HAD
THEIR SHEDS THERE, WHERE OLD
PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS
FLASKS GAVE OFF A SCENT OF SUGARED MILK.
WE ATE PEAS THERE, FROM THE POD.
Audiences can make a MESS.
What’s the cost of tidying it up and making it meaningful?
“THIS PARK BENCH LOOKS REMARKABLY LIKE
THE ONE IN YOUR FIRST OLDTON PICTURE. I
USED TO HANG OUT ON IT WHEN I WAS A BORED
TEENAGER WITH NOTHIN BETTER TO DO THAN
DRINK CIDER, SMOKE MENTHOLS AND SNOG THE
LOCAL BOYS (THERE WAS A BOY CALLED TIM
BTW WHO I REALLY FANCIED)”
“OLD MISS SEEWOOD, OVER
150 YEARS OLD AND LIVED BY
THE RIVER. SHE CAUGHT ME
THROWING STICKS AT HER
HORSE CHESTNUT TREE AND
INVITED ME IN TO HER
COTTAGE. THINKING SHE WAS
A WITCH I AGREED.”
IS THIS MY DAD HARD AT
WORK IN THE BRUSH
FACTORY AS A LAD,
MAYBE?
PROBLEMS
There may be more than one
output
on more than one platform for more than one audience.
PROBLEMS
scheduling programme brands across two or more
channels is complicated
PROBLEMS
User generated content projects
take time to find their shape.
How much time have you got?
PROBLEMS
The format sets the tone
for audience behaviour
PROBLEMS
Sometimes audiences will trade their content
for ATTENTIONrather than MONEY
80% VIEWERS
16% LURKERS
4% PLAYERS
PROBLEMS
Open standards can give you
REACH
but lose
you
CONTROL
PROBLEMS
For big companies, letting audience see into their internal processes &
culture is TRICKYbut POWERFUL
PROBLEMS
Content management systems have to work for EVERYONE
PROBLEMS
big companies often ignore user experience
& focus on production or ‘system’ efficiency
PROBLEMS
SCREENLESS MEDIA
is on the increase
PROBLEMS
MOBILITY. PROXIMITY.
WIRELESS ACCESS MOBILE VIDEO LOCATED
MEDIA
WILL CONVERGENCE
HAPPEN IN TIME?
PROBLEMS
do you really have
PERMISSION TO FAIL?
PROBLEMS
YOU *CAN* DO THIS ON YOUR OWN
develop an audience and/or a market *before* you pitch
The Author
Hardware
iphone, Flip, VAIO...
Software:
HTML, PHP, Ajax, PhotoShop, Java…
Services:
Google, Typepad, Paypal, YouTube, Facebook, Twitter...
The Audience!
47 of 12
OPPORTUNITIES
new kinds of communities, relationships and
activities?
local individuals, communities, trades, hobby groups, stakeholders
walks, workshops & conversation
OPPORTUNITIES
DIY TV
OPPORTUNITIES
DIY PERFORMANCE &
PLAYMAKING KITS
• Inhabiting social networking & media
sharing services
• Youtube, Twitter, Facebook, Flickr
• Searching, embedding & remixing thru tags:
#golfonthemoon
• Playing with Lego, Action Man, Golf
Equipment
• Playing in public, flashmobbing, mapping
out play spaces
#GOLFONTHEMOON
OPPORTUNITIES
CURATED
EXPERIENCES
OPPORTUNITIES
THE QUANTIFIED SELF
• Velocity – Distance – Steps – Calories
• Heart Rate – Sweat - Blood Sugar
• Tension/Pressure
• Mood – Happiness – Smile
• Sleep Patterns – Brain Waves
• Proximity – Relative Happiness - Environment
• Gender – Ethnicity - Class
• RISK - REWARD
OPPORTUNITIES
GLASSES, WATCHES &
WEARABLES
OPPORTUNITIES
THE INTELLIGENT HOME
Electric, Gas, Fridge, Doors, Windows, Movement
Car – Fuel, Distance, Location Media, Seat Adjustment
Pets, Bots & Robots
OPPORTUNITIES
THE INTELLIGENT FRIDGE
FRIDGE AS STORYTELLER
THE PHYSICAL WORLD
• The Vegetable World: Trees & Plants
• Edible media/Implants/the Chemical Web
• Extreme (and extra-terrestial) environments
OPPORTUNITIES
#TRANSMEDIACOMPOTE
GEOMEDIA & the INTERNET
of THINGS
ANTIQUE
PLAYERS
& RECORDERS
OPPORTUNITIES
MEDIA PRODUCTION IN
THE WILD
OPPORTUNITIES
A NEW KIND OF AUDIENCE
CONTRIBUTION: CODE & APPS
OPPORTUNITIES
A (SELF) PUBLISHING
REVOLUTION
OPPORTUNITIES
• The Book: information/communication
• Virtual/Augmented Reality
• Printing/Replication/Facsimile
WHAT HAPPENS TO REALITY?
WHAT HAPPENS TO
RELATIONSHIPS?
WHAT HAPPENS TO SOCIETY?
THE GREAT MEDIA DIVIDE
ESTABLISHMENT - COUNTERCULTURE
CONTENT RICH - DATA RICH
BIG SCREEN - EMBEDDED
COMMISSIONED – CROWDSOURCED/FUNDED
IMMERSIVE WORLDS - DIY KITS
OUTER SPACE – BODY IMPLANTSOUTER SPACE – BODY IMPLANTS
GET LOST
INDUSTRIAL MEDIA
but which industry?
TV & Film
Radio
Games
Sport
Music
Web Tech
ISPs
Arts, Theatre & Opera
Advertising & Marketing
Retail
Education
Local Government
Museums, Galleries & Heritage
Health & Wellbeing
Public Order
Urban Planning
Industrial Design
Product Development
Banking & Finance
Science Research
Science Communication
Automotive
Travel & Tourism
Energy & Home Management
Charities & NGOs
Speed of development
Devices not just screens
Sensors
Data not just content
Media as Utility
Personalisation not provision
Context
‘Truthiness’
Measurement (of Attention)
US/Anglo-Saxon Media & Culture
“Acquisition of Talent”
KEY ISSUES FOR BIG MEDIA
COMPANIES

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Future media platforms

  • 1. FUTURE MEDIA PLATFORMS Tim WrightTim Wright timw@xpt.comtimw@xpt.com
  • 2. ABOUT ME • Original interactive content • Broadcast properties & projects • Writing for radio, online, advertising • Creative R & D, training & teaching
  • 5. Writing: TV, web, mobile, print, advertising, radio,
  • 6. Creative r & d teaching training
  • 7. 1995 - 19981995 - 1998 NOHO DIGITALNOHO DIGITAL MINDGYMMINDGYM MSN BLIZZARD, PRIVATE EYEMSN BLIZZARD, PRIVATE EYE EQEQ 1998 – 20031998 – 2003 XPT [FILM BLANC]XPT [FILM BLANC] ONLINE CAROLINEONLINE CAROLINE MOUNT KRISTOSMOUNT KRISTOS PLANET JEMMAPLANET JEMMA 2003 – 20052003 – 2005 XPT/TrAce [THE NUUK]XPT/TrAce [THE NUUK] OLDTON:OLDTON: STORYSPINNERSTORYSPINNER WEB, PRINT, RADIOWEB, PRINT, RADIO [HULDER][HULDER] MOBILE SPOOKSMOBILE SPOOKS 2005 – 20072005 – 2007 [LOST GENERATION[LOST GENERATION BBC CASTAWAY:BBC CASTAWAY: [GOLFONTHEMOON] C4 CYBERSKIVING[GOLFONTHEMOON] C4 CYBERSKIVING & C4 MEMO]& C4 MEMO] REMOTE CONTROLREMOTE CONTROL 2007-20082007-2008 R4 TODAYR4 TODAY TELECTROSCOPETELECTROSCOPE [BBC/KINDLE DEVELOPMENT][BBC/KINDLE DEVELOPMENT] 2008 – 20102008 – 2010 R4 SWYWTHR4 SWYWTH KIDMAPPED!KIDMAPPED! #SUCHTWEET CBBCNEWSROUND#SUCHTWEET CBBCNEWSROUND [4iP][4iP] TIM WRIGHT – 15 YEARS - KEY PROJECTS AGENCY – PAID-FOR CONTENT – - 1.44MB DISK - CD-ROM – WEB 1.0 DOTCOM STARTUP – DIALUP CONTENT – WEB 1.0 – BROADBAND FREELANCE DIGITAL WRITER – UGC - BLOGS – WAP – WEB 2.0 CROSSPLATFORM BROADCAST – DIGITAL TV + WEB + MOBILE - YOUTUBE DIGITAL RADIO – NEWS - SOCIAL MEDIA – TWITTER + FACEBOOK - IPLAYER TRANSMEDIA WRITER – SMARTPHONES – TABLETS - GEOLOCATION
  • 8. EXPECT THE DIGITAL MEDIA LANDSCAPE TO CHANGE EVERY 2-3 YEARS A MOVING TARGET
  • 9. “THE ILLITERATE OF THE 21ST CENTURY WILL NOT BE THOSE WHO CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN, UNLEARN, AND RELEARN. ” – Alvin Toffler
  • 10. ONLINE CAROLINE 13 YEARS AGO? • 500,000 page impressions/month • 2,500 emails to Caroline/month • 100+ ansaphone messages/week • 66,500 episodes viewed a month • 7 average page views/episode • 11,000 hours online in month 1 • £0 marketing spend
  • 11. This stuff is REALLY HAPPENING!
  • 12. FILM & TELEVISION IS EVERYWHERE MULTIPLATFORM CONVERGENCE CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 13. EPISODES, CHANNELS, REMIXES CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 14. ‘BRANDED’ CONTENT CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 16. SOCIAL NETWORKING CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 17. • Lonelygirl15 • Kate Modern • Sophia’s DiarySophia’s Diary • Anna’s PhoneAnna’s Phone CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA ONLINE PERSONAS: COMMUNICATION & DIALOGUE
  • 18. CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA RIDDLES, PUZZLES & CASUAL GAMES
  • 19. OFFLINE ACTIVITY & ARGs CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 20. BLOG CULTURE CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 22. DEAR TIM, DO YOU REMEMBER THE ALLOTMENTS? I CAN'T PLACE THEM ANYWHERE BUT OUR UNCLES AND OUR GRANDADS HAD THEIR SHEDS THERE, WHERE OLD PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS FLASKS GAVE OFF A SCENT OF SUGARED MILK. WE ATE PEAS THERE, FROM THE POD. “THIS PARK BENCH LOOKS REMARKABLY LIKE THE ONE IN YOUR FIRST OLDTON PICTURE. I USED TO HANG OUT ON IT WHEN I WAS A BORED TEENAGER WITH NOTHIN BETTER TO DO THAN DRINK CIDER, SMOKE MENTHOLS AND SNOG THE LOCAL BOYS (THERE WAS A BOY CALLED TIM BTW WHO I REALLY FANCIED)” “OLD MISS SEEWOOD, OVER 150 YEARS OLD AND LIVED BY THE RIVER. SHE CAUGHT ME THROWING STICKS AT HER HORSE CHESTNUT TREE AND INVITED ME IN TO HER COTTAGE. THINKING SHE WAS A WITCH I AGREED.” IS THIS MY DAD HARD AT WORK IN THE BRUSH FACTORY AS A LAD, MAYBE? USER GENERATED CONTENT CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 23. CRAFTS, DIY & MAKABLES CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 24. MOBILITY. PROXIMITY. WIRELESS ACCESS MOBILE VIDEO LOCATED MEDIA ON THE MOVE IN YOUR POCKET UP YOUR STREET CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA
  • 25. CROSSPLATFORM – 360º COMMISSIONING - TRANSMEDIA DATA-DRIVEN SYSTEMS & APPLICATIONS
  • 26. THE SOFTWARE ENVIRONMENTS & ONLINE SERVICES PEOPLE USE FOR ‘FUN’ ARE BECOMING PROFESSIONALISED MEDIA (aka SELLING) SPACES SIGNS OF MATURITY?
  • 27. IT’S A MULTIDISCIPLINARY WORLD ACTORS & PERFORMERS VIDEO PRODUCTION & EDITING SOUND & MUSIC PRODUCTION SCRIPTWRITING & EDITING INTERACTIVE COPYWRITING 2D/3D DESIGN (HTML/GRAPHICS/INTERFACE/BRANDING) FLASH ANIMATION INTERACTION & GAMES DESIGN MOBILE DEVELOPMENT HTML PROGRAMMING SERVER PROGRAMMING MIDDLEWARE PROGRAMMING TECHNICAL TESTING USER TESTING HOSTING SERVICES SMS SERVICES SOCIAL MEDIA DEVELOPERs COMMUNITY MANAGEMENT & MODERATION SALES & MARKETING PACKAGING & DISTRIBUTION FINANCIAL & LEGAL MANAGEMENT PROJECT MANAGEMENT SIGNS OF MATURITY?
  • 28. Project Summary Key Features Platform Target Market Visual Treatment Basic Walkthrough 2 x User Scenarios Sample Script Cost Summary + Detailed Budget Project Value/Revenue Opportunities Rights Past Projects Production Partners Resource/Asset List Functional Spec Technical Spec Software Web Pitch/Canned Demo THERE’S A LOT OF DOCUMENTATION there will be *many* meetings SIGNS OF MATURITY?
  • 29. TECHNICAL & FUNCTIONAL DETAIL becomes important – Tech spec: software, hardware to be used. – Research on existing tools, programmes and technologies – What is possible now, and in the near future? – How to manage, organize, to draw /write down the design – Understanding the flow of the process – Existing assets & rights – Project planning, management & structure SIGNS OF MATURITY?
  • 30. HIGH RESOLUTION, HIGH SPEED MEDIA limits competitor access to mass markets – HD – 3D – SmartTV – Superfast Broadband – 4G – TERRA pixel cameras SIGNS OF MATURITY?
  • 32. TO KNOW YOUR AUDIENCE IS TO OWN THEM SIGNS OF MATURITY?
  • 33. RECRUITMENT SEARCH PARTICIPATION CO-CREATION CO-OWNERSHIP ATTENTION TRACKING PERSONALISATION UTILITY CBBC Newsround 0 20,000 40,000 60,000 80,000 100,000 120,000 01/05 08/05 15/05 22/05 29/05 0.0 2.0 4.0 6.0 8.0 10.0 J FM AM J J A SO N D J F MAM UK Int Time on site (average mins per user per week) Source: Sage e-metrics 20092008 Source: Sage e- metrics UK Referral data – top 10s Daily Unique Users (UK) May Weekly Unique Users (000s) 0 50 100 150 200 250 300 350 400 30-Mar 27-Apr 25-May 22-Jun 20-Jul 17-Aug 14-Sep 12-Oct 09-Nov 07-Dec 04-Jan 01-Feb 01-Mar 29-Mar 26-Apr 24-May UK International May 2009 Average Weekly Unique Users Average Weekly Page Views Monthly Page Views UK: 241,548 1,442,090 6,324,296 International: 122,709 554,508 2,417,815 Top Referring URLs Rank UK URL Referrals 1 news.bbc.co.uk/cbbcnews/defa ult.stm 300002 2 news.bbc.co.uk/cbbcnews/hi/g ames/default.stm 279574 3 news.bbc.co.uk/ 225353 4 search.bbc.co.uk/search 164175 5 news.bbc.co.uk/cbbcnews/hi/u k/default.stm 118792 6 news.bbc.co.uk/cbbcnews/ 117487 7 news.bbc.co.uk/cbbcnews/hi/w orld/default.stm 112962 8 news.bbc.co.uk/cbbcnews/hi/s howbiz/default.stm 100106 9 news.bbc.co.uk/cbbcnews/hi/a nimals/default.stm 91585 10 news.bbc.co.uk/cbbcnews/hi/pi ctures/default.stm 90393 External URLs Rank UK URL Referrals 1 www.tesco.net 41351 2 www.stumbleupon.com 6586 3 www.facebook.com 4723 4 fronter.com 2675 5 news.google.co.uk 2456 6 www.w3accessibility.com 2026 7 search.virginmedia.com 1555 8 en.wikipedia.org 1548 9 toolbar.google.com 1284 10 search.hp.my.aol.co.uk 1240 Search Engines Rank Search Engine Searches 1 Google 454717 2 Google-Images 167793 3 BBC 164632 4 Yahoo 16605 5 Microsoft Live Search 12703 6 MSN 9410 7 AOL UK 4992 8 MSN-UK 4852 9 Ask UK 4365 10 Google-News United Kingdom 3981 Search Terms Rank Google Key Word Searches 1 newsround 100352 2 cbbc 27685 3 cbbc+newsround 23818 4 No Keyword 15959 5 bbc+newsround 8292 6 cbbc+games 6911 7 animal+testing 4166 8 cbbc+news 3413 9 news+round 2788 10 newsround+games 2581 SIGNS OF MATURITY?
  • 34. DEAR TIM, DO YOU REMEMBER THE ALLOTMENTS? I CAN'T PLACE THEM ANYWHERE BUT OUR UNCLES AND OUR GRANDADS HAD THEIR SHEDS THERE, WHERE OLD PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS FLASKS GAVE OFF A SCENT OF SUGARED MILK. WE ATE PEAS THERE, FROM THE POD. Audiences can make a MESS. What’s the cost of tidying it up and making it meaningful? “THIS PARK BENCH LOOKS REMARKABLY LIKE THE ONE IN YOUR FIRST OLDTON PICTURE. I USED TO HANG OUT ON IT WHEN I WAS A BORED TEENAGER WITH NOTHIN BETTER TO DO THAN DRINK CIDER, SMOKE MENTHOLS AND SNOG THE LOCAL BOYS (THERE WAS A BOY CALLED TIM BTW WHO I REALLY FANCIED)” “OLD MISS SEEWOOD, OVER 150 YEARS OLD AND LIVED BY THE RIVER. SHE CAUGHT ME THROWING STICKS AT HER HORSE CHESTNUT TREE AND INVITED ME IN TO HER COTTAGE. THINKING SHE WAS A WITCH I AGREED.” IS THIS MY DAD HARD AT WORK IN THE BRUSH FACTORY AS A LAD, MAYBE? PROBLEMS
  • 35. There may be more than one output on more than one platform for more than one audience. PROBLEMS
  • 36. scheduling programme brands across two or more channels is complicated PROBLEMS
  • 37. User generated content projects take time to find their shape. How much time have you got? PROBLEMS
  • 38. The format sets the tone for audience behaviour PROBLEMS
  • 39. Sometimes audiences will trade their content for ATTENTIONrather than MONEY 80% VIEWERS 16% LURKERS 4% PLAYERS PROBLEMS
  • 40. Open standards can give you REACH but lose you CONTROL PROBLEMS
  • 41. For big companies, letting audience see into their internal processes & culture is TRICKYbut POWERFUL PROBLEMS
  • 42. Content management systems have to work for EVERYONE PROBLEMS
  • 43. big companies often ignore user experience & focus on production or ‘system’ efficiency PROBLEMS
  • 44. SCREENLESS MEDIA is on the increase PROBLEMS
  • 45. MOBILITY. PROXIMITY. WIRELESS ACCESS MOBILE VIDEO LOCATED MEDIA WILL CONVERGENCE HAPPEN IN TIME? PROBLEMS
  • 46. do you really have PERMISSION TO FAIL? PROBLEMS
  • 47. YOU *CAN* DO THIS ON YOUR OWN develop an audience and/or a market *before* you pitch The Author Hardware iphone, Flip, VAIO... Software: HTML, PHP, Ajax, PhotoShop, Java… Services: Google, Typepad, Paypal, YouTube, Facebook, Twitter... The Audience! 47 of 12 OPPORTUNITIES
  • 48. new kinds of communities, relationships and activities? local individuals, communities, trades, hobby groups, stakeholders walks, workshops & conversation OPPORTUNITIES
  • 50. DIY PERFORMANCE & PLAYMAKING KITS • Inhabiting social networking & media sharing services • Youtube, Twitter, Facebook, Flickr • Searching, embedding & remixing thru tags: #golfonthemoon • Playing with Lego, Action Man, Golf Equipment • Playing in public, flashmobbing, mapping out play spaces #GOLFONTHEMOON OPPORTUNITIES
  • 52. THE QUANTIFIED SELF • Velocity – Distance – Steps – Calories • Heart Rate – Sweat - Blood Sugar • Tension/Pressure • Mood – Happiness – Smile • Sleep Patterns – Brain Waves • Proximity – Relative Happiness - Environment • Gender – Ethnicity - Class • RISK - REWARD OPPORTUNITIES
  • 54. THE INTELLIGENT HOME Electric, Gas, Fridge, Doors, Windows, Movement Car – Fuel, Distance, Location Media, Seat Adjustment Pets, Bots & Robots OPPORTUNITIES
  • 57. THE PHYSICAL WORLD • The Vegetable World: Trees & Plants • Edible media/Implants/the Chemical Web • Extreme (and extra-terrestial) environments OPPORTUNITIES
  • 58.
  • 60. GEOMEDIA & the INTERNET of THINGS ANTIQUE PLAYERS & RECORDERS OPPORTUNITIES
  • 61. MEDIA PRODUCTION IN THE WILD OPPORTUNITIES
  • 62.
  • 63. A NEW KIND OF AUDIENCE CONTRIBUTION: CODE & APPS OPPORTUNITIES
  • 65. • The Book: information/communication • Virtual/Augmented Reality • Printing/Replication/Facsimile WHAT HAPPENS TO REALITY?
  • 66.
  • 68. WHAT HAPPENS TO SOCIETY?
  • 69. THE GREAT MEDIA DIVIDE
  • 70. ESTABLISHMENT - COUNTERCULTURE CONTENT RICH - DATA RICH BIG SCREEN - EMBEDDED COMMISSIONED – CROWDSOURCED/FUNDED IMMERSIVE WORLDS - DIY KITS OUTER SPACE – BODY IMPLANTSOUTER SPACE – BODY IMPLANTS GET LOST
  • 71. INDUSTRIAL MEDIA but which industry? TV & Film Radio Games Sport Music Web Tech ISPs Arts, Theatre & Opera Advertising & Marketing Retail Education Local Government Museums, Galleries & Heritage Health & Wellbeing Public Order Urban Planning Industrial Design Product Development Banking & Finance Science Research Science Communication Automotive Travel & Tourism Energy & Home Management Charities & NGOs
  • 72. Speed of development Devices not just screens Sensors Data not just content Media as Utility Personalisation not provision Context ‘Truthiness’ Measurement (of Attention) US/Anglo-Saxon Media & Culture “Acquisition of Talent” KEY ISSUES FOR BIG MEDIA COMPANIES