Muzzy Lane Software develops game-based learning technology and provides turnkey solutions. It aims to make learning intrinsic through game mechanics that support educational objectives and allow progress through mastery. Recent projects include a cell biology game for middle school science assessments and a DARPA grant to develop games addressing common student weaknesses in middle school science standards. Future work involves expanding narrative and challenge aspects of mission-based games integrated into digital curricula with real-time scoring and assessment.
3. Muzzy Lane Software
Game-based learning
• Some Core Principles:
– Aim for Intrinsic learning
– Integration w/ digital curriculum
• Units of Digital Curriculum that are “Game Enabled”
– Assessment is part of game design
– Choose game mechanics to support learning
objectives
• Mastery = Progress
– Focus on Ease of use, Support teachers.
4. Muzzy Lane Software
Game-based learning
• Cell-Saver
– DARPA SBIR Phase I
– Federation of American Scientists
– “Move the Needle on Science Assessment”
– Research
• Middle School
• State-Based Assessments, Grade 8
• Quantitative Research
• High Value Targets
• Assessable Metric / Benchmark
5. Muzzy Lane Software
Game-based learning
Grade 8 students problem areas
– Biology: Life at the Molecular and Cellular Level
– Earth Science: Atmospheric
– Chemistry: Phases of Matter and Kinetic
Molecular Theory
– Physics: Energy, Light, and Optics and Force &
Motion
6. Muzzy Lane Software
Game-based learning
• Design Investigation Process
– Multiple Game Concepts Across Four Subject Areas
• Design Evaluation Criteria
– Potential to raise test scores
– Time Effectiveness
– Engaging, challenging, fun
– Formative assessment
– Scientific Thinking
– Works for diverse children, learning styles
– Progressive capability
– Adaptability
7. Muzzy Lane Software
Game-based learning
• Biology at the Cellular Level
– Organelles of Plant and Animal Cells
– Key Vocabulary and Biology Concepts
– Grade 8 National Standards
8. Muzzy Lane Software
Game-based learning
• Mission-based approach
• Immersive 3D Environment
– Simple eukaryotic animal cell
– Mission: bring the cell back on line
• Collection of Micro-game Stacks Wrapped
in this Narrative
15. Muzzy Lane Software
Game-based learning
• Future Direction for Mission Sequences
– Narrative Sequences
– Campaign Sequences
– Vanity Sequences
• Challenges
– Microgame Challenges
– Process Challenges
– Constructivist Challenges
16. Integrated into Digital Curriculum
The experience can be launched by
any computer connected to the
inte t.
rne Players can log on to customizable home pages that let them
access games, read online text book resources, view their
grades, interact with teachers and classmates and more.
Real time scores and
True 3-D video games launched and assessments passed
played within the browser. seamlessly from game
to web.
Multiple types of online assignments
including games, quizzes, problem
sets, videos, discussion boards and
more all managed through
individualized home pages.