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Muzzy Lane Software
Game-based learning


 •   Established Game Developer
 •   Technology Platform Developer
 •   Turnkey Provider
 •   Genre Independent
 •   Subject Agnostic



                           - David Martz, Vice President
My Games
Muzzy Lane Software
Game-based learning

 • Some Core Principles:
    – Aim for Intrinsic learning
    – Integration w/ digital curriculum
       • Units of Digital Curriculum that are “Game Enabled”
    – Assessment is part of game design
    – Choose game mechanics to support learning
      objectives
       • Mastery = Progress
    – Focus on Ease of use, Support teachers.
Muzzy Lane Software
Game-based learning

• Cell-Saver
   –   DARPA SBIR Phase I
   –   Federation of American Scientists
   –   “Move the Needle on Science Assessment”
   –   Research
        •   Middle School
        •   State-Based Assessments, Grade 8
        •   Quantitative Research
        •   High Value Targets
        •   Assessable Metric / Benchmark
Muzzy Lane Software
Game-based learning

Grade 8 students problem areas
   – Biology: Life at the Molecular and Cellular Level
   – Earth Science: Atmospheric
   – Chemistry: Phases of Matter and Kinetic
     Molecular Theory
   – Physics: Energy, Light, and Optics and Force &
     Motion
Muzzy Lane Software
Game-based learning

• Design Investigation Process
   – Multiple Game Concepts Across Four Subject Areas
• Design Evaluation Criteria
   –   Potential to raise test scores
   –   Time Effectiveness
   –   Engaging, challenging, fun
   –   Formative assessment
   –   Scientific Thinking
   –   Works for diverse children, learning styles
   –   Progressive capability
   –   Adaptability
Muzzy Lane Software
Game-based learning



• Biology at the Cellular Level
   – Organelles of Plant and Animal Cells
   – Key Vocabulary and Biology Concepts
   – Grade 8 National Standards
Muzzy Lane Software
Game-based learning


• Mission-based approach
• Immersive 3D Environment
   – Simple eukaryotic animal cell
   – Mission: bring the cell back on line
• Collection of Micro-game Stacks Wrapped
  in this Narrative
Muzzy Lane Software
Game-based learning

 • Narrative meta-game
Muzzy Lane Software
Examples from prototype

 • Mission-sequence for Biology
Muzzy Lane Software
Examples from prototype

 • Micro Games
Muzzy Lane Software
Examples from prototype

 • Microscope Mini-Game
Muzzy Lane Software
Examples from prototype

 • Point and Click Microgame
Muzzy Lane Software
Examples from prototype

 • Navigate Microgame
Muzzy Lane Software
Game-based learning

 • Future Direction for Mission Sequences
    – Narrative Sequences
    – Campaign Sequences
    – Vanity Sequences
 • Challenges
    – Microgame Challenges
    – Process Challenges
    – Constructivist Challenges
Integrated into Digital Curriculum
  The experience can be launched by
  any computer connected to the
  inte t.
      rne                             Players can log on to customizable home pages that let them
                                      access games, read online text book resources, view their
                                      grades, interact with teachers and classmates and more.




                                                                              Real time scores and
  True 3-D video games launched and                                           assessments passed
  played within the browser.                                                  seamlessly from game
                                                                              to web.




                                                             Multiple types of online assignments
                                                             including games, quizzes, problem
                                                             sets, videos, discussion boards and
                                                             more all managed through
                                                             individualized home pages.
Muzzy Lane Software
Game-based learning Infrastructure



                 Authenticated




                   Assessment
Muzzy Lane Software
Game-based learning
Muzzy Lane Software
Game-based learning Infrastructure
Muzzy Lane Software
Game-based learning

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Game-based Learning Platform Develops Science Skills

  • 1. Muzzy Lane Software Game-based learning • Established Game Developer • Technology Platform Developer • Turnkey Provider • Genre Independent • Subject Agnostic - David Martz, Vice President
  • 3. Muzzy Lane Software Game-based learning • Some Core Principles: – Aim for Intrinsic learning – Integration w/ digital curriculum • Units of Digital Curriculum that are “Game Enabled” – Assessment is part of game design – Choose game mechanics to support learning objectives • Mastery = Progress – Focus on Ease of use, Support teachers.
  • 4. Muzzy Lane Software Game-based learning • Cell-Saver – DARPA SBIR Phase I – Federation of American Scientists – “Move the Needle on Science Assessment” – Research • Middle School • State-Based Assessments, Grade 8 • Quantitative Research • High Value Targets • Assessable Metric / Benchmark
  • 5. Muzzy Lane Software Game-based learning Grade 8 students problem areas – Biology: Life at the Molecular and Cellular Level – Earth Science: Atmospheric – Chemistry: Phases of Matter and Kinetic Molecular Theory – Physics: Energy, Light, and Optics and Force & Motion
  • 6. Muzzy Lane Software Game-based learning • Design Investigation Process – Multiple Game Concepts Across Four Subject Areas • Design Evaluation Criteria – Potential to raise test scores – Time Effectiveness – Engaging, challenging, fun – Formative assessment – Scientific Thinking – Works for diverse children, learning styles – Progressive capability – Adaptability
  • 7. Muzzy Lane Software Game-based learning • Biology at the Cellular Level – Organelles of Plant and Animal Cells – Key Vocabulary and Biology Concepts – Grade 8 National Standards
  • 8. Muzzy Lane Software Game-based learning • Mission-based approach • Immersive 3D Environment – Simple eukaryotic animal cell – Mission: bring the cell back on line • Collection of Micro-game Stacks Wrapped in this Narrative
  • 9. Muzzy Lane Software Game-based learning • Narrative meta-game
  • 10. Muzzy Lane Software Examples from prototype • Mission-sequence for Biology
  • 11. Muzzy Lane Software Examples from prototype • Micro Games
  • 12. Muzzy Lane Software Examples from prototype • Microscope Mini-Game
  • 13. Muzzy Lane Software Examples from prototype • Point and Click Microgame
  • 14. Muzzy Lane Software Examples from prototype • Navigate Microgame
  • 15. Muzzy Lane Software Game-based learning • Future Direction for Mission Sequences – Narrative Sequences – Campaign Sequences – Vanity Sequences • Challenges – Microgame Challenges – Process Challenges – Constructivist Challenges
  • 16. Integrated into Digital Curriculum The experience can be launched by any computer connected to the inte t. rne Players can log on to customizable home pages that let them access games, read online text book resources, view their grades, interact with teachers and classmates and more. Real time scores and True 3-D video games launched and assessments passed played within the browser. seamlessly from game to web. Multiple types of online assignments including games, quizzes, problem sets, videos, discussion boards and more all managed through individualized home pages.
  • 17. Muzzy Lane Software Game-based learning Infrastructure Authenticated Assessment
  • 19. Muzzy Lane Software Game-based learning Infrastructure