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Introducing KP Compass
The next generation learning platform
KP Compass Primary Features
•   Mobile ready (HTML 5)
•   Easy to use
•   Concept Driven Mastery
•   Automatic Remediation and Mastery System
•   Student Mastery Tracking
•   Reports and Test Prediction
•   Easy to add content
•   It just works!
Welcome to KP Compass
• I created this platform with the purpose of making my content
  in Culinary Arts easy for teachers to use with their students.
• We focused on making the experience quick and easy, not
  muddled like Moodle.
• Our platform became so powerful that other teachers wanted
  to start using it.
• Currently (May 2012) it is in use by 200 Culinary teachers and
  15 non culinary teachers.
The Dashboard: Keep it Simple
• Access content, classes and messages
The Content
• In this example you see culinary arts learning modules.
Concept Driven Mastery
• This learning module contains concept pages which students master.
  They check their knowledge.
Concept Driven Mastery
• Concept pages contain content to teach a single
  concept.
• Can contain text and/or video or presentation.
• Students are responsible for all content in the
  learning module.
• Modules are organic and adapt to whatever
  content is added to it.
• Each concept shows students their level of
  mastery using ARMS.
• Students check their progress using ARMS.
Automatic Remediation
            & Mastery System (ARMS)
• Progress test is generated from many micro test banks from each concept.
Automatic Remediation
           & Mastery System
• One concept page with 17 questions.
Automatic Remediation
           & Mastery System
• Concept page with 14 questions
Automatic Remediation
           & Mastery System
• The system selects a random set of questions
  from each concept.
• A test is generated and randomized.
• Utilizes abundant assessments and Item
  Response Theory.
• Student results are given instantly.
Automatic Remediation
               & Mastery System
                 Round 1 Remediation Focus
•   If the student answers all the questions from a given
    concept page correctly it is then remediated out of
    their working bin.
•   If the student does not answer all the questions
    correctly they are told to go back and study those
    pages.
•   They are never told what question they got wrong to
    prevent them from studying just the answers.
•   Student repeats process till all pages are remediated.
•   Goal is to encourage mastery of knowledge.
Automatic Remediation
  & Mastery System
    Round 2 Mastery
Automatic Remediation
             & Mastery System
                  Round 2 Mastery
•   Colors indicate knowledge level.
•   Grey = Non-Mastery Page
•   Red = Novice
•   Orange = Apprentice
•   Green = Scholar
•   Blue = Guru
Automatic Remediation
           & Mastery System
                 Round 2 Mastery
• Flipping the testing system. Tests are now
  used to report to the student knowledge
  levels and not just to the teacher.
• Students study areas of need and test again to
  level up concept pages.
• Goal is to help students build confidence
  when they take the summative one shot test.
Automatic Remediation
  & Mastery System
    Teacher Reports
Automatic Remediation
            & Mastery System
                 Teacher Reports
• See the class knowledge level
  for each student at a glance.
• Numbers indicate test attempts.
• Some students take need more
  than once to master the content.
• Begin the class day knowing where your students
  stand.
• Identify students of greatest need.
Automatic Remediation
                & Mastery System
• Individual student details. Looking at Cooking Techniques. Low
  performing area.
Automatic Remediation
               & Mastery System
• We can see what they answered wrong. Red = wrong answer given.
  Yellow = correct answer. Help them in specific concepts.
K-Bots and Game Theory in ARMS
      Gamification with Kromey the K-Bot
K-Bots and Game Theory in ARMS
           Gamification with Kromey the K-Bot
•   After a test students get these results.
•   They know their knowledge level.
•   They know which pages they need to go over.
•   They get a picture of a robot
    in a city.
•   They see their growth graph.
•   They see the question
    coverage for this round.
K-Bots and Game Theory in ARMS
        Gamification with Kromey the K-Bot
• Kromey (chrome-me) travels the world searching for
  knowledge.
• Each learning module is assigned a random city.
• Each test taken, Kromey visits a place and gets his photo taken.
• Scenery = knowledge level. Scholar gets
  better pictures with recognizable
  landmarks.
• Kromey gains knowledge points too and |
  levels up to get better parts.
K-Bots and Game Theory in ARMS
         Gamification with Kromey the K-Bot
• Kromey at level 1 in Sydney. Humble beginings.
Teacher Content
• Add your own content using three simple yet
  powerful tools.
• Any content added can be a part of the mastery
  system.
• Content always rests in system. No new windows or
  tabs to break the experience.
Teacher Content
• Weblink tool to add live web content from any URL
Teacher Content
• Use the Questions Editor to add a micro test bank
• Click on New Question to add
Teacher Content
• Choose type and Bloom’s
Teacher Content
• 5 questions minimum = low mastery potential
• 9 = average mastery
• 15 = high mastery
Teacher Content
• Use embed codes to capture media
Teacher Content
• Media shows up without distracting ads
Teacher Content
• Rearrange the content you just added
Teacher Content Benefits
• Organize your content into learning modules.
• Any page can be made into a mastery page
  just by adding questions.
• Content usage and mastery levels tracked for
  analytics.
• Never share a file again using online cloud
  services.
List of Free Cloud Services
• Video – YouTube, TeacherTube, School
  Tube, Vimeo, Hulu, FoodNetwork, etc.
• File Sharing – Dropbox, Box, Google
• Presentation –
  Slideshare, Prezi, Animoto, Google
  Presentation
• Other – Google Docs, Blogs, Wiki, PDF, any
  website
Summative and Prediction
• Test tool allows you to select questions to create a static test which can be
  saved and printed. Use the Bloom’s slider to randomly select questions.
Summative and Prediction
• A printed version of a test.
Summative and Prediction
• The answer key.
Summative and Prediction
• Because we are gathering data as the student interact with the system, we
  can do really neat thinks like this beta tool called Test Overlay. Here we
  use an algorithm to play the what if game. What if I gave a test based on
  my previous selection, how would my students perform?
Summative and Prediction
• The test prediction algorithm is in beta and being
  tested by dozens of teachers for accuracy.
• This prediction capability has never been done
  before in education because no one has captured
  performance data like this.
• You don’t have to do anything to use it. Just
  make sensible modules with concept pages with
  enough questions and make sure your students
  are engaged with the system.
Conclusion
• KP Compass is a modern LMS utilizing the latest code
  and algorithms.
• It is a web app, designed to unify the experience
  between PC, laptop, tablet and smartphone.
• Simplicity is the ultimate form of sophistication.
  Designed to be powerful yet easy to use.
• Uses modern testing theory above all other systems.
• Creates student engagement with gamification
  principles.
• Teachers do not need to be programmers to use and
  operate the system.
Conclusion
All you need to do is add content and questions
and let KP Compass do the rest.

If you like to learn how you can use this platform
for your classroom please contact us. (next slide)
Contact
Nai Wang
Founder and President
800-701-6323 x913
nai@kpcurriculum.com

www.kpcurriculum.com

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KP Compass Learning Platform

  • 1. Introducing KP Compass The next generation learning platform
  • 2. KP Compass Primary Features • Mobile ready (HTML 5) • Easy to use • Concept Driven Mastery • Automatic Remediation and Mastery System • Student Mastery Tracking • Reports and Test Prediction • Easy to add content • It just works!
  • 3. Welcome to KP Compass • I created this platform with the purpose of making my content in Culinary Arts easy for teachers to use with their students. • We focused on making the experience quick and easy, not muddled like Moodle. • Our platform became so powerful that other teachers wanted to start using it. • Currently (May 2012) it is in use by 200 Culinary teachers and 15 non culinary teachers.
  • 4. The Dashboard: Keep it Simple • Access content, classes and messages
  • 5. The Content • In this example you see culinary arts learning modules.
  • 6. Concept Driven Mastery • This learning module contains concept pages which students master. They check their knowledge.
  • 7. Concept Driven Mastery • Concept pages contain content to teach a single concept. • Can contain text and/or video or presentation. • Students are responsible for all content in the learning module. • Modules are organic and adapt to whatever content is added to it. • Each concept shows students their level of mastery using ARMS. • Students check their progress using ARMS.
  • 8. Automatic Remediation & Mastery System (ARMS) • Progress test is generated from many micro test banks from each concept.
  • 9. Automatic Remediation & Mastery System • One concept page with 17 questions.
  • 10. Automatic Remediation & Mastery System • Concept page with 14 questions
  • 11. Automatic Remediation & Mastery System • The system selects a random set of questions from each concept. • A test is generated and randomized. • Utilizes abundant assessments and Item Response Theory. • Student results are given instantly.
  • 12. Automatic Remediation & Mastery System Round 1 Remediation Focus • If the student answers all the questions from a given concept page correctly it is then remediated out of their working bin. • If the student does not answer all the questions correctly they are told to go back and study those pages. • They are never told what question they got wrong to prevent them from studying just the answers. • Student repeats process till all pages are remediated. • Goal is to encourage mastery of knowledge.
  • 13. Automatic Remediation & Mastery System Round 2 Mastery
  • 14. Automatic Remediation & Mastery System Round 2 Mastery • Colors indicate knowledge level. • Grey = Non-Mastery Page • Red = Novice • Orange = Apprentice • Green = Scholar • Blue = Guru
  • 15. Automatic Remediation & Mastery System Round 2 Mastery • Flipping the testing system. Tests are now used to report to the student knowledge levels and not just to the teacher. • Students study areas of need and test again to level up concept pages. • Goal is to help students build confidence when they take the summative one shot test.
  • 16. Automatic Remediation & Mastery System Teacher Reports
  • 17. Automatic Remediation & Mastery System Teacher Reports • See the class knowledge level for each student at a glance. • Numbers indicate test attempts. • Some students take need more than once to master the content. • Begin the class day knowing where your students stand. • Identify students of greatest need.
  • 18. Automatic Remediation & Mastery System • Individual student details. Looking at Cooking Techniques. Low performing area.
  • 19. Automatic Remediation & Mastery System • We can see what they answered wrong. Red = wrong answer given. Yellow = correct answer. Help them in specific concepts.
  • 20. K-Bots and Game Theory in ARMS Gamification with Kromey the K-Bot
  • 21. K-Bots and Game Theory in ARMS Gamification with Kromey the K-Bot • After a test students get these results. • They know their knowledge level. • They know which pages they need to go over. • They get a picture of a robot in a city. • They see their growth graph. • They see the question coverage for this round.
  • 22. K-Bots and Game Theory in ARMS Gamification with Kromey the K-Bot • Kromey (chrome-me) travels the world searching for knowledge. • Each learning module is assigned a random city. • Each test taken, Kromey visits a place and gets his photo taken. • Scenery = knowledge level. Scholar gets better pictures with recognizable landmarks. • Kromey gains knowledge points too and | levels up to get better parts.
  • 23. K-Bots and Game Theory in ARMS Gamification with Kromey the K-Bot • Kromey at level 1 in Sydney. Humble beginings.
  • 24. Teacher Content • Add your own content using three simple yet powerful tools. • Any content added can be a part of the mastery system. • Content always rests in system. No new windows or tabs to break the experience.
  • 25. Teacher Content • Weblink tool to add live web content from any URL
  • 26. Teacher Content • Use the Questions Editor to add a micro test bank
  • 27. • Click on New Question to add
  • 28. Teacher Content • Choose type and Bloom’s
  • 29. Teacher Content • 5 questions minimum = low mastery potential • 9 = average mastery • 15 = high mastery
  • 30. Teacher Content • Use embed codes to capture media
  • 31. Teacher Content • Media shows up without distracting ads
  • 32. Teacher Content • Rearrange the content you just added
  • 33. Teacher Content Benefits • Organize your content into learning modules. • Any page can be made into a mastery page just by adding questions. • Content usage and mastery levels tracked for analytics. • Never share a file again using online cloud services.
  • 34. List of Free Cloud Services • Video – YouTube, TeacherTube, School Tube, Vimeo, Hulu, FoodNetwork, etc. • File Sharing – Dropbox, Box, Google • Presentation – Slideshare, Prezi, Animoto, Google Presentation • Other – Google Docs, Blogs, Wiki, PDF, any website
  • 35. Summative and Prediction • Test tool allows you to select questions to create a static test which can be saved and printed. Use the Bloom’s slider to randomly select questions.
  • 36. Summative and Prediction • A printed version of a test.
  • 37. Summative and Prediction • The answer key.
  • 38. Summative and Prediction • Because we are gathering data as the student interact with the system, we can do really neat thinks like this beta tool called Test Overlay. Here we use an algorithm to play the what if game. What if I gave a test based on my previous selection, how would my students perform?
  • 39. Summative and Prediction • The test prediction algorithm is in beta and being tested by dozens of teachers for accuracy. • This prediction capability has never been done before in education because no one has captured performance data like this. • You don’t have to do anything to use it. Just make sensible modules with concept pages with enough questions and make sure your students are engaged with the system.
  • 40. Conclusion • KP Compass is a modern LMS utilizing the latest code and algorithms. • It is a web app, designed to unify the experience between PC, laptop, tablet and smartphone. • Simplicity is the ultimate form of sophistication. Designed to be powerful yet easy to use. • Uses modern testing theory above all other systems. • Creates student engagement with gamification principles. • Teachers do not need to be programmers to use and operate the system.
  • 41. Conclusion All you need to do is add content and questions and let KP Compass do the rest. If you like to learn how you can use this platform for your classroom please contact us. (next slide)
  • 42. Contact Nai Wang Founder and President 800-701-6323 x913 nai@kpcurriculum.com www.kpcurriculum.com