Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...
Primer-Second Screen and App Economy
1. Media Disruptions-Second Screen & Application
Economy
A Primer
India
24th Sep, 2012
www.darkhorsemedia.in
nsingh@darkhorsemedia.in
ROADMAP-SECOND SCREEN, E-READER, GAMING, APP STORES
DARK HORSE MEDIA CONFIDENTIAL
2. Second Screen
A handheld device is called the ‘second screen’
It constitutes Mobile, Tablet ,eReader or a Gaming device today
The digital user is now led by the ‘screen’ he is on and not by the destination url
Second Screen is the BIGGEST channel of content DISCOVERY for the consumer
today
Monetisation is in In-App advertising, Downloading or streaming today
Consumer Engagement is the BIGGEST objective of Second sceeen TODAY
The multi-tasking consumer instead of fast forwarding or pausing on TV with engage
with the second screen if done well
Most common user behavior on second screen which needs to be harnessed is-Text,
email, surfing of the mobile web or using facebook and twitter
Polls, contests, buy merchandise and sampling content are other popular engagement
criteria
Twitter is the MOST successful second screen today
Standardisation of the content delivery on second screen will be led by METATAGS
which will be controlled by the content creators.
In Cinema Second Screen
Potential is in the second screen inside movie theaters
Young theatergoers are going to use their phones anyway, so why not exploit that --
especially in the commercials or previews that precede a feature
If you can get any information from people who come to that movie, you begin to build a
database.
The audience is captive.
Real world examples range from filling out a survey in exchange for a free drink or
popcorn to downloading film clips and instantly buying tickets for an upcoming film.
Application Economy
Over 600 -thousand apps have been written for the iPhone, with downloads reported at
5.65- million per day.
On the Android phones, there are over 300 -thousand apps with downloads upwards of
16-billion
The iPad has over 200 thousand apps to date, and it keeps growing daily.
Apps can be Film/Show Led
They can be Network/Studio Led
They can also be third party
Apps primarily help in getting Location Data
In future they will drive Mobile Ticketing
Apps will replace DVDs and hence release of films on DVD and Blue Ray
Single Sign on is Critical for usage
Content Discovery/Consumer Experience:
DARK HORSE MEDIA CONFIDENTIAL
3. 55-thousand out of the 500+ thousand iPhone apps are entertainment apps. If one looks
at the Android apps, the figure is about 200-thousand.
Word of mouth is important in getting viewers to your app.
Next is distribution; being on every platform is one way to reach the biggest audience.
Do as many pre-bundled deals as possible too.
Making an app successful today requires a lot more investment and commitment than in
2008;
Acquiring customers is a lot more difficult. You have to be willing to invest in continuing
the app, making the user experience the best and then get consumers to spend money
through it
The app space is crowded and users can find what they want, but there is an
overwhelming amount of choice. Having a broad content catalog, knowing who your
audience is and putting out content based on that is one of the challenges.
You also have to make it easy for your audience to find the content they want –
metadata tags to show all channels, recommendations and social networking/word of
mouth are a big part of this
Personalization is important as it allows listeners to put their experience with the content
in their own context related to their life.
Content is provided by the producer, but curation and organization of the content is up to
the user
This also allows producers to learn habits, preferences and constants across multiple
users to determine trends, and program the main channel based on these insights.
Preloading content to the device is the ultimate thing to do
Consumers should not be expected to create or manage the content lists themselves,
nor invest that much time. They need to be helped in making these decisions.
Content Creators will have to work with platform owners like Apple, Samsung ,Kindle
and popular App creators like Instagram,Flipboard to get maximum mileage
Syncronised Screening
Apps that recognize what you’re watching on TV and sync with it hold the promise to
create new Second Screen monetization opportunities.
This can be done with using audio watermarking or video fingerprinting
Content on the apps is of two kinds – guidance and the companion element that works
interactively with the show
The Last Word
‘Apps are stories in a different form, and if there isn’t a compelling story, it will not work. They
also evaluate how they would make money and make a decision based on their intuition.’
Conclusion
Second Screen is changing the media landscape in many compelling ways and engaging the
audience in a behavior they created themselves. That applies to broadcast, cable, advertising,
publishing, film, gaming and all forms of entertainment or information.
DARK HORSE MEDIA CONFIDENTIAL