SlideShare une entreprise Scribd logo
1  sur  16
Télécharger pour lire hors ligne
GAME GENRES
          FOR THE DESIGN AND EVALUATION OF
           FUTURE LEARNING ENVIRONMENTS
                                      Brad Mehlenbacher
                       with Jennifer Riehle, Madeline Coven, Jameson Hogan,
                       Christopher Kampe, John Martin, Charlene Mutamba,
                                  Jessie Stellini, and Keith Wickliffe



            CRDM Research Symposium: Emerging Genres, Narratives, Forms in New Media
                                           19 April 2013
Friday, April 19, 13
GAMES & LEARNING DESIGN (EAC 795)

         How people design and learn from games is of enormous
         interest to contemporary researchers and educators given
         that recent surveys of Americans over 15 show that they
         spend about the same amount of time every day “playing
         games or using the computer for leisure” as they do “relaxing
         or thinking” (U.S. Department of Labor, 2006).



         U.S. Department of Labor (2006). American Time Use Survey: Leisure and Sports Activities. Bureau of
         Labor Statistics Report. Available online: http://www.bls.gov/tus/charts/leisure.htm.


Friday, April 19, 13
GAME TEXT EXAMPLES
         Huizinga, J. (1955). Homo ludens; a study of the play-element in culture. Boston, MA:
         Beacon Press.

         Caillois, R. (1958, 2001). Man, play, and games. Urbana and Chicago, IL: University of
         Illinois Press (originally translated from the French by Meyer Barash).

         Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, MA: Harvard University
         Press.

         Salen, K., & Zimmerman, E. (Eds.). (2006). The game design reader: A rules of play
         anthology. Cambridge, MA: MIT P.

         Gee, J. P. (2007). What video games have to teach us about learning and literacy, 2nd
         Ed. NY, NY: Palgrave Macmillan.


Friday, April 19, 13
We have to conclude,
         therefore, that civilization is, in
         its earliest phases, played. It
         does not come from play like a
         baby detaching itself from the
         womb: it arises in and as play,
         and never leaves it.




         Huizinga, J. (1955). Homo ludens; a study of the play-element in culture. Boston, MA:
         Beacon Press.
                                                                    Photo credit: http://www.gamingsymmetry.com/
Friday, April 19, 13
TRADITIONAL DEFINITIONS OF GAME
                      GENRES
         “This proactive production by players of story elements, a
         visual-motoric-auditory-decision-making symphony, and a
         unique real-virtual story produces a new form of performance
         art coproduced by players and game designers” (p. 61).
         Gee, J. P. (2006). Why game studies now? Video games: A new art form. Games and Culture, 1, 58-61.


         “... for the sake of brevity, this article will utilize case studies of
         four of the more popular video game genres: simulation,
         strategy, action, and role-playing games” (p. 8).
         Apperley, T. H. (2006). Genre and game studies: Toward a critical approach to video game genres.
         Simulation & Gaming, 37 (1), 6-23.

Friday, April 19, 13
TRADITIONAL DEFINITIONS OF GAME
                      GENRES

         McCann (2009) echoes some of the same “broadly accepted
         genres around which librarians can organize their game
         collections.” These “genres” include:

         “Action, Action-Adventure, Adventure, MMORPG (Massively
         Multiple Online Role-Playing Games), Music, Role-Playing,
         Simulation, Sports, Strategy” (p. 56).
         McCann, S. (2009). Game genres. Library Journal, January, 56.




Friday, April 19, 13
TRADITIONAL DEFINITIONS OF GAME
                      GENRES

         “The genres covered in this list are as follows: Abstract, Adaptation,
         Adventure, Artificial Life, Board Games, Capturing, Card Games,
         Catching, Chase, Collecting, Combat, Demo, Diagnostic, Dodging,
         Driving, Educational (“Games which are designed to teach”), Escape,
         Fighting, Flying, Gambling, Interactive Movie, Management Simulation,
         Maze, Obstacle Course, Pencil-and-Paper Games, Pinball, Platform,
         Programming, Games, Puzzle, Quiz, Racing, Role Playing, Rhythm and
         Dance, Shoot ‘Em Up, Simulation, Sports, Strategy, Table-Top Games,
         Target, Text Adventure, Training Simulation, and Utility” (p. 117).

         Wolf, M. J. P. (Ed.). (2001). The medium of the video game. Austin, TX: University of Texas Press.




Friday, April 19, 13
TRADITIONAL DEFINITIONS OF GAME
                      GENRES
         “One possible genre of applications is augmented reality
         simulations, simulations in which virtual data are connected to
         real-world locations and contexts.... By simulating a virtual
         investigation, educators can potentially initiate students into
         environmental science as a coherent social practice, as
         opposed to a set of disconnected procedures or body of
         facts” (p. 372).
         Squire, K., & Klopfer, E. (2007). Augmented reality simulations on handheld computers. Journal of the
         Learning Sciences, 16 (3), 371-413.




Friday, April 19, 13
REDEFINING GAME GENRES

         “Key variables differentiating these genres might include time
         to completion, replayability, and degrees of open-ended
         problem solving (i.e., is there one right solution or are there
         multiple acceptable solution paths?). Notice that this is not a
         traditional genre grouping in that it does not distinguish by
         content (science fiction vs. elves and orcs, for example) (p.
         171).

         Squire, K. (2008). Open-ended video games: A model for developing learning in the interactive age.
         In K. Salen (Ed.) The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge, MA: The
         John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.


Friday, April 19, 13
REDEFINING GAME GENRES
         “A classification of discourse will be rhetorically sound if it
         contributes to an understanding of how discourse works—that is,
         if it reflects the rhetorical experience of the people who create
         and interpret the discourse. A useful principle of classification for
         discourse, then, should have some basis in the conventions of
         rhetorical practice, including the ways actual rhetors and
         audiences have of comprehending the discourse they use”
         (p. 152).

         “... typified rhetorical actions based in recurring situations”
         (p. 159).

         Miller, C. R. (1984). Genre as social action. Quarterly Journal of Speech, 70, 151-167.

Friday, April 19, 13
THE SOCIAL LIFE OF GAME
                                  DEVELOPMENT

                                        COMMUNITY                  3rd-PARTY
  ANNOUNCEMENT TEASER/TRAILER DEMO/BETA DEVELOPMENT LAUNCH/RELEASE MODIFICATIONS EXPANSIONS                                   SEQUELS
            Initial        Preview of   Game testing/                                                                Cycle begins again
            statement of   game         demonstration
            release                                     User community          Community may develop         Game may have official
                                                        develops around game    modifications to the game     add-ons to the original
                                                        play and strategy.      elements, narrative, rules,   game, often inspired by
                                                                                etc.                          community input.



                                                                               GAME GENRE SET



Friday, April 19, 13
HALF-LIFE


                                                          COMMUNITY
  ANNOUNCEMENT TEASER/TRAILER DEMO/BETA                   DEVELOPMENT LAUNCH              3rd-PARTY MODS EXPANSIONS                 SEQUELS
         Valve Software    Preview at E3   Test versions for                                                               Half-Life 2 announced
         founded; joins    conference      advance release
         with Sierra On-   (1997)                               Websites (gamespot.com)        Counter-Strike         Team Fortress
         Line (1996)                                            Online forums                  Narbacular Drop        Half-Life: Opposing Force
                                                                Tutorials (YouTube)            Black Mesa             Half-Life: Blue Shift
                                                                Half-Life:Uplink movie                                Half-Life:Decay
                                                                Fan fiction
                                                                Gatherings for gameplay
                                                                (in-person and online)




Friday, April 19, 13
ICE HOCKEY




                                                                                                                                                ICE HOCKEY
                                                          COMMUNITY
 ANNOUNCEMENT TEASER/TRAILER DEMO/BETA                    DEVELOPMENT LAUNCH                 3rd-PARTY MODS EXPANSIONS                SEQUELS
         Dates/schedule   Pre-season          Pre-season games            Regular season begins                               New season
         of new season    tickets sales and
         announced        promotional                            Websites (tsn.com)               Fantasy hockey         Adding teams to the
                          events                                 Online forums                    teams                  league
                                                                 Gatherings for game              Hockey video and                   project
                                                                 watching                         arcade games           Changes to divisions
                                                                 Minor leagues                                           All-Star game
                                                                                                                         Draft




Friday, April 19, 13
EDUCATIONAL RESEARCH & PRACTICE
    • Game audiences, not only game experiences, encourage gamer
          engagement, participation, and collaboration surrounding game
          events.

    • Support information, communities, and instructional spaces for
          novice, intermediate, and expert learners develop.

    • Gamers negotiate similar game features and the various discourse
          communities that emerge via the gaming community.

    • Games can facilitate problem solving, creativity, reflection,
          collaboration, and engaged participation.


Friday, April 19, 13
EDUCATIONAL RESEARCH & PRACTICE
    • Genre sets for games explicate abstract concepts such as
          understanding, learning, motivation, knowledge, expertise, and
          deep involvement.

    • Subject matters can be presented from various perspectives,
          invite increased participation, and encourage our capacity to build
          and share.

    • Game designers and players collaborate, communicate,
          contribute, and evaluate different game releases.




Friday, April 19, 13
THANK YOU!
                         QUESTIONS?




                                      Photo credit: http://synergizmo.com
Friday, April 19, 13

Contenu connexe

Tendances

The Psychology of the Player & Game Character Design and Representation by Sh...
The Psychology of the Player & Game Character Design and Representation by Sh...The Psychology of the Player & Game Character Design and Representation by Sh...
The Psychology of the Player & Game Character Design and Representation by Sh...Sherry Jones
 
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and GamesPlaying With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and GamesJeff Watson
 
Storytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionStorytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionNelson Zagalo
 
Creative Learning and Research Through Modern Board Game
Creative Learning and Research Through Modern Board GameCreative Learning and Research Through Modern Board Game
Creative Learning and Research Through Modern Board GameAdieb Haryadi
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Sherry Jones
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...Sherry Jones
 
2 d characters
2 d characters2 d characters
2 d characterseduriez
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
Institutional research -Ashleigh
Institutional research -AshleighInstitutional research -Ashleigh
Institutional research -AshleighAshleigh Holding
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...Sherry Jones
 
Games for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, ChangeGames for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, ChangeCraig Carey
 

Tendances (15)

The Psychology of the Player & Game Character Design and Representation by Sh...
The Psychology of the Player & Game Character Design and Representation by Sh...The Psychology of the Player & Game Character Design and Representation by Sh...
The Psychology of the Player & Game Character Design and Representation by Sh...
 
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and GamesPlaying With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
 
Storytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionStorytelling & Games: Interactive Expression
Storytelling & Games: Interactive Expression
 
Serious Games Class 1
Serious Games Class 1Serious Games Class 1
Serious Games Class 1
 
Creative Learning and Research Through Modern Board Game
Creative Learning and Research Through Modern Board GameCreative Learning and Research Through Modern Board Game
Creative Learning and Research Through Modern Board Game
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
 
Final Weeks Mtech Game Design
Final Weeks Mtech Game DesignFinal Weeks Mtech Game Design
Final Weeks Mtech Game Design
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
The player, playing the play (University of Toronto Guest Lecture)
The player, playing the play (University of Toronto Guest Lecture)The player, playing the play (University of Toronto Guest Lecture)
The player, playing the play (University of Toronto Guest Lecture)
 
2 d characters
2 d characters2 d characters
2 d characters
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
Institutional research -Ashleigh
Institutional research -AshleighInstitutional research -Ashleigh
Institutional research -Ashleigh
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Games for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, ChangeGames for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, Change
 

En vedette (7)

Game genres
Game genres Game genres
Game genres
 
Game genre
Game genreGame genre
Game genre
 
Video Games Genre Definitions and Examples
Video Games Genre Definitions and ExamplesVideo Games Genre Definitions and Examples
Video Games Genre Definitions and Examples
 
Game genres
Game genresGame genres
Game genres
 
Action and Adventure Games
Action and Adventure GamesAction and Adventure Games
Action and Adventure Games
 
Videogame Genres
Videogame GenresVideogame Genres
Videogame Genres
 
Td4 - Formalisation du game concept
Td4 - Formalisation du game conceptTd4 - Formalisation du game concept
Td4 - Formalisation du game concept
 

Similaire à Game Genres: For the Design and Evaluation of Future Learning Environments

jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010emma creighton
 
Learning, Motivation, Play and the X Box Generation
Learning, Motivation, Play and the X Box GenerationLearning, Motivation, Play and the X Box Generation
Learning, Motivation, Play and the X Box GenerationUniversity of Gothenburg
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)Sherry Jones
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory_
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game ResearchMirjam Eladhari
 
Studying play in contemporary (media) culture
Studying play in contemporary (media) cultureStudying play in contemporary (media) culture
Studying play in contemporary (media) cultureStefan Werning
 
Liberal arts campuses and computer gaming
Liberal arts campuses and computer gamingLiberal arts campuses and computer gaming
Liberal arts campuses and computer gamingBryan Alexander
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Edwin Mijnsbergen
 
Gaming and education overview
Gaming and education overviewGaming and education overview
Gaming and education overviewBryan Alexander
 
Post 911 the rise of nationalist video games that capitalised on ideologies a...
Post 911 the rise of nationalist video games that capitalised on ideologies a...Post 911 the rise of nationalist video games that capitalised on ideologies a...
Post 911 the rise of nationalist video games that capitalised on ideologies a...Alaistair Ashe
 
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher EducationReality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Educationswiscombe
 
ARGs and The Magic Circle
ARGs and The Magic CircleARGs and The Magic Circle
ARGs and The Magic Circle_
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpToh Weimin
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games_
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4Anton Hecht
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)Sherry Jones
 

Similaire à Game Genres: For the Design and Evaluation of Future Learning Environments (20)

jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010jogo talk at 3Dcamp 2010
jogo talk at 3Dcamp 2010
 
Learning, Motivation, Play and the X Box Generation
Learning, Motivation, Play and the X Box GenerationLearning, Motivation, Play and the X Box Generation
Learning, Motivation, Play and the X Box Generation
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 
Studying play in contemporary (media) culture
Studying play in contemporary (media) cultureStudying play in contemporary (media) culture
Studying play in contemporary (media) culture
 
Liberal arts campuses and computer gaming
Liberal arts campuses and computer gamingLiberal arts campuses and computer gaming
Liberal arts campuses and computer gaming
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)
 
Gaming and education overview
Gaming and education overviewGaming and education overview
Gaming and education overview
 
Post 911 the rise of nationalist video games that capitalised on ideologies a...
Post 911 the rise of nationalist video games that capitalised on ideologies a...Post 911 the rise of nationalist video games that capitalised on ideologies a...
Post 911 the rise of nationalist video games that capitalised on ideologies a...
 
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher EducationReality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
 
ARGs and The Magic Circle
ARGs and The Magic CircleARGs and The Magic Circle
ARGs and The Magic Circle
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmp
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
 
Digital Games
Digital GamesDigital Games
Digital Games
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 

Plus de Jennifer Riehle McFarland

Laying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyLaying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyJennifer Riehle McFarland
 
Laying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyLaying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyJennifer Riehle McFarland
 
Where is Everyone? Community-Building Online
Where is Everyone? Community-Building OnlineWhere is Everyone? Community-Building Online
Where is Everyone? Community-Building OnlineJennifer Riehle McFarland
 
Social Media and Technical Communication: A Course in Progress
Social Media and Technical Communication: A Course in ProgressSocial Media and Technical Communication: A Course in Progress
Social Media and Technical Communication: A Course in ProgressJennifer Riehle McFarland
 

Plus de Jennifer Riehle McFarland (20)

The Making of a Web Team
The Making of a Web TeamThe Making of a Web Team
The Making of a Web Team
 
The Making of a Web Team (Notes)
The Making of a Web Team (Notes)The Making of a Web Team (Notes)
The Making of a Web Team (Notes)
 
WordPress Security
WordPress SecurityWordPress Security
WordPress Security
 
Making WordPress Work for Education
Making WordPress Work for EducationMaking WordPress Work for Education
Making WordPress Work for Education
 
Redefining content with Infographics
Redefining content with InfographicsRedefining content with Infographics
Redefining content with Infographics
 
Hosting an ACM SIGDOC Unconference
Hosting an ACM SIGDOC UnconferenceHosting an ACM SIGDOC Unconference
Hosting an ACM SIGDOC Unconference
 
Social Media Goes to College
Social Media Goes to CollegeSocial Media Goes to College
Social Media Goes to College
 
Beyond PowerPoint: Presentations 101
Beyond PowerPoint: Presentations 101Beyond PowerPoint: Presentations 101
Beyond PowerPoint: Presentations 101
 
Laying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyLaying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and Strategy
 
Laying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and StrategyLaying Down the Law: Social Media Policy and Strategy
Laying Down the Law: Social Media Policy and Strategy
 
Where is Everyone? Community-Building Online
Where is Everyone? Community-Building OnlineWhere is Everyone? Community-Building Online
Where is Everyone? Community-Building Online
 
Social Media and Technical Communication: A Course in Progress
Social Media and Technical Communication: A Course in ProgressSocial Media and Technical Communication: A Course in Progress
Social Media and Technical Communication: A Course in Progress
 
Wordpress instruction for 675
Wordpress instruction for 675Wordpress instruction for 675
Wordpress instruction for 675
 
The Genius of Wordpress - notes
The Genius of Wordpress - notesThe Genius of Wordpress - notes
The Genius of Wordpress - notes
 
Integrating Social Media - notes version
Integrating Social Media - notes versionIntegrating Social Media - notes version
Integrating Social Media - notes version
 
Integrating Social Media
Integrating Social MediaIntegrating Social Media
Integrating Social Media
 
Social Media Goes to College (notes)
Social Media Goes to College (notes)Social Media Goes to College (notes)
Social Media Goes to College (notes)
 
Social Media Goes to College
Social Media Goes to CollegeSocial Media Goes to College
Social Media Goes to College
 
Wordpress
WordpressWordpress
Wordpress
 
Presentation Tools
Presentation ToolsPresentation Tools
Presentation Tools
 

Dernier

Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1GloryAnnCastre1
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxSayali Powar
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
Mental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsMental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsPooky Knightsmith
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxMichelleTuguinay1
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptxJonalynLegaspi2
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQuiz Club NITW
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 

Dernier (20)

Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
Mental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsMental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young minds
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptx
 
Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 

Game Genres: For the Design and Evaluation of Future Learning Environments

  • 1. GAME GENRES FOR THE DESIGN AND EVALUATION OF FUTURE LEARNING ENVIRONMENTS Brad Mehlenbacher with Jennifer Riehle, Madeline Coven, Jameson Hogan, Christopher Kampe, John Martin, Charlene Mutamba, Jessie Stellini, and Keith Wickliffe CRDM Research Symposium: Emerging Genres, Narratives, Forms in New Media 19 April 2013 Friday, April 19, 13
  • 2. GAMES & LEARNING DESIGN (EAC 795) How people design and learn from games is of enormous interest to contemporary researchers and educators given that recent surveys of Americans over 15 show that they spend about the same amount of time every day “playing games or using the computer for leisure” as they do “relaxing or thinking” (U.S. Department of Labor, 2006). U.S. Department of Labor (2006). American Time Use Survey: Leisure and Sports Activities. Bureau of Labor Statistics Report. Available online: http://www.bls.gov/tus/charts/leisure.htm. Friday, April 19, 13
  • 3. GAME TEXT EXAMPLES Huizinga, J. (1955). Homo ludens; a study of the play-element in culture. Boston, MA: Beacon Press. Caillois, R. (1958, 2001). Man, play, and games. Urbana and Chicago, IL: University of Illinois Press (originally translated from the French by Meyer Barash). Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, MA: Harvard University Press. Salen, K., & Zimmerman, E. (Eds.). (2006). The game design reader: A rules of play anthology. Cambridge, MA: MIT P. Gee, J. P. (2007). What video games have to teach us about learning and literacy, 2nd Ed. NY, NY: Palgrave Macmillan. Friday, April 19, 13
  • 4. We have to conclude, therefore, that civilization is, in its earliest phases, played. It does not come from play like a baby detaching itself from the womb: it arises in and as play, and never leaves it. Huizinga, J. (1955). Homo ludens; a study of the play-element in culture. Boston, MA: Beacon Press. Photo credit: http://www.gamingsymmetry.com/ Friday, April 19, 13
  • 5. TRADITIONAL DEFINITIONS OF GAME GENRES “This proactive production by players of story elements, a visual-motoric-auditory-decision-making symphony, and a unique real-virtual story produces a new form of performance art coproduced by players and game designers” (p. 61). Gee, J. P. (2006). Why game studies now? Video games: A new art form. Games and Culture, 1, 58-61. “... for the sake of brevity, this article will utilize case studies of four of the more popular video game genres: simulation, strategy, action, and role-playing games” (p. 8). Apperley, T. H. (2006). Genre and game studies: Toward a critical approach to video game genres. Simulation & Gaming, 37 (1), 6-23. Friday, April 19, 13
  • 6. TRADITIONAL DEFINITIONS OF GAME GENRES McCann (2009) echoes some of the same “broadly accepted genres around which librarians can organize their game collections.” These “genres” include: “Action, Action-Adventure, Adventure, MMORPG (Massively Multiple Online Role-Playing Games), Music, Role-Playing, Simulation, Sports, Strategy” (p. 56). McCann, S. (2009). Game genres. Library Journal, January, 56. Friday, April 19, 13
  • 7. TRADITIONAL DEFINITIONS OF GAME GENRES “The genres covered in this list are as follows: Abstract, Adaptation, Adventure, Artificial Life, Board Games, Capturing, Card Games, Catching, Chase, Collecting, Combat, Demo, Diagnostic, Dodging, Driving, Educational (“Games which are designed to teach”), Escape, Fighting, Flying, Gambling, Interactive Movie, Management Simulation, Maze, Obstacle Course, Pencil-and-Paper Games, Pinball, Platform, Programming, Games, Puzzle, Quiz, Racing, Role Playing, Rhythm and Dance, Shoot ‘Em Up, Simulation, Sports, Strategy, Table-Top Games, Target, Text Adventure, Training Simulation, and Utility” (p. 117). Wolf, M. J. P. (Ed.). (2001). The medium of the video game. Austin, TX: University of Texas Press. Friday, April 19, 13
  • 8. TRADITIONAL DEFINITIONS OF GAME GENRES “One possible genre of applications is augmented reality simulations, simulations in which virtual data are connected to real-world locations and contexts.... By simulating a virtual investigation, educators can potentially initiate students into environmental science as a coherent social practice, as opposed to a set of disconnected procedures or body of facts” (p. 372). Squire, K., & Klopfer, E. (2007). Augmented reality simulations on handheld computers. Journal of the Learning Sciences, 16 (3), 371-413. Friday, April 19, 13
  • 9. REDEFINING GAME GENRES “Key variables differentiating these genres might include time to completion, replayability, and degrees of open-ended problem solving (i.e., is there one right solution or are there multiple acceptable solution paths?). Notice that this is not a traditional genre grouping in that it does not distinguish by content (science fiction vs. elves and orcs, for example) (p. 171). Squire, K. (2008). Open-ended video games: A model for developing learning in the interactive age. In K. Salen (Ed.) The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge, MA: The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Friday, April 19, 13
  • 10. REDEFINING GAME GENRES “A classification of discourse will be rhetorically sound if it contributes to an understanding of how discourse works—that is, if it reflects the rhetorical experience of the people who create and interpret the discourse. A useful principle of classification for discourse, then, should have some basis in the conventions of rhetorical practice, including the ways actual rhetors and audiences have of comprehending the discourse they use” (p. 152). “... typified rhetorical actions based in recurring situations” (p. 159). Miller, C. R. (1984). Genre as social action. Quarterly Journal of Speech, 70, 151-167. Friday, April 19, 13
  • 11. THE SOCIAL LIFE OF GAME DEVELOPMENT COMMUNITY 3rd-PARTY ANNOUNCEMENT TEASER/TRAILER DEMO/BETA DEVELOPMENT LAUNCH/RELEASE MODIFICATIONS EXPANSIONS SEQUELS Initial Preview of Game testing/ Cycle begins again statement of game demonstration release User community Community may develop Game may have official develops around game modifications to the game add-ons to the original play and strategy. elements, narrative, rules, game, often inspired by etc. community input. GAME GENRE SET Friday, April 19, 13
  • 12. HALF-LIFE COMMUNITY ANNOUNCEMENT TEASER/TRAILER DEMO/BETA DEVELOPMENT LAUNCH 3rd-PARTY MODS EXPANSIONS SEQUELS Valve Software Preview at E3 Test versions for Half-Life 2 announced founded; joins conference advance release with Sierra On- (1997) Websites (gamespot.com) Counter-Strike Team Fortress Line (1996) Online forums Narbacular Drop Half-Life: Opposing Force Tutorials (YouTube) Black Mesa Half-Life: Blue Shift Half-Life:Uplink movie Half-Life:Decay Fan fiction Gatherings for gameplay (in-person and online) Friday, April 19, 13
  • 13. ICE HOCKEY ICE HOCKEY COMMUNITY ANNOUNCEMENT TEASER/TRAILER DEMO/BETA DEVELOPMENT LAUNCH 3rd-PARTY MODS EXPANSIONS SEQUELS Dates/schedule Pre-season Pre-season games Regular season begins New season of new season tickets sales and announced promotional Websites (tsn.com) Fantasy hockey Adding teams to the events Online forums teams league Gatherings for game Hockey video and project watching arcade games Changes to divisions Minor leagues All-Star game Draft Friday, April 19, 13
  • 14. EDUCATIONAL RESEARCH & PRACTICE • Game audiences, not only game experiences, encourage gamer engagement, participation, and collaboration surrounding game events. • Support information, communities, and instructional spaces for novice, intermediate, and expert learners develop. • Gamers negotiate similar game features and the various discourse communities that emerge via the gaming community. • Games can facilitate problem solving, creativity, reflection, collaboration, and engaged participation. Friday, April 19, 13
  • 15. EDUCATIONAL RESEARCH & PRACTICE • Genre sets for games explicate abstract concepts such as understanding, learning, motivation, knowledge, expertise, and deep involvement. • Subject matters can be presented from various perspectives, invite increased participation, and encourage our capacity to build and share. • Game designers and players collaborate, communicate, contribute, and evaluate different game releases. Friday, April 19, 13
  • 16. THANK YOU! QUESTIONS? Photo credit: http://synergizmo.com Friday, April 19, 13