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Fakulti Pendidikan dan Pembangunan Manusia
_____________________________________________________________

KPT 6044

Pembelajaran Berasaskan Elektronik Dan Web
(Kumpulan A)

Pensyarah:
Prof Mdya Dato’ Dr. Abd Latif Hj Gapor

Arahan Tugasan:
Pembacaan dan Penilaian Kendiri (merujuk teks)

Tajuk:

Enhancing Learning with Visuals

Disediakan oleh:

NGO CHOOI HONG

M20121000788

Tarikh Hantar:

30 November 2013
CONTENTS
Pages

1.0

Introduction

………………………………………………….………….. 2

2.0

Visuals

…………………………………………………………….. 2

2.1

What roles do visuals play in learning?

………………..…… 2

2.2

what are the goals of good visual design?

…………………….. 4

2.3

discuss two methods for capturing images.

…………………….. 8

3.0

Reflection

……………………………………………………………… 10

4.0

Summary

………..……………………………………………………. 11

Reference

1
1.0

Introduction

Visuals are a commonly used classroom resource. However, the actual benefit to
student learning is dependent on the teacher’s ability to choose or create effective
materials. The design and use of visuals in instruction is an important consideration
because so much learning involves visual imagery. Although teaching is saturated
with images, these visuals are underused in instruction and often relegated to the
motivational or decorative aspects of learning. Many students learn more readily
through visual imagery, and even verbal learners need visual supports to grasp certain
concepts.

2.0

Visuals

2.1

What roles do visuals play in learning?

Visuals can serve a multitude of purpose in the classroom. Visuals provide
meaningful references for ideas, make abstract ideas more concrete, motivate our
students, help direct attention to important concepts, repeat learning with different
modalities, provide assistance in recalling prior learning, and most importantly reduce
the effort required to learn.

1.

Provide a concrete referent for ideas

Words don’t look or sound like the objects they stand for, but visuals are iconic.
Means that, they have some resemblance to what they represent. Just like icons
on a computer screen are used to represent the hard drive, internet browser, or
the trash bin, visuals serve as an easily remembered link to the original idea. In
the classroom, a teacher uses visuals to help students more easily remember the
content being taught. For instance, a geometry teacher may bring in a bag of
grocery items to teach shapes. For example, teacher use orange as shapes of
sphere, and can as shapes of cylinder.

2
2.

Make abstract ideas concrete

Using photographs of people voting to represent freedom, a series of connected
beads to show a model of DNA, or a diagram of word endings to assist
beginning readers are examples of showing something “real” to illustrate
abstract ideas.

3.

Motivate learners

Interest enhances motivation. Visuals can increase interest in a lesson. They can
motivate learners by attracting and holding their attention while generating
engagement in the learning process. Visuals draw on learners’ personal interests
to make instruction relevant. For example, when teaching a history lesson, show
“then” and “now” photos, such as buttons used before zippers, rotary telephones
before cell phones, or butter churns before margarine tubs.

4.

Direct attention

A visual pointer draws the learner’s attention and thinking to relevant parts of a
visual. Visual pointers may be color, words, arrows, icons, shading or animation.
Use these signals to focus attention to important points within complex visual
content.

5.

Repeat information

When visuals accompany spoken or written information, they present that
information in a different modality, giving some learners a chance to
comprehend visually what they might miss in verbal or text format.

6.

Recall prior learning

At the beginning of a lesson visuals can activate prior knowledge stored in
long-term memory and at the end they can summarize the content from a lesson.

3
These same visuals can be used at the beginning of the next lesson to remind the
learners of what should have been learned.

7.

Reduce learning effort

Visuals can simplify information that is difficult to understand. Diagrams can
make it easy to store and retrieve such information. They can also serve an
organizing function by illustrating the relationships among elements, as in
flowcharts or timelines. Often content can be communicated more easily and
effectively visually. As a teacher, we can convey our message in such a way
that students expend little effort making sense out of what they are seeing,
freeing them to use most of their mental effort for understanding the message
itself.

2.2

What are the goals of good visual design?

Designing a visual begins with gathering or producing the individual pictorial and text
elements that we expect to use. This assumes that we have already determined
students’ need and interests regarding the topic and decided what objective we hope to
achieve through the visual we are planning. The following guidelines are applicable to
computer screens, multimedia programs, printed materials, whiteboards, exhibits,
overhead transparencies, power point slides, and bulletin boards.

1.

Arrangement

First, we must decide which elements to include in our visual. Then we are
ready to consider its overall “look” or arrangement. The idea is to establish an
underlying pattern which to determine how the viewer’s eye will flow across
our display.
If we are planning a series of visuals, such as a set of power point slides, a
multipage handout, or a series of computer screens, we should be consistent in
our arrangement of the elements. As viewers go through the series of visuals

4
they begin unconsciously to form a set of rules about where information will
appear in our display.

2.

Balance

A psychological sense of equilibrium, or balance, is achieved when the “weight”
of the elements in a visual is equally distributed on each side of an axis, either
horizontally or vertically or both. When the design is repeated on both sides, the
balance is symmetrical, or formal.
In most cases for visuals that will catch the eye and serve an informational
purpose we should aim to achieve an asymmetrical balance, or informal balance.
With asymmetrical balance there is rough equivalence of weight, but with
different elements on each side. Informal balance is preferred because it is more
dynamic and interesting than formal balance. In general, try to avoid imbalance
by using a distinctly disproportionate weight distribution, because it tends to be
jarring to the viewer.

3.

Color

When choosing a color scheme for a visual, consider the harmoniousness of the
colors. The color wheel is useful in helping us understand the relationships
among the colors of the visible spectrum.
Any two colors that lie directly opposite each other on the color wheel are
called complementary colors. For example, red and green or yellow and violet.
Complementary colors often harmonize well in terms of an overall color scheme.
However, try not to directly juxtapose two complementary colors. There are two
reasons for this. First, if the colors are of equal value, or darkness, the letters
will not have good contrast. Second, when saturated complementary colors are
placed directly next to each other the eye cannot focus on both at the same time,
so you get an unpleasant vibrating effect.

5
Colors that lie next to each other on the color wheel are called analogous
colors. For example, blue-green, blue, and blue-violet. Analogous colors may
also form pleasing combinations when used together in a visual.
When thinking about a color scheme for power point slides or a computer
screen, it may be helpful to think in terms of a background color, a color for the
images or text appearing against that background, and a color for highlights.
Different color combinations provide different contrasts. Obviously, black
on yellow is the most legible combination. However, a combination of dark
figures on a dark background will be even less legible than the combinations
shown.
Colored words or images in a monochrome display will draw the eye.
Further, a color repeated in different parts of a display tends to show a
relationship between or among those parts. For example, if only two symbols in
a display are shown in cherry red, they will appear to be related to each other,
and the viewer’s gaze will go back and forth between them. These suggestions
about color schemes are general guidelines, not as absolute rules, because in any
situation many factors will have an impact on whether particular colors will
work well together.
Colors on a computer screen may not be the same from one computer to
another. Projected colors may also be different. Colors that look good on your
computer may look different when projected. It is a good idea to practice your
presentation to determine whether the projected colors efficiently transmit your
message.

4.

Legibility

A visual cannot do its job unless all viewers can see the words and images. It’s
surprising how often this simple rule is broken. Think of how many times we
have heard a presenter say, “You may not be able to see what’s on this, so let
me describe (or read) it for you.” To keep this from happening, make sure our

6
visuals are large enough to be seen by all our audience members, even the most
distant viewer. This applies to printed materials, projected visuals, and displays.
Legibility can be improved by increasing image size, type of font, and
contrast among objects in a visual. Just as we discussed contrast in reference to
color, contrast also applies to the total visual. Make sure the objects in our
visual don’t blur together. The goal of good visual design is to remove as many
obstacles as possible that might impede interpretation of our message.
Remember, if our students can’t see it, they can’t learn from it!

5.

Appeal

Our visual has no chance of having an effect unless it captures and holds the
viewer’s attention. There are several techniques to provide appeal: style,
surprise, texture and interaction.
Different audiences and different settings call for different design styles.
Think about the simple, uncluttered, primary color “look” of a children’s
television show compared with the complex imagery, busy scenes, and realistic
color of an adult action drama. Likewise, we would not use the same stylistic
treatment for a first-grade bulletin board as we would for a presentation to show
at a teachers’ professional development conference. Our choice of lettering and
type of pictures should be consistent with each other and with the preferences of
the audience.
Most visuals are two-dimensional. However, we can add a third
dimension with texture or actual materials. As a characteristic of
three-dimensional objects and materials, texture can convey a clearer idea of the
subject to the viewer by involving the sense of touch. For example, touching
samples of different cereal grains. Or texture can simply invite involvement. For
example, using cotton balls to represent clouds or passing around book jackets
to entice students to read a new book.
Viewers can be asked to respond to visual displays by manipulating the
included materials, perhaps to answer questions raised in the display. Students

7
can move answer cards to math facts into the correct position. Answers to
geography questions can be hidden under movable flaps. The teacher or learners
can move dials on a weather display to indicate the forecast for the day or the
actual weather outside the classroom.

6.

Universal Design

When designing visuals, teachers need to use the principles of universal design
to assist them in making the visuals useful to as many students as possible
regardless of their age, ability or subject area. Universal design accommodates
students with a variety of learning levels, including disabilities and special
talents. These principles promote simple, intuitive, equitable, and flexible use of
visuals. All of the ideas in this section on visual design guidelines promote
universal design.

2.3

Discuss two methods for capturing images.

Digital imaging allows users to capture, edit, display, share, and network still and
video images. The technology makes the process very easy for both teachers and
students. Users may send images to other digital devices, store them in computers, or
share them through the internet.

1.

Photography

Digital cameras convert light energy to digital data, which is stored in a small
digital recorder such as a removable memory card that can hold hundreds of
photos. Because of no film is used, there is no waiting for developing and
printing, and we can immediately view images on a small monitor on the back
of the camera, which allows us to see the picture before we “take” it and after it
has been “captured”. We can delete images we don’t want and reshoot on the
spot until we get exactly what we want.

8
We can download images to a computer for manipulation and store them
on a computer hard drive, flash drive, or a photo CD. The stored digital images
never degrade in quality but can be lost if the storage mechanism fails.
It is important to recognize the need for caution when digitally editing or
modifying images, as there are possibilities of misrepresentation. With the
advanced capabilities of computer tools, a computer user could alter an image in
a way that might distort reality and present a false message to the reader or that
might violate a copyright holder’s rights in regard to the original image.
Printing the digital images is quick and easy. We can use our computer to
produce the images with a color printer or make copies directly from the data on
the memory card with a photo printer.
Whether we are recording the things we see on a trip, creating a photo
essay, shooting a historical subject, developing an instructional picture sequence,
or simply taking pictures of family and friends, a few guidelines can make our
photographs more effective.
1.

Include all elements that are helpful in communicating our ideas.

2.

Eliminate extraneous elements, such as distracting back grounds.

3.

Include size indicators in the picture if the size of the main object of
interest is not apparent.

4.

Divide the picture area in thirds both vertically and horizontally. The
center of interest should be near one of the intersections of the lines.
This is called the “Rule of Thirds”. Don’t cramp the important part of
the image near the edge of the picture.

5.

When making “how-to-do-it” pictures, take the picture from the
viewpoint of the learner, not the observer.

6.

If a feeling of depth is important, use foreground objects to frame the
main subject.

9
2.

Scanners

Scanners work with computers to transfer existing paper based visual images,
such as student drawings or photographs, into digitized computer graphic files.
A flatbed scanner looks like the top of a photocopy machine. The user lifts the
lid and places the image face down on the glass surface. Special software on a
connected computer operates the scanner as with digital photographs, students
may quickly incorporate scanned images into a word processing file. They can
enhance or modify them using the appropriate software. We can also easily
incorporate images into our own presentations.

3.0

Reflection

Visual learning is a teaching and learning style in which ideas, concepts, data and
other information are associated with images and techniques.
Visual learning strategies such as graphic organizers, diagrams, outlines and
more are being used in classrooms across the country. These strategies help students or
all ages better manage learning objectives and achieve academic success. As students
are required to evaluate and interpret information from a variety of sources, incorporate
new knowledge with they already have learned, and improve writing skills and think
critically, visual learning tools help students meet those demands. Paired with the
brain’s capacity for images, visual learning strategies help students better understand
and retain information.
“Good design conveys information and communicates ideas.
Poor design impairs this communication by getting in the way.”
(Resource: http://www.todesignwrite.com/services/designgood.html)

To constitute good design, the message must be clear. The design should
emphasize the message. The principles of design are tools we use to format the
elements of design. However, we have to design the visual learning depending on our
students’ interests and needs, and to enhance learning in instruction.

10
4.0

Summary

In this topic, we discussed the importance of visuals as an important tool for learning
that should be used properly by both teacher and students. The students will learn best
when visuals are used in instruction. However, teacher must know the techniques of
using the visuals as tool in instruction.

Referance
Inspiration. (t.t.). What Is Visual Thinking And Visual Learning? Dimuat turun pada
15 November 2013, daripada http://www.inspiration.com/visual-learning
Services. (t.t.) Graphic Design. Dimuat turun pada 15 November 2013, daripada
http://www.todesignwrite.com/services/designgood.html
Sharon, E. S., Deborah, L. L. & James, D. R. (2012). Instructional Technology and
Media for Learning. International Edition (Tenth Edition). Pearson.
Wikipedia. (t.t.). Visual Learning. Dimuat turun pada 15 November 2013, daripada
http://en.wikipedia.org/wiki/Visual_learning

11

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KPT6044 Penilaian Kendiri (teks)_pdf

  • 1. . Fakulti Pendidikan dan Pembangunan Manusia _____________________________________________________________ KPT 6044 Pembelajaran Berasaskan Elektronik Dan Web (Kumpulan A) Pensyarah: Prof Mdya Dato’ Dr. Abd Latif Hj Gapor Arahan Tugasan: Pembacaan dan Penilaian Kendiri (merujuk teks) Tajuk: Enhancing Learning with Visuals Disediakan oleh: NGO CHOOI HONG M20121000788 Tarikh Hantar: 30 November 2013
  • 2. CONTENTS Pages 1.0 Introduction ………………………………………………….………….. 2 2.0 Visuals …………………………………………………………….. 2 2.1 What roles do visuals play in learning? ………………..…… 2 2.2 what are the goals of good visual design? …………………….. 4 2.3 discuss two methods for capturing images. …………………….. 8 3.0 Reflection ……………………………………………………………… 10 4.0 Summary ………..……………………………………………………. 11 Reference 1
  • 3. 1.0 Introduction Visuals are a commonly used classroom resource. However, the actual benefit to student learning is dependent on the teacher’s ability to choose or create effective materials. The design and use of visuals in instruction is an important consideration because so much learning involves visual imagery. Although teaching is saturated with images, these visuals are underused in instruction and often relegated to the motivational or decorative aspects of learning. Many students learn more readily through visual imagery, and even verbal learners need visual supports to grasp certain concepts. 2.0 Visuals 2.1 What roles do visuals play in learning? Visuals can serve a multitude of purpose in the classroom. Visuals provide meaningful references for ideas, make abstract ideas more concrete, motivate our students, help direct attention to important concepts, repeat learning with different modalities, provide assistance in recalling prior learning, and most importantly reduce the effort required to learn. 1. Provide a concrete referent for ideas Words don’t look or sound like the objects they stand for, but visuals are iconic. Means that, they have some resemblance to what they represent. Just like icons on a computer screen are used to represent the hard drive, internet browser, or the trash bin, visuals serve as an easily remembered link to the original idea. In the classroom, a teacher uses visuals to help students more easily remember the content being taught. For instance, a geometry teacher may bring in a bag of grocery items to teach shapes. For example, teacher use orange as shapes of sphere, and can as shapes of cylinder. 2
  • 4. 2. Make abstract ideas concrete Using photographs of people voting to represent freedom, a series of connected beads to show a model of DNA, or a diagram of word endings to assist beginning readers are examples of showing something “real” to illustrate abstract ideas. 3. Motivate learners Interest enhances motivation. Visuals can increase interest in a lesson. They can motivate learners by attracting and holding their attention while generating engagement in the learning process. Visuals draw on learners’ personal interests to make instruction relevant. For example, when teaching a history lesson, show “then” and “now” photos, such as buttons used before zippers, rotary telephones before cell phones, or butter churns before margarine tubs. 4. Direct attention A visual pointer draws the learner’s attention and thinking to relevant parts of a visual. Visual pointers may be color, words, arrows, icons, shading or animation. Use these signals to focus attention to important points within complex visual content. 5. Repeat information When visuals accompany spoken or written information, they present that information in a different modality, giving some learners a chance to comprehend visually what they might miss in verbal or text format. 6. Recall prior learning At the beginning of a lesson visuals can activate prior knowledge stored in long-term memory and at the end they can summarize the content from a lesson. 3
  • 5. These same visuals can be used at the beginning of the next lesson to remind the learners of what should have been learned. 7. Reduce learning effort Visuals can simplify information that is difficult to understand. Diagrams can make it easy to store and retrieve such information. They can also serve an organizing function by illustrating the relationships among elements, as in flowcharts or timelines. Often content can be communicated more easily and effectively visually. As a teacher, we can convey our message in such a way that students expend little effort making sense out of what they are seeing, freeing them to use most of their mental effort for understanding the message itself. 2.2 What are the goals of good visual design? Designing a visual begins with gathering or producing the individual pictorial and text elements that we expect to use. This assumes that we have already determined students’ need and interests regarding the topic and decided what objective we hope to achieve through the visual we are planning. The following guidelines are applicable to computer screens, multimedia programs, printed materials, whiteboards, exhibits, overhead transparencies, power point slides, and bulletin boards. 1. Arrangement First, we must decide which elements to include in our visual. Then we are ready to consider its overall “look” or arrangement. The idea is to establish an underlying pattern which to determine how the viewer’s eye will flow across our display. If we are planning a series of visuals, such as a set of power point slides, a multipage handout, or a series of computer screens, we should be consistent in our arrangement of the elements. As viewers go through the series of visuals 4
  • 6. they begin unconsciously to form a set of rules about where information will appear in our display. 2. Balance A psychological sense of equilibrium, or balance, is achieved when the “weight” of the elements in a visual is equally distributed on each side of an axis, either horizontally or vertically or both. When the design is repeated on both sides, the balance is symmetrical, or formal. In most cases for visuals that will catch the eye and serve an informational purpose we should aim to achieve an asymmetrical balance, or informal balance. With asymmetrical balance there is rough equivalence of weight, but with different elements on each side. Informal balance is preferred because it is more dynamic and interesting than formal balance. In general, try to avoid imbalance by using a distinctly disproportionate weight distribution, because it tends to be jarring to the viewer. 3. Color When choosing a color scheme for a visual, consider the harmoniousness of the colors. The color wheel is useful in helping us understand the relationships among the colors of the visible spectrum. Any two colors that lie directly opposite each other on the color wheel are called complementary colors. For example, red and green or yellow and violet. Complementary colors often harmonize well in terms of an overall color scheme. However, try not to directly juxtapose two complementary colors. There are two reasons for this. First, if the colors are of equal value, or darkness, the letters will not have good contrast. Second, when saturated complementary colors are placed directly next to each other the eye cannot focus on both at the same time, so you get an unpleasant vibrating effect. 5
  • 7. Colors that lie next to each other on the color wheel are called analogous colors. For example, blue-green, blue, and blue-violet. Analogous colors may also form pleasing combinations when used together in a visual. When thinking about a color scheme for power point slides or a computer screen, it may be helpful to think in terms of a background color, a color for the images or text appearing against that background, and a color for highlights. Different color combinations provide different contrasts. Obviously, black on yellow is the most legible combination. However, a combination of dark figures on a dark background will be even less legible than the combinations shown. Colored words or images in a monochrome display will draw the eye. Further, a color repeated in different parts of a display tends to show a relationship between or among those parts. For example, if only two symbols in a display are shown in cherry red, they will appear to be related to each other, and the viewer’s gaze will go back and forth between them. These suggestions about color schemes are general guidelines, not as absolute rules, because in any situation many factors will have an impact on whether particular colors will work well together. Colors on a computer screen may not be the same from one computer to another. Projected colors may also be different. Colors that look good on your computer may look different when projected. It is a good idea to practice your presentation to determine whether the projected colors efficiently transmit your message. 4. Legibility A visual cannot do its job unless all viewers can see the words and images. It’s surprising how often this simple rule is broken. Think of how many times we have heard a presenter say, “You may not be able to see what’s on this, so let me describe (or read) it for you.” To keep this from happening, make sure our 6
  • 8. visuals are large enough to be seen by all our audience members, even the most distant viewer. This applies to printed materials, projected visuals, and displays. Legibility can be improved by increasing image size, type of font, and contrast among objects in a visual. Just as we discussed contrast in reference to color, contrast also applies to the total visual. Make sure the objects in our visual don’t blur together. The goal of good visual design is to remove as many obstacles as possible that might impede interpretation of our message. Remember, if our students can’t see it, they can’t learn from it! 5. Appeal Our visual has no chance of having an effect unless it captures and holds the viewer’s attention. There are several techniques to provide appeal: style, surprise, texture and interaction. Different audiences and different settings call for different design styles. Think about the simple, uncluttered, primary color “look” of a children’s television show compared with the complex imagery, busy scenes, and realistic color of an adult action drama. Likewise, we would not use the same stylistic treatment for a first-grade bulletin board as we would for a presentation to show at a teachers’ professional development conference. Our choice of lettering and type of pictures should be consistent with each other and with the preferences of the audience. Most visuals are two-dimensional. However, we can add a third dimension with texture or actual materials. As a characteristic of three-dimensional objects and materials, texture can convey a clearer idea of the subject to the viewer by involving the sense of touch. For example, touching samples of different cereal grains. Or texture can simply invite involvement. For example, using cotton balls to represent clouds or passing around book jackets to entice students to read a new book. Viewers can be asked to respond to visual displays by manipulating the included materials, perhaps to answer questions raised in the display. Students 7
  • 9. can move answer cards to math facts into the correct position. Answers to geography questions can be hidden under movable flaps. The teacher or learners can move dials on a weather display to indicate the forecast for the day or the actual weather outside the classroom. 6. Universal Design When designing visuals, teachers need to use the principles of universal design to assist them in making the visuals useful to as many students as possible regardless of their age, ability or subject area. Universal design accommodates students with a variety of learning levels, including disabilities and special talents. These principles promote simple, intuitive, equitable, and flexible use of visuals. All of the ideas in this section on visual design guidelines promote universal design. 2.3 Discuss two methods for capturing images. Digital imaging allows users to capture, edit, display, share, and network still and video images. The technology makes the process very easy for both teachers and students. Users may send images to other digital devices, store them in computers, or share them through the internet. 1. Photography Digital cameras convert light energy to digital data, which is stored in a small digital recorder such as a removable memory card that can hold hundreds of photos. Because of no film is used, there is no waiting for developing and printing, and we can immediately view images on a small monitor on the back of the camera, which allows us to see the picture before we “take” it and after it has been “captured”. We can delete images we don’t want and reshoot on the spot until we get exactly what we want. 8
  • 10. We can download images to a computer for manipulation and store them on a computer hard drive, flash drive, or a photo CD. The stored digital images never degrade in quality but can be lost if the storage mechanism fails. It is important to recognize the need for caution when digitally editing or modifying images, as there are possibilities of misrepresentation. With the advanced capabilities of computer tools, a computer user could alter an image in a way that might distort reality and present a false message to the reader or that might violate a copyright holder’s rights in regard to the original image. Printing the digital images is quick and easy. We can use our computer to produce the images with a color printer or make copies directly from the data on the memory card with a photo printer. Whether we are recording the things we see on a trip, creating a photo essay, shooting a historical subject, developing an instructional picture sequence, or simply taking pictures of family and friends, a few guidelines can make our photographs more effective. 1. Include all elements that are helpful in communicating our ideas. 2. Eliminate extraneous elements, such as distracting back grounds. 3. Include size indicators in the picture if the size of the main object of interest is not apparent. 4. Divide the picture area in thirds both vertically and horizontally. The center of interest should be near one of the intersections of the lines. This is called the “Rule of Thirds”. Don’t cramp the important part of the image near the edge of the picture. 5. When making “how-to-do-it” pictures, take the picture from the viewpoint of the learner, not the observer. 6. If a feeling of depth is important, use foreground objects to frame the main subject. 9
  • 11. 2. Scanners Scanners work with computers to transfer existing paper based visual images, such as student drawings or photographs, into digitized computer graphic files. A flatbed scanner looks like the top of a photocopy machine. The user lifts the lid and places the image face down on the glass surface. Special software on a connected computer operates the scanner as with digital photographs, students may quickly incorporate scanned images into a word processing file. They can enhance or modify them using the appropriate software. We can also easily incorporate images into our own presentations. 3.0 Reflection Visual learning is a teaching and learning style in which ideas, concepts, data and other information are associated with images and techniques. Visual learning strategies such as graphic organizers, diagrams, outlines and more are being used in classrooms across the country. These strategies help students or all ages better manage learning objectives and achieve academic success. As students are required to evaluate and interpret information from a variety of sources, incorporate new knowledge with they already have learned, and improve writing skills and think critically, visual learning tools help students meet those demands. Paired with the brain’s capacity for images, visual learning strategies help students better understand and retain information. “Good design conveys information and communicates ideas. Poor design impairs this communication by getting in the way.” (Resource: http://www.todesignwrite.com/services/designgood.html) To constitute good design, the message must be clear. The design should emphasize the message. The principles of design are tools we use to format the elements of design. However, we have to design the visual learning depending on our students’ interests and needs, and to enhance learning in instruction. 10
  • 12. 4.0 Summary In this topic, we discussed the importance of visuals as an important tool for learning that should be used properly by both teacher and students. The students will learn best when visuals are used in instruction. However, teacher must know the techniques of using the visuals as tool in instruction. Referance Inspiration. (t.t.). What Is Visual Thinking And Visual Learning? Dimuat turun pada 15 November 2013, daripada http://www.inspiration.com/visual-learning Services. (t.t.) Graphic Design. Dimuat turun pada 15 November 2013, daripada http://www.todesignwrite.com/services/designgood.html Sharon, E. S., Deborah, L. L. & James, D. R. (2012). Instructional Technology and Media for Learning. International Edition (Tenth Edition). Pearson. Wikipedia. (t.t.). Visual Learning. Dimuat turun pada 15 November 2013, daripada http://en.wikipedia.org/wiki/Visual_learning 11