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Wireframes for the Wicked
Michael Angeles, Nick Finck and Donna Spencer
March 16, 2009

Use #wickedwire when commenting on twitter




                                        SXSW Interactive 2009 - Austin, TX
Michael Angeles                 Nick Finck                     Donna Spencer
is an interaction designer      is the Director of User        is an information architect,
living in Brooklyn, NY. He is   Experience at Blue Flavor, a   interaction designer, writer,
Director of User Experience     web design company that        teacher for Maadmob (her
at Traction Software and        focuses creating web           company) in Canberra,
publishes the UX design site    experiences. He lives and      Australia.
Konigi.                         plays in Seattle, WA.
                                                               @maadonna
@jibbajabba                     @nickf
What is a Wireframe?
Who are they for?
Users of documentation
• Design team                      • Managers
  - Discuss ideas and approaches     - Is the overall approach a good one
  - Critique each others work      • Developers
• Business people                    - Exactly how should this work and
  - How will it affect their day      how will I implement it
  - Have you understood the
   business rules & context
What is the process?
Moving from Sketching to Wireframing




Adaptation from Sketching the User Experience by Bill Buxton
Types of Wireframes
Types of Wireframes
• Reference Zones
• Low Fidelity
• High Fidelity
• Storyboards
• Standalone
• Specification
Reference Zones
Reference Zones
• What it is
  - Shows just major positioning of content blocks
• Use to
  - Discuss a big idea or concept early in a project
  - Show the overall structure of particular pages
  - Show how a family of pages work together
• Watch out for
  - Some people can't think abstractly
Reference Zones
High Fidelity Wireframes
High Fidelity Wireframes
• What it is
  - Shows a lot of detail, as much as in the built
    product
• Use to
  - Work through the detail of how an interaction
    (or part of one) will work
  - Ensure the designer and stakeholders both
    have the same idea about how something
    works
• Watch out for
  - Readers get bogged down in detail
  - Leave time to absorb the detail
High Fidelity Wireframes
High Fidelity Wireframes
High Fidelity Wireframes
Storyboards
Storyboards
• What it is
  - A sequence of 'screens' that show the flow
    across time
• Use to
  - Show how the wireframes fit together
  - Show how a user will experience a workflow
  - Demonstrate a task end-to-end
• Watch out for
  - Show tasks before & after for a whole context
  - Demonstrate core tasks in one flow
  - Demonstrate exceptions in a separate flow
Storyboards
Storyboards
Storyboards
Standalone Wireframes
Standalone Wireframes
• What it is
  - A wireframe that can be understood without
    you there
• Use to
  - Communicate any of the wireframe types we've
    discussed, but in a way that means they can
    be understood without you
  - Document for future reference and use
• Watch out for
  - Everything has to be included
  - Lots of annotations are needed
  - It can be hard to follow linkages between
    screens
Standalone Wireframes
Standalone Wireframes




      Wireframe by Tom Watson of Blue Flavor
Specification Wireframes
Specification Wireframes
• What it is
  - A wireframe with enough detail to be built
• Use to
  - Development
• Watch out for
  - Everything has to be included
     - all states (logged in, logged out, error)
     - data sources and destinations
     - all actions
     - all validations
  - It must stand alone
  - Talk to your developers to make it usable for
    them
  - Never show this to business people or users
Specification Wireframes
Specification Wireframes
Sketch Style Wireframes
Sketch Style Wireframes




   Balsamiq.com - Balsamiq Mockups
Sketch Style Wireframes




 Konigi.com OmniGraffle Sketch Stencils
Thank you!
Thank you!


Come to our party tonight, we’ll get you drunk!
?
Questions?

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Wireframes for the Wicked

  • 1. Wireframes for the Wicked Michael Angeles, Nick Finck and Donna Spencer March 16, 2009 Use #wickedwire when commenting on twitter SXSW Interactive 2009 - Austin, TX
  • 2. Michael Angeles Nick Finck Donna Spencer is an interaction designer is the Director of User is an information architect, living in Brooklyn, NY. He is Experience at Blue Flavor, a interaction designer, writer, Director of User Experience web design company that teacher for Maadmob (her at Traction Software and focuses creating web company) in Canberra, publishes the UX design site experiences. He lives and Australia. Konigi. plays in Seattle, WA. @maadonna @jibbajabba @nickf
  • 3. What is a Wireframe?
  • 5. Users of documentation • Design team • Managers - Discuss ideas and approaches - Is the overall approach a good one - Critique each others work • Developers • Business people - Exactly how should this work and - How will it affect their day how will I implement it - Have you understood the business rules & context
  • 6. What is the process?
  • 7. Moving from Sketching to Wireframing Adaptation from Sketching the User Experience by Bill Buxton
  • 8.
  • 10. Types of Wireframes • Reference Zones • Low Fidelity • High Fidelity • Storyboards • Standalone • Specification
  • 12. Reference Zones • What it is - Shows just major positioning of content blocks • Use to - Discuss a big idea or concept early in a project - Show the overall structure of particular pages - Show how a family of pages work together • Watch out for - Some people can't think abstractly
  • 15. High Fidelity Wireframes • What it is - Shows a lot of detail, as much as in the built product • Use to - Work through the detail of how an interaction (or part of one) will work - Ensure the designer and stakeholders both have the same idea about how something works • Watch out for - Readers get bogged down in detail - Leave time to absorb the detail
  • 20. Storyboards • What it is - A sequence of 'screens' that show the flow across time • Use to - Show how the wireframes fit together - Show how a user will experience a workflow - Demonstrate a task end-to-end • Watch out for - Show tasks before & after for a whole context - Demonstrate core tasks in one flow - Demonstrate exceptions in a separate flow
  • 25. Standalone Wireframes • What it is - A wireframe that can be understood without you there • Use to - Communicate any of the wireframe types we've discussed, but in a way that means they can be understood without you - Document for future reference and use • Watch out for - Everything has to be included - Lots of annotations are needed - It can be hard to follow linkages between screens
  • 27. Standalone Wireframes Wireframe by Tom Watson of Blue Flavor
  • 29. Specification Wireframes • What it is - A wireframe with enough detail to be built • Use to - Development • Watch out for - Everything has to be included - all states (logged in, logged out, error) - data sources and destinations - all actions - all validations - It must stand alone - Talk to your developers to make it usable for them - Never show this to business people or users
  • 33. Sketch Style Wireframes Balsamiq.com - Balsamiq Mockups
  • 34. Sketch Style Wireframes Konigi.com OmniGraffle Sketch Stencils
  • 36. Thank you! Come to our party tonight, we’ll get you drunk!