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Creating an Interactive Book with iBooks Author #mLearnCon15

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Creating an Interactive Book with iBooks Author #mLearnCon15

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There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content.

Presented #mLearnCon15
http://www.elearningguild.com/mLearnCon/sessions/session-details.cfm?event=333&q=floro&searchfield=speakers&fromselection=doc.3876&from=sessionslist&session=6650

There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content.

Presented #mLearnCon15
http://www.elearningguild.com/mLearnCon/sessions/session-details.cfm?event=333&q=floro&searchfield=speakers&fromselection=doc.3876&from=sessionslist&session=6650

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Creating an Interactive Book with iBooks Author #mLearnCon15

  1. 1. Interactive Book with iBooks Author Nick@sealworks.com Twitter.com/NickFloro Creating a download demo files http://goo.gl/s0di4J
  2. 2. www.sealworks.com/ibooksdemo.zip What are we going to do? What you need to know Demo Play Time BYOD
  3. 3. Formats • .LIT • Mobi • AZW • PDB • FB2 • PDFOEB • RTF • BBeb • ePub • HTML • RB • CHM
  4. 4. No simple way to go from format to format.
  5. 5. Discover Look & Play
  6. 6. Zite
  7. 7. Zite
  8. 8. Pulse
  9. 9. The Production Process Authoring DeliveryPrep Assets Compression
  10. 10. 7 Questions to Define the Project What is the goal? How will you distribute? Who is the audience and how will they use it? What is the timetable? Current technology or solution in place? What is the budget? Does the content exist?
  11. 11. Development Tools
  12. 12. iBooks Author via App Store
  13. 13. Great time to get a Mac.
  14. 14. Define Design Develop Deliver Process
  15. 15. Content Flowchart
  16. 16. Inspiration.com
  17. 17. How should we Design?
  18. 18. Focus on the Audience
  19. 19. is the key Content
  20. 20. Transparent Interface 3
  21. 21. Design: Keep it Simple
  22. 22. Understanding the Technology
  23. 23. SEMANTICS CSS3 3D, GRAPHICS 
 & EFFECTS DEVICE ACCESS PERFORMANCE & INTEGRATION MULTIMEDIA OFFLINE & STORAGECONNECTIVITY
  24. 24. html5rocks.com
  25. 25. • network latency • input mechanism • memory • form factor • computational power • context • battery
  26. 26. Design for Flexibility
  27. 27. experiences Designing
  28. 28. us.wii.com
  29. 29. Let’s Play Download Assets @ goo.gl/WlKhYK
  30. 30. Open iBooks Author • Create a new book • Add a video • Add a image • Widget: Interactive Image (add text) • Create a Review download demo files goo.gl/s0di4J
  31. 31. ResourcesTo help you grow.
  32. 32. sigil-ebook.com/get/
  33. 33. iBooksAuthorTemplates.com
  34. 34. GraphicNode.com
  35. 35. tumult.com
  36. 36. goo.gl/i4628
  37. 37. http://goo.gl/HQjon
  38. 38. http://goo.gl/T1nWm
  39. 39. ideapaint.com
  40. 40. Nancy Durate Garr Reynolds
  41. 41. Thank You Nick Floro sealworks interactive studios nick@sealworks.com www.sealworks.com twitter.com/NickFloro Download the Presentation at: http://www.slideshare.net/nickfloro

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