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Chapter 5_IT, Culture and Society.pptx

  1. Media and Information Literacy IT, CULTURE AND SOCIETY Created by: Norwin C. Adriatico
  2. Objectives 1. To understand the relation of IT in our culture and society; 2. to realize the purpose of Media and Information Literacy; 3. identify key learning outcomes/elements of Media and Information Literacy; 4. to understand relevance of MIL in the variety of disciplines / fields.
  3. - United Nations Educational, Scientific, and Cultural Organization. - It contributes to peace and security by promoting international cooperation in education, sciences, culture, communication and information. IT, Culture and Society UNESCO
  4. - are the methods or tools in which information can be exchanged and communication can be facilitated. Media and Information Literacy What is Media? e.g. • Newspapers • Radio • Television • Internet • Blogs • Online Games
  5. - facts provided or learned about something or someone. Google dictionary Media and Information Literacy What is Information? e.g. The tallest mountain in the world – Mount Everest The most handsome man in the bible - Absalom The most beautiful woman in the Philippines - Vice ganda
  6. - it refers to the essential competencies (knowledge, skills, attitudes) that allow citizens to engage with media and other information providers effectively, and develop critical thinking and life-long learning skills for socializing and becoming active citizens.Media and information literacy: Pedagogy and possibilities IT, Culture and Society What is Media and Information Literacy?
  7. - it encompasses the practices that allow people to access, critically evaluate, and create or manipulate Similarities and Differences Media Literacy
  8. - is the ability to find, evaluate, organize, use, and communicate information in all its various formats, most notably in situations requiring decision making, problem solving, or the acquisition of knowledge. Similarities and Differences Information Literacy
  9. - the ability to easily utilize a variety of digital devices (e.g., computers, smartphones, tablets) and interfaces (e.g., e-mail, internet, social media, cloud computing) to communicate, troubleshoot and problem solve in both academic and non-academic Similarities and Differences Technology Literacy
  10. - a student was tasked by his teacher to convert the file format of a picture from .jpeg to .png – Similarities and Differences Let us identify… Media literacy - Czarina knows how to create a website using,, and – Media literacy - Althea was able to relate other researches to her own research – Information literacy
  11. - Geraldine can record and edit videos on both computer and mobile gadgets – Similarities and Differences Let us identify… Technology literacy - The BSHM students were able to create a short film about the offenses in the Cybercrime Prevention act of 2012 – Media, Information, and Technology literacy
  12. - 68% of surveyed teachers admit that digital tools make students take shortcuts, instead of investing any effort in writing. Negative Impacts of IT Education - 67% report students have difficulty reading and comprehending complicated texts. - 46% say digital tools make students write fast but carelessly.
  13. - Technology dependence. Any business that has had their communication processes helped by technology faces the possibility that they will have to revert back to a previous technology or process in the case of tech failure. Impacts of IT Industry
  14. Impacts of IT Industry - Retraining. Technology comes with many benefits, but as new technology comes along that replaces the old, that means a constant rotation of retraining on processes and software. negative-impact-of-mobile-tech-on-business-communications/
  15. - Increased Cost. Technology has contributed to medical care becoming more expensive. Even simple consultations and procedures are out of reach for thousands. Impacts of IT Medical Sector
  16. Impacts of IT Medical Sector - Hacking of Medical Records. Concerns over medical record privacy has increased as data has become more centralized. Millions of people’s medical records have been hacked over the last 10 years.
  17. - Job Displacement. According to a McKinsey research firm that up to 800 million people in the world could lose their jobs to automation by 2030. future-of-work-the-threat-of-automation Impacts of IT Society
  18. Impacts of IT Society - Imbalance in Job Demands. Economist Daron Acemoglu, who argues that the growth in income inequality is due to automation impacting lower-wage jobs more than higher-wage jobs and leading to excess lower-wage workers relative to labor demand.
  19. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 1. It Beckons. - Anyone who has a smartphone knows that it can be difficult to ignore that buzzing, beeping, incessantly illuminated screen, even in situations when it detracts from your presence, such as in meetings or at the dinner table.
  20. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 2. It takes up mental space. - Even when we're not looking at our phones, and we've made a conscious effort to ignore them, such as turning off notifications and ringers or powering them off entirely, they still can distract us.
  21. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 3. It alters your perception of your options. - The internet opens up a whole new world. You might Google "cafes" and discover a new lunch spot that you otherwise might not have known about.
  22. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 4. It reinforces your beliefs. Simply put, the filter bubble is a phenomenon that occurs with users online. Of course, this dynamic exists offline, too -- we make friends who have similar interests and ideologies
  23. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 5. It collects information about you that can be used to influence you later. Sellers are trying to influence your decision to buy.
  24. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 6. It keeps serving up the next thing. Social media feeds allow users to scroll endlessly, but that's only one example of the never-ending waterfall of information that users encounter online.
  25. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 7. It shortens your attention span. Ten years ago, before the iPad and iPhone were mainstream, the average person had an attention span of about 12 seconds," "Research suggests that there's been a drop from 12 to eight seconds ... shorter than the attention of the average goldfish, which is nine seconds."
  26. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 8. It can trick you into thinking it's something more. In the movie Her, Joaquin Phoenix's character, Theodore, falls in love with his virtual assistant, Samantha. But this phenomenon isn't confined to science fiction. Humans have the potential to form relationships with artificially intelligent personas.
  27. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 9. It turns everyday actions into games. Gamifying certain behaviors is a powerful way to incentivize people to engage in them. Think of how fitness apps encourage you to set goals, compare your performance to other users and congratulate you when you hit milestones.
  28. Impacts of IT Social Behavior 10 Ways Technology Hijacks Your behavior 10. It changes how we communicate. Some research has shown that the more a person uses technology to communicate, the greater anxiety they experience when it's time for a face-to-face interaction.
  29. - United Nations Educational Scientific Cultural Organization, - Media Information Literacy for Teachers, - 10 Ways Technology Hijacks Your Behavior - ology/10-ways-technology-hijacks-your-behavior/311284 References

Notes de l'éditeur

  1. App makers push notifications to get users to engage. That's why, for instance, Instagram tells you when someone you follow has posted for the first time in a while, luring you to open the app and take a look.
  2. Researchers from the University of Texas at Austin, the University of California, San Diego and Disney Research recently conducted a study and found that when a person's smartphone is nearby -- on the table or even in the same room -- that person's performance on a cognitive task (requiring problem-solving and reasoning) will likely suffer. The diminished ability is akin to what sleep deprivation might cause, the researchers found, noting that people performed best on tasks when their phone was in another room and worst when their phone was on the table, whether the phone was on or off.
  3. Even though we theoretically have access to what can seem like every product, place of business and source of information via the web, we often browse these options through platforms that filter them for us, to narrow down the seemingly infinite array. What we don't always think about, Harris explains, is that we might miss a great option if we only choose from what an algorithm serves up.
  4. Given the fact there is so much information online, we may have the illusion that we are exposed to a range of ideas when really we're building a virtual echo chamber for ourselves. And due to the addictive nature of technology, it's difficult to escape the filter bubble without a conscious effort.
  5. This tactic serves to keep you engaged and watching something new, even when you don't intend to.
  6. Nicholas Carr, author of The Shallows: What the Internet Is Doing to Our Brains, preceded his book with a 2008 Atlantic article in which he explained, "My mind now expects to take in information the way the net distributes it
  7. Some parents raising children in the smartphone and tablet era limit their kids' "screen time," because they believe emerging research that shows that speech and language development hinges on everyday human interactions.