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PRODUCT ERGONOMICS
     & SAFETY




          CHAPTER:
          USABILITY


          NURUL IKHMAR IBRAHIM
  SCHOOL OF MANUFACTURING ENGINEERING
                 UNIMAP
TODAY’S TOPIC




Usability Concept    Principles of     Designing
  & Definition      Usable Design    Usable Product
USABILITY IS HOW EASY A
  PRODUCT IS TO USE
DEFINITION BY ISO


The effectiveness, efficiency and
     satisfaction with which
  specified users can achieve
  specified goals in particular
          environments.

                      ISO DIS 9241-11


   USABILITY CONCEPT & DEFINITION
The extent to which a

goal or task is
achieved with the
product.

Does it do what the users
need and want?




                            EFFECTIVENESS
Theamount of
effort required to
accomplish a goal.

How long does it take to
use a product?

How many errors that a
user make before a task
is completed?



                           EFFICIENCY
The level of

comfort and
acceptability of
the product to its users
as a means to achieve
their goals.

How pleasant is it to use
the design?




                            SATISFACTION
WHY?
    USABILITY IS IMPORTANT




USABILITY CONCEPT & DEFINITION
Usability dependent on:


 WHO is using the
 product.




            PERSON-PRODUCT INTERACTION
Usability dependent on:


 The  GOAL        that
 they are trying to
 achieve.




         PERSON-PRODUCT INTERACTION
Usability dependent on:


 The

 ENVIRONMENT
 in which the product is being
 used.




         PERSON-PRODUCT INTERACTION
USABILITY FRAMEWORK
TODAY’S TOPIC




Usability Concept    Principles of     Designing
  & Definition      Usable Design    Usable Product
THERE ARE 10 PRINCIPLES
    OF USABLE DESIGN*




*Jordan, Patrick W. (2002) An Introduction to Usability. Taylor & Francis Ltd.
1:CONSISTENCY
Designing a product so that similar tasks are done in
similar way.

E.g. layout of controls in car (position of clutch, break
and accelerator)
2:COMPATIBILITY
Designing a product so that its method of operation is
compatible with users’ expectations based on their
knowledge of other types of products and the ‘outside
world’.

E.g. handphones with physical keys and touch screen
3:CONSIDERATION                            OF
      USER RESOURCES
Designing a product so that its method of operation
takes into account the demands placed on the users’
resources (5 senses) during interaction.

E.g. watching TV while driving.
4: FEEDBACK
Designing a product so that actions taken by the user
are acknowledged and a meaningful indication is
given about the results of this action.

E.g. tail lights on car
5: ERROR PREVENTION
     & RECOVERY
Designing a product so that likelihood of user error is
minimized and so that if errors do occur they can be
recovered from quickly and easily.

E.g. cancel button on ATM machine.
6: USER CONTROL
Designing a product so that the extent to which the
user has control over the actions taken by the product
and the state that the product is in is maximized.

E.g. adjustable chairs.
7: VISUAL CLARITY
Designing a product so that information displayed can
be read quickly and easily without causing confusion.

E.g. labels for controls on product.
8: PRIORITIZATION OF
FUNCTIONALITY & INFORMATION

Designing a product so that the most important
functionality and information is easily accessible to
the user.

E.g. buttons on control panel on dashboard.
9: APPROPRIATE TRANSFER
         OF TECHNOLOGY
Making appropriate use of technology developed in
other contacts to enhance the usability of a product.

E.g. remote control.
10: EXPLICITNESS
Designing a product so that cues are given as to its
functionality and method of operation.

E.g. doors in public buildings.
TODAY’S TOPIC




Usability Concept    Principles of     Designing
  & Definition      Usable Design    Usable Product
THERE ARE 6 STEPS IN
DESIGNING A USABLE
     PRODUCT
STEPS IN DESIGNING A
       USABLE PRODUCT*

                                   Identify                   Establish
     Identify main                                          effect of each
                                characteristics
        goal(s)                                            characteristics
                                 & relevance




       Testing /                   Review                  Ensure correct
      prototyping                compliance                   design



*Source: EASE OF OPERATION OF EVERYDAY PRODUCTS - PART 1: DESIGN
REQUIREMENTS FOR CONTEXT OF USE AND USER CHARACTERISTICS
(MS ISO 20282-1:2009)
Thank You

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Usability

  • 1. PRODUCT ERGONOMICS & SAFETY CHAPTER: USABILITY NURUL IKHMAR IBRAHIM SCHOOL OF MANUFACTURING ENGINEERING UNIMAP
  • 2. TODAY’S TOPIC Usability Concept Principles of Designing & Definition Usable Design Usable Product
  • 3. USABILITY IS HOW EASY A PRODUCT IS TO USE
  • 4. DEFINITION BY ISO The effectiveness, efficiency and satisfaction with which specified users can achieve specified goals in particular environments. ISO DIS 9241-11 USABILITY CONCEPT & DEFINITION
  • 5. The extent to which a goal or task is achieved with the product. Does it do what the users need and want? EFFECTIVENESS
  • 6. Theamount of effort required to accomplish a goal. How long does it take to use a product? How many errors that a user make before a task is completed? EFFICIENCY
  • 7. The level of comfort and acceptability of the product to its users as a means to achieve their goals. How pleasant is it to use the design? SATISFACTION
  • 8. WHY? USABILITY IS IMPORTANT USABILITY CONCEPT & DEFINITION
  • 9. Usability dependent on: WHO is using the product. PERSON-PRODUCT INTERACTION
  • 10. Usability dependent on: The GOAL that they are trying to achieve. PERSON-PRODUCT INTERACTION
  • 11. Usability dependent on: The ENVIRONMENT in which the product is being used. PERSON-PRODUCT INTERACTION
  • 13. TODAY’S TOPIC Usability Concept Principles of Designing & Definition Usable Design Usable Product
  • 14. THERE ARE 10 PRINCIPLES OF USABLE DESIGN* *Jordan, Patrick W. (2002) An Introduction to Usability. Taylor & Francis Ltd.
  • 15. 1:CONSISTENCY Designing a product so that similar tasks are done in similar way. E.g. layout of controls in car (position of clutch, break and accelerator)
  • 16. 2:COMPATIBILITY Designing a product so that its method of operation is compatible with users’ expectations based on their knowledge of other types of products and the ‘outside world’. E.g. handphones with physical keys and touch screen
  • 17. 3:CONSIDERATION OF USER RESOURCES Designing a product so that its method of operation takes into account the demands placed on the users’ resources (5 senses) during interaction. E.g. watching TV while driving.
  • 18. 4: FEEDBACK Designing a product so that actions taken by the user are acknowledged and a meaningful indication is given about the results of this action. E.g. tail lights on car
  • 19. 5: ERROR PREVENTION & RECOVERY Designing a product so that likelihood of user error is minimized and so that if errors do occur they can be recovered from quickly and easily. E.g. cancel button on ATM machine.
  • 20. 6: USER CONTROL Designing a product so that the extent to which the user has control over the actions taken by the product and the state that the product is in is maximized. E.g. adjustable chairs.
  • 21. 7: VISUAL CLARITY Designing a product so that information displayed can be read quickly and easily without causing confusion. E.g. labels for controls on product.
  • 22. 8: PRIORITIZATION OF FUNCTIONALITY & INFORMATION Designing a product so that the most important functionality and information is easily accessible to the user. E.g. buttons on control panel on dashboard.
  • 23. 9: APPROPRIATE TRANSFER OF TECHNOLOGY Making appropriate use of technology developed in other contacts to enhance the usability of a product. E.g. remote control.
  • 24. 10: EXPLICITNESS Designing a product so that cues are given as to its functionality and method of operation. E.g. doors in public buildings.
  • 25. TODAY’S TOPIC Usability Concept Principles of Designing & Definition Usable Design Usable Product
  • 26. THERE ARE 6 STEPS IN DESIGNING A USABLE PRODUCT
  • 27. STEPS IN DESIGNING A USABLE PRODUCT* Identify Establish Identify main effect of each characteristics goal(s) characteristics & relevance Testing / Review Ensure correct prototyping compliance design *Source: EASE OF OPERATION OF EVERYDAY PRODUCTS - PART 1: DESIGN REQUIREMENTS FOR CONTEXT OF USE AND USER CHARACTERISTICS (MS ISO 20282-1:2009)