http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
4. Open Design: an official recommendation
Source: http://europeandesigninnovation.eu/design-as-a-driver-of-european-growth-the-design-leadership-boards-21-recommendations-to-the-european-commission/
10. From the current definition...Source:https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/blob/master/open.design_definition/open.design.definition.md
11. From the current definition...Source:https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/blob/master/open.design_definition/open.design.definition.md
12. From the current definition...Source:https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/blob/master/open.design_definition/open.design.definition.md
37. The complexity of the territory
Source: http://en.wikipedia.org/wiki/File:Barcelona_ISS009-E-9987.jpg
38. A map, for the city (community)
Source: http://commons.wikimedia.org/wiki/File:PlaCerda1859b.jpg
39. The map of the Italian makers
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-fabbing/
40. The map of the Italian makers
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-fabbing/
41. The map of the interactions of Italian makers
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-fabbing/
42. Open Design Definition: friendships on GitHub
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mining-the-social-interactions-on-github/
43. Open Design Definition: interactions on GitHub
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mining-the-social-interactions-on-github/
44. Open Source software for network analysis
Source: https://github.com/openp2pdesign/githubsocialnetworkanalyis
46. “We fnd this previously unmeasured type of household sector
innovation to be quite large: 6.2% of UK consumers - 2.9
million individuals - have engaged in consumer product
innovation during the prior 3 years. In aggregate, consumers’
annual product development expenditures are 2.3 times larger
than the annual consumer product R&D expenditures of all
frms in the UK combined. “
Eric A. Von Hippel, Jeroen De Jong, Steven Flowers
Comparing Business and Household Sector Innovation in Consumer
Products: Findings from a Representative Study in the UK
Source: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
How many Open Designers and innovations?
47. Non-monetary incentives:
* problem solving
* ethical questions
* education + learning
* reputation --> social interactions + jobs
Business models of Open Source (software)
49. Monetary incentives:
* selling software (as open or even with dual licensing)
* offering services (customisation, support, ...)
* paid developer work
* donation
* software as service (freemium, ...)
* embedding software into hardware
Business models of Open Source (software)
51. * Services and expertise (customization, consulting)
* Manufacturing of owned or third party Open Hardware
* Manufacturing of proprietary hardware based on Open
Hardware
* Dual-licensing
* Proprietary hardware designs based on Open Hardware
* Proprietary software tools for developing Open Hardware
Business models of Open Source (hardware)
Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/