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Gamification Unplugged:
Lessons for Learning Design
Charalambos Vrasidas
Executive Director, CARDET
Associate Dean for e-learning, University of Nicosia
http://www.slideshare.net/pambos/gamification-unplugged-lessons-for-learning-design
www.vrasidas.com
www.cardet.org
pambos@cardet.org
Summary
• Good games encapsulate all we know about
how humans learn and interact.
• Adopting games and gamification principles in
education is not easy but has huge potential
textbookofbacteriology.net
http://www.flickr.com/photos/cisco_pics/5370519792/lightbox/
Can education innovate?
http://tinyurl.com/ygbrbpl http://tinyurl.com/bvzafu8
Challenges
Engagement Interaction Authenticticy
Needs
Knowledge
Information
21st Century
Skills
http://atc21s.org/
21st Century Skills
Collaboration
Konwledge
Construction
Use ICT
Reflection Communication
Problem
Solving
Global
Citizenship
Critical
Thinking
Creativity
https://pbs.twimg.com/media/CEbKM5lUMAAPUv3.jpg:large
What does this mean for
teaching and learning?
• “Literacy as I am
using the term is
definitely a skill. But
solitary skills are not
enough today.
Literacy now means
skill plus social
competency in using
that skill
collaboratively”
– (Rheingold, 2013, p. 4)
New Media Literacies (Jenkins)
Performance Play Simulation
Appropriation Multitasking
Distributed
Cognition
Collective
Intelligence
Judgment Networking
Transmedia
Navigation
Negotiation
http://www.newmedialiteracies.org/
Play: The ability to capacity to experiment and
explore various solutions to problems.
http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct
Performance: The capacity to embrace new
identities and to explore and discover new worlds.
http://tinyurl.com/nay45jq
Multitasking: The ability to engage in multiple
scans simultaneously.
http://tinyurl.com/owwgg3t
http://tinyurl.com/owyz8ar
Judgment: The ability to access, evaluate and
decide on the use of various sources of information.
http://tinyurl.com/otgggjx
Important Developments in Educational
Technology in European Schools
http://www.digitaltrends.com
http://tinyurl.com/a2cxtcq
Source: Debating Europe
Game Stats from the U.S.
• 58% of Americans play video games
• Average age of players: 30
• 62% of all gamers are adults
• 68% are above 18 and older
• 77% of gamers play at least one hour a week
• 36% play games on their smart phone
• 79 percent of parents place time limits on video
game playing, compared with 78 percent who
limit Internet usage and 72 percent who limit TV
viewing
http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing-what-and-why/
Game Affordances – Good Pedagogy
•Motivation
•Multimodal
•Engagement
•Competition
•Collaboration
•Interaction
•Feedback
•Levels
•Adaptation
•Assessment
http://www.questatlantis.org/
Games are FUN!
FLOW
(Csikszentmihalyi, 1990, 1997; Csikszentmihalyi & Csikszentmihalyi, 1988; Yerasimou, 2011).
Improved Skills
• Multitasking
• Problem Solving
• Collaboration
• Leadership
• Strategy
Gamification
One of the earliest examples of
gamification…
http://tinyurl.com/cprprsb
http://tinyurl.com/d3t7nrl
iStockPhoto.com http://tinyurl.com/4c6qvfu
Used Daily by Good Teachers
https://sites.google.com/site/kelbrooks/
The context of use matters…
GAME
Rules
Structure
Interaction
levels
feedback
Aims
Ananth Pai: Gamifying the Classroom
http://tinyurl.com/b9pqlgf
37
38
http://e-reflect.wix.com/e-reflect
http://boysreading.org
Gamification of Education – Teacher Training
http://atlantisremixed.org/
Καταμέτρηση μέσω εναέριας
παρακολούθησης
Δημιουργία κατάλληλου
συνδυασμού προϊόντων
Παροχή βοήθειας
Ανασύσταση κοινωνίαςΠομπή φορτηγώνΑγορά τροφίμων
World Food Program – Food Force
http://www.play2prevent.org
Opportunities
Engaging and
motivating environment
Represents all we know
about learning
Knowledge construction
Authentic Contexts
Better understanding of
the role of the teacher
Knowledge transfer – in
real classroom
Challenges
Language, content
Time, Curriculum,
Assessment
Teacher PD
Technology issues
Education Culture
Gamification Unplugged:
Lessons for Learning Design
Charalambos Vrasidas
Executive Director, CARDET
Associate Dean for e-learning, University of Nicosia
www.vrasidas.com
www.cardet.org
pambos@cardet.org

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Gamification Unplugged: Lessons for Learning Design