3rd of 4 masterclass workshops in a series delivered in 2011.
Before PokemonGo audiences were playing with the aid of technology. Ambient participation fuels the potential for year round audience engagement between big events and festivals.
Fun examples where gamification changes how we move through day to day A to B. 2017 Gamification masterclass will have advances and developments which are on the cusp of mainstream thanks to PokemonGo. AR is achievable for indeviduals as was demonstrated in workshop 2, Making and Creative QR codes.
4. The process of adding geographical
identification metadata to various media such
as a photograph or video, websites, SMS
messages, QR Codes even Tweets.
Find My Friends allows you to
easily locate your friends and
family from your iPhone, iPad,
or iPod touch
5. How does this make you
feel?
What is being tracked?
What are the useful
applications?
Privacy & Identity fears
6. The Global Positioning System - GPS
24 satellites
12,000 miles above us
Constantly moving
Solar Powered
1978 – 1994
Free to use
10. The use of game design techniques and
mechanics to solve problems and engage
audiences.
◦ Levels / Progress Bar
◦ Challenges / Competitions
◦ Score Board / Rankings
◦ Trophies / Achievements
◦ Rewards / Collection
◦ Mini Games
◦ Check-ins
11. The last decade
was the decade
of social.
The coming one
will be the
decade of
games.
15. Personal Computers
Electronics
Smart Phone
DevHub, increased the
number of users who
completed their online
tasks from 10% to 80%
after adding gamification
elements. playgen.com
20. GeoTagging
QR Codes – Quick Response
MIR – Markerless Image Recognition
21. The part in a stage
production, generally
Pantomime where the
characters engage
directly with the
audience. Even getting
them up on stage.
22. The idea behind Ambient Participation is to
actively engage your audience or customer
base while they are not directly engaged in
purchasing your product or services.
23. NASA has made one giant leap for a
national governmental agency. A
mobile-based scavenger hunt through
Gowalla. http://on.mash.to/bNQpeW
24.
25. Gowalla is now about
building stories and about
travel. http://bit.ly/v37uwT
Stories are built around your
friends’ check-ins and
behaviour, showing users
when their friends have
done something interesting
together.
Image article source: http://mashable.com/2010/10/14/nasa-gowalla/
NASA has made one giant leap for a national governmental agency: It’s creating a roster of virtual items for a mobile-based scavenger hunt through Gowalla.The moon rock items can be picked up anywhere real moon rocks from the Apollo missions are on display. The other items can be found at NASA’s visitor centers and various science centers and planetariums that are part of the agency’s Museum Alliance.