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Transcendent Interactions Collaborative Contexts and Relationship-based Computing Stewart Butterfield Ben Cerveny Eric Costello Ludicorp Ltd.
Don't build applications. Build contexts for interaction.
The architecture of entertainment has been shaped by the idea of ‘Immersion’.
But it turns out play is about people, not places.
In fact, play is often about building things [including places] collaboratively.
The most expressive forms of play involve improvisational collaboration and sharing
The ‘Badge’ – a simple javascript include that queried for your presence in GNE and allowed people to send you messages.
…  the message became a ‘note’ – a game object that could be picked up, dropped, further annotated and given to other people.
The first “out-of-application” use of in-game relationship data.
[object Object],Originally created by scraped presence information off the site, until we made an API.
[object Object]
GNE neighborhood browser “ Transposing” the relationships from the game context to the blog context (instant blogroll).
[object Object],[object Object],[object Object]
 
Applications, like architecture, can shut down possibility.
Fluid contexts for interaction are where rich social systems arise.
Thank you. This presentation will be available on ludicorp.com

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