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Leaving Flatland:
   Getting Started with
   WebGL



SXSW 2012 - Luz Caballero - Nicolas Garcia Belmonte
Nicolas Garcia Belmonte - @philogb


I use Web Standards to create Data Visualizations.
Luz Caballero - @gerbille


I’m a Web Opener, I evangelize Web Standards.
Agenda

• What is WebGL?
• What can WebGL be used for?
• How does WebGL work?
• Getting started with WebGL
What is WebGL ?
OpenGL   OpenGL ES   WebGL
desktop   mobile
<canvas id=‘c’ width=‘100’ height=‘100’></canvas>


document.getElementById(‘c’).getContext(‘webgl’)
What can WebGL be
    used for?
• Data visualization
• Creative coding
• Art
• 3D design environments
• Music videos
• Plotting math functions
• 3D modeling of objects & space
• Creating textures
• ...fast processing of any data
data visualization
creative coding
art
3D design environments
music videos
plotting mathematical functions
3D models of objects/space
games




operasoftware.github.com/Emberwind
creating textures
How does WebGL
     work?
Vertex Shader




Triangle Assembly




  Rasterization




Fragment Shader




                    image source: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html
JavaScript

WebGL JS API



               GPU (Compiled Program)
JavaScript      [x1, y1, z1, x2, y2, z2, ...]


WebGL JS API

                                                   attribute
GLSL API        Vertex Shader
                                                   uniform




GLSL API       Fragment Shader   uniform           varying
Getting started
The 3D scene




          image source: http://computer.yourdictionary.com/graphics
Choosing a library

• Three.js
• PhiloGL
• GLGE
• J3D
• ...
desktop   mobile
PhiloGL
HTML Document
How most people see a WebGL App:




         WebGL Canvas
         HTML Document
How we see a WebGL App:

 Web Workers     Forms

                 Images

  WebGL Canvas   Audio

                 Video

  2D Canvas      XHR(2)
Examples
PhiloGL

•   Idiomatic JavaScript

•   Rich Module System

•   Flexible and Performance Focused

•   Complete documentation
Idiomatic JavaScript
     Concise & Expressive
  //Create application
  PhiloGL('canvasId', {
    program: {
      from: 'uris',
      vs: 'shader.vs.glsl',
      fs: 'shader.fs.glsl'
    },
    camera: {
      position: {
        x: 0, y: 0, z: -50
      }
    },
    textures: {
      src: ['arroway.jpg', 'earth.jpg']
    },
    events: {
      onDragMove: function(e) {
        //do things...
      },
      onMouseWheel: function(e) {
        //do things...
      }
    },
    onError: function() {
      alert("There was an error creating the app.");
    },
    onLoad: function(app) {
      /* Do things here */
    }
  });
Module System
   •   Core
   •   Math
   •   WebGL
   •   Program
   •   Shaders
   •   O3D
   •   Camera
   •   Scene
   •   Event
   •   Fx
   •   IO
   •   Workers
   •   Media
Other Examples
Resources
•   An Introduction to WebGL @ dev.Opera
•   PhiloGL
•   PhiloGL tutorial
•   WebGL w/o a library @ dev.Opera
•   Porting 3D models to WebGL @ dev.Opera
•   News and resources @ the Learning WebGL blog
•   WebGL w/o a library @ Learning WebGL
•   Three.js
•   Three.js tutorial
•   WebGL FAQ
•   The Khronos WebGL forum
Thanks!

 @philogb
 @gerbille

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