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ELIOS Lab




      Serious Games in Cultural Heritage Field


                  Riccardo Berta
             ELIOS Lab, DIBE, University of Genoa
                     berta@elios.unige.it




VSMM 2009
                                                    1
Travel in Europe (TiE) project

Travel in Europe (TiE): European project co-funded by
Culture 2000 programme

Implement an innovative mean to promote and divulgate
the European heritage
     The main target audience: high-school students aged 14 to 18

An easy-to-access online environment
     Users play challenging and compelling game experiences by
     interacting with virtual representations of European heritage


The project exploits the concept of travel
     Engaging by itself
     Supports geographic contextualization of the heritage

VSMM 2009
                                                                     2
Vision


A player of TiE moves in a 2D space
representing the map of Europe
The player visits some cities and regions that are
reconstructed in 3D
He faces 2D trials (microGames: mGs)
embedded in the 3D reconstructions to obtain
scores
     mGs concerns the local artistic heritage and are
     contextualized
         E.g. an art game concerning the Van Cleve’s “Adoration of
          the Magi” picture is played in the 3D reconstruction of the San
          Donato church in Genoa’s historical center, where the picture
          is conserved

VSMM 2009
                                                                            3
Reconstructing 3D cities for cultural tourism purposes


    Trade-off:
      Photorealism
              Highly impressive
              Culturally correct and meaningful experience
             Models’ weight and complexity
              Allow interactive real-time online exploration
              Modeling work very expensive




VSMM 2009
                                                                     4
TiE 3D worlds


    Point of Interests (PoI)
            High-detail, rigorous reconstructions of a building
              Cathedral, theather, Renaissance palace


    Style Areas (SA)
      Dynamically created using a statistical
      description of architectonic parameters
              Use a limited set of textures that are instances of
               architectonic features representative of that area (e.g
               windows, portals, etc.)




VSMM 2009
                                                                         5
PoIs




VSMM 2009
                   6
SA




VSMM 2009
                 7
Likelihood principle


     Architectonic-style likelihood principle
            Like in a real visit: a tourist perceives the
            feeling of being in a place (e.g. Genova)
            but usually does not perceive/remember
            the particulars of each distinct building

            Allows users to live experiences similar to
            a real visit of a city limiting the effort in 3D
            modeling



VSMM 2009
                                                               8
Conclusions and Future Works

    Project started in Nov 2006
    User needs analysis performed
            Students, teachers, art experts from 8 countries
    System Design
            Game engine, cultural environment mechanisms,
            MMORG architecture, trial games
    Content Collection (semi-automatic)
            maps and pictures from 15 cities
            Contents for the trial-games
    Implementation is in a final stage, and we
    have a demo that include some cities
VSMM 2009
                                                               9
Thank you!


            http://www.tieproject.eu/


VSMM 2009
                                        10

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Serious Games in Cultural Heritage

  • 1. ELIOS Lab Serious Games in Cultural Heritage Field Riccardo Berta ELIOS Lab, DIBE, University of Genoa berta@elios.unige.it VSMM 2009 1
  • 2. Travel in Europe (TiE) project Travel in Europe (TiE): European project co-funded by Culture 2000 programme Implement an innovative mean to promote and divulgate the European heritage The main target audience: high-school students aged 14 to 18 An easy-to-access online environment Users play challenging and compelling game experiences by interacting with virtual representations of European heritage The project exploits the concept of travel Engaging by itself Supports geographic contextualization of the heritage VSMM 2009 2
  • 3. Vision A player of TiE moves in a 2D space representing the map of Europe The player visits some cities and regions that are reconstructed in 3D He faces 2D trials (microGames: mGs) embedded in the 3D reconstructions to obtain scores mGs concerns the local artistic heritage and are contextualized  E.g. an art game concerning the Van Cleve’s “Adoration of the Magi” picture is played in the 3D reconstruction of the San Donato church in Genoa’s historical center, where the picture is conserved VSMM 2009 3
  • 4. Reconstructing 3D cities for cultural tourism purposes Trade-off: Photorealism Highly impressive Culturally correct and meaningful experience Models’ weight and complexity Allow interactive real-time online exploration Modeling work very expensive VSMM 2009 4
  • 5. TiE 3D worlds Point of Interests (PoI) High-detail, rigorous reconstructions of a building  Cathedral, theather, Renaissance palace Style Areas (SA) Dynamically created using a statistical description of architectonic parameters  Use a limited set of textures that are instances of architectonic features representative of that area (e.g windows, portals, etc.) VSMM 2009 5
  • 8. Likelihood principle Architectonic-style likelihood principle Like in a real visit: a tourist perceives the feeling of being in a place (e.g. Genova) but usually does not perceive/remember the particulars of each distinct building Allows users to live experiences similar to a real visit of a city limiting the effort in 3D modeling VSMM 2009 8
  • 9. Conclusions and Future Works Project started in Nov 2006 User needs analysis performed Students, teachers, art experts from 8 countries System Design Game engine, cultural environment mechanisms, MMORG architecture, trial games Content Collection (semi-automatic) maps and pictures from 15 cities Contents for the trial-games Implementation is in a final stage, and we have a demo that include some cities VSMM 2009 9
  • 10. Thank you! http://www.tieproject.eu/ VSMM 2009 10