NUX October 6th 2014 - UX in a traditional enterprise

P
Implementing UX into a 
traditional enterprise 
PJHauser
About me 
Front end developer 
UX Architect 
Currently work for a digital creative 
agency in Macclesfield that 
operates exclusively in the 
Pharmaceutical sector
Why me and why enterprise 
During my degree I studies SAP, but also 
web design and programming. 
SAP are the epitome of the “Enterprise” 
I understood the power of technology, the 
needs of business and luckily my web 
design modules were focused around 
researching and profiling users.
:(
What is enterprise? 
- Complexity 
- Bureaucracy 
- Scale 
- Process 
- Acronyms 
A frame of mind driven by fear.
Time 
Enterprise as a frame of mind 
From this fear, we use waterfall as a comfort blanket 
As we know, a successful project isn’t determined by a date, 
but by whether you achieve certain KPI’s. 
Don’t think that UX can solve all the problems with this 
approach; but the one thing it can do is refocus a project on 
needs and goals as measures of success opposed to time. 
Times up, lets 
call it a day
Enterprise as a frame of mind 
Resistance to change. I combatted this with the following techniques. 
Buy in 
Engage in discussions with the key decision makers to try and highlight benefits of a UX centric 
approach. I chose to highlight the fact that UX can be lean, it realises revenue independently from 
development projects and can be used as a platform for accessing long tail revenue streams. 
Integrate 
Find a way to integrate into the current development process. We aligned ourselves initially to the dev 
team. This way we could own project scoping, and add more of a process behind this. 
Quick wins 
We then made sure that we could increase the scope of UX on projects by adding line items on to 
budgets. This way we could get UX embedded in at the start of a project, and try and show the power 
of UX with some quick wins like Guerrilla Testing.
Independent revenue streams 
Once your in start to expand 
UX Audits 
Use a set of heuristics to determine a set of recommendations to improve an already existing product. 
User insights 
Interviewing users with a predefined set of questions to establish their needs and extract them into a 
list of recommendations.
An approach for getting UX into an Enterprise 
Buy in 
Integrate 
Quick wins 
Scale it up
Develop a methodology in parallel 
Now lets look at taking the helm 
The aim of this methodology is to combine the 
design and development approaches in a single 
structure, whilst also trying to remain lean and agile. 
It consists of 5 stages: Research sketch and plan, 
style tiles and components, wireframing, 
prototyping and build.
Setup with this model 
Low setup cost 
We conduct some research upfront, develop user 
archetypes and gather initial requirements from the 
client. 
Project setup - Use the concept of Artefacts and 
Deliverables. Not all UX outputs need to be in an 
independent document.
Running through this model 
Include UX into your development sprints 
In an agile environment all of these tasks are 
performed for each sprint. 
The main elements in this model are Deliverables.
Research, Sketch and Plan 
User insights and rapid feedback loops 
Research sketch and plan consists of 3 main phases, 
problem identification, ideation and solution 
modelling. 
- Stakeholder interviews 
- Hypothesis based user stories 
- User archetypes 
- UML
Style tiles and components 
A common visual language between the designers and the stakeholders 
Style tiles are design components consisting of fonts, 
colours and interface elements that communicate 
the essence of a visual brand, together to help 
understand how they look as a whole.
Style tiles and components 
Forwarded by Samantha Warren when 
she worked at Twitter, Style Tiles offer a 
snap-shop of what the site will look like, 
without having to design every screen.
Wireframe 
Performed in parallel to Style Tiles 
Wireframes create the first tangible flow through the 
project, generating an interactive walkthrough. 
Wireframes allow UX’ers to focus on behaviours and 
user journeys, separating the aesthetic from the 
functional process.
Prototype 
Combine and demonstrate 
How do we show functionality. The 1st hurdle is 
crossed by using wireframes in the functional spec, 
but we’re still describing functionality in words, 
instead of just showing the client a prototype. 
Prototypes are clear design deliverables, traditionally 
coded in HTML, meaning that the design output is in 
the same medium as the development output.
Build 
Speaks for itself 
At this point we take the prototype, and merge it into 
the final code.
This implementation may not be achievable 
You may have to modify this approach, possibly 
heavily.
A comment on development 
Tiny little bootstrap for every client 
We can take the Style Tiles, and make them into HTML that will be 
completely modular, allowing us to rapidly iterate on designs directly in 
code. 
https://github.com/atomic-component-engine/ace/
1 sur 20

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NUX October 6th 2014 - UX in a traditional enterprise

  • 1. Implementing UX into a traditional enterprise PJHauser
  • 2. About me Front end developer UX Architect Currently work for a digital creative agency in Macclesfield that operates exclusively in the Pharmaceutical sector
  • 3. Why me and why enterprise During my degree I studies SAP, but also web design and programming. SAP are the epitome of the “Enterprise” I understood the power of technology, the needs of business and luckily my web design modules were focused around researching and profiling users.
  • 4. :(
  • 5. What is enterprise? - Complexity - Bureaucracy - Scale - Process - Acronyms A frame of mind driven by fear.
  • 6. Time Enterprise as a frame of mind From this fear, we use waterfall as a comfort blanket As we know, a successful project isn’t determined by a date, but by whether you achieve certain KPI’s. Don’t think that UX can solve all the problems with this approach; but the one thing it can do is refocus a project on needs and goals as measures of success opposed to time. Times up, lets call it a day
  • 7. Enterprise as a frame of mind Resistance to change. I combatted this with the following techniques. Buy in Engage in discussions with the key decision makers to try and highlight benefits of a UX centric approach. I chose to highlight the fact that UX can be lean, it realises revenue independently from development projects and can be used as a platform for accessing long tail revenue streams. Integrate Find a way to integrate into the current development process. We aligned ourselves initially to the dev team. This way we could own project scoping, and add more of a process behind this. Quick wins We then made sure that we could increase the scope of UX on projects by adding line items on to budgets. This way we could get UX embedded in at the start of a project, and try and show the power of UX with some quick wins like Guerrilla Testing.
  • 8. Independent revenue streams Once your in start to expand UX Audits Use a set of heuristics to determine a set of recommendations to improve an already existing product. User insights Interviewing users with a predefined set of questions to establish their needs and extract them into a list of recommendations.
  • 9. An approach for getting UX into an Enterprise Buy in Integrate Quick wins Scale it up
  • 10. Develop a methodology in parallel Now lets look at taking the helm The aim of this methodology is to combine the design and development approaches in a single structure, whilst also trying to remain lean and agile. It consists of 5 stages: Research sketch and plan, style tiles and components, wireframing, prototyping and build.
  • 11. Setup with this model Low setup cost We conduct some research upfront, develop user archetypes and gather initial requirements from the client. Project setup - Use the concept of Artefacts and Deliverables. Not all UX outputs need to be in an independent document.
  • 12. Running through this model Include UX into your development sprints In an agile environment all of these tasks are performed for each sprint. The main elements in this model are Deliverables.
  • 13. Research, Sketch and Plan User insights and rapid feedback loops Research sketch and plan consists of 3 main phases, problem identification, ideation and solution modelling. - Stakeholder interviews - Hypothesis based user stories - User archetypes - UML
  • 14. Style tiles and components A common visual language between the designers and the stakeholders Style tiles are design components consisting of fonts, colours and interface elements that communicate the essence of a visual brand, together to help understand how they look as a whole.
  • 15. Style tiles and components Forwarded by Samantha Warren when she worked at Twitter, Style Tiles offer a snap-shop of what the site will look like, without having to design every screen.
  • 16. Wireframe Performed in parallel to Style Tiles Wireframes create the first tangible flow through the project, generating an interactive walkthrough. Wireframes allow UX’ers to focus on behaviours and user journeys, separating the aesthetic from the functional process.
  • 17. Prototype Combine and demonstrate How do we show functionality. The 1st hurdle is crossed by using wireframes in the functional spec, but we’re still describing functionality in words, instead of just showing the client a prototype. Prototypes are clear design deliverables, traditionally coded in HTML, meaning that the design output is in the same medium as the development output.
  • 18. Build Speaks for itself At this point we take the prototype, and merge it into the final code.
  • 19. This implementation may not be achievable You may have to modify this approach, possibly heavily.
  • 20. A comment on development Tiny little bootstrap for every client We can take the Style Tiles, and make them into HTML that will be completely modular, allowing us to rapidly iterate on designs directly in code. https://github.com/atomic-component-engine/ace/